1. Rumors from our spies in Lys
2. Rumors the Archons have heard in Mantarys
3. Rumors Relath has heard in Tolos
4. Rumors circulating through our new territories of Tyrosh and the Disputed Lands
5. Any word we've gotten from Braavos
6. Anything the Night's Watch has heard
7. Anything we've heard from Manderly and White Harbor
8. A lot of loyalist houses sent us congratulatory letters after we took Tyrosh, so any news and rumors from them (highlights are the Velaryons, Brunes, etc)
9. Rumors from Dorne, they've sworn fealty so they should act like it by not withholding important information anymore
10. Rumors from the Stormlands

And can we start adding interplanar rumors to this? We have the Opaline Vault through the Shaitan, and we just got 15 stone giants who might have some other news. We even have a tribe of Xorn as close trading partners.

Of course by far the biggest attraction is rumors of us. We're looking forward to various reactions of our conquest of Tyrosh. And with the Opaline Vault I'm curious on the reaction to a reasonable Red Dragon who definitely wasn't a dragon the first time they met us.

[X] Artemis1992[/USER]

Most of those are fine but interplanar news would not mean much to you right now. You lack context.
 
Vote closed.
Adhoc vote count started by DragonParadox on May 24, 2018 at 2:14 PM, finished with 192477 posts and 14 votes.

  • [X] Agree to the meeting
    [X] Azel
    [X] "My apologies, but I do not have the time to linger in Myr overlong. Consolidating my new holdings, and preventing them from bursting under the weight of their own corruption and mismanagement, occupies far too many of my waking hours.
    -[X] "For those who feel the toll too onerous, ask yourselves how many years worth of tolls could be paid for all of your vessels for the cost of replacing a single vessel and cargo lost to piracy."
    [X] Set conditions
    -[X] Agree to the meeting, but whomever she sends in the coach should not be surprised when we teleport to the desired meeting place from the boat. Obviously, bring some party members.
 
Most of those are fine but interplanar news would not mean much to you right now. You lack context.
Does that mean that most interplanar VIPs have changed over the last few millenia since there has been contact to our plane (from their perspective)?

I would expect that most the gods and archdevils and demonlords are still the same they ever were, playing the same games that our outdated planar knowledge can tell us about.

Things rarely change in the Outer Planes and only barely faster on the Inner.
 
You know, maybe we would need an "Otherwordly Contacts" part in the front page. Each time those are becoming more and more important for us.
Might as well get started on that.

1. Big B'holl -- Molten Skies merchant (fence, will buy anything, sells anything)
2. Ulamu -- Molten Skies merchant (undead camel trader, black market contact)
3. Rahamet -- Molten Skies contact (black market)
4. Artso -- Molten Skies merchant (quasit who sells spells)
5. Rock Shaker -- Xorn contact (personal friend, aspiring Far Delver)
6. Mountain Heart -- Xorn contact (Head of the Tribe)
7. Echo Caller -- Xorn contact (Far Delver, presumably has PC class levels)
8. Alyneah of House Adjar -- Shaitan contact (Opaline Vault nobility)
9. Embra of House Rebys -- Djinn contact (Princess of Armun Kelisk)
10. Zanira of House Adjar -- Shaitan contact (Opaline Vault nobility)
11. Mahuroos Tepani -- Shaitan contact (Grand Vizier of Opaline Vault)
12. Curse Breaker -- Genie-blood contact (Opaline Vault curse breaker)

The Bey of Beggars would have been on here, but he's traded a spot on here for a place of pride on our skull rack.
 
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Part MMXXXIII: Wondrous Craft
Wondrous Craft

Third Day of the Third Month 293 AC

"What odds do you lay on this not being a trap?" Malarys asks as the waning moon reflected on the waters lapping at the docks. He does not sound concerned, only curious as a man asking for some minor wager to pass the time. For all that his right hand finds its way to the gold wire-wrapped hilt of his sword while his left was never far from reaching for the ancient icon of Balerion hidden in his robes.

"Small enough that it is worth the risk," you counter. "While I am not so arrogant that I think an assassination attempt could not be perilous, I am certain we can at least escape in time from any foe we are likely to meet."

"True," he allows. "However, that would leave us in the rather unenviable position of having to hunt down said foes in defiance of Myrish sovereignty." Though the last word is spoken with scorn his point is no less well taken for it.

"Let us hope it does not come to that," you sigh. "I have some hope for the magisters' sanity." If nothing else the remainder of the day's discussions had gone well enough to warrant calling it at least a qualified success. Though the conclave has not been lulled quite into the complacency you might have wished, most seemed at least willing to entertain the notion that your eyes were pointed west and not east for the moment. The profits some of them stand to obtain delivering supplies at inflated prices to the roiling Tyroshi economy certainly did not hurt.

"It is time to see if that impression holds," Malarys says, motioning to a closed carriage drawing near.

Black it was against pale moonlight and the wispy lights of the city, and black the steeds that draw it also, far more solidly built than the ones that had taken you to see the conclave. A glance at your companion is greeted with a small nod. Nothing truly amiss under True Sight, then. Thus you seat yourself in dark red satin, drawing the curtains closed against any curious eyes that might still be open at this hour.

***​

The journey is far longer than before, the sound of hooves and wheels subtly changing as you pass from cobbled streets, to paved roads and then to hard-packed earth. By the time an hour had worn through Varys is about ready to fly up and ask the coachman pointed questions, and truth be told you are not far behind. Before the thought can gain any substance, however, the carriage slows and the taciturn though scrupulously polite coachman announces your arrival.

No ambush awaits you, only a tall-looking red brick building set by some sort of channel, the slowly turning shapes of paddle wheels within it. From the many chimneys smoke belches into the air even at this hour. Perhaps it is safer to work at night...

"A Myrish glass-works, our hosts are uncommonly open with us," Malarys replies, sounding faintly intrigued. An understatement if ever you had heard one. The Myrmen have standing bounties on escaped glass-makers and have been known to hire assassins for the task, on one infamous occasion even the Faceless.

Though you are hardly any sort of craftsman, and unlikely to become one, from a few fleeting looks the setting does show a certain commitment to the substance of the talks that are about to take place.

"More than that, look..." Varys hisses in your ear, her barbed tail pointing to what seems at first to be only a shimmer of moonlight by the main doors until it reveals itself to be a glass sculpture... and then the sculpture moves. Sharp edged lines wrought in the stylized image of a woman, but for the fact that her arms end in sickles of razor-sharp glass dance in the moonlight, gesturing for you to approach and enter.


"That could be troublesome," you note to Malarys as the arcane formulas from whence living glass is born dance before your mind's eye, too swift to grasp, but enough to understand its strengths and weaknesses. "They can turn spells back upon the caster as easily as a mirror reflects light."

"I shall be on my guard," he assures you. However, the servitor does not make any hostile motion as you approach, no motion at all in fact, allowing you to enter the workshop proper.

Here dozens of craftsmen are going about their tasks feeding ovens, polishing glass or blowing it into shape. You might almost have beloved it a commonplace sight, but for the dozens of wary looks you receive.



This is as much a demonstration as the arcane sentinel outside, all the more so for being able to feel sorcery in the air. Nothing grand of course, minor enchantments upon tools to make the work go smoother and wards against the heat for some of the workers at least. Here at last lady Phassen greets you, a small satisfied smile upon her lips.

"I see that you have many questions. It would be only polite of me to answer all I can before we move on to the substance of our meeting here."

"What of those questions you cannot answer?" Malarys asks, fixing her with much the same look he had earlier today at the meeting, not the faint superciliousness he reserves for most Essosi highborn but a sorcerer measuring a potential rival.

"Those I will refrain from answering, but you have my word I shall not lie," the lady replies, her smile never wavering.

What do you reply?

[] Write in

OOC: For anyone wondering why there are no rumors of golems and magic, it's because the members are very well conditioned to keep secrets in the glassworkers' guild.
 
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Glass Golems. Fuck. I wanted those for our mage prison, and now it turns out that we are not even original.

Screw Myrish Glass, we are making ours out of Dragonglass.
 
Good news: we can easily kill those Golems by turning into a Dragon. They are affected by our breath weapon normally, and they can only reflect spells 1 in 4 rounds (must declare it during their initiative step). And if needed we can just tear them apart in melee.

Bad news: they probably have other defences.

Best news: we probably don't need to fight them.
 
[] Questions
-[] What type of mage are you?
-[] What circle of magic can you reach?
-[] Where did your magic items come from? Did you make them? If not you, did someone else make them?
-[] Who was responsible for the creation of that Glass Golem?
-[] What mages do you have under your control, and how skilled are they?
-[] Do you have any supernatural contacts?
-[] Every Free City has had some manner of magical mishap without exception... save for Myr. How is it that a Daughter of the Freehold managed to weather the changing tides of the world unscathed?


And more, but I'm leaving that to the resident diplomacy experts. This is more their scene.
 
That thing requires Spell Turning to craft, which is a 7th level spell.

I hope the Golem is a leftover from the previous age of magic.
 
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