How literal is that? I assume there are female legionnaires, but are the Minotaurs and Little Valerians in there as well, or are they kept completely seperate?

We made significant use of our Minotaur forces during the invasion, especially to combat Daemons in places where Divination revealed their presence would be heaviest.
 
How literal is that? I assume there are female legionnaires, but are the Minotaurs and Little Valerians in there as well, or are they kept completely seperate?
There are female legionnaires, they've been included from the very beginning.

Minotaurs are part of the Legion, but they're a separate division due to their very nature. That's not to say that they didn't fight, because they definitely fight. These guys are our specialized linebreakers.

Little Valyrians... unless they perched on the Minotaurs' shoulders, I don't think they joined up.
 
Oh, I know the minotaurs were involved, I just didn't know if they were formally part of the Legions or if they were kept seperate from them.

Edit: faceless'd.
 
How literal is that? I assume there are female legionnaires, but are the Minotaurs and Little Valerians in there as well, or are they kept completely seperate?

Little Valyrians are too small to hold the required weapons and shield, or ride the needed horses, so until we come up with something that takes advantage of their small size, it's harder for them to serve. The navy, once we reform it (Which will need to start occurring as well as soon as we can spare the attention for it) might be a good place for them, at least as long as we have sailing vessels.
 
All our issues with Volantis will be solved if we find out just how much HD the Old Gods want in order to cast our own Hammer of The Waters :V cause I'm sure nothing wrong will happen with it.

Otherwise wait until we get Shadow of the Doom, throw the Ice Heart like a Fimbulwinter grenade on the city's bay and then start experimenting with weather control.


Which btw we are only a level away from Level 8 Spells no?
 
I was thinking they might be useful getting into the small places or tunnels there might be in the sewers of Tyrosh. Also, I assume after we clean them out of monsters/cultists/escaping slavers we will bring all both of our fungus leshys to help clean up the other messes?

Edit: I understood the Leshys reproduce by budding, which typically happens when food and space is plentiful. Any of our Leshys showing signs of that yet DP?
 
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All our issues with Volantis will be solved if we find out just how much HD the Old Gods want in order to cast our own Hammer of The Waters :V cause I'm sure nothing wrong will happen with it.

Otherwise wait until we get Shadow of the Doom, throw the Ice Heart like a Fimbulwinter grenade on the city's bay and then start experimenting with weather control.


Which btw we are only a level away from Level 8 Spells no?
Using the ice heart like that is just asking for the victims to rise as wights.
 
I was thinking they might be useful getting into the small places or tunnels there might be in the sewers of Tyrosh. Also, I assume after we clean them out of monsters/cultists/escaping slavers we will bring all both of our fungus leshys to help clean up the other messes?

Edit: I understood the Leshys reproduce by budding, which typically happens when food and space is plentiful. Any of our Leshys showing signs of that yet DP?

Little Valyrians are not going to be used for exceedingly dangerous roles, such as tunnel fighting or melee combat.

If it's up to me, they'll be limited to aerial and naval roles. They're small and nimble enough to easily move about on a sailing vessel, and their size would make it easy for each of our aerial units to carry one or more as supplementary gunners/bombers. That said, I do think a unit of specially trained Minotaurs, each with a special backpack howdah for one or two Little Valyrian gunners could be an effective team.

They would also make good wall guards and lookouts.
 
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Little Valyrians are not going to be used for exceedingly dangerous roles, such as tunnel fighting or melee combat.

If it's up to me, they'll be limited to aerial and naval roles. They're small and nimble enough to easily move about on a sailing vessel, and their size would make it easy for each of our aerial units to carry one or more as supplementary gunners/bombers. That said, I do think a unit of specially trained Minotaurs, each with a special backpack howdah for one or two Little Valyrian gunners could be an effective team.

They would also make good wall guards and lookouts.
Ah. Minor action next turn.

Blood Wished fertility on every last minotaur.

Thanks to dragon dreams Viserys now knows the best, safest, and most effective way to do it, and we need more Minotaurs.

EDIT: Also, fertility on our Hippogriffs. And Irony. And the Istaheq Stallion.
 
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Little Valarians have a lot of potential. In addition to naval, aerial and minotaur backpack roles, they should make excellent scouts, spies and saboteurs. Additionally, train them up in the basics of magic or UMD and hand them scrolls or wands and their size becomes an asset rather than a liability.

If they use a version of the monkey stats, they've got low-light vision, a climb speed, tiny size and a full 30ft speed on the ground. With a well-constructed build and some disposable magic, alchemy or even just poison or arson equipment to increase the amount of destruction and chaos they can cause, monkey commandos starts to look pretty practical. Give them a trained dog to ride and (once again) a wand or poisoned darts or something for damage, and you've got surprisingly credible light cavalry for harassment and skirmishing. Their strength is being hard to see, hard to hit, able to attack from unexpected angles and go where no one would think to guard, and able to function far better in the dark than humans. It's easiest to take advantage of that with expensive equipment and a few levels of focused training, but if we can't find something practical to do with it on the cheap we aren't trying hard enough.

Edit: Balance +12, Climb +10, Escape Artist +4, Hide +10, Listen +3, Spot +3, and they can always take 10 on climb.
I think that just about speaks for itself.
 
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Little Valarians have a lot of potential. In addition to naval, aerial and minotaur backpack roles, they should make excellent scouts, spies and saboteurs. Additionally, train them up in the basics of magic or UMD and hand them scrolls or wands and their size becomes an asset rather than a liability.

If they use a version of the monkey stats, they've got low-light vision, a climb speed, tiny size and a full 30ft speed on the ground. With a well-constructed build and some disposable magic, alchemy or even just poison or arson equipment to increase the amount of destruction and chaos they can cause, monkey commandos starts to look pretty practical. Give them a trained dog to ride and (once again) a wand or poisoned darts or something for damage, and you've got surprisingly credible light cavalry for harassment and skirmishing. Their strength is being hard to see, hard to hit, able to attack from unexpected angles and go where no one would think to guard, and able to function far better in the dark than humans. It's easiest to take advantage of that with expensive equipment and a few levels of focused training, but if we can't find something practical to do with it on the cheap we aren't trying hard enough.

Yeah. I think the big issue is their small population (523 total, including children), and how most of their advantages work a lot better for a PC than a standardized NPC in a battle line. However, that makes it difficult for them to advance in society. I'm hoping to recruit some of them into the Inquisition as well, but their small numbers combined with needing to use them in a special role (compared to the minotaur, who you can treat as elite infantry), makes it really hard to justify doing all the work in making a role for them, training the legion to work with that role and the like, when we'll never have the numbers for more than a single legion (at least for quite some time).
 
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I though the Little Valerians were derived from lemurs rather than monkeys...do you think DP based them on this race?

Edit: semi-facelessed.
 
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So...
Any ideas what should we ask Old Gods once Philosopher's tree is grown?
Methods of un-petrifying Dawn Age Heart Tree and Making Fey Courts aside, that is.

I mean, that's not going to Bloodraven to ask stuff, but neither it is a full action :/

Aaaand I'll be pushing for awakening more magelings using it too.
I'm filled with wonder at thought of possibly awakening druids alongside sorcerers through it.
Even Old Gods' druids, are motherfucking druids.
@Duesal? @Azel? @Everyone?
 
See, it was Verdant Bloodline that I found interesting...

May I introduce you to Ghorans?

So an epic level necromancer and epic level wizard waged a centuries long war against each other. This level of magical warfare reeeaaaalllllyy fucked up the lands between the two countries, creating blighted lands that just are fucked up both physically and magically.* It's a living wild magic table there! When magic isn't just dead.

So the Wizard hires an epic level druid to create plant life that can grow in magic Chernobyl. The druid creates some weird self regenerating plant creatures that are super yummy! Unfortunately he's the only one who can make them and he disappears. And the plant dudes gain sentience and don't want to be eaten! These are the Ghorans. Ghorans have a thing where each Ghoran is really the seed they carry in themselves and the body is kinda disposable. They can replant their seed anywhere and grow a new body around it. (and retrain skills when they do so)

For ASWOAH purposes, the closest flavor equivalent we have to getting these is hiring some leshys and druids to mess around with plant eugenics in the midst of the most fucked up parts of Valyria!

*The Spellscar Oracle mystery actually originates from this!
 
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