Shuffled the Archons around.

Who takes the outer walls to stop all the nobles fleeing with all their valuables?

We should add a hundred or two bottles with Sleep Smoke, should make controlling everything a dizzy.
The outer walls will be taken by detachments send off from the Plaza group, depending on the situation. Not planning that in detail, since there are far too many uncertainties.

The southern and northern slum detachments should keep a lid on fleeing nobles and unless they are prepared to leave within 10 minutes, the walls will be taken by the time they got their stuff together.
 
Everyone, because we have Teleport on the most important groups.
Further assurance of good behavior of our various enemies is to send a message they will receive when divining the outcome of any attacks on SD.

"Resolution: If anyone attacks SD while I am busy, I will destroy everything he holds dear and leave nothing behind but glass craters."

If the Illithids of all people could be cowed by this, others can too. Should Viserys survive, but his kingdom doesn't, there will be consequences for the involved parties.
 
I wanna know....

Where is Viserys going.
Since we can wipe out entire platoons with a single spell.

Will also be the first time Viserys does... mass fry people.
 
@Azel Please add two additional archers to Aradia's air support group. If Theon can't be moved from his group, two Legion soldiers or sellswords will be enough. They can get Overland Flight SLAs from Lya and the Iron Archer Golems can carry extra ammo for them.

The more archers we have in the air, the more we disrupt the Tyroshi forces.

I'm also planning to include them in my Shrink Item preparations.
 
I wanna know....

Where is Viserys going.
Since we can wipe out entire platoons with a single spell.

Will also be the first time Viserys does... mass fry people.
Inner city, where the Archons Palace, the main barracks, the main armoury and nearly all the Unsullied are.

It makes a lot of sense to place all these important structures in the best defended part of the city and muster your response there, but with the heavy assault squad and 1,000 Legionnaires popping up right there as the start of the invasion?

Paraphrased from french commander who got surrounded: "We are sitting in a night-pot and they will heartily shit on us."
 
By the way, I get the feeling that this will instantly escalate into an all out war with Westeros.

We are pulling the conquest of a Free City from our ass in a single night. Fatass King will react and do something dumb
 
By the way, I get the feeling that this will instantly escalate into an all out war with Westeros.

We are pulling the conquest of a Free City from our ass in a single night. Fatass King will react and do something dumb

What more can he do than send a fleet to destroy us? Until he has a target he can get at, the war can't really start.
 
@DragonParadox Are you going to let us make potions that normally have a range of Personal? It will significantly impact what kind of potions we create for the invasion if we cannot use them. Also, a long time ago, we voted for Kyla to learn the Cure Light Wounds and Cure Moderate Wounds spells from Leila, but they aren't on her character sheet.
 
@Goldfish, I've added your two Archers to Aradias Air-Force. Keep in mind that she will also have the two Griffons under her command, so they too can carry supplies and bomb stuff.
 
@DragonParadox Are you going to let us make potions that normally have a range of Personal? It will significantly impact what kind of potions we create for the invasion if we cannot use them. Also, a long time ago, we voted for Kyla to learn the Cure Light Wounds and Cure Moderate Wounds spells from Leila, but they aren't on her character sheet.

If you can find some combination of feats/spells that lets you do it, sure.

Night guys.
 
If the Illithids of all people could be cowed by this, others can too. Should Viserys survive, but his kingdom doesn't, there will be consequences for the involved parties.
Which may be incentive for one group to do so but set up another group as fall guys (Illithids <> Devils for example).
 
I'm pretty sure that this is a grey area. Potions don't mention anything about the range of the spells as a restriction.
From d20srd:
...
The imbiber of the potion is both the caster and the target. Spells with a range of personal cannot be made into potions.

However, wasn't there the Ocular spell for Reach trick?
 
By the way, I get the feeling that this will instantly escalate into an all out war with Westeros.

We are pulling the conquest of a Free City from our ass in a single night. Fatass King will react and do something dumb
He is equally likely to dismiss this as us besting a bunch of incompetent barbarians. Free Cities have a tendency to fall now and then to invaders, especially Tyrosh.

Westerosi prejudices can also work in our favor for once.

What more can he do than send a fleet to destroy us? Until he has a target he can get at, the war can't really start.
He could redouble his efforts to prepare for our inevitable invasion.

Though that might even work in our favor if Doran is clever and plays his cards right. Dorne would be a good staging ground against us and the most likely first target of our attacks, simply due to proximity to our core territory.

The Lannisters have their own PCs, their own magelings, their own supernatural servitors (Marids), and devils.

Seriously though, if they try anything, we retaliate by striking at Casterly Rock.
Not as if they wouldn't have attacked us anyway. Let them come. Every time we fight against the Lannister forces, we have another shot at digging up dirt on him that will stick.

We should interrogate the next mages we capture to see how often he uses Mark of Justice and if there is any evidence of him using it against nobles. Given Bronze Yohns reaction, this would be pay dirt for all of our interactions with Westerosi nobility.

And unlike the last time, none of them will have to worry about Tywin being able to take revenge on them.
 
By the way, in addition to the usual things we look for when the time for looting comes around (Valyrian Steel, Dragon Eggs, gold, magic items, books, etc), we should also be looking for Soul Gems.

We're about to smash through a Daemon infestation. They have a goddamn market for this stuff:
The Soul Trade

There are many different ways to capture souls. The most commonly used methods are spells like soul bind and trap the soul, with the former imprisoning the soul of a newly dead creature and the latter trapping the soul of someone still alive. Other creatures, such as the undead called devourers, have their own innate methods of trapping souls, and likewise night hags are capable of using a version of soul bind through their heartstones to capture the souls of those they torment, binding them in dark gems and selling them in planar markets. Still other creatures create magic items called soul jars, which mimic the effects of these spells.
All of these methods, however, pale in the face of daemons' industrialized harvesting of souls. Abaddon's fiends use virtually all known methods of collecting and storing souls, many of which are unique to themselves. Cacodaemons, the least caste of daemons, prove vital to this harvest, and represent the most common means of turning souls into trade goods. These ravenous fiends possess the unique ability to devour the souls of freshly killed creatures; transform their souls into small, jewel-like objects called soul gems; and spit them back up for collection. These gems each contain the basic essence of a soul, and daemons use them for various raw and refined purposes depending on the fiend in question, the quality and power of the soul, and the daemon's knowledge of soul-warping magic. Of course, many cacodaemons would prefer to consume the souls in their entirety, rather than passing the spirits on, but more powerful daemons rarely give them the option, bullying the cacodaemons into giving up their treasures, employing (or enslaving) a particular individual as a partner in the trade, or maintaining whole hunting packs as pets.

Most methods of using souls extinguish them completely, consigning them to oblivion. In these cases, only the direct intervention of a deity can return them to life—and sometimes not even then, such as when the soul is specifically devoured by one of the Horsemen. Other methods bleed a fraction of a soul's energies away, and while this method is far less powerful, some daemons capture other creatures for the sole purpose of entrapping them and milking their souls over a prolonged period of time, causing horrific agony for spans of months, years, or centuries before finally giving in to their own hunger and consuming what tattered fragments of soul remain.
Unconscionable as most of the universe considers these practices, trapped souls exist as a commodity replete with their own rampant underground economy, both within the evil-aligned planes and elsewhere. Most of these souls ultimately end up in Abaddon, though buyers and markets can also be found in Hell, the Abyss, Axis, and even the worlds of the Material Plane, as evil spellcasters and item crafters can make great use of powerful souls in their dark rites. The economy is complex, with prices determined not only by the strength and power inherent in a given soul, but also according to each soul's manner of death, alignment in life, and other criteria. These additional factors rarely influence their use in magical experiments unless a soul was particularly noteworthy, but as the daemons are happy to explain, the nature of a soul has everything to do with its unique flavor.

While the value of souls is as relative as any other commodity, and pricing can fluctuate wildly based on an endless parade of factors, presented here are some basic categories. With each of these, it's important to note that these are guidelines only, and individual spirits may fall lower (such as a dragon slain young, or a king whose general lack of ambition kept him from great deeds) or higher (a commoner of exceptional piety, or one who never had the chance to fully explore her exceptional abilities) than one might expect. These prices are based upon the supply and demand commonly faced by traders upon the planes where such commodities prove far less outlandish than on the Material Plane, where prices might increase by 10 times or more (though such has no effect on their value when put to use; see below). As with anything else, the exact value of a soul is ultimately up to GM discretion. It's also worth noting that, while trading spirits may prove lucrative, the practice is undeniably evil and an affront to the natural order, and thus carries great consequences in the afterlife.
So we can collect all the Soul Gems, commune with them, and then if it's worth it we do a directed reincarnation and bring them back to life.
 
From d20srd:
...
The imbiber of the potion is both the caster and the target. Spells with a range of personal cannot be made into potions.

However, wasn't there the Ocular spell for Reach trick?

I asked about it because I had completely forgotten this restriction, as it's a frequently used house rule to allow them to be made.
 
Back
Top