@Duesal @TalonofAnathrax
Leila doesn't get unknown extra-spells on leveling, she's an Archivist, a learning class.
They have to come from somewhere.
Ah. Never mind then.

I'm going to be pushing to have her tag along when Viserys and Lya go visit Bloodraven. If she's up to it, she could learn a whole lot of druid spells. Oh, and hanging out in Yss' temple and the Merling King altar to learn spells there, too.
 
Ah. Never mind then.

I'm going to be pushing to have her tag along when Viserys and Lya go visit Bloodraven. If she's up to it, she could learn a whole lot of druid spells. Oh, and hanging out in Yss' temple and the Merling King altar to learn spells there, too.
I think we shouldn't spread the knowledge about Bloodraven that far. And Leila might not have the temperament to visit Uncle Tree Lich,
 
Yeah, let's keep it to baby adventurer levels.

But I support the motion for an alternative to taking the feat for Improved Familiar, at least for the weaker ones.

Hell, maybe even being able to "buy" the feat with a new flaw when and if said Imoroved familiar becomes available.

I really want Craft Wand for her. That or Craft Magic Arms and Armour.

For Leila, maybe losing Still Mind for a bonus crafting feat at 5th?

Anyway, just finished watching Youjo Senki. Again.

One of the best animes ever made, IMO. Highly recommend.

I want a Tanya Degurechaff of our own.
 
I think we shouldn't spread the knowledge about Bloodraven that far. And Leila might not have the temperament to visit Uncle Tree Lich,

Bah, point. Maybe she'll be able to learn whatever spells Reva and Liset get from Bloodraven instead.

But Lya is definitely coming with us to Bloodraven next time. There are lots and lots of druid spells to learn, including Volcanic Storm which is necessary to build an Obsidian Golem. Not to mention whatever sorcerer spells he's got, like that Stone to Flesh spell he demonstrated. So many wonderful spells, all of them for free.
 
Lawful Evil battlemage, @TotallyNotEvil?

With a side of BUREAUCRACY!

I mean, if Malarys was female (and waiflike) you would pretty much already have gotten your wish. His magic is even divine sourced.

Edit: Also, @DragonParadox, is it just me or was Malarys not underselling himself when he introduced himself as a War Priest? Because I've got to say, even though he primarily identifies as a Lawyer, he's as cavalier as Viserys about wading into battle.
 
Last edited:
[X] Goldfish

@Duesal @TalonofAnathrax
Leila doesn't get unknown extra-spells on leveling, she's an Archivist, a learning class.
They have to come from somewhere.

Not true, same as a Wizard.

"An archivist begins play with a prayerbook containing all 0-level cleric spells plus three 1st-level cleric spells of the player's choice. For each point of Intelligence bonus the archivist has, the prayerbook has an additional 1st-level cleric spell. At each new class level, the archivist gains two new cleric spells for his prayerbook; these can be of any spell level or levels that he can cast (based on his new archivist level)."
 
Not true, same as a Wizard.

"An archivist begins play with a prayerbook containing all 0-level cleric spells plus three 1st-level cleric spells of the player's choice. For each point of Intelligence bonus the archivist has, the prayerbook has an additional 1st-level cleric spell. At each new class level, the archivist gains two new cleric spells for his prayerbook; these can be of any spell level or levels that he can cast (based on his new archivist level)."
Yes, but those spells are fluffed as being learned/researched, they don't appear like Sorcerer or Mystic spells.
 
Yes, but those spells are fluffed as being learned/researched, they don't appear like Sorcerer or Mystic spells.

What distinction are you drawing here?

That as an Archivist she has to learn the extra spells from somebody around her who knows them?

What exactly is the difference between this and her normal spell learning feature?

Does she not pay to Scribe the spell?

Narratively I kinda get your point but by rules it's very clear.
 
What distinction are you drawing here?

That as an Archivist she has to learn the extra spells from somebody around her who knows them?

What exactly is the difference between this and her normal spell learning feature?

Does she not pay to Scribe the spell?

Narratively I kinda get your point but by rules it's very clear.
In earlier cases of Wizards and Archivists DP only allows them to learn spells we have access to, by caster or scroll.
Exept for Lya getting 2 spells per new spell-level from Bloodraven.
 
Vote closed.
Adhoc vote count started by Goldfish on Feb 26, 2018 at 11:46 PM, finished with 141 posts and 12 votes.

  • [X] Plan "You would have made a great sacrifice."
    -[X] Malarys targets the Hezrou with a Quickened Hold Monster spell using Divine Metamagic, then casts Sound Lance at it, unless Viserys successfully uses Freezing Glance against it first. In that case, he only casts Sound Lance.
    --[X] If the Hezrou beats Viserys or Malarys in the Initiative order and tries to use a Spell-like Ability, rather than casting a Quickened Hold Monster spell, Malarys instead attempts to prevent its use by casting Stifle Spell.
    ---[X] SPECIAL: If Malarys is still using the spell loadout we put in place for the Pentos assault, he instead uses his Sign buff to gain an Initiative roll result of 21, then uses Divine Metamagic to cast a Quickened Dismissal spell at the Hezrou. He uses Alter Fortune to force it to reroll if resists the Dismissal. If that is unsuccessful, he instead targets it with Hold Monster.
    -[X] Viserys targets the Hezrou with Quickened Searing, Agonizing Elemental Fire Darts, then casts Freezing Glance to use against it, unless Malarys successfully uses Hold Monster against it first. In that case, he uses a Searing Fireball instead of Freezing Glance.
    --[X] If it resists the Freezing Glance, Viserys casts Celerity, targets the Hezrou with another Freezing Glance, then hits it with a Searing, Agonizing Fireball.
    -[X] Maelor casts Nerveskitter on Viserys, then fires a Maximized Eldritch Blast at the Hezrou, using three charges from his scepter to add +2d6 damage to it.
    -[X] Waymar casts Whirling Blade to target the Hezrou while Channeling his Extraordinary Lightning Lance ability through it.
    -[X] Vee targets the Hezrou with Pronouncement of Fate. Its very existence is an affront to nature and reality, and if it had its way, her soul and the souls of her friends would be dragged to the Abyss. She uses Alter Fortune to force it to attempt another save if it resists.
    -[X] Richard readies an action to attack the Hezrou and activate his armor's Holy Aura as a Swift Action should it move off the bridge toward his side of the stream.
    -[X] Aradia targets the Hezrou with Great Thunderclap, but only if she is more than 40 feet away from it. If not, she immediately retreats to put more distance between herself and the Demon.
    [X] Viserys: Quickened, Agonizing Searing Elemental Darts (Fire), then Searing Elemental Darts (Fire)
    -[X] Richard activates his Holy Aura as a swift action, then charges the Hezrou, trying to keep him on the bridge (if Richard falls Viserys casts Celerity and Resilient Sphere)
    -[X] Waymar uses Quick Cast to Dimension Hop behind the demon, then channels a Lightning Lance in a full attack against the Hezrou
    -[X] Vee casts Pronouncement of Fate against the Hezrou
    -[X] Aradia floats back (but not so far that she's out of our range if the Hezrou teleports to her) and begins shooting
    -[X] Maelor shoots it with Maximised Eldritch Blasts, taking +4d6 for the first blast from the scepter
    --[X] Vessil keeps his head down and pretends he's in familiar-space
    -[X] Malarys hits it with Quickened Sound Lance and uses Greater Command to order the Hezrou to stay still
    [X] Leila level up plan
    - [X] She gets and an extra (d6) Hit Dice, her BaB improves, her Fort and Will saves improve.
    - [X] She gets the Still Mind class feature.
    - [X] She can improve one of her stats by 1. She chooses Strength.
    - [X] She gets 6 skill points to allocate. She chooses to improve all her existing skill by 1 Rank, except for Knowledge Local (Westerlands). That skill point goes to Knowledge (The Planes).
    - [X] Her Initiative is wrong: she has +4, it should be +6 (14 Dex and Improved Initiative). Her current skill ranks often seem to be miscalculated. See Heal and her Knowledge skills.
    - [X] She learns two more cleric spells: Resurgence and Stay the Hand.
    [X] Plan "You would have made a great sacrifice."
    -[X] Malarys targets the Hezrou with a Quickened Hold Monster spell using Divine Metamagic, then casts Sound Lance at it. If the Hezrou beats Viserys in the Intiative order and tries to use a Spell-like Ability, rather than casting a Quickened Hold Monster spell, Malarys instead attempts to prevent its use by casting Stifle Spell.
    -[X] Maelor casts Nerveskitter on Viserys, then fires a Maximized Eldritch Blast at the Hezrou, using all charges from his scepter to add +4d6 damage to it.
    -[X] Waymar uses Whirling Blade to target the Hezrou, while channeling his Extraordinary Lightning Lance ability through it.
    -[X] Vee targets the Hezrou with Pronouncement of Fate. Its very existence is an affront to nature and reality, and if it had its way, her soul and the souls of her friends would be dragged to the Abyss. She uses Alter Fortune to force it to attempt another save if it resists.
    -[X] Viserys targets the Hezrou with Quickened Searing, Agonizing Elemental Fire Darts, then casts Freezing Glance to use against it. If it resists, he casts Celerity, targets it with another Freezing Glance, then hits it with a Searing, Agonizing Fireball.
    -[X] Richard activates his armor's Holy Aura as a Swift Action, then readies an action to attack the Hezrou should it move off the bridge toward his side of the stream.
    -[X] Aradia targets the Hezrou with Great Thunderclap, but only if she is more than 40 feet away from it. If not, she immediately retreats to put more distance between herself and the Demon.
 
@Duesal good point about giving Leila Druid spells, but it seems that they aren't available upon level-up. I'll replace Stay the Hand with Bear's Endurance. I was mostly hesitant about increasing her Strength. It's her only odd-numbered stat so it makes sense to increase it considering she'll probably never get another increase, and increasing it has side-benefits like making her marginally less terrible in melee and increasing her carry capacity.
On the other hand, we could increase her Int instead (it's at 14) so she can use level 5 scrolls if needed. Will we ever give her any of those?

[X] Leila level up plan
- [X] She gets and an extra (d6) Hit Dice, her BaB improves, her Fort and Will saves improve.
- [X] She gets the Still Mind class feature.
- [X] She can improve one of her stats by 1. She chooses Int.
- [X] She gets 7 skill points to allocate. She chooses to improve all her existing skill by 1 Rank, except for Knowledge Local (Westerlands). She then puts 2 into Knowledge (The Planes).
- [X] Her Initiative is wrong: she has +4, it should be +6 (14 Dex and Improved Initiative). Her current skill ranks often seem to be miscalculated. See Heal and her Knowledge skills. She should have 7 skills maxed to 7 ranks (4 base + 2 for Int + 1 because she's human).
- [X] She learns two more cleric spells: Resurgence and Bear's Endurance.
 
Last edited:
Int is better. I've heard people going back and forth on the subject of NPCs never becoming PCs, but the thing is, DP said that just to get to her elite NPC stage, she would have to take "a more active role". And I see little point in making a distinction between her and baby PCs, because whatever she would encounter while working alongside Valaena and company is stuff a PC would have to deal with.

If she gains a level after getting her first bit of action and is like "okay, that was too crazy for me, think I'll just hang out at base", that's cool. But if after going through an adventure, gaining a level alongside the others, she isn't at all deterred from getting more action? What exactly separates her from Valaena? It isn't trauma. Latent potential? She has a PC class. Archivists can be just as scary as wizards.

This whole NPC/PC distinction is easier to make and abide if the NPCs in question actually, in fact, possess NPC classes. Not PC ones. @DragonParadox didn't think this through when he gave us Richard at the beginning. That man was motivated enough to cross the threshold on sheer grit and guts alone. *Leila could be ambitious for all we know, compared to Valaena's idealism.

Edit: Though going by narrative alone, Leila clearly lacks much in the way of ambition. She was surprised about being given fair compensation--not generous compensation, I mean exacting compensation that was deemed sufficient but not miserly.

She flat out said in her last interlude that she once was envious of freemen servants.

So as a PC, ambition is clearly not her motivator. But there's something that makes her regret not sailing off for the relative unknown to expand her horizons, and that, to me, sounds like an adventurer.
 
Last edited:
Edit: Though going by narrative alone, Leila clearly lacks much in the way of ambition. She was surprised about being given fair compensation--not generous compensation, I mean exacting compensation that was deemed sufficient but not miserly.

She flat out said in her last interlude that she once was envious of freemen servants.

So as a PC, ambition is clearly not her motivator. But there's something that makes her regret not sailing off for the relative unknown to expand her horizons, and that, to me, sounds like an adventurer.
I'm reading fantasy stories, sometimes envy (a little) contemporary hero figures, but my lazyness and self-preservation decidedly keep me from doing that insane stuff.
 
Part MDCCLXXII: Crown of the Damned
Crown of the Damned

Seventeenth Day of the First Month 293 AC

You have no need to bandy words with demons, words of fire and ruin quick on your lips, but still not swifter than Malarys who must be eager to purge this living blasphemy and shame of his order from the world.

"Back to the festering murk that spawned you, foul one!" the mage-lord calls, but rather than departing, the misshapen fiend only becomes more bloated like the toad it so resembles, more horribly real, the black tongues growing from its many mouths seeming to lap up the magic and draw some foul sustenance from it.

The thing laughs, head thrown back in bliss. "More... more... give yourselves to me, first your magic, then your flesh, then your souls!" it croaks, just as a hail of blood-laced flame falls upon it from your hands. Though this time the magic takes hold it does not seem to do much besides drain its stolen vitality.

You have to stop this thing, before it can attack in earnest. By the grace of stolen moments twice speak words of impossible cold to freeze the blood in its veins... but each time the crown of eyes glows with a malignant light. Rather than being frozen to the spot or even slowed the fiend leaps forward with far more grace than its foul bulk should be capable of even as a whip of sharp-edged shadow from Maelor's hand strikes true extinguishing one of the eyes.

"It eats magic!" Maelor shouts.

The demon falls upon Waymar like a mountain descending upon a man, a wall of corruption, steaming with foul miasmas against the slender blade of blessed bronze shining in defiance in the hand of what must seem to it a boy playing at war. But young though he be the heir of the Bronze Kings of old is no boy. He bends with his foe's blows, moving scarce half a step from where he stands at the foot of the bridge, and strikes with the booming blows of thunder unleashed.

Mighty is the demon, ancient in treachery and thick is its spell-scared hide, and thus two blows are shed, but the third finds its mark sheathing deep into the roiling flesh of its gut.

"I will take your eyes!" It screeches in the foul tongue of its kind as it finally manages to tear a gash in the valeman's side with its filthy claws. Even in the midst of the time-wrought fugue your gut still roils at the dreadful understanding of how this thing had come to be.

Waymar takes 12 Damage

Blessed light fills the chamber in defiance of the thing's words and Oathkeeper drinks its fill as Ser Richard hews at it uncarring of the foul ichor that spews from its wounds.

An instant later two arrows whistle overhead to strike the fiend's left shoulder just as Vee curses: "By blood and breath you don't belong, so get gone!"

To your relief the spell seems to stagger the fiend rather than strengthening it again. You can kill this thing, unless it chooses to escape. Never have you wished more fervently for the competence of your mortal enemies than you wish now that the priestess of Tiamat knew well her binding lore.

What do you do next?

[] Write in battle plan

OOC: Might as well tell you now since you saw first hand most of what the template can do, the Advanced Hezrou is spellwrapped. You guys gave it +4 to all its physical stats, 30 temp HP (now gone) and even an increase to its movement speed, useless as that is, because it was running out of bonuses to select.[/QUOTE]
 
Last edited:
It eats magic... We have a sword... Sword it to death!

[X] Draw Dark Sister and attack the Hezrou together with Ser Richard and Waymar

...what? I want to see the sword in action!
 
We do need to get used to using Dark Sister.

Probably should have gone for the ASR.

Waymar should probably channel his ex lightning lance so as to ignore SR.
 
Back
Top