Aradia can supply some extra damage, but to meaningfully contribute, she would have to close in to 30ft and proc Deadshot.

She has no business being that close to a souped up Hezrou.
 
I think that a nerveskitter from Maelor on Viserys, then asr+BP+af is the way to go. It's probably worth it to try to save time.

Or failing that, asr+da and everyone unloads - Waymar with his ex (due to sr on demon) throwing channel lance, Richard charges (narrow bridge so only him, prepare to catch him with clerity + sphere if needed, Waymar can dimension hop him out), um, maybe a nerveskitter on vee so she can throw out a vorasious dispelling?
 
I suggest killing it.

Or could we simply Teleport past it? How fast is this thing? Could we somehow outrun it?
 
[X] Viserys: Quickened, Agonizing Searing Elemental Darts (Fire), then Searing Elemental Darts (Fire)
-[X] Richard activates his Holy Aura as a swift action, then charges the Hezrou, trying to keep him on the bridge (if Richard falls Viserys casts Celerity and Resilient Sphere)
-[X] Waymar uses Quick Cast to Dimension Hop behind the demon, then channels a Lightning Lance in a full attack against the Hezrou
-[X] Vee casts Pronouncement of Fate against the Hezrou
-[X] Aradia floats back (but not so far that she's out of our range if the Hezrou teleports to her) and begins shooting
-[X] Maelor shoots it with Maximised Eldritch Blasts, taking +4d6 for the first blast from the scepter
--[X] Vessil keeps his head down and pretends he's in familiar-space
-[X] Malarys hits it with Quickened Sound Lance and uses Greater Command to order the Hezrou to stay still
 
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Ouch. An asr + da then, and we can follow it up with quickened pain darts + pain darts next round. If need be, and the party unloads on it?
 
Hmm, this looks very similar to @Artemis1992's plan. That's what happens when work gets in the way of questing and delays me for half an hour. :p

[X] Plan "You would have made a great sacrifice."
-[X] Malarys targets the Hezrou with a Quickened Hold Monster spell using Divine Metamagic, then casts Sound Lance at it.
-[X] Maelor casts Nerveskitter on Viserys, then fires a Maximized Eldritch Blast at the Hezrou, using all charges from his scepter to add +4d6 damage to it.
-[X] Waymar uses Whirling Blade to target the Hezrou, while channeling his Extraordinary Lightning Lance ability through it.
-[X] Vee targets the Hezrou with Pronouncement of Fate. Its very existence is an affront to nature and reality.
-[X] Viserys targets the Hezrou with Quickened Searing Agonizing Elemental Fire Darts, then hits it with Searing Elemental Fire Darts.
-[X] Richard activates his armor's Holy Aura as a Swift Action, then attacks the Hezrou using Shock Trooper, Power Attacking as he sees fit.
-[X] Aradia assumes Gaseous Form form and retreats out of immediate combat range. This is not a fight she can meaningfully participate in.
 
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@Goldfish, even if she can't help, shooting an arrow or two will improve her mood, and if she acts before richard and waymar, she can throw out a great thunderclap or give them a heroics feat. Well waymar is teleporting as a quick action. Can fire arrows or give a heroics feat.

Are we not worried that it might teleport away?

[X] Goldfish.

Maybe the quickened flamedarts should be two second level spells?

Edit: missed difference witg the whirling blade vs teleport in the plans. Nm :)
 
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@Goldfish Ser Richard is liable to fall in the river of muck due the bridge collapsing.

Vee can hit him with fly, but that bridge sounds suspicious as fuck anyway.

Also, he most certain is going to make the save for the Darts. Fireball isn't bad at 14d6. More than a halved Darts.

True Seeing first thing also sounds good.
 
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It's fights like this that make me want to start bringing Yss with us. I'd love to start feeding frogs to our personal snake god.
 
@Goldfish Ser Richard is liable to fall in the river of muck due the bridge collapsing.

Vee can hit him with fly, but that bridge sounds suspicious as fuck anyway.

Also, he most certain is going to make the save for the Darts. Fireball isn't bad at 14d6. More than a halved Darts.

True Seeing first thing also sounds good.

Like this? There is already plenty of damage heading it's way from Malarys, Waymar, and Maelor. Freezing Glance could get it, if Hold Monster doesn't, and it might stay active long enough to help out later.

[X] Plan "You would have made a great sacrifice."
-[X] Malarys targets the Hezrou with a Quickened Hold Monster spell using Divine Metamagic, then casts Sound Lance at it.
-[X] Maelor casts Nerveskitter on Viserys, then fires a Maximized Eldritch Blast at the Hezrou, using all charges from his scepter to add +4d6 damage to it.
-[X] Waymar uses Whirling Blade to target the Hezrou, while channeling his Extraordinary Lightning Lance ability through it.
-[X] Vee targets the Hezrou with Pronouncement of Fate. Its very existence is an affront to nature and reality.
-[X] Viserys casts Assay Spell Resistance, then targets the Hezrou with Freezing Glance. If it resists, he casts Celerity, targets it with another Freezing Glance, then hits it with a Searing Fireball.
-[X] Richard activates his armor's Holy Aura as a Swift Action, then readies an action to attack the Hezrou should it move off the bridge toward his side of the stream.
-[X] Aradia targets the Hezrou with Great Thunderclap, but only if she is more than 40 feet away from it. If not, she immediately retreats to put more distance between herself and the Demon.
 
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To avoid the smell the trophy shall be made of marble, while the actual corpse will be harvested for crafting materials.

Freaking stinky demon. :mad: If it ends up costing us Illyrio and the cleric I'm going to be pissed and I'll try to find a way to feed it to Yss.
 
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