Shades and Secrets
Sixteenth Day of the First Month 293 AC
You awake refreshed and cheerful from more than slumber, acutely aware of Lya's warm weight at your side. For a moment you are tempted to linger, but there is work yet to be done. Thus with a touch of petty magic to make yourselves presentable, the two of you exit the room and seek out the others to see what had been found in the interim and lift whatever curse or peril hangs over the treasury.
Dany greets you first with news that they had found no fewer than three escape tunnels out of the manse, two of which lead out into the city and a third, newly made, which seemingly dead ends a few hundred yards in. "The last one looks too smooth to have been dug by hand and too new to be a relic of the Freehold. I think out friend the shadoweaver had set some of her bound creatures digging it," Dany explains. "Thankfully whatever beast she set to the task was sent back whence it came and not released from its bindings when we defeated her."
The next bit of news you receive is far less heartening: one of the servants had tried to poison Waymar seemingly while entranced. Thankfully your friend had recognized the signs and not only refused the envenomed drink but kept the woman from doing herself harm afterwards. It seems many of the staff, particularly the entertainers, had subtle compulsions woven into their minds that would trigger when certain conditions were met. Malarys was able to root out the enchantments, though he counsels that you not hire on any of the servants here in sensitive positions, a caution you wholly endorse.
***
When at last you stand before the treasure chamber once more, the shadows seem longer, darker... perhaps only an impression born of knowing what lurks in the seemingly innocuous chamber, or perhaps something is stirring. Regardless it ends now. Two wishes you speak end over end, to lay the spirits of the dead to rest and to close the rift into the realm of shadow...
Light flares painfully bright and in that light you see the images of three children fading, a smile of peace upon their faces, yet over the serenity a familiar roar echoes, one alike to those that had at times emerged from your own throat, the sounds of a dragon denied.
You take 2 points of Charisma Damage
"What the hells was that?" Ser Richard asks, the question untainted by fear, more a sort of professional curiosity as to what he may be required to slay.
"Do you know the black dragon shapes I and Viserys take at times?" Dany asks. "That was the truth behind those seemings and far far older besides, a dragon of shade begotten."
Curiously you watch Malarys' reaction. Noticing your gaze the mage priest shrugs. "I cannot truly say if this shows more or less sense than what we feared."
Though you cannot deny the small voice of instinct at the back of your mind regretting the chance to loot a hoard, the notion is quickly shaken off. Such a wily foe would have been unlikely to accommodate you in fighting in the privacy of the manse and not bringing harm to Pentos... never mind the threat of its escape... Relath has caused you quite enough headaches there, and he is not actively aligned against you.
What do you do next?
[] Return to Sorcerer's Deep ferrying the servants by teleportation
[] Arrange for the servants to receive passage on a Braavosi ship to the Deep and remain in Pentos until the matter of the clandestine message is handled
[] Write in
OOC: Unless you guys specifically mention otherwise Garin is going off to join Tyene in the Reach.