An Echo of Darkness
Fifteenth Day of the First Month 293 AC
In the end you decide that Vee's idea is best, though rather than having the minor genies attempt to persuade, or more properly capture a slave with which they barely share a language, you simply ask the girl to bid them find the mage-priest or his lair. Such otherworldly creatures would be more likely to know how to find a sorcerer's lair than know which slave might know something of use, after all.
Thus you wait there amid the dust of the storeroom, in tense silence as a pair of spirits head out to find your quarry and hopefully report. Alas that many of your blessings and protections ware away in that short span of time.
"I think you should wait outside, Aradia," Lya addresses the incarnate, more a suggestion than an order.
"Yes,
mother," the spirit rolls her eyes before departing.
Lya's voice sounds sheepish as she explains, "They call me that when they think I'm being too protective."
"It's good practice if nothing else," Dany teases her... and you.
Before you can reply in the same lighthearted tone, however, the silence of the manse is broken by a distant blood-curdling bay, a thing of savagery of cruelty and of malice beyond what any mortal hound could match. At once you know the
beast that gave it, though the knowledge serves you little.
"So much for surprise," you say, scrambling for a solution. "What would our foe think to find two lesser genies sulking in his lair?" you ask Malarys urgently.
"She would be on guard, but I do not think he would flee from such paltry foes," the mage priest replies. "No mage of the sixth circle would."
"Unless she knew their true nature," Waymar interjects grimly. "We have to move!"
"We could try to trap her, too," Vee speaks up, laying a land on the Valeman's arm to keep him from rash action. "If he comes at us, fine. Otherwise we wait right here nice and smug until his hackles are no longer up."
"She could divine our presence, but the surer ways he has to do that would make him helpless for what might as well be an age as time is counted in battle," Dany adds.
You have just enough time to nod cautiously to the argument before, to your not inconsiderable surprise the Janni return, looking none the worst for wear: "Deepest apologies, mistress," the taller of them declares, speaking quickly in spite of the deferment tone, likely because the magic binding it to this plane is near expiring. "A pair of shadow hounds caught our scent and though we were able to lead them away and slay them in a deserted corridor one of the beasts managed to howl before it could be silenced." The spirit then proceeds to recount how to get to the place where they first encountered the hounds and thus the likely apartments of the priest of Tiamat before fading from sight.
Vee gains 600 XP
"So we either have to run through three corridors through which we can only pass two abreast, or we swing back out and through the window of the room he is likely in," Ser Richard concludes.
"Any sorcerer worth the name would have warded that
somehow," you say automatically. At the same time few wards are stronger than that into which they are carved into, so simply opening the way with sorcerous flame would be an option.
What do you do?
[] Wait for the alarm to lower, readying a trap in the meantime
-[] Write in plan (optional)
[] Charge though the manse to the mage's lair
-[] Write in plan (optional)
[] Swing out and through the window of the chamber the Janni identified.
-[] Write in plan (optional)
OOC: Those Janni crit like crazy with their bows, they almost killed two CR 5 Shadow Mastiffs before the latter could react, and of course they did somehow see the things in time to set up a counter-ambush (no mean feat itself).