Dracolich:So they got you too eh?
Alhoon: Fhtagn!
Euron:just ignore him, its what i do.
Dracolich: so so lonely....
You make me have compassion with a dracolich. Imagine - you are a proud young dragon, destined to rule all you see, master of earth and skies - and then some animals extract your soul from your glorious body, put it into a prison and make you stabilize a portal to the Abyss. For hundreds of years. And nobody talks to you, because you are just a brick.
 
Actually he was cursed by an older Dragon.
But when the Valyrians destroyed the dragons the kept him around due to being relativly weak.
It's not going to improve his fate much by 'and then your were cruelly subjugated by one of your elder kin, your soul pushed into a gem as a trophy and later found by some two-legged animals that used your soul as anchorstone for a portal to the Abyss'.

@DragonParadox - tally
Adhoc vote count started by MTB on Jun 5, 2017 at 1:48 PM, finished with 76109 posts and 9 votes.

  • [X] Plan Mysterious Ego
    -[X] Part 1 - Acquire Squid
    --[X] Disguise yourself and get some information about the situation from the smallfolk.
    --[X] If that fails, aerial scouting of the vincinity.
    --[X] If you find any abberations or have a good hunch where they might attack in the next two or three days, fight them and take some heads.
    -[X] Part 2 - Hand out your card
    --[X] Request an audience with the lord and reveal yourself to him in private.
    ---[X] Use dead squids as conversation starter.
    -[X] Present yourself as the rightful king, having come to aid his loyal subjects while the Ursuper is whoring his days away.
    -[X] On magic: The return of magic is fact and dark powers have arrayed themselves against men. It is right to fear them, but one should not let fear cloud ones judgement. There are those who wield magic in defense of their bretheren and it would be wrong to shun who might become your brother against the darkness.
    -[X] On Robert and the loyalty issues accepting our aid might cause: The Ursuper has shunned their requests for aid in the hour of need. What kind of loyalty does such a king deserve? We came here because it is our duty as the heier to the Iron Throne, even if it is a great risk to come so close to the seat of power of one who wishes our death. If they truly fear his wrath more then the Mindflayers, we will depart at once and think no lesser of them.
 
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[x] Azel

It sucks being back at work after having last week off. Makes it hard to participate. I really need to win the lottery.
 
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Inserted tally
Adhoc vote count started by Artemis1992 on Jun 5, 2017 at 1:37 PM, finished with 76107 posts and 9 votes.

  • [X] Plan Mysterious Ego
    -[X] Part 1 - Acquire Squid
    --[X] Disguise yourself and get some information about the situation from the smallfolk.
    --[X] If that fails, aerial scouting of the vincinity.
    --[X] If you find any abberations or have a good hunch where they might attack in the next two or three days, fight them and take some heads.
    -[X] Part 2 - Hand out your card
    --[X] Request an audience with the lord and reveal yourself to him in private.
    ---[X] Use dead squids as conversation starter.
    -[X] Present yourself as the rightful king, having come to aid his loyal subjects while the Ursuper is whoring his days away.
    -[X] On magic: The return of magic is fact and dark powers have arrayed themselves against men. It is right to fear them, but one should not let fear cloud ones judgement. There are those who wield magic in defense of their bretheren and it would be wrong to shun who might become your brother against the darkness.
    -[X] On Robert and the loyalty issues accepting our aid might cause: The Ursuper has shunned their requests for aid in the hour of need. What kind of loyalty does such a king deserve? We came here because it is our duty as the heier to the Iron Throne, even if it is a great risk to come so close to the seat of power of one who wishes our death. If they truly fear his wrath more then the Mindflayers, we will depart at once and think no lesser of them.
 
Part MCXXIX: The Half-Forgotten Land
The Half-Forgotten Land

Twenty-Sixth Day of the Fifth Month 292 AC

If the people of Dragonstone are insular and unwelcoming of outsiders, then the dour folk of Crackclaw Point can be called that a hundred times over. Amid these treacherous gorges and dark pine forests the dour clansmen have held out against their far mightier neighbors for millennia in some ways like the Mountain Clans of the Vale of Aryn. There is however one fundamental difference: where the clans of the Mountains of the Moon cast off all ties to the wider world and contented themselves with living as brigands on the broken ground and in the ancient ruins of their forefathers, the Pointsmen, grudgingly and with much grumbling, kept the peace with those who offered them no quarrel. They tilled their meager stony land and they plied the sea for fish changing only slowly with the march of time... until the Conquest.

Alone among the fractious Houses of Blackwater Bay they bent the knee to Aegon without a fight, and for their wisdom they were rewarded with enduring royal favor. More of the Kingsguard come from this lonely promontory then from any other place in the Seven Kingdoms, from here kings and princes had picked their squires and sent their sons to be taught the ways of knighthood in turn... yet before you set down upon these lands and began speaking to the smallfolk, truly looking about with the eyes of a common traveler you never realized how different the Faith was in this corner of the realm, a mere stone's throw from King's Landing.

You see leafy branches and small bowls of wine left by crossroad shrines and septons walking about in the dress of fishermen or farmers rather than the robes they bear even in far off Braavos. On the road to Dire Den in a small dusty village of scarce fifty souls you even see a weirwood growing behind a sept... not a Heart tree no, but the Old Gods have not yet left these lands to the stewardship of the New for the memories of the Pointsmen run deep.

You take on the guise of a scholar from King's Landing interested in the tales of the area and Dany as your young apprentice going from place to place and simply paying people to tells stories not just of the "Squishers," and fish men but of the dragons said to have laired here in the Age of Heroes and the exploits of Clarence Crabb and the whispering severed heads of his foes. In these ancient tales, told and retold until the edges have worn off the words in the telling you can hear still the echoes of a time long past... a time that is awakening once more.

Those tales are the hardest to pull loose for fear hangs thick and cloying about them... and for good reason. Step by step you backtrack a thread of such a sighting to a coastal village on the edge of the roaring sea... and there you find what you had been seeking: someone who had seen these squishers with their own eyes. There is only one problem: the poor man was driven mad by his ordeal, his frantic warnings devolving into more and more frenzied behavior every day until, you are told, he had to be chained to a post day and night to keep him from walking into the sea to die.

What do you do?

[] Reveal Dany's magic and have her cure the witness

[] Seek out another lead

[] Write in


OOC: A bit more local flavor since you did not roll an encounter.
 
[X] Reveal Dany's magic and have her cure the witness

Eh, we want some credibility in opposing the Deep Ones, that's more believable with magic anyway.
Steel doesn't allow you to breath water.
 
Well, if nothing else, this is about as benevolent as it gets for revealing that we wield magic power. Maybe use the healing as a springboard for an audience with the local lord (I'm sure news will spread fast if the area is as public as I'm imagining)? This could give us an opportunity to talk to the witness privately.
 
[X] Free him during the night and follow him to the coast. Cure him before he enters the water.

Less witnesses and even if we cure his knowledge away, we still have a lead.
No point in revealing Dany just to have a riot at our hands.
 
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[X] Free him during the night and follow him to the coast. Cure him before he enters the water.

Less witnesses and even if we cure his knowledge away, we still have a lead.
No point in revealing Dany just to have a riot at our hands.
There is literally no point in hiding our magic if we want people to believe we can deal with the monsters.
 
[X] Reveal Dany's magic and have her cure the witness.

Also, besides credibility, the chapter is literally about how the people do folklorish things such as offerings. They are inclined to respect magic.
 
There is literally no point in hiding our magic if we want people to believe we can deal with the monsters.
The other side of the coin is that he will lead us directly to the squishys with my plan, while curing him would leave us with some cryptic hints and vague feelings he doesn't understand.

They will wait at the coast to collect him.


Also: What if he has a illithid larva in him? Curing might not be possible in that case and that might lead to adverse reactions to the spell they will blame on us.
 
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