[X] Retreat, you know this ship now, you can return aboard it when you are better prepared

Euron?! No way we're winning this fight. @Azel @Artemis1992 - please don't attack %$%*$%ing Euron Greyjoy, on his own ship, with a grand total of two PCs. That's not hubris, it's just suicide. Remember, in canon ASOIAF Euron is probably the second-most-powerful mage that plays a significant role after Bloodraven (maybe Quaithe, but we see her approximately twice). And this is his own base, as much as SD is ours.
 
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Euron?! No way we're winning this fight. @Azel @Artemis1992 - please don't attack %$%*$%ing Euron Greyjoy, on his own ship, with a grand total of two PCs. That's not hubris, it's just suicide. Remember, in canon ASOIAF Euron is probably the second-most-powerful mage that plays a significant role after Bloodraven. And we're attacking him in his own base.
In canon Euron is a dabbler who has such a short temper with his mages that he kills them after a single failure.
 
Euron?! No way we're winning this fight. @Azel @Artemis1992 - please don't attack %$%*$%ing Euron Greyjoy, on his own ship, with a grand total of two PCs. That's not hubris, it's just suicide. Remember, in canon ASOIAF Euron is probably the second-most-powerful mage that plays a significant role after Bloodraven. And we're attacking him in his own base.
That's why I want to know if his ship is a valid Teleport target. It can't move out of range within a day, so we could port home, let Dany prepare spells, take a bedroll power-nap and then port back to attack with a party geared against him.

Edit: We know from a Illithid being present in TD that Drowny and the squids are allied. Maybe he even is one himself.

Eurons presence here means that he is the surface commander of our enemys.
 
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@Artemis1992 could we just set the sails on fire start attacking the ship from afar? I dont think we can win this fight, but leaving euron stranded is good enough for now. How hard are we to spot?
@Azel what are the requirements for circle dance?
Edit: does euron have the horn already? And do you guys think It works on our dragon forms?
 
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An addendum:

There's a fair bit of evidence that in canon, the reason Euron can manage to sail a ship crewed by mutes is that he's warging all of them at once.

In canon Euron is a dabbler who has such a short temper with his mages that he kills them after a single failure.

What are you referring to? He sacrifices a bunch of mages in an as-yet-unrevealed ritual, but that's quite different.
 
@Artemis1992 could we just set the sails on fire start attacking the ship from afar? I dont think we can win this fight, but leaving euron stranded is good enough for now. How hard are we to spot?
@Azel what are the requirements for circle dance?
Edit: does euron have the horn already? And do you guys think It works on our dragon forms?

First hand knowledge of the target. Depending on how permissive DP is, a single glance at him would be enough.
 
If we're going to attack, Viserys and Dany should both buff each other with every conceivable spell they have access to, then retreat to maximum Fireball range, which is 880 feet for Viserys, I believe.

Burn the sails off at the very least, and then just keep casting Fireballs at the ship until either A) It becomes fully engulfed in flames, B) Euron makes an appearance and is killed, or C) It becomes obvious that Viserys and Dany are in over their heads and retreat accordingly.

If the mist hampers visibility enough that we can't target the ship from maximum range, we should still open with Fireballs, then switch to Searing Agonizing Elemental Fire Darts as soon as Euron makes an appearance.

We'll find out which it is shortly after the commencement of hostilities.
 
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If we're going to attack, Viserys and Dany should both buff each other with every conceivable spell they have access to, then retreat to maximum Fireball range, which is 880 feet for Viserys, I believe.

Burn the sails off at the very least, and then just keep casting Fireballs at the ship until either A) It becomes fully engulfed in flames, B) Euron makes an appearance and is killed, or C) It becomes obvious that Viserys and Dany are in over their heads and retreat accordingly.

We'll find out which it is shortly after the commencement of hostilities.
Not possible with the mist.
We do this close-up or not at all.
 
If we're going to attack, Viserys and Dany should both buff each other with every conceivable spell they have access to, then retreat to maximum Fireball range, which is 880 feet for Viserys, I believe.

Burn the sails off at the very least, and then just keep casting Fireballs at the ship until either A) It becomes fully engulfed in flames, B) Euron makes an appearance and is killed, or C) It becomes obvious that Viserys and Dany are in over their heads and retreat accordingly.

We'll find out which it is shortly after the commencement of hostilities.
Thats what i want to do, but now that DP mentioned the ship is a valid teleport target, destroying the ship is no longer a priority.
 
Something to keep in mind that DP isn't going to tell us about until it's too late; the ship might be warded against dimensional travel, or even have a mobile Forbiddance effect on it, which wouldn't only prevent dimensional travel, but would do serious damage to use if we came within range of it.
 
[X] Set the sails on fire, then hide on the outside of the ship, below the bow
-[X] When you hear a voice speak fly and attack the speaker with Agonising Fireball and Soundlance
-[X] Do not fly on or over the ship, stay close to teleport out if necessary

Updated for safety.
 
Depending on how close we are to land, I say we retreat back to land, teleport back with a battle party, then give everyone Spectral Steeds and storm the ship. After buffing everyone of course. Hell, while we're still in SD, we can take advantage of the entire party's worth of buffs before we teleport back to Dany.
 
Also, it's highly unlikely that Aeron and Euron were working together in any way post-Greyjoy Rebellion. Aeron hates and fears Euron, in large part because of the latter molesting him when they were younger.

Also, @Artemis1992 - I guarantee you he has some form of nonverbal communication with his crew. An all-mute ship doesn't work without magic anyway. He's not going to give his position away by talking.

He's Extreme Chaotic Evil enough that we'll have to fight him eventually, but he's high enough in level that we'd have to be cautious even with a party of 11, and he's likely not an immediate threat. Though if he comes to SD we need a way for Vee to get word to us. Again, this is someone as close to to Bloodraven's weight class as to ours.

I kind of get the feeling that DP is baiting us with a too-good-to-be-true "Don't worry, you can teleport back with a full party" option.

No, he's baiting us with a combat that is absurdly risky even without meta-knowledge.

@Artemis1992 - again, what were you referring to above?
 
[X] Set the sails on fire, then hide on the outside of the ship, under the bow
-[X] When you hear a voice speak come out and attack the speaker with Agonising Fireball and Soundlance

That's why it's stupid to have a crew of mutes. The talking guy must be the boss.
 
@Artemis1992 - again, what were you referring to above?
I had the impression in canon that he hasn't much to do with magic, that he's similar to Oberyn in learning a few tricks here and there but never commiting to anything or focussing on anything besides his general sailing and raiding.

If I had to guess for D&D I'd say he's a Great Captain or Scarlet Corsair with a few rogue and fighter levels before that.
 
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