How about we give them the Music Box and some of our remaining scrolls as well as the offer to heal any sick and wounded before we go? Maybe a couple pieces of miscellaneous Valyrian steel?

That's a lot true but let's face it that thing is a game changer for us even if they aren't using it. Might as well be generous with things that don't really matter to us and things that will be easily replaced when the six month downtime hits.
 
@DragonParadox could you swap flicker to 10ft/lv then?

@Azel I'm not sure we need to buy the right to s harbour spot, its not like they have a ruler. Or really, use the city as more than shelter .
Maybe not buy It, but certainly negotiate for It, they are people who value their lack of dependance from the outside world and we want to to use It as the main harbour for trading with mantarys, that is going to change the local paradigm.
Maybe we can frame It as a favor to them? We will finance the construction of a harbour and bring qualified people to man It, that will increase trade in the region and provide a reason for both us and mantarys to protect then against external threats.
 
How about we give them the Music Box and some of our remaining scrolls as well as the offer to heal any sick and wounded before we go? Maybe a couple pieces of miscellaneous Valyrian steel?

That's a lot true but let's face it that thing is a game changer for us even if they aren't using it. Might as well be generous with things that don't really matter to us and things that will be easily replaced when the six month downtime hits.
Random Magic ítems are probably not too valuable to them and we would get more of giving them gold than VS since its not as valued here as in other places.
Healing and scrolls would probably work, but i like lancelots idea of promising weapons at cost once we start producing. Maybe we can Also offer a water purification barrel?
 
Well, let's start by reminding them we've saves the town from being burnt, killed the schir, the babau, Orochimaru, saved their children from being sacrificed to summon more demons, went to Mantarys, killed even more demons, killed Mall or, killed Listy, his champion, his acolytes, more demons, his enforcers and some more demons.

Oh, and saved the world.
 
Well, let's start by reminding them we've saves the town from being burnt, killed the schir, the babau, Orochimaru, saved their children from being sacrificed to summon more demons, went to Mantarys, killed even more demons, killed Mall or, killed Listy, his champion, his acolytes, more demons, his enforcers and some more demons.

Oh, and saved the world.
Can we change the Focus to mentioning our new allies in mantarys and the promise of trade deals we made with them? We can discuss the harbour from there, and It would allow us to mention what we did for them without being too obvious that we are asking for favorable conditions.
 
"You said the Dothraki havnt pillaged you in four generations? Well our friendly neighbourhood alu-demon just bore two half-demon twins to a khal so you are on the clock now." :V

"Now hand over the protection money!"
 
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Well, theres a power outage and im almost out of battery, so name voting just in case.
[X] TotallyNotEvil
Im sure you'll come up with something since Azel doesnt have the time right now.
 
How about the scrolls, healing, a modest amount of gold and the promise of enchanted weapons at cost until we can give them a copy of the slab when Lya figures out how to make more.

Because let's face it the only thing better than a slab that can allow a normal Smith to make +1 gear is the ability to MAKE things that allow as many as many Smiths as we want to make +1 gear as long as they are with us.
 
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How about the scrolls, healing, a modest amount of gold and the promise of enchanted weapons at cost until we can give them a copy of the slab when Lya figures out how to make more.

Because let's face it the only thing better than a slab that can allow a normal Smith to make +1 gear is the ability to MAKE things that allow as many as many Smiths as we want to make +1 gear as long as they are with us.

They can make more stone slabs, there is nothing intrinsically magical about it. The reason why they do not have more magical weapons/armor is because they are living a subsistence life in the middle of nowhere. A +1 to weapons and armor is not worth the massive investment (by their standards) with their limited resources.
 
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How about the promise to garrison Lamentation against any future demons?

  • A promise to garrison Lamentation.
  • Tradeport.
  • Womb of earth or similar to enable farming.
  • Godswood they can sacrifice any demons to for boons.
 
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[X] Give them the choice (encourages initiative; helps break up herd mentality; chance of appearing weak)

Those that see this as weakness could use another round against Richard or Viserys.
 
Things to do After Mantarys (updated for the fourth time):

1. Carefully deal with Snek God and get a feel for what he expects and what he offers.
2. Set Ser Richard to training the Minotaurs and instilling a strict discipline into them. Make sure they can follow orders, and most important of all make sure they always listen to Alinor when the party isn't there to order them around.
3. Set Alinor to organizing the huge influx of manpower in the people we've collected and help her when she needs it. If TD is too crowded, start expanding in Saltcliff.
4. Identify all of our magic items (we're doing this first because this gives us more buying power in Molten Skies). This includes taking a closer look at the Mallor's longspear and examining every inch of the Shadow Tower.
5. Revive the Gorgon and have Vee tame it. Once tamed, see what you can do about breeding it with normal cattle so you have your own supply of warbeasts. Do this early on. The more time Vee has to tame it the better off we'll be. While we're at it, have the Gorgon and Ser Richard slowly get used to each other.
6. While in the process of identifying magic items, Viserys takes Dany, and perhaps another two party members (4 tag-alongs allowed per teleport, but 1 spot reserved for the smith) and sails to Pentos to establish a teleporting relay to Braavos. Once in Pentos we decide not to let our ship brave Mindflayer territory on its own and instead of sending it alone to Braavos we send it home. We then make a week-long detour via Spectral Steed to Qohor. Proceed to hire a mastersmith capable of working Valyrian Steel. Teleport everyone including your new smith back to Pentos, then back to TD. Once in TD, first set the smith to work on replicating Garin's thinblade, but with the +1 mundane enchantment we found in Lamentation.
7. Quickly teleport to Mantarys to pick up the Spy Archon as an envoy. Then teleport relay Mantarys -> Volantis -> Torturer's Deep -> Pentos -> Braavos with Dany, Leila who we pick up while in TD, and one more party member (and the Spy Archon following on his own). Introduce the Spy Archon to the Sealord, have him bring his commander to personally negotiate via greater teleport, and see what you can do about getting them proper Braavosi administrators. Offer to help them teleport whatever vassals they pick up if they manage to get to Torturer's Deep.
8. To the Sealord, offer to hire Leila out as a magical craftswoman--specifically for those Purifying Barrels--so long as he pays for the material costs, pays a fair creator's fee, and houses and protects her during the time she spends working for him. Warn him that at most you expect to only loan her out for a couple weeks before you need to take her back.
9. Head to the Fey court to see what trade deals can be made. Make inquiries of how to get anti-god wardings of your own. Also see what you can do about recruiting more fey and even drawing some to live in your islands of their own choosing.
10. Speak with the Fairwinds and establish a licorice trade. While there, get a status update on the Doom Ship and consider any improvements that have been suggested. Allow Dany to catch up with the Fairwind daughter, and maybe exchange a bit of magic. Once done, teleport back.
11. Decipher all unknown spell books.
12. Have Lya study the box that came with Dany's Unravelling to see if she can apply the same anti-god wardings to the entire Shadow Tower's demiplane.
13. Have Teana finish her Blood Wards.
14. Talk to the Xorn and determine exactly what trade is like in Molten Skies. Focus on hot commodities and things that can easily be found in Prime Material. Perhaps salt? You own an entire island with cliffs of the stuff.
15. Visit the Plane of Molten Skies.
16. Take the Xorn back to her grandmother. Establish trade relations with them. See what you can do about making a trading outpost in your teleport spot as a place for them to rest without fear of bandits or other things.
17. Go to the Bazaar of Beggars.
18. Trade ALL the blessed bones away for usable crafting reagents that Lya is willing to work with (and also trade away less-than-useful magic items including the Box of Enspelling Melodies and the Ring of PfG). Honestly, for this part, we need a clear picture of the kind of loot we're looking at here. I can't really plan for more until I know how much we've got.
19. Make sure you have enough crafting supplies for: to be voted on. We've got a lot of great ideas floating around, but we need to see how much money we have available and we need to decide as a thread which magic items are absolutely necessary.
20. Teleport to Braavos and retrieve Leila from the Sealord.
21. Task Lya and Leila to crafting everything necessary.
22. Gather every last one of the dragonseeds currently under your rule and test them for magic potential. Of the ones that have potential, determine which types of magic would best suit each. Sorcerers learn under Teana, wizards learn under Lya (when she has time), archivists study with Leila as their mentor, and under the utmost vows of secrecy potential druids learn from Bloodraven himself through the Weirwood.
23. Set Aebys the dragonpen up as a permanent teacher of Valyrian lore, and whenever he isn't teaching, task him to scribing arcane lore and Valyrian lore. While he's at it, have him, Alinor, and Ser Gerold plan out everything necessary for a Valyria expedition when we have the chance to get around to it.
24. Start building a strong navy. Have Dany repair as many ships as she can as quickly as she can when she has the time. Take the ships you have and fill them with a mixed crew of Braavosi sailors, Ironborn, residents of Torturer's Deep, and most importantly a loyal captain. Send them out to raid any slavers they find and bring back their loot. Continue this practice until all ships are in good condition and fully crewed.
25. Make a quick trip to the Summer Isles on your fastest ship, and take Dany with you as well as all the freed Summer Islanders. Proceed to establish a trade deal for chocolate, and abuse Womb of the Earth to convince farmers to sell you more chocolate for much cheaper. Make sure to be discreet about this since it's sure to piss off the people in power. Diplomance whoever is in power to ensure long term relations. And while we're at it, maybe search for signs of Summer Island magic? It's probably revolving around sailing and navigation. Proceed to teleport back with a bag of holding absolutely stuffed with chocolate when you're done.
26. Once the necessary rings of waterbreathing are crafted, establish a pearl-diving industry. Proceed to get rich.
27. When we visit Dorne, establish a trade in Dornish Red after speaking with Doran about a discount.
28. Go to the Narrow Sea and murder all Mindflayers.

Important updates:
  • Originally I had Ser Richard tagging along everywhere with Viserys when he went to Pentos, Qohor, and Braavos, but I decided it was slightly more important to have him whip the Minotaurs into shape. Do you guys want me to change it back and have Ser Richard go with Viserys while Waymar and/or Garin temporarily take over the MInotaurs' training?
  • Specified Aebys' official place in our new school of magic.
  • Hired out Leila to craft barrels of purification for the Sealord.
  • Prioritized instilling discipline among the Minotaurs before we even think about leaving them alone.
EDIT: This is just a general outline. I highly doubt events will let us follow this plan exactly.

Maybe when you have to do the inevitable 5th revision, you can put the new sections in a different color or italicize them?

I don't think we should let Viserys out of Richard's sight. A prime example explaining why is Viserys' recent brush with a minotaur's axe, which nearly gutted him. If Richard isn't around, Viserys might try to do Richard-like things, and that is bad.
 
Wait. What. Teleporting risks freeing the dracolich?

Do we REALLY have anything planned for that thing? Can't we just play it safe and sacrifice it to the Old Gods?
 
"I figured you would prefer to make this trade yourself," Tyene says. "You've more experience in trade." While a small part of you contemplates how you can take as a compliment something most of your ancestors would count a deadly insult most of your attention is set upon the delegation of local elders across the table, greeting you with genial smiles and calculating gazes.

What do you offer for the ritual tablet?

I don't know about the rest of ya'll, but I'm not too enthusiastic about negotiating with the elders.

"Calculating gazes?"

Fuck them.

[X] Claim the tablet for yourself. Tell them the truth, that the world is full of threats, many of them monstrous in nature, as they have no doubt learned due to recent occurrences in their own homes. We need the tablet, as it will allow us to properly equip champions to fight against such monsters. We have already delved deep into our limited resources to assist the new rulers of Mantarys in establishing order in that benighted city and cannot afford further expenditures.
-[X] Make a single concession, to return the original tablet to Lamentation once we have created an identical copy for ourselves.
 
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I have a feeling that if we get a Teleportation Problem while carrying the tower we might release it.

So we should get rid of it as soon as possible.
That, or have Dany and Vee ready to spend every last Alter Fortune to keep it trapped until we're in TD again. And then we can quit tempting fate and just sacrifice the damn thing.
 
That, or have Dany and Vee ready to spend every last Alter Fortune to keep it trapped until we're in TD again. And then we can quit tempting fate and just sacrifice the damn thing.

Oh I agree.

But is there any spell that allows to bind an undead creature? It probably would need a tough DC, but picture Richard flying on a Adult Red Dracolich :V
 
I don't know about the rest of ya'll, but I'm not too enthusiastic about negotiating with the elders.

"Calculating gazes?"

Fuck them.

[X] Claim the tablet for yourself. Tell them the truth, that the world is full of threats, many of them monstrous in nature, as they have no doubt learned due to recent occurrences in their own homes. We need the tablet, as it will allow us to properly equip champions to fight against such monsters. We have already delved deep into our limited resources to assist the new rulers of Mantarys in establishing order in that benighted city and cannot afford further expenditures.
-[X] Make a single concession, to return the original tablet to Lamentation once we have created an identical copy for ourselves.

This would go over very poorly.
 
@DragonParadox could you swap flicker to 10ft/lv then?

@Azel I'm not sure we need to buy the right to s harbour spot, its not like they have a ruler. Or really, use the city as more than shelter .

Buying the harbour doesn't just legitimise it for the locals but for anyone else who comes along, either to prevent them claiming it for themselves or for the sake of our reputation.

@Duesal still not a superfan of letting the Sealord stick his fingers in our pie.


[X] In the city (begins work towards social integration right away; chance of incidents)

Rehab is key here, as demeaning as it is to say a lot of them don't know what's best for them at the moment and it helps those who want the human company but fear minotaur rejection.

Edit: As for the tablet

[X] Gold and a future for your town and people.


I'm assuming if we get into the details of our investment and trade plans for Lamentation it's going to be in another vote.

Edit the 2nd: majority of any gold we pay out now is going to be spent in our trade route and recouped either directly through revenue or indirectly through strengthening of the trade route.
 
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[X] Give them the choice (encourages initiative; helps break up herd mentality; chance of appearing weak)

For the tablet:
[X] Promise to defend them if needed, for now Dany will make a Sending once every two weeks, later we switch to better communication.
-[X] Trade between us and Mantarys will go through this town and they'll get a docking fee for all that lands here.
-[X] The first two weapons succesfully created with this will go to them


@DragonParadox
Does that seem reasonable?
 
[X] Keep them in the tower (greater safety; no chance of incidents with the locals)

For the tablet:
[X] Offer 3 full days of healing from all our healers: healing in mind, body and spirit alike.
-[X] When we have our magic school up and running within the next several month, offer to take no more than one student from each of the clans of He'nekar to train as mages with the chance to return home and not remain in our direct service as soon as their training is complete -- provided of course that they swear never to work against us.
-[X] They do not have the means to make full use of the mundane enchantment for weapons and armor, but we do. Offer them a discount (but not so much that we don't still profit) when we get that industry up and running for the first 5 weapons that each family commissions from your blacksmiths.
-[X] You've saved their town once before, and you went on to rid the world of the darkness in Mantarys. You do not work in half measures. Promise to defend them if needed. For now, Dany will make a Sending once every two weeks. Later we switch to better communication.
-[X] A huge part of your many generous offers is dependent on the fact that you expect to have extended contact with this town, rather than teleporting away and never setting foot here ever again. Explain that you would like to make this your own personal harbor to the east for trade with Mantarys, Tolos, and cities even further away. Wealth would once again come to He'nekar. Be clear, you're making an offer to explicitly own most of the harbor. It is a reasonable demand considering what you're offering in return -- a chance to truly prosper in relative safety. As owners of the harbor we'd charge the docking fees, but as the locals they would be able to charge taxes on all trade.
-[X] While here, have Vee extensively use Lay of the Land and Locate Object for Valyrian Steel.


We do not need incidents with the minotaurs while we're in the middle of negotiating for the tablet and the harbor. We can integrate them when we're back in our own kingdom.
As for the latter part of the vote, I cannibalized Artemis' vote for the necessary parts. I only decided to offer the healing because we're not exactly in a hurry, because that shit is valuable as hell and should tempt them a LOT, and because we can have Vee spam Lay of the Land in the process.
 
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[X] Give them the choice (encourages initiative; helps break up herd mentality; chance of appearing weak)

For the tablet:
[X] Promise to defend them if needed, for now Dany will make a Sending once every two weeks, later we switch to better communication.
-[X] Trade between us and Mantarys will go through this town and they'll get a docking fee for all that lands here.
-[X] The first two weapons succesfully created with this will go to them


@DragonParadox
Does that seem reasonable?

To defend them against anything (like say Dothraki) or just demons and such?
 
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