You've inspired me to create an Eldritch Monster Tree, too. The Eldritch Template really does have a lot of customizable goodies.I'll just let this speak for itself.
Observer CR 13
Bonewrought Willow CR 3
Size Large -> Medium (CR -1)
Time Seer Creature (CR +1)
Eruphyte Creature (CR +1)
+12 HD (CR +3)
Eldritch (CR +3)
- Dual Essence (-2 EP, +1 CR)
- Blindsight 60 ft. (-1 EP, +0.125 CR)
- Swap Movement Land -> Flight (-1 EP, +0.25 CR)
- SLA Invisibility, Touch of History, Divination at will (-4 EP, +1 CR)
- -2 STR, -4 CON, +6 WIS (+-0)
Watchman Creature (CR +2)
Advanced (CR +1)
Possibly the Blue Flight...Am I going full conspiracy theorist, or does this souls like it implies weirwood trees could be connected to dragons somehow? Maybe the greens dream has its roots in the remnants of one of the other dragon flights?
Fight ice with "OH GODS WHAT THE FUCK IS THAT?!"[X] Crake
Jeez, at this point we are arguably making more horrifying nature-based eldritch monsters than the literal army of the Void itself.
Alternatively, rather than calling it a Wyrding Oak, how about a Wyrdwood? 🤓
Speaking of the other Dragonflights, what do we even know of them? I only remember a green dragon ever showing up and I pretty sure it was in the past and it is now dead.
Reds - wiped out (or turned mindless beasts) by the Valyrians, as an answer for centuries of slavery. From what DP told us, they near-unanimously grouped up in proto-Valyria prior toSpeaking of the other Dragonflights, what do we even know of them? I only remember a green dragon ever showing up and I pretty sure it was in the past and it is now dead.
Also Magma or other fire-related Dragons in post-Doom Valyria.Non-Metalics/Chromatics are relatively plentiful.
PoW is full of Brines, there's a big-name Hex we are aware of on PoE, and assorted dragons are here and there (like the Adamantine one we hired to make a swaggery fortification complex
The one that made sure we couldn't solve the Maester-issueYou mean the one that died looking like a Gargoyle exhibit after we turned him to stone?
And Shadow Dragons pretty much (relatively) everywhere in shadowlands if we judge by the numbers we've seen.Also Magma or other fire-related Dragons in post-Doom Valyria.
And Fey-Drakes are a thing in the Feywild, from very minor examples like the one in our service, to the middling one we killed near Bravos, to the big-deal Jabberwock we recently met near the Reach.
RIP.
@DragonParadox, are these something you would let us grow, assuming we eventually gain the Eldritch template?You've inspired me to create an Eldritch Monster Tree, too. The Eldritch Template really does have a lot of customizable goodies.
I don't have the time or energy to put together a proper stat sheet for it tonight, but here's what I'm thinking of.
We start with a Treant. That's a solid CR 8 Plant chassis. Adding our trusty Advanced template 8 Racial HD increases it to CR 11 and gives it 15 HD.
Then we add our variant of the Bladeleaf template (ours doesn't have the Elemental immunities), bringing it to 12 CR. This enhances the Treant's defenses and survivability significantly even without the immunities, plus the Animated Leaf Swarm for offense. It would, however, lose its ability to Animate Trees as a trade off.
The next part requires the Eldritch template, which we're hoping to get after visiting Qohor. With 15 HD to work with, that gives us 7 EP.
I'm thinking of calling it a Wyrding Oak. It's not meant as an offensive unit, despite the Bladeleaf template's nice Animated Leaf Swarm ability. That'll only be for defending itself and those under its protection, especially since it cannot be used unless the tree is "planted".
- Ability Score Decrease: -16 Strength gets us +8 EP and -2 CR. This isn't a melee-focussed sort of Treant.
- Ability Score Increase: +8 Charisma costs 4 EP and increases CR to 11. Combined with the bonus from Advanced, it's Charisma will be at least 24, which will work well with some of its other abilities.
- Dual Essence is required to gain the benefit of being a Plant creature and the Bladeleaf template. That costs 2 EP and gets us to 12 CR.
- It would only have a single Spell-Like Ability; Constant Widened Forbiddance.
- Considering that this is normally a Permanent spell effect, using the EP cost calculations based on uses per day doesn't work well here. I'm just going to consider it a 9th level spell, thus costing 3 EP, with the ad hoc caveat that the Forbiddance effect is only active when the Treant is "planted", a process which requires 10 minutes to perform and another 10 minutes to undo (longer if DP determines it is necessary). It will also only be able to use its Animated Leaf Swarm ability while planted. This costs 3 EP and increases CR to 13.
- Giving it a Deflection bonus to AC (equal to CHA) and Spell Resistance costs 4 EP and increases CR by to 14. It would only gain the benefits of the Deflection bonus to AC and Spell Resistance while planted.
- And then we finish it off with Devour Soul for 2 EP, raising it to CR 15. To stick with the theme, the Energy Drain effect is applied to the Animated Leaf Swarm's attack.
Obviously, the main function for these guys is their Widened Forbiddance SLA. At 15th caster level, it will be able to create 15 120-foot cubes of warded space, or an overall volume of 25,920,000 cubic feet. That's a pretty good-sized chunk of real estate that could be warded by a Wyrding Oak on short notice. If @DragonParadox gives the go ahead for them, I think they would be worth producing in fairly decent numbers, though the 28,800 IM cost per tree would be a limiting factor.
@DragonParadox, are these something you would let us grow, assuming we eventually gain the Eldritch template?
Here's an edited version of the chapter, DP.Black and White
Second Day of the Fifth Month 294 AC
Thankfully, you had been expecting something like this, enough so to keep a thread connecting your mind to that of the Last Greenseer, currently enjoying the pleasures of being freed from his pale throne and not bound to the beck and call of Robert Baratheon's Small Council. Not those pleasures, fortunately for your peace of mind, more the simple joys that one can find in any city in the world, though all the more prevalent in your capital. There was art and architecture to admire, plays to see, and public gardens and parks to enjoy in peace or with company.
His answer when it comes is perhaps unsurprising; tell only what could be inferred from publicly accessible books and lore by a skilled and observant mage. That they are a collective consciousness whose power moves through the heart trees, root and sap, branch and leaf, that they are old spirits of nature associated with the fey and the protection of the wild places of the world long before they were the gods of man. Better to keep knowledge back than share it with one who cannot be trusted, and safer to assume the stranger should not be trusted until otherwise proven so.
The Chronicler nods thoughtfully and taps his cup, "Fine porcelain as ever has been wrought. For tea the only proper vessel, yet one could just as easily pour hot wine in the same vessel as is common in the lands of Mossovy and the vessel would hold just as well, no? What matters is not the substance, but the temperature. What matters is the weight of magic poured into a vessel that once was alive. During the Occlusion, we who are Undying did not drink shade of the evening for power, as foreigners who gained the use of it did. We drank it to remain ourselves. We too dream in the embrace of a great dream, but it is not of green growing things and we are not bound to the black-barked trees like grapes to the vine. They are vessels, just as flesh is a vessel. Together they contain consciousness. There are no ever slumbering minds to command us from beyond some veil. When one of us is lost, they are lost..."
Sorrow deeper, far deeper than the words can say, flashes in the eyes of the warlock, but he does not linger upon it. With a shake of the head, he adds, "A small price to pay to remain creatures of the world and not bound to the whims of those who have lost all the sensations and wishes of flesh and matter."
"Am I correct in assuming there is some connection between the dark tree and the white?" you ask delicately. So far there is nothing that might prevent the warlocks from taking their place among the mages of the Scholarum.
"They are of the same stock plucked from a forest that is no more. Like sings to like," the envoy replies, his voice going even softer, such that to the ear no sharper than that of the average man the words might be lost. "I can hear the Songs of the Green even standing here before you, like a great roar in my mind. We had thought to visit this place sooner, but the risk was counted too great until we found a way to mute the songs for those who would make the journey." Haqaak motions to one of the talismans that lie upon his samite robes. "This wards against losing myself to the roar, though it is far from perfect. Should trees catch root in Qarth and its lands, where most of my fellows make our abode, where we must take our rest even in this age of rising magic, then we might be truly lost... consumed as much by our own passions as the Voice of the Green."
"To wipe away the blush and lead powder from what you have just been told, those who call themselves the Undying are less symbiotic with the trees they make use of and are more of a parasitic consciousness," Bloodraven notes. You cannot hear any disapproval in his voice, but you doubt the Greenseers of Old would agree. "That, and perhaps the small size of their dream web, is why they would need to sap magic from all across Quarth to remain alive. The first priority must have always been to prevent the trees from rebelling under a nascent consciousness formed from dying warlocks, and only secondly that they had any power to stay alive."
What do you do next?
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OOC: I cheated a bit with having Brynden be 'on the line' because otherwise this would have been really clunky. Hope it works. Not yet edited.