Although the 440 foot maximum range of the Launchers is well below that of "modern" firearms, that's still well within the range of the vast majority of gun fights any infantry soldier will ever engage in. They also don't suffer from any issues related to Range Increment. While a modern firearm could fire much further, say 1000 feet with up to ten 100 foot range increments, each increment increment beyond the first imposes a -2 attack penalty. Hitting accurately beyond the first few increments becomes very difficult for low level attackers.

Rather than range, I think the greatest drawback to the Launchers is their rate of fire. Using it as a Standard Action removes any possibility of making iterative attacks, and there's nothing like burst or automatic fire available to them.
Where are you getting 440 ft from? The spell only uses 100 ft + 10 ft / CL and last time I checked, we were enchanting Launchers at CL 1 due to cost concerns.
 
Where are you getting 440 ft from? The spell only uses 100 ft + 10 ft / CL and last time I checked, we were enchanting Launchers at CL 1 due to cost concerns.
DP has always let us use the old version of the spells, which has Long Range.

Launch Item – Spell – D&D Tools

Complete list of all D&D spells, rulebooks, feats, classes and more!

That's also how the Advanced Launchers on Wyverns have a range of 800 feet, since they're enchanted at 10th caster level.
 
DP has always let us use the old version of the spells, which has Long Range.

Launch Item – Spell – D&D Tools

Complete list of all D&D spells, rulebooks, feats, classes and more!

That's also how the Advanced Launchers on Wyverns have a range of 800 feet, since they're enchanted at 10th caster level.
Ah...

Yeah, then the main use for classical firearms would sniper rifles and portable cannons. I mean, machine guns would also be awesome, but that's something we would realistically arrive at by scaling down auto-cannons instead of going the other way around.
 
[X] The Battle in the depths

I honestly think the hardest part of all this is gonna be removing the hive.
 
Ah...

Yeah, then the main use for classical firearms would sniper rifles and portable cannons. I mean, machine guns would also be awesome, but that's something we would realistically arrive at by scaling down auto-cannons instead of going the other way around.
We could make a Sniper variant Launcher for a pretty reasonable cost. Apply the Enlarge Spell metamagic to Launch Item, raising it's minimum caster level to 3rd and doubling the resulting range from 520 feet to 1,040 feet, at a cost of 1,080 IM. That's a respectable range, especially when there won't be any attack penalties due to multiple Range Increments.

Think it might be worth making a small number of them for the Praetorians?
 
[X] The Battle in the depths

I honestly think the hardest part of all this is gonna be removing the hive.
Dear spreadsheets, don't scare me like this!

There should be a feature that your changed avatar only comes into effect after a one week long grave period with a clear warning about the impending change.
We could make a Sniper variant Launcher for a pretty reasonable cost. Apply the Enlarge Spell metamagic to Launch Item, raising it's minimum caster level to 3rd and doubling the resulting range from 520 feet to 1,040 feet, at a cost of 1,080 IM. That's a respectable range, especially when there won't be any attack penalties due to multiple Range Increments.

Think it might be worth making a small number of them for the Praetorians?
How much costs the default version again?
 
Dear spreadsheets, don't scare me like this!

There should be a feature that your changed avatar only comes into effect after a one week long grave period with a clear warning about the impending change.

How much costs the default version again?
Avatar changes are always jarring for me. Dunno why.

Basic Launchers cost us 180 IM each.
 
@Massgamer just startled me by appearing out of nowhere. What would your reaction be if you are sitting at your computer in the middle of the night and suddenly Elaheh walks in wearing her latest experiment as a face?
Well, it wouldn't be criticizing her hobby... I wouldn't want to be the next batch of test materials.
 
Was about to say, she's unlikely to consider "incoherent screaming and loss of bowel control" to be an unappreciated hot take.
 
We could make a Sniper variant Launcher for a pretty reasonable cost. Apply the Enlarge Spell metamagic to Launch Item, raising it's minimum caster level to 3rd and doubling the resulting range from 520 feet to 1,040 feet, at a cost of 1,080 IM. That's a respectable range, especially when there won't be any attack penalties due to multiple Range Increments.

Think it might be worth making a small number of them for the Praetorians?

Since rate of fire isn't a concern with snipers we could also just use a bow with some stacked enchantments and/or support items

A regular 110 ft range increment composite long bow would be capable of hitting targets
at something like 1650 ft if the user had a pair of Hawkeye and Near Horizon items.

I have a whole list for this sort of thing in an old post:
Distance:
Accuracy
Wind Tunnel
Hawkeye
Distance
Long Shot
Guided Shot
Mereth's 150 ft range increment bow
Other effects:
Aspect of the Falcon
Sniper's Shot
Gravity Bow

Each of the distance spells has a slightly different way of influencing range, so I can see them stacking, but I'm not sure how they should fit together. The most optimistic case is (base increment + 10) * 12, but that's kind of a lot. Assuming they all apply a (Base * 7.5 ) + 10 range increment would be fun as well. Durations are a bit mixed though, so you'd only get the maximum range for a round or so.
 
On topic...
I honestly think the hardest part of all this is gonna be removing the hive.
Eh. I'm pretty confident there. For one, Qyburn can use the Necrotic Molds telepathy to direct the whole battle. Keep his own familiar merged with himself and use Schism to get a free mind for directing everything else over the telepathic connections while fighting with his primary mind. Formians have only a few hundred feet of range with their Telepathy, so their network works mostly like a mesh, while the Molds have miles of range between each other, so they are effectively a singular entity on this scale. That means we have the better battle coordination.

Add to that the AoE attacks and path blockers (Necro-Kraken blocking tunnels, Heralds cleaning out large groups, Wall of Thorns and Fell Drain Black Tentacles creating horrific killzones, fire and the lack of oxygen turning the whole area lethal for biological entities) and we should win this handily. Besides, the Formians will collapse without their leadership and the main strike force has enough power to bulldoze through anything in their way until they find the Queen.
 
Interlude MXLV: By Deeper Paths
By Deeper Paths

Thirtieth Day of the Fourth Month 294 AC

War was not a new thing to the Old Gods in their dreams of power. They had fought wars ere the first man had set foot upon the western shores, when the land itself flowed like water to the will of the elder fey, and what was mountain one day could be hill or plain or rolling hill the next, when the woods covered all the lands in a cloak of green and pale tendrils embraced all, but never had they fought like this.

Dead flesh stitched together in the semblance of a kraken animated by hate snaked through tunnels to crush the will from interlopers and shore up tunnels for the advance that came after it. 'Warriors in black' armed and armored in the way of Andal knights marched after, laying about them with blades of steel. Had the ones within still known mirth they would have laughed with voices wheezing through neverborn throats, as it was they tasted the irony like bitter wine that might still intoxicate the soul and flesh. So did the Voices of the Lost wear the skin of their foes. They moved with subtle tread and with crashing wave, they moved with the creak of enchanted steel and with the blasts of alchemical munitions kindling the air their foes needed to breathe.

The Hive moved against them, in halls prepared for the battle filled with traps arcane and mundane those who had long since survived the onslaught of the grinding earth moved to keep their foothold in the world of form. Warriors without end threw themselves in the path of the advance and pitiless taskmasters drove them on. Unlike the mortal inhabitants of Casterly Rock above the Hive knew what it would face. They had watched through the eyes of men and seen the turning and twisting of flesh, they had learned how to turn enchantment to galvanize dead flesh.

Cold is Hand and Heart and Bone, Cold is Darkness under stone.

The songs were mighty, the songs were subtle, but they could only turn the least of the dead from their tasks and not for long before they were broken or the singer silenced evermore. Then the blight singers came, those who had gained dominion over the strange fungi of the deep places, their carapace streaked with pulsing luminous tendrils. Men would have called them priests of nature, those who hold sacred the ways of growing things, but they were not beholden to the power their wielded, deaf to the screams of life and attentive only to the call of the Hive, of the Queen which they carried to their foes as a warrior might bring a lit torch to bone dry kindling.

All Shall Serve, All Shall Be One

They targeted the shadowcats first, for they could see even through the shadows of their conjuring in this place. The Hive was mighty, the Hive was one and it would triumph. So they whispered and for many dreamers so it was, dawnblooms turning their magic against their erstwhile unliving allies and even a necro-kraken momentarily turned from its path to work ruin among its allies.

Alas for them that it was not only the servants of the Old Gods who chewed under the stone and through the dark, there was another, the Seeker of Knowledge, the Mind Shaper, one who had walked without fear into realms where gods feared to tread, one who had set his arts against eternity and his mind against the madness of the Outer Realms. Wise was he in a manner few others could claim and many were his tools.

In the end the defense of the Hive failed, gasping for air in tunnels where it had all been consumed by greedy flames, it failed to account for creatures of unfeeling steel and alchemical concoctions, it had assumed that the Ones Above would aid it with their artifice against such foes, but no aid came.

Qyburn smiled as he withdrew his tendrils from the head of a dead taskmaster as much as his ever shifting face could be said to do so. Who knew that the Lords of Westeros who had cursed the name of Tywin Lannister for an opportunist and a poor ally to count upon would find themselves in such fascinating company.

Result: Formian presence neutralized, Queen withdrawn to the Plane of Earth before the advance could capture her. Forces have taken middling damage, but still combat ready.

What next?

[] Write in

OOC: So yeah, the Formians were actually prepared for flesh-forged creatures for once, what they were not prepared for was having to fight fire and constructs with no help from the Lannisters because this was just one prong of the attack.
 
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Aww, we are not able to capture the Queen. That's just ain't right. Isn't it the job for Dragons to whisk and spirited away women in power?

Ah well, we'll get another chance. Unlike the Lannisters I have no intention on making her shrill voice to wail in agony. And who knows, maybe she could become a vassal.
 
I would have thought they were well-prepared for fire.
Being able to shape the stone, block of tunnels and such should easily keep fires contained and even douse them entirely if they make it air-proof.
 
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