Ser Benjicot Brown now has a character sheet, courtesy of @Crake. I just did a bit of touch up work and coloring. This assumes he takes our offer to become a Praetorian. His gear is either coming out of the Armory or being crafted/upgraded for him this coming month.
Ser Benjicot Brown now has a character sheet, courtesy of @Crake. I just did a bit of touch up work and coloring. This assumes he takes our offer to become a Praetorian. His gear is either coming out of the Armory or being crafted/upgraded for him this coming month.
Do we have a particular reward in mind for him other than becoming a super soldier by the way? He risked a lot from very early on, so it seems sort of inadequate to give him stuff that primarily makes him into a better asset for us.
Do we have a particular reward in mind for him other than becoming a super soldier by the way? He risked a lot from very early on, so it seems sort of inadequate to give him stuff that primarily makes him into a better asset for us.
Do we have a particular reward in mind for him other than becoming a super soldier by the way? He risked a lot from very early on, so it seems sort of inadequate to give him stuff that primarily makes him into a better asset for us.
It seems to me that Ser Benjicot goes to Pretoria in the first place because he has nowhere else to go. He's a little old for a legion and doesn't know much about the tactics of large units.
Personally, I would suggest giving him a small piece of land with a castle under Darry, and most importantly resurrecting his sons who died at the Battle of Ruby Ford.
I have an idea to help cull the andel nobility even further while at the same time eroding the power base of allies the chosen of the seven might have accumulated among the noble houses
- first we finish the re conquest of westeros
- then we declare based on the fact that all most every dragon in the hemisphere is either a member of or in the care of the royal family or an associate or vassal of it to make so that the sale , ownership , use and manufacture of dragon slaying weapons to be a capital offence on the same scale as plotting the assassination of a member of the high nobility or armed insurrection against the crown after all what else are you goanna use those dragon slaying weapons for , and that such weapons must be turned over to the crown immediately
- we know the chosen of the seven have been setting up cashes of anti dragon weaponry throughout the south with the goal of arming resistance fighters as well as making contacts with and arming devote knights most likely the sort that would ignore the dead line to had in their illegal weapons to the heathen sorcerer dragon exactly the kind of people we intend to target with treason trials while giving us legal pretext to attain even more andel houses
-we have the inquisition stake out those cashes of weapons the chosen have stockpiled as well as track down any others and arrest anyone making use of them while at the same time making use of divination to identify all those who took weapons form the chosen cause while the chosen can afford to mind blank themselves they most certainly can't afford to do the same to there supporters
I know it's premature, but I decided to write up a signature spell for Teana when she reaches 16th level, assuming @DragonParadox approves.
It's a powerful single target attack spell, but doubles as solid crowd control. Just the kind of thing you need to deal with a bunch of unruly magelings.
Shadow Puppetry Illusion [Shadow] Level: Sorcerer/Wizard 8 (Shadow Sculptor only) Components: V, S Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: See text Duration: See text Saving Throw: Will partial (see text) Spell Resistance: Yes
You call into existence a roiling mass of Shadowstuff which you can use to strike out and attach to one or more creatures within range, no two of which can be more than 60 feet apart.
If you focus the full power of your Shadow Puppetry spell upon a single creature, it takes 1d6 points of damage per caster level (maximum 20d6), is Paralyzed as if affected by the Hold Monster spell, and suffers a -2 penalty to resist any additional Shadow spells for the duration of the effect. A successful Will saves halves the damage, negates the Paralysis, and reduces the penalty to resist Shadow spells to -1. This version of Shadow Puppetry persists for up to 1 round per caster level.
Splitting the focus of your Shadow Puppetry spell prevents it from inflicting damage or Paralysis. Instead, each targeted creature comes under your influence as if affected by a Greater Command spell while you maintain concentration (up to 1 round per caster level). A successful Will save prevents Shadow Puppetry from attaching to the target, and at the start of each affected creature's turn after the first, it can attempt another Will save to break free, though at a -2 penalty. Each unsuccessful Will save after the first causes intense pain and inflicts 1d6 points of Nonlethal damage. You can choose to use this aspect of Shadow Puppetry on a single target rather than using the damaging version of the spell.
I have an idea to help cull the andel nobility even further while at the same time eroding the power base of allies the chosen of the seven might have accumulated among the noble houses
- first we finish the re conquest of westeros
- then we declare based on the fact that all most every dragon in the hemisphere is either a member of or in the care of the royal family or an associate or vassal of it to make so that the sale , ownership , use and manufacture of dragon slaying weapons to be a capital offence on the same scale as plotting the assassination of a member of the high nobility or armed insurrection against the crown after all what else are you goanna use those dragon slaying weapons for , and that such weapons must be turned over to the crown immediately
- we know the chosen of the seven have been setting up cashes of anti dragon weaponry throughout the south with the goal of arming resistance fighters as well as making contacts with and arming devote knights most likely the sort that would ignore the dead line to had in their illegal weapons to the heathen sorcerer dragon exactly the kind of people we intend to target with treason trials while giving us legal pretext to attain even more andel houses
-we have the inquisition stake out those cashes of weapons the chosen have stockpiled as well as track down any others and arrest anyone making use of them while at the same time making use of divination to identify all those who took weapons form the chosen cause while the chosen can afford to mind blank themselves they most certainly can't afford to do the same to there supporters
how about something like access to dragon slaying weapons is only allowed by royal sanction with all other instances being a criminal act after all as things stand there is only one reason for someone to want dragon slaying weapons and that is to feed the miss guided delusion that they can fight back against us
how about something like access to dragon slaying weapons is only allowed by royal sanction with all other instances being a criminal act after all as things stand there is only one reason for someone to want dragon slaying weapons and that is to feed the miss guided delusion that they can fight back against us
This is one of those "don't pass laws you can't enforce" things. We have no reasonable way to enforce this over the... 100 million citizens or so we will have after the pacification is done.
There are also a few potential reasons for someone to want anti-dragon weapons that we wouldn't complain about. From dealing with the few Tiamat loyal forces left on the Prime Material, to an adventurer group that is going to another plane, where there would be plenty of people willing to point them towards a dragon they don't like.
I think placing specific restrictions on dragon slaying weapons is assigning them a higher threat value then they actually deserve.
They haven't been all that useful against us throughout the reconquest and it kind of makes us seem afraid of them when we're actually not.
I also think its a waste of the Imperial personals time when they have much more dangerous contraband to search for.
This is one of those "don't pass laws you can't enforce" things. We have no reasonable way to enforce this over the... 100 million citizens or so we will have after the pacification is done.
true but the number of people cable of manufacturing dragon slaying weapons in westeros is relatively small just being only some of the craftsmen of the golden shields and the chosen of the smith and maybe some of his apprentices who would most certainly keep ledgers of there products if for no other reason then the fact that dragon slaying weapons must cost a great deal in regents and such sums can not be handled without paper work . besides the whole idea behind the law is to give legal pretext to arrest the knights and nobles the chosen of the seven are arming the ability to enforce it on wider westeros a secondary concern
There are also a few potential reasons for someone to want anti-dragon weapons that we wouldn't complain about. From dealing with the few Tiamat loyal forces left on the Prime Material, to an adventurer group that is going to another plane, where there would be plenty of people willing to point them towards a dragon they don't like.
If we outlaw anti-dragon enchantments and find a cache, the defense will argue that they had a legitimate, non-treasonous reason for having those weapons and thus should only get a slap on the wrist.
If we allow them, we can instead have the persecution use the anti-dragon enchantments as proof for a general treason charge by arguing that they were clearly stockpiled with the intent to harm Imperial forces and that all explanations to the contrary are just traitors trying to save their neck.
I think placing specific restrictions on dragon slaying weapons is assigning them a higher threat value then they actually deserve.
They haven't been all that useful against us throughout the reconquest and it kind of makes us seem afraid of them when we're actually not.
I also think its a waste of the Imperial personals time when they have much more dangerous contraband to search for.
That too. And by the time someone has thrown enough stuff on a weapon that it becomes a genuine threat, it's blazingly obvious that it's a weapon of war and we can just hang them for treason.
A cold wind blew over the valley of the Mander such as that verdant realm had not seen in an age, and through the thorns of Highgarden it whistled heavy with the breath of rage and broken promises. Once long ago, beyond the memory of men, the fey of the Winter Court had given themselves to the dark and the dark had given itself to them. So had been born those whom the First Men had not even dared to name. A lesser rage begat a lesser breaking, but for the Power in the North which was now stirring any blow in dying summer's heart was better than none. From ancient tombs and thrice-defiled cairns there rose words in tongues of old as strange to the folk of the reach as that of the oncoming legionnaires.
"The dead ride pale steeds," one legionnaire mage of the Fifth, Volantis born and shivering in his silk robes for it, announced. He sent an unaccustomed prayer to the Red God, master and god of slaves He may well have been, but no one who had watched the Fall of Ymeri reflected in silver and magic could deny his power.
"They will not long outlast the dawn," a voice at once too beautiful and too hard to be human cut through the air like a blade of Imperial Steel, one of the Sisters of Battle, and a reminder if any was needed that there were powers closer to hand as well to aid in banishing the dark.
It did not take the engineers long to find the places where the great walls of Highgarden had been cleaved by ice as glaciers cleaved upon the face of the land and no one dismissed the tales of ghosts and apparitions that some of the staff and even a handful who showed bruises around their throats and wrists, but it was in the keep's sept raised by the philosopher kings centuries ago that they found the most damning mark that something had gone awry.
Olenna Tyrell, still dressed in the forest green dress she had put on before dinner, dead and frozen as though she had been left outside in the wilderness without a fire, her lips turned blue and still clenched tight.
The Lord Justice knelt down a moment, and by his magic ignited the spark of memory into dead flesh. "What did you see?"
"The Fey came, the ones the gods' fire did not burn, the ones the pale roots did not devour... They were few, they were desperate, they were hungry... They wanted me to let the winter in... an ambush... I Would Not."
The last words were spoken so forcefully that even the mages and officers some thirty feet away could hear them, though the surprise was quickly swallowed by the sound of the saturnine and ever poised Lord Justice letting a curse pass his clenched teeth. He swept up to his full height with speed that reminded any foolish enough to have forgotten that the silver-haired man was a Companion and the veteran of battles beyond most men's imagination
The Fifth had marched into the gate at Highgarden expecting to perhaps face the hit and run tactics of stubborn fey. They had not expected to face the kiss of the cold wind and the wails of dead things on the wind. The Legion sent columns down to the city beyond the outer walls at once, and at first it seemed that the sheer speed of the lancer-tipped advance had taken the enemy by surprise. Mayhap their inability to set up an attack in the keep itself had kept the enemy from doing more than sowing fear.
Then the shadows started killing in earnest, the executioners of the Court of Stars turned agents of ruin. Though the reaped in minutes more of a toll upon the soldiers of the Legion than most mortal hosts could have hoped to do in hours, the eyes of the Erinyes would not be deceived. Arrows tipped in Imperial Steel and banefire reaped the true spirits. Alas that was but a beginning...
Skeletal riders atop dead elk crowned in withered bone gathered in a mockery of chivalry to challenge the lancers. From the clouds rose fell shards of ice sharper than steel and heavier than lead. The men and women of the Fifth died, but they did not die alone. Alchemical flame lit the night, kindling even in ethereal forms. When the wights came, tattered and mismatched drawn from dozens of cursed mounds and almost as many ages yet all filled with the wry strength of the grave and endless hate in their ice-blue eyes, the legionnaires held their ground. From the thin blade of the common soldier to the heavy Imperial Steel blades of the Praetorians, all reaped a dreadful toll.
After the first clash the Fifth started to filter though the farms and villages of the rich Mander Valley, dealing with cursed fey and the dead in equal measure as they met them, though much to their surprise they did not to do alone. What some of the scouts had taken for more ghost lights and signs of the enemy were discovered to be fey of the Azure Court who had sensed the work of their old foe and the vengeance of their once kin and by pacts as old as the the mountains they had chosen to act.
Yet even with under the wards of the Azure Court the dead would not lightly fall it it was clear for all who had eyes to see that they did not seek victory here, but instead they sought destruction, to drown the victory of their enemy in blood and despair. They would not have their way. The three-eyed ravens were swift, and swifter still the passage of the Companions who pinned down distant barrows while the Legion marched on the closer ones.
Many would be the tales of that night, of a young girl summoning forth a host of beasts and spirits against the dead, of chains of light and flashes of golden healing fire that slew the dead and raised the living almost from the brink of death, of shadows coming alive not to kill but to ward and protect. However, for most of the folk of the Mander Vale, it would be the simple helping hand and soothing voice of a man or woman who might not share their tongue or their creed, but was clearly on the side of life not death.
Losses
321 Legionnaires
13 Praetorians
1 Wild Hunt Scout
XP
Malarys and Vee gain 3150 XP
Teana levels up
OOC: Phew that was a lot of rolling. You guys can vote on Teana's level up if you want.