Brilliant touch here. :rofl: :rofl: :rofl:
🤷‍♂️

I needed a way to mark the Vale as completed. And everything shook out so nicely that I felt a bow was appropriate. I was worried that we would need to bomb some idiotic knights out of their valleys for days, but thankfully nobody was actually in the field already, instead sitting in their keeps where they were easily found and "convinced" of our position.

The only one actually unaccounted for is that Arryn of Gulltown dude who will probably arrive in the Eyrie in one or two days to explain the Legionaires there that he totally owns their new base. Should give them a Serpentstone recorder to immortalize his reaction when they laugh in his face.
 
Really? For some reason, I was sure that we had promised them the Moon Mountains, but it just seems that we did not specify which section. I can't find this moment and vote in any way.

[X] Southern Stormlands and the Dornish Marches
Nope, we just promised them a mountain. We gave ourselves the liberty of choosing which mountain because at the time we didn't know what the most ideal choice would be.
🤷‍♂️

I needed a way to mark the Vale as completed. And everything shook out so nicely that I felt a bow was appropriate. I was worried that we would need to bomb some idiotic knights out of their valleys for days, but thankfully nobody was actually in the field already, instead sitting in their keeps where they were easily found and "convinced" of our position.

The only one actually unaccounted for is that Arryn of Gulltown dude who will probably arrive in the Eyrie in one or two days to explain the Legionaires there that he totally owns their new base. Should give them a Serpentstone recorder to immortalize his reaction when they laugh in his face.
The idiot should have been content with a prosperous city.
 
Another meeting is done, so now I can share some more of my preliminary thoughts on the Battle School.

Right now I'm aiming for Viserys casting 30 Create Greater Demiplane spells while boosted to 30th caster level. Applying Permanency to all of those will cost 135,000 IM, but will create a Demiplane with 18,000,000 cubic feet of internal volume. That's a bit more than the volume of 204 Olympic-sized swimming pools.

The main chamber, which will play host to various training scenarios and events, will be 400 feet wide by 400 feet long and 100 feet tall, with 16,000,000 cubic feet of volume.

The administration section will house the control center, recall chamber, infirmary, locker rooms, armories, and other minutiae necessary for daily operations will occupy a separate but connected chamber 80 feet wide by 80 feet long and 100 feet tall, with 640,000 cubic feet of volume. It will consist of 10 levels.

The entrance tunnel which leads from the Demiplane's Portal Gate to the main chamber will be 20 feet wide by 20 feet tall and 100 feet long, with 40,000 cubic feet of volume.

That was all I was able to decide on before I had to get started on work this morning. There is still 1,320,000 cubic feet of volume that needs to be allocated. I was thinking about setting it aside for a dedicated aquatic training chamber. The remaining volume is equivalent to 15 Olympic-sized swimming pools, so that would still be a pretty large area for underwater training. Some simple engineering and a bit of magic would also let us drain the water from this chamber into the main chamber, and vice versa, when planned scenarios need water hazards or to even run courses in open water operations.
 
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@Azel, I'm putting together a level up plan for the Myrkdreki Twins and don't see where they could be picking up a feat yet. They'll only be going to 20 HD. Did you want them to retrain something?

What did you have in mind for their 6th level spell? I know you weren't too enthusiastic about more Shadow spells for them, but Greater Shadow Enchantment is pretty nifty and doesn't have the same disbelief issue as most of the other Shadow spells. On top of being able to mimic such great buff spells as Heroism and Grand Destiny, it's also got goodies like Feeblemind and Dominate Person. It's hard to go wrong with Disintegrate, too.

If you want to stick with Necromancy, Fleshshiver or Imperious Glare are both good choices. Imperious Glare has the benefit of being able to target multiple creatures and has a higher DC due to the Myrkdreki's Frightful Presence, but it's also a Mind-Affecting Fear effect, meaning we're going to run into more creatures who are immune or at least resistant to the effect. Fleshshiver is single target, but auto-Stuns anything with HD equal to or less than caster level, forces a save to avoid being Stunned if their HD is higher, and kicks in for damage and Nausea in the following round.
 
Well, the Super-Heavy Warstriders do, by complete coincidence, exactly match the overall design of Metal Gear EXCELSUS.

However, they are autonomous constructs that don't need pilots.
I am so proud of being the one to suggest the design.

Mind, it is also too bad they are ours.
Seeing Richard cut one up would've been a sight for our COLLECTIVE CONSCIOUSNESS to behold.
see what I did there? : V
 
@Azel, I'm putting together a level up plan for the Myrkdreki Twins and don't see where they could be picking up a feat yet. They'll only be going to 20 HD. Did you want them to retrain something?

What did you have in mind for their 6th level spell? I know you weren't too enthusiastic about more Shadow spells for them, but Greater Shadow Enchantment is pretty nifty and doesn't have the same disbelief issue as most of the other Shadow spells. On top of being able to mimic such great buff spells as Heroism and Grand Destiny, it's also got goodies like Feeblemind and Dominate Person. It's hard to go wrong with Disintegrate, too.

If you want to stick with Necromancy, Fleshshiver or Imperious Glare are both good choices. Imperious Glare has the benefit of being able to target multiple creatures and has a higher DC due to the Myrkdreki's Frightful Presence, but it's also a Mind-Affecting Fear effect, meaning we're going to run into more creatures who are immune or at least resistant to the effect. Fleshshiver is single target, but auto-Stuns anything with HD equal to or less than caster level, forces a save to avoid being Stunned if their HD is higher, and kicks in for damage and Nausea in the following round.
Must have mixed something up there in regards to the feat.

I was thinking either Spellblight Jinx or Circle of Death, though the latter would only show it's true potential if they get a Metamagic Rod for Thanatopic. Fleshshiver is pretty nice though, especially since they have pretty high HD for their CR.
 
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