um this isn't the Omnipath it's an Aboleth chronomancer.
the omnipath is probebly nearby somewhere unless they stayed in the passage of time
 
@Artemis1992, when you built the Chronomancer, did you use the actual
Chronomancer Wizard archetype as a guideline or did you use something else?
I should propably not comment on that until the fight is over?

@Azel The Omnipath is not currently in sight as far as I can tell, this is an Aboleth.
Aboleth: Three-eyed fish-thing with tentacles
Omnipath: Eel with a smaller eel in his mouth, with a smaller eel in his mouth, etc.
 
Kinda surprised we haven't run into the Grey King at all, since it seems like he would be one of Deep Ones' best puppets.
 
um this isn't the Omnipath it's an Aboleth chronomancer.
the omnipath is probebly nearby somewhere unless they stayed in the passage of time
I should propably not comment on that until the fight is over?

@Azel The Omnipath is not currently in sight as far as I can tell, this is an Aboleth.
Aboleth: Three-eyed fish-thing with tentacles
Omnipath: Eel with a smaller eel in his mouth, with a smaller eel in his mouth, etc.
I thought an Omnipath was some kind of higher form of Aboleth and that the Omnipath and the Chronomancer were the same entity.

@Goldfish, doubling down on my suggestion then since I don't expect an Aboleth Fullcaster to have a good Fort save.
 
Hey DP, how exactly did this oath work? Did we say it, and are we bound by it? If not, how did we communicate it to the mortals without being overheard by the Deep Ones?
 
This plan could go a bit harder at the Chronomancer, but this is still plenty effin' hard, IMO. I doubt this is the only enemy we'll have to deal with, though, so I'm being somewhat conservative and prepping the field for coming rounds of combat.

The Chronomancer probably has various ways to counter what we're throwing at it, but countering or resisting all of them isn't very likely. We might even get lucky and Qyburn will gank it using a bit of psionic brain surgery.

Also, as a reminder, Viserys is wearing this, which might be very helpful in the coming rounds.
Amulet of Anticipated Translocation(Slotless):
  • As per the Greater Anticipate Teleportationspell, you are aware of all Teleportation effects which will arrive within 55 feet of your location. You know the exact arrival point of those being transported, along with their numbers, size and creature type.
    • You can choose to delay the arrival of those using Teleportation effects within this area by up to three rounds.

[X] Plan Slow-Roasted Chronomancer
-[X] Aife cancels her Sign buff to set her Initiative result to 29 then targets the Chronomancer with a Quickened Chain Dispel (+24 Dispel check bonus) them casts Repulsion with a 30 foot radius (Caster level 24 to overcome SR, DC 34 Will save to bypass). She uses her Battlemagic Perception buff to Counterspell as a Free Action, if necessary.
-[X] Viserys observes the effects of Aife's Chain Dispel and whether it successfully strikes the Chronomancer or is blocked (as if affected by Spellbane), and what effect it has on the creature's wards. If it is blocked by a Spellbane effect, he uses Wild Arcana to target is with Reaving Dispel (+20 Dispel check bonus, roll twice for best result). If it isn't blocked, but the Chronomancer's Greater Blink and other wards are still active, he uses Wild Arcana to target it with a Chain Dispel (+22 Dispel check bonus, roll twice for best result).
--[X] Whether or not Viserys needed to use a Dispel, he then uses Miracle to cast a Quickened barred Forcecage to imprison the Chronomancer. If he did not need to use a Dispel, he follows up the Forcecage by using Wild Arcana to cast a Searing Agonizing Maximized Cleansing Conflagration while using all three charges from his ring (Caster level 28th to overcome SR [roll twice for best result], 234 Searing Fire damage per round for 14 rounds, DC 30 Fort save each round for half damage). He uses his Battlemagic Perception buff to Counterspell as a Free Action, if necessary.
-[X] Lya cancels her Heightened Awareness buff to increase her Initiative result by +4, then casts Assay Spell Resistance and uses Wild Arcana to target the Chronomancer with a Dimensional Lock spell (31st caster level to overcome SR, +16 attack bonus to hit Touch AC) after Aife and/or Viserys have cast their Dispels. She uses her Battlemagic Perception buff to Counterspell as a Free Action, if necessary.
-[X] Qyburn sets his Channel Vigor to the Mind aspect, casts Assay Spell Resistance, then uses Weave the Sources to target the Chronomancer with a Maximized Thanatopic Ennervation spell (Caster level 23 to overcome SR, Inflicts 4 Negative Levels w/no save, +14 attack bonus to hit Touch AC) using a Maximize Spell Metamagic gem and Decerebrate enhanced by Magical Manifesting (Manifested level 25 to overcome SR, DC 31 Fortitude save to avoid brain death).
-[X] The Myrkdreki Twins prepare to act in defense of the group, readying actions to use Blood Wind spells to engage additional enemies at range [Blood Wind attacks: One bite +24 (2d8+10), 2 claws +24 (2d6+7), tail slap +22 (2d6+10), 2 wings +22 (1d8+7)]. If necessary, they use Brilliant Barrier charms or Wings of Cover to protect everyone, as the situation dictates.
-[X] Richard and Oathkeeper remain vigilant against yet unseen threats, staying by Viserys side for now.
 
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@Goldfish, maybe have the Myrkdreki Twins ready an action to do that on enemies who rush in?
I'm betting that there's going to be almost immediate reinforcements (maybe through summoning? Maybe through guards rushing in despite the time-fuckery?). We're fighting a boss in his place of power, and DP knows exactly how insane action economy advantage is at our level. There's no way he'll let us have it.
 
@Goldfish, maybe have the Myrkdreki Twins ready an action to do that on enemies who rush in?
I'm betting that there's going to be almost immediate reinforcements (maybe through summoning? Maybe through guards rushing in despite the time-fuckery?). We're fighting a boss in his place of power, and DP knows exactly how insane action economy advantage is at our level. There's no way he'll let us have it.
That was my intention, but I've reworded the plan to be more clear on it.
 
@Goldfish those buffs look more like a target than an obstacle to me. Reciprocal Gyre doesn't allow for spell resistance and would hit this gut with 25d6 damage (or half of that on a successful will save) and make a fort save or be dazed for 1d6 rounds. He'll probably make the will save, but the fort one is less certain and he'd almost certainly die if we had a even one free round to work in.

Even if he does make the saves he has to reconsider which buffs are actually worth it if we can just slap him with this whenever we like.

[X] Goldfish
 
@Goldfish those buffs look more like a target than an obstacle to me. Reciprocal Gyre doesn't allow for spell resistance and would hit this gut with 25d6 damage (or half of that on a successful will save) and make a fort save or be dazed for 1d6 rounds. He'll probably make the will save, but the fort one is less certain and he'd almost certainly die if we had a even one free round to work in.

Even if he does make the saves he has to reconsider which buffs are actually worth it if we can just slap him with this whenever we like.

[X] Goldfish
That's the older version of the spell you linked. The most up-to-date version would only inflict 8d12 damage. Also the Fortitude save only applies if the Will save is failed, so much less likely to apply.

I'm trying avoid any Will saves against this thing, since that is most likely it's strongest save.
 
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