When we do upgrades for the Erinyes again we should spring for a Cyclonic enchantment for the best snipers they have. Not having to be concerned about environmental conditions caused by environmental effects from the air, water, and any similar stuff is a hell of a buff.

For the moment, do we have the buff power to give them Gravity Bow? Going from normal bow to baby ballista would be nice for a good old fashioned dragon hunt. If this is going straight to combat, then Wind tunnel Would be nice as well.

[x] Goldfish
 
Vote closed.
Adhoc vote count started by DragonParadox on Dec 13, 2020 at 11:03 AM, finished with 48 posts and 11 votes.

  • [X] Fly ahead to try to speak to the dragon the janni saw
    -[X] With an escort (everyone)
    --[X] In addition to their regular preparations, they cast the following:
    ---[X] Viserys casts Magic Army to give everyone's weapons a +4 Enhancement bonus if they don't already have it, casts Legendary Proportions on Richard using WIld Arcana, then casts Freezing Glance.
    ---[X] Vee casts Mass Resist Energy (Fire and Sonic) and Particulate Form and on everyone.
    ---[X] Zherys uses True Casting and Repulsion at it's current maximum radius of 170 feet.
    ---[X] Maelor uses a scroll of Blessed Aim on everyone.
    ---[X] The Myrkdreki uses Ancestral Awakening to learn the Spectral Hand and Haste spells. It casts Haste on everyone then uses Spectral Hand. It prepares to use a scroll of Assay Spell Resistance as soon as we pass through the gate and the enemy is spotted.
    ---[X] The Mind Dragons uses Ancestral Awakening to learn the Spectral Hand and Touch of Idiocy spells. It then uses Spectral Hand.
 
@Goldfish, what gear is Lyanna getting?
Here's what I've got on the list to pull out of the Armory for her. The listed upgrades will have to wait until next month, though. We don't have the crafting capacity to spare for her.
  • Amulet of Protection from Evil w/Amulet of Tears effect (+1 CON)
    • Upgrade: increase to +4 CON
  • Belt of Battle, Harmful (Negative Energy Healing Belt)
    • Upgrade: add Belt of Repair and Healing effects
  • Boots of Rapid Translocation (+30ft Enhancement bonus to ground speed w/Anklets of Translocation effect)
  • Cloak of Charisma (+2 Charisma)
  • Charms:
  • Earring of Arcane Acuity
    • Upgrade: add +3 WIS and +1 INT
  • Gloves of Hero's Strength (+6 Strength, +4 Dexterity)
  • Handy Haversack
  • Launcher
  • Mind Blank Ring
  • Muleback Cords
  • Ribbon of Disguise
  • Soulfire Mithral Bracers (+1)
  • Weapons & Shield: TBD based on Lyanna's build and preferences.
 
and honestly probably should keep him as a book. That is a HUGE font of knowledge for us about the Feywild and the Court of Stars, one that's lived since the Dawn Age. With the Court of Stars gone this knowledge ain't coming around ever again.
Giving him the Tor treatment would theoretically preserve all of it, though.
While also allowing us to not scramble around trying to keep the fuck secure.
Dusk Dancer is way worse in that aspect, but he's an older one in the duo, and far more cunny if the Crucible plot is any proof of such.

Are we gonna go with Yss, Old Gods, Merling King, or R'hllor for this one?
Better ask "what project do we want to power with this?" first, methinks.
Because sans a very vague idea of "use the Well of Eternity with remains of Tiamat's power as a base to craft 15th-killing weapon" we dont have anything workable to start off right now.

We don't actually have a reason to poke this.
I disagree.
Our cloak isn't a perfect dimensional barrier, merely a 'very, very good'-one.

Keeping the orb on ourselves is like keeping "BBEG's one true weakness" on them.
Clearly an opportunity for high-Glyra Mythic enemy to try and stab us with.

Simply put, while the thing exists, we are always in risk of something trying to use it. However minor.
If we go into combat with another Tiamat-grade Avatar, I am wary of it trying to use the thing through our cloak.
Even more so would Mammon, the cloak is him for all the runes we may have slapped onto it.

And if we try to leave the Orb out of a risky fight? It is suddenly far more likely to be stolen by someone who sees the writing on the wall and tries to grab the ultimate anti-Viserys weapon.

Call me paranoid, but the thing's existence is a risk to us.
I would have been more okay with it if we were actually using it, but we decided not to, even when fighting Tiamat's Reds.
 
Giving him the Tor treatment would theoretically preserve all of it, though.
While also allowing us to not scramble around trying to keep the fuck secure.
Dusk Dancer is way worse in that aspect, but he's an older one in the duo, and far more cunny if the Crucible plot is any proof of such.
Oh, good thinking. I don't object to the Tor treatment, so long as we continue having the book.
Better ask "what project do we want to power with this?" first, methinks.
Because sans a very vague idea of "use the Well of Eternity with remains of Tiamat's power as a base to craft 15th-killing weapon" we dont have anything workable to start off right now.
In that case default is saving up for the Imperial Deity. That's going to need a lot of power.
I disagree.
Our cloak isn't a perfect dimensional barrier, merely a 'very, very good'-one.

Keeping the orb on ourselves is like keeping "BBEG's one true weakness" on them.
Clearly an opportunity for high-Glyra Mythic enemy to try and stab us with.

Simply put, while the thing exists, we are always in risk of something trying to use it. However minor.
If we go into combat with another Tiamat-grade Avatar, I am wary of it trying to use the thing through our cloak.
Even more so would Mammon, the cloak is him for all the runes we may have slapped onto it.

And if we try to leave the Orb out of a risky fight? It is suddenly far more likely to be stolen by someone who sees the writing on the wall and tries to grab the ultimate anti-Viserys weapon.

Call me paranoid, but the thing's existence is a risk to us.
I would have been more okay with it if we were actually using it, but we decided not to, even when fighting Tiamat's Reds.
Like was pointed out today, an Ancient or older Red Dragon is no joke. That's not a fight we're keen on having on a whim, even with preparations. I get where you're coming from, it's definitely not ideal for it to continue existing, but for now the barrier holds and we've got more pressing enemies.
 
She is yes



Well yeah, but on the other hand at sixteen Lyanna was cleverer than most, charismatic and a very good all around fighter such that she could reliably defeat knights twenty years her elder. Also she was literally fearless, could walk up to an elder dragon and shrug off their aura of terror fearless. You can't have it all.

Honestly I don't get how she could of beat those knights in the first place if she really was that restrained by her parents the way she was. Like if you're gonna get to Level Five you need someone that can actually teach you and there is the probably never jousted before.
 
Honestly I don't get how she could of beat those knights in the first place if she really was that restrained by her parents the way she was. Like if you're gonna get to Level Five you need someone that can actually teach you and there is the probably never jousted before.
Natural talent can go a long way, I guess. There's no telling how she reached 5th level, but she managed somehow.

At that point in time, 99.9% of people capped out at 5th level, Knights included, so she was right up there with the best of her competitors. After that, it comes down to luck and circumstance.
 
Natural talent can go a long way, I guess. There's no telling how she reached 5th level, but she managed somehow.

At that point in time, 99.9% of people capped out at 5th level, Knights included, so she was right up there with the best of her competitors. After that, it comes down to luck and circumstance.

I don't know. Just seems weird to me that Lyanna would be that good at her age and probably not the best training if she had to hid it. Jousting seems like something you need real training for or your just gonna fail against people that actually trained it. Then there is the Lady training.
 
I don't know. Just seems weird to me that Lyanna would be that good at her age and probably not the best training if she had to hid it. Jousting seems like something you need real training for or your just gonna fail against people that actually trained it. Then there is the Lady training.
Destiny?

Valaena Velaryon's Eldritch Bloodline is literally "Destiny", so it stands to reason that such a nebulous concept/force could play a part in someone's development. Lyanna was destined to fuck up and play a pivotal part in a civil war which eventually lead to Viserys being raised in Braavos and Awakening as a Sorcerer who would eventually become a Dragon, so she needed to have the necessary skills and abilities to fulfill her role.

In other words, Ao did it.

/end speculation
 
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Why upgrade the negative Belt though?
She doesn't profit from the NE-effect at all anymore, so just give her a new Belt of Repair and Healing and leave the NE-Belt for someone who could use it.
Should even be cheaper.
Because adding the Repair and Healing effect are really cheap, only 225 IM total for both, so then she'll have a Belt of Battle that can heal, harm, or repair. That means it's good for healing fleshy allies, repairing herself, or fixing up allied Undead. Or harming fleshy enemies.

Making her a new Belt of Battle with the Repair effect would cost 1313 IM, or 1425 IM with Repair and Healing.

That NE Belt of Battle has been in the Armory for a long while now, since we took it off Liomond Lashare, I think. Might as well get some use out of it.
 
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@egoo, we could still use Tiamats heads to make Wyrmskulls and power the ritual by sacrificing the Dragon Orb.
What was the idea for the construct, again?
That is, mechanically?

I am largely into the idea, but I don't remember it ever being developed beyond the above proposal, since it first floated.
 
Winning Vote
Adhoc vote count started by DragonParadox on Dec 13, 2020 at 11:03 AM, finished with 48 posts and 11 votes.

  • [X] Fly ahead to try to speak to the dragon the janni saw
    -[X] With an escort (everyone)
    --[X] In addition to their regular preparations, they cast the following:
    ---[X] Viserys casts Magic Army to give everyone's weapons a +4 Enhancement bonus if they don't already have it, casts Legendary Proportions on Richard using WIld Arcana, then casts Freezing Glance.
    ---[X] Vee casts Mass Resist Energy (Fire and Sonic) and Particulate Form and on everyone.
    ---[X] Zherys uses True Casting and Repulsion at it's current maximum radius of 170 feet.
    ---[X] Maelor uses a scroll of Blessed Aim on everyone.
    ---[X] The Myrkdreki uses Ancestral Awakening to learn the Spectral Hand and Haste spells. It casts Haste on everyone then uses Spectral Hand. It prepares to use a scroll of Assay Spell Resistance as soon as we pass through the gate and the enemy is spotted.
    ---[X] The Mind Dragons uses Ancestral Awakening to learn the Spectral Hand and Touch of Idiocy spells. It then uses Spectral Hand.
 
Part MMMDCLXXX: Perilous Portents
Perilous Portents

Nineteenth Day of the Fourth Month 294 AC

Given how the janni died you have a notion or two of what might await you on the other side of the gate. "We pass together, be ready to fight," you decide. You utter words that bless the whole host's arms and from above the myrkdreki summons swift shadows to carry you all to victory before readying a scroll so that it's magics may strike the foe. But it is Vee's magics that prove the strangest, not just wards against fire and sound but a subtler magic that seems to untether all your forms into specks of dust swirling together by some arcane attraction.

Amrelath hisses a thin stream of flame in annoyance, but Zherys raises his hand to look upon it with interest, likely recognizing as you do a pattern that could be imitated with sorcery. The Lord of Volantis raises his staff and casts forth a ward that has more strength than subtlety, briefly visible as a shimmering circle of gold.

For his part Maelor pulls a scroll from a hidden pouch somewhere about his person and invokes the magic bound within, a blessing of foresight in battle. The erinyes will get the most out of that... You almost miss the small nod of thanks Mereth throws the boy, though he certainly does not. His eyes widen in surprise as he considers an answer then decides on silence as you all move towards the gate.

Though the mist gets more pungent with every step you make it does not seem to be doing any harm, though when you pass under the arch you suddenly feel the added tang of magic in the air, strong magic, though the way the enchantment triggers is so strange... almost mechanical. You almost do not recognize a ward against glamors that explains how your scouts were spotted at least.

The mist stops almost as though it had been cut with a knife as soon as you are through to reveal a scene odd as it is disturbing. Four grey clad figures with the heads of starving ravens stand at the cardinal points of a circle braided of copper and lead upon bare stone, and in that circle a dragon more terrible and malformed than anything you have ever met.


As you gaze upon the being with scales pale as a fish's belly, jagged teeth opening wide to reveal a worm-like tongue, twisting horns bursting from its flesh you remember the sprite's words when speaking to Amrelath, if sprite it truly was: The claws that catch, the eyes of flame. Fragments of a poem, flashes of a hidden truth. The Jabberwock had come.


The raven headed ones turned to look upon your company and in their eyes was death, and on their lips its portent. Though they spoke the Common Tongue as Maelor wilts beside you at the weight of the black fate foretold you know them for what they are. Vilderavn, heralds of ill fortune and twisted council.

Maelor is Cursed: Dire Prophecy.

Brushing aside the curse aimed at you with a toss of your head as Vee and Zherys each in their own way find the strength to laugh at fate, you call out a word of power and time twists...

How do you fight?

[] Write in battle plan

OOC: I figured it's a solid bet Viserys would start with time stop and the phrasing worked better with that, but if you guys want something else I'll change it. Also that was their surprise round since they were expecting you so they might still get to act before you take your actions normally this round.
 
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As you gaze upon the being with scales pale as a fish's belly, jagged teeth opening wide to reavel a worm-like tongue, twisting horns bursting from its flesh you remember of the spite's words when speaking to Amrelth if sprite it truly was: The claws that catch, the eyes of flame. Fragments of a poem, flashes of a hidden truth. The Jabberwok had come.

This thing will look great in our Gallery.

Speaking of wich @Duesal , you might want to fix this:
The year is wrong.
 
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Perilous Portents

Nineteenth Day of the Fourth Month 294 AC

Give how the janni died, you have a notion or two of what might await you on the other side of the gate. "We pass together, be ready to fight," you decide. You utter words that bless the whole host's arms and from above the Myrkdreki summons swift shadows to carry you all from victory before readying a scroll so that it's magics may strike the foe. It is Vee's magics, however, that prove the strangest, not just wards against fire and sound but a subtler magic that seems to untether all your forms into specks of dust swirling together by some arcane attraction.

Amrelath hisses a thin stream of flame in annoyance, but Zherys raises his hand to look upon the effect with interest, likely recognizing as you do a pattern that could be imitated with sorcery. The Lord of Volantis raises his staff and casts forth a ward that has more of strength than subtlety, briefly visible as a shimmering circle of gold.

For his part, Maelor pulls a scroll from a hidden pouch somewhere about his person and invokes the magic bound within, a blessing of foresight in battle. The Erinyes will get the most out of that... You almost miss the small nod of thanks Mereth throws the boy, though he certainly does not. His eyes widen in surprise as he considers an answer, then decides on silence as you all move towards the gate.

Although the mist gets more pungent with every step you make, it does not seem to be doing any harm, though when you pass under the arch you suddenly feel the added tang of magic in the air, strong magic, though the way the enchantment triggers is so strange... almost mechanical, you almost do not recognize a ward against glamors. That explains how your scouts were spotted at least.

The mist stops almost as though it had been cut with a knife as soon as you are through, to reveal a scene odd as it is disturbing. Four grey clad figures with the heads of starving ravens stand at the cardinal points of a circle braided of copper and lead upon bare stone, and in that circle a dragon more terrible and malformed than anything you have ever met.


As you gaze upon the being with scales as pale as a fish's belly, jagged teeth opening wide to reavel a worm-like tongue, twisting horns bursting from its flesh, you remember the sprite's words when speaking to Amrelth, if sprite it truly was: The claws that catch, the eyes of flame. Fragments of a poem, flashes of a hidden truth. The Jabberwock had come.


The raven-headed ones turned to look upon your company and in their eyes was death, and on their lips its portent. Though they spoke the common Tongue as Maelor wilts beside you at the weight of the black fate foretold, you know them for what they are, vilderavn, heralds of ill-fortune and twisted council.

Maelor is Cursed: Dire Prophecy.

Brushing aside the curse aimed at you with a toss of your head, as Vee and Zherys each in their own way find the strength to laugh at fate, you call out a word of power and time twists...

How do you fight?

[] Write in battle plan

OOC: I figured it's a solid bet Viserys would start with Time Stop and the phrasing worked better with that, but if you guys want something else I'll change it. Also that was their surprise round since they were expecting you so they might still get to act before you take your actions normally this round. Not yet edited.
Here's an edited version of the chapter, @DragonParadox.
 
@DragonParadox, what is the spacing between the Vilderavn? And how many rounds did Viserys' Time Stop activate for? I would have Maximized it for a full 5 rounds if it was a part of a plan.
 
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