Just noticed that I made a derp when calculating how many Legions we can arm per month. So there was enough spare production this turn to also arm the 3rd Legion and both Darkenbeast Companies.
[] Operation Salted Earth - Part 2: The situation in the Ghiscari lands continues to be tense, but for now it seems viable to scale back operations and merely observe Baator's movements. Recent attacks should have disrupted the enemy's plans enough to move your assets to more pressing fronts while keeping a decently sized contingent to look for further developments.
-[] New Ghis: Keep investigating the Green Grace, Nandazda Aoq; the Praetor of the People Gramdal mo Ia; and see about other important figures in the cities political landscape. See who could be swayed to assist in the Imperial takeover of the city, who can be bribed, and who can be blackmailed. ----[] Alysande Redsail, Kira Windgraced, 20x Vigilant Briars (CR 4), 4x Vigilant Kelps (CR 4), 5x Watchmoles (CR 6), 1x Umbral Spies, 1x Umbral Stalkers, 5x Glass Golems, 1x Praetori Squad (9x Praetori, 1x Light Warstrider)
-[] Mereen: Keep up the pressure on Baatezu forces and the current rulers, so that Baator aligned groups need to spend more resources on keeping the city from collapsing into civil war. ----[] Malarys, Shara Rogare, Wylla, 2x Umbral Spies, 1x Umbral Stalkers, 20x Vigilant Briars (CR 4), 2x Vigilant Kelps (CR 4), 5x Watchmoles (CR 6), 1x Adult Mind Dragons (CR 15), 5x Glass Golems, 1x Praetori Squad (9x Praetori, 1x Light Warstrider)
-[] Yunkai: Recoup the losses from the previous month and see about learning more about Baators supply routes in the area by tracing the origins of the poison used against the Inquisition. Preferably also look into acquiring its formula. ----[] Garin, Xor, Osryx (Very Old Myrkdreki), 20x Vigilant Briars (CR 4), 2x Vigilant Kelps (CR 4), 5x Watchmoles (CR 6), 5x Glass Golems, 1x Praetori Squad (9x Praetori, 1x Light Warstrider)
-[] Astapor: See about discrediting the enhanced Unsullied as publicly as possible, for example by having them be seen to openly murder a magister they are allegedly serving. Use mental control or Necrotic Molds. ----[] Azema, Ser Dregaire, Orphne Fey Lord, Shadow!Tor, 2x Umbral Spies, 20x Vigilant Briars (CR 4), 2x Vigilant Kelps (CR 4), 5x Watchmoles (CR 6), 1x Adult Mind Dragons (CR 15), 5x Glass Golems, 1x Praetori Squad (9x Praetori, 1x Light Warstrider)
-[] Assassin reserve: To be called in when there are opportunities to kill important figures who have been subverted by Baator, or to kill high-value assets of Baator. ----[] Morwyn and Tuin, Aradia the Huntress, Nuri, 1x Smoke Creature Assasin Devil
-[] Combat reserve: To be called in if there is heavy combat expected or to assault Devil strongholds. ----[] Babro the Adamantine Golem, 2x Heralds, 20x Glass Golems, 100x Necrotic Molds, 40x Blood Clot Molds, 25x Greater Bloodclot Molds, 20x Black Brutes, 40x Black Champions, 10x Necro-Kranken, 10x Lindworms, 40x Paralyzing Snatcher, 4x Praetori Squads (37x Praetori, 4x Light Warstrider)
[]Operation Woodlouse - Part 2: Having had the Lannister stronghold infiltrated, the Undead you planted will begin to map the caverns and resume spying on all activities until the day of the attack. A regular Necrotic Mold and an Erinyes who go near Lannisport every few days to get telepathic reports from the infiltrators. ----[] 10x Vigilant Hunter, 10x Lindworm, 10x Greater Bloodclot Mold, 1x Erynies, 1x Necrotic Mold
[] Operation Starfall - Clean-up: -[] Both Feywild groups will remain in contact via Telepathic relay linking, and with someone back home. -[] Marauding the Mask: Ensure that the Indigo Court doesn't get to try and make a deal with WInter. Try to gain the allegiance of any Court's Fey willing to turn sides, but ending the Mask is the main goal. ----[] 2x Black Champions + x2 Greater Blood Clot Molds, x5 Black Champions, x25 Black Wardens + x25 Necrotic Molds, x25 Black Wardens, x50 Black Knight, x100 Spitter Swarms -----[] Undead, generally for probing traps or killing wildlife being used as active deterrents. These are generally carried in a few Portable Holes to keep the group light and maybe avoid unnecessary conflict with anything that wouldn't otherwise attack a large group that wasn't trafficking with the undead. ----[] x2 Verdant Phoenixes, x5 Guardian Nagas, x10 AdvancedSorcerer CreatureSnapdragon Leshys, x10 Advanced Druid Creature Lotus Leshys -----[] Some basic casters lower-middle tier casters for any mass combat. ----[] x3 Vigilant Hunters, x10 Vigilant Briars, x9 Erinyes -----[] Good camp pickets and scouts, with some fair sneaking ability from the Hunters if needed. Erinyes for coordination. ----[] x2 Mighty Mind Dragons, x2 Very Old Myrkdreki -----[] Mind Dragons for coordinating a very large force if for whatever absurd reason splitting the group is the only reasonable option. Myrkdreki for sneaking and generally wreaking havoc. ----[] x6 Heralds, x10 Glass Golems, x2 Heavy Warstriders, x5 Warstriders (access to improved wildfire munitions) -----[] Generally good for large, confusing combat where you don't want something to die instantly, or a more vulnerable character to be caught out where it's better to just sacrifice hardware as a piece of stubborn, magic resistant chaff. ----[] x2 Wild Hunt Archers, x1 Wild Hunt Scout, x1 Orphne Fey Lord -----[] Guides and pathfinders. ----[] Relath, Glyra, Ashin, Vargo, Sari, Liomond, Saenena, Alyssa, Danar, Sarell, Nirah -[] Visiting the Violet: Track down the Violet Court, and ensure either their submission, them keeping out of Plane Material or their eradication. ----[] Viserys, Richard, Zherys, Vee, Maelor, Amrelath, Mereth, Aife, x2 Myrkdreki, x2 Mighty Mind Dragons, x2 Vigilant Hunters, x12 Erinyes -----[] Essentially a lot of concentrated combat power, but no one essential to the functioning of the realm or its continued stability, or alternatively no one who wouldn't cause problems without Viserys' hand at the tiller who also couldn't afford to delegate their duties to a Companion at-need if away too long. This keeps the group light, fast and mobile. Worst case scenario, Viserys pops opens a Gate out of there (or to the other Group). -[] Quizzing the Quickling: The Quickling ganglord that escaped the Misfits in King's Landing is but the final tale to tie now, with some support from your other Minions, now. ----[] the Misfits, Darkstar, Kennos, Thoros, Mors, Bonifer, Velen
[] To Extinguish the FeyFire - continuation: The battle between R'hlor and Ymeri is beyond even you and your closest Companions to help directly... yet, as shown by the forces he gathers to break into Ymeri's domain, much can still be done to smoothen that out.
-[] Goal: Support R'hlor's forces in killing Ymeri. ----[Airforce] 1st to 4th Battlegroups, 1st and 2nd Fighter Squadron, 1st Bomber Squadron (3x Moonchaser Type A, 1x Dauntless, 12x Wyvern Type-B, 31x Wyvern Type-A, 8x Manticore) ----[Other Forces] Yrael; Moonsong; Amrealth; the Hadhayosh (CR 20); Bloom the Brijidine; The Harbinger (CR 17); 15x Heralds
[] The Cleganebowl: It is long past the time for Gregor Clegane and Amoury Lorch to face what is coming for them. Have your people find, and deal with them once and for all. ----[] Tyene (Free Action), Oberyn, Sandor, 3x Erynies (for teleporting and overwatch purposes).
[] The Action Duo: Infiltrate the Citadel and attempt to subvert its defenses with the goal of seizing control over the Citadel with minimal resistance or bloodshed. ----[] Archmaester Marwyn, Maester Qyburn, 1x Very Old Myrkdreki, 2x Black Champions, 1x Falxugon, 3x Erynies, 1x Vigilant Hunter
[] Dealing with nefarious rumors, plots, and setting up an Inquisition outpost in Omber: ----[] Anya, Hermetia, Mia, 3x Heralds, 1x Vigilant Hunter, 3x Watchmoles, 1x Umbral Spy, 2x Praetori Squads (Total of 16 Praetori and 2 Light Warstriders deployed).
[] Raiding the Efreeti on Plane of Fire: ----[] Siduri, Yurten & the crew; 2x Heralds;
----[] 1x Gelugon / Ice Devil, 2x Steel Devil, 3x Lead Devil, 6x Salikotal
[] You Are Cordially Invited: Deliver invitations to your coronation to the lords of Westeros who have sworn to you. ----[] Rhealla, Waymar, Seeker, 1x Umbral Stalker
[] Sarnori Pacification -- Continuation: The Void-touched Olethrodaemon that regulated much of the proceedings among the Undead of Sarnor may be gone now, but too much of its accursed legacy still lies in that land. Have your agents scour the lands, working with agents of the allied Sarnori Kingdoms, to end the Mindless Undead still in the area, and to, perhaps, seek out any Sentient Undead who hide still in the wake of the sound defeat of the corrupt hosts but two months ago. ----[] Nettles & Sheepstealer (Level 12); 1x Adult Mind Dragon (CR 15), 1x Very Old Myrkdreki Dragon (CR 15), 11x Veteran Erynies, 11x Lejnths, 5x Verdant Phoenixes (CR 15), 50x Verdant Kingfishers, 10x Verdant Ravens (CR 6), 2x Wild Hunt Archers (CR 14), 2x Wild Hunt Scouts (CR 16), 8x Praetori Squads (Total of 72 Praetori and 8 Light Warstriders deployed.)
[X] Operation Pestcontrol MK II: Send forces to the apparently shut entrance to the Underdark you found in Sothoryos. Have them scout the tunnel system, confirm that it is sealed, try to eliminate all pests within and finally retrieve the bodies of the slain mages for a Chain Resurrection. The expedition will be equipped with a set of Titan's Tools which they can use to more thoroughly seal any passages they locate, or for any other uses which may present themselves, along with a Wayfinder for navigation and investigation. ----[] 1x Adult Mind Dragons (CR 15), 5x Necro Kraken with Greater Bloodclot Molds, 50x Black Knight with Mobility Upgrade, 200x Spitters, 1x Herald (CR 10) w/3x Elemental Wyrmlings (Fire) for support, 5x Guardian Nagas (CR 10), 4x Plant-Imbued Shadow Creature Cat (w/+4 Racial HD) (CR 6, 6 HD), 4x Mushroom Golems (CR 10), 5x Advanced Sorcerer Creature Snapdragon Leshy, 20x Watchmoles (CR 6), 20x Praetori Squad (180 Praetori total)
[] Scouting the Neck: Send some people to investigate the situation in the Neck, which Fey there are and how they are aligned in the wider Fey politics. Take special note of any information relevant to the movement of large armies, such as a potential host from the North trying to march through the Neck to the Riverlands.
(Progress: 7/18) ----[] Valaena Velaryon (Level 9 Magus), Soft Strider (Level 7), Jeyne Weaver (Level 6), Ser Roger 'Reyne' (Level 5), 1x Herald, 1x Verdant Phoenix (CR 15), 3x Vigilant Briars (CR 4), 3x Verdant Ravens (CR 6), 2x Praetori Squads (Total of 16 Praetori and 2 Light Warstriders deployed.)
[] Kingsmoot in the Iron Isles: On your orders, Roderick the Reader has called for a Kingsmoot to select the next Lord Paramount of the Iron Isles, just in time for them to swear fealty. Send your candidate for the position and some helpers to ensure that they are chosen. --[] Asha, Theon, Argo, Vrath the Serpentfolk Hexblade, Dirizz the Faerie Dragon, Diana the Sea Sprite, the Windwards
[] Infiltration into the City of Brass:
-[] Goals: Keep up the activities to the necessary level to not arise suspicion, but don't risk exposure in any form (unless it'd be less suspicious to not jump on a piece of free intel/bling/etc). ----[] 1x Mind Dragon (continued), 1x Very Old Myrkdreki
[] Three Points, Three Kindred, One People - Part Four ----[] Breath Taker, Blight's Bane,
Research Actions
-[] Proximity Alarms: You have been in the possession of plans for enchantments that trigger an effect when something comes close to it for a while now. See about developing a cheap and reusable item that can be used to detect intruders. Maybe even Serpentstone can be triggered this way, which would allow you to even take pictures or recordings of your targets.
(Progress: 0/25; Cost: 30,000 IM) ----[] Riz'Neth (4d6 Progress), Pentos Scholarum Branch (2d6 Progress).
-[] Improved Alchemy: The Imperium hungers for alchemical goods and much effort was poured into producing as much of them as possible, but it still does not even remotely satisfy the demand. Especially the military can devour concoctions such as Alchemists Fire or Explosive Packs at an astonishing rate. See about to either improve the output of your alchemical factories or to discover alternatives to these substances that are easier to mass-produce.
(Progress: 0/50; Cost: 200,000 IM) ----[] Denys Trainer (4d6 Progress), Naria Lore-Seeker (4d6 Progress), Braavos Scholarum branch (2d6 Progress), Volantus Scholarum Branch (2d6 Progress), Naath Scholarum Branch (2d6 Progress).
[] Ritual-crafting: 1 point of Progress per spell-level, max spell level - 4th.
-[] Mind Warding: Rituals
--[] By this point you have the process for creating ritual formulae for spells completely worked out. It merely needs to have a competent mage assigned to the task. (in order of priority)
---[1] Widely-Shared Ritual - Dream Shield (Progress: 4)
---[2] Widely-Shared Ritual - Suppress Charms and Compulsions (Progress: 2)
---[3] State Ritual - Sense Madness (Progress: 2)
---[4] State Ritual - Clarity of Mind (Progress: 3)
---[5] State Ritual - Rite of Centered Mind (Progress: 1)
---[6] Inquisition Ritual - Detect Fiendish Presence (Progress: 1)
---[7] Inquisition Ritual - Detect Charm (Progress: 1)
---[8] Inquisition Ritual - See Beyond (Progress: 3)
---[9] Inquisition Ritual - Shroud of Innocuity (Progress: 3)
---[whatever] Legion Ritual - Tern's Persistence (Progress: 2)
---[whatever] Legion Ritual - Runic Marker (Progress: 4)
---[whatever] Legion Ritual - Abstemiousness (Progress: 1)
---[whatever] Widely-Shared (Utility) - Weather Eye (Progress: 4)
---[whatever] Widely-Shared (Utility) - Ancient Knowledge (Progress: 1)
(Total Progress: 30, Cost: ??) ----[] Leila Goldhammer (2d6 Progress), Svitran (2d6 Progress),
[] Spell-Crafting
-[] Research a Greater version of Baleful Teleport [no distance limit, 8th level]
(Progress: 11/16, Cost: ??) ----[] Lya (1st body) (4d6 Progress),
[] Sand Viper's Reach: Have Tyene retrain her Occular Spell into a version of a Reach Spell that has only +1 level adjustment (Progress: 0/8) ----[] Tyene (4d6 Progress),
[] Secure the Flesh Forge, and fleshsmiths, against memetic attacks
-[] Heavy defenses (Progress 29/45; Cost 600,000 IM) ----[] Vee (4d6 Progress), Lady Saenena Caleris (4d6 Progress),
[] Project Distilling Dreams: The Rituals Naria discovered produce divine power but not in any usable form, distill it to something that can be stored and used (Progress 0/60 Cost 120,000 IM) ----[] Lya's 2nd body (4d6 Progress); Dany (4d6 Progress), Aenie Caleris (4d6 + 2d6 Progress);
[] Forge of Creation -- 2.0: With the Sarnor's pacification, there comes a much higher need for Warforged bodies than could ever have been expected. Now, that the arcane machinery of Forge of Creation was built once, it could be built again - but not without effort by those most skilled at the arcane artifice.
(Progress: 0/15 -- half of the original RA) - NOTE, start another Forge if action completed with too much Progress. ----[] Anu the Warforged (4d6 Progress +1d6 via the Skymender), Mantarys Scholarum Branch (2d6 Progress); ----[] Bodyguard detail, because the Skymender is precious:2x Guardian Nagas (CR 10), 1x Verdant Phoenix (CR 15), 10x Vigilant Briars (CR 4), 5x Watchmoles (CR 6), 5x Glass Golems, 2x Heralds (CR 10), 3x Plant-Imbued Shadow Cats (CR 6), 1x Advanced Sorcerer Creature Snapdragon Leshy (CR 10), 5x Black Champions (CR 15), 50x Black Knights with Mobility Upgrade, 200x Spitters (to be buried around the work site)
[] Selectively Permeable Force Effects: Allow wards, enchantments and spells to selectively ignore materials passing outward and inward through a Force effect, allowing for more complex structures and materials with further research. Not limited to examples given.
-[] Tier 1: Gateway research. Straight upgrade for pre-existing, simple barriers, at-cost. (Brilliant Barrier can attune to the weapon systems on airships.)
--[] The first step to creating more delicate workings that interact with the Ethereal Plane, progressing along this path will first allow simple, contiguous objects to pass through Force effects once properly attuned. At this level of progress, mass and complexity is limited, and materialized creatures and objects with strong auras of enchantment will be unable to move outside of the effect. (Progress: 0/25, Cost: 70.000 IM) ----[] Beryl (4d6 Progress), Tyrosh Scholarum Branch (2d6 Progress), Stepstones Scholarum Branch (2d6 Progress).
-[] Razor Wire: While the easy availability of earth-moving magic has made it much easier to erect battlefield fortifications, many of the Legions officers see still room for improvement. They are asking for something that can be incorporated into other defenses to block an enemy's movement, but which does not hinder their own soldiers ranged attacks and which is vulnerable to hostile earth movement magic or alchemical weapons. There has been some talk about using spiked metal rods or something similar for that purpose.
(Progress: 0/18; Cost: 15,000 IM) ----[] Sorcerer's Deep's Engineering University (2d6 Progress)
[] The Key to Madness: Exchange the lore gathered by the Imperium on the creatures of Far Realm and Illithids specifically, as well as the methods of finding their influence and agents, in return getting the Azure Court's own knoweldge on the subject matter. (Progress: 0/40) ----[] Rina (4d6 Progress),
[] The Mind's Games: The psychological effects of repeated and sustained enchantment on the mental state and brain of the average person.
(Progress 24/32) ----[] Mercy of the Soul (4d6 Progress); + Gith bonus.
[] A Baleful Mirage: You have recently been forwarded a set of spell-scripts and samples by which the Efreeti have been made use of to manipulate the 'Grey Veil'.
-[] While this may be a technological dead end, studying it will prevent it's usage from being as effective in the hands of your enemy and may even be of some use to your allies
(Progress: 38/60, Cost: ??). ----[] Valeria the Wondersmith (4d6 Progress); Tolos Scholarum Branch (2d6 Progress);
[] Undead Template Research
-[] Metal-Clad Template (Mythral and Adamantine): Unlike the Dreadfort, the Imperium has vast stocks of arcane metals. Some of those might yield exceptionally strong coatings for undead bones. (Requires Metal-Clad Template (Mundane Metals),
(Progress 0/20, Cost 100,000 IM) ----[] Elaheh Marita (4d6 Progress), Urak the Forgemaster (4d6 Progress)
[] Reading through the bound Daemon-tome infected with the Void: ----[] Maester Qyburn (?) (Light reading as a free action? )
MAs:
[] Make sure there is a small but tasteful memorial to Lucan. He was a bit of a sanctimonious prick that held onto his Good morals too tightly for our tastes, but at least he went out in a blaze of glory doing something arguably worthwhile. Unlike many others.
[] Giant Enemy Portal Crab: Set up a regular watch with Divination to detect when the Illithid use a low number of Abyssal Custodians for a raid, then conduct a Scry & Die attack on their raiding force with the goal of abducting one for them for research purposes.
[] Have your coronation as the Emperor and broadcast it for all to see.
[] Have Burny bless his temple in SD after Ymeri is dead/ran away as a part of thanks for our contribution.
[] If our part in Ymeri's defeat (which is inevitable) counts enough for the fey of her former court - move in to loot them.
[] Check up on the Drow priestess that Dany restored from her curse. Is she able to semi-reliably operate under orders in your service yet?
[] Final dealings with the lords of Westeros, if any. Their Reckoning Reconquest is at hand.
[] Pre-Reconquest Preparations:
-[] Security and War Readiness:
--[] In response to the news of the Lannisters using Other servants as disposable killers and the unrest in the western provinces likely caused by the death of the usurper, all imperial forces and institutions are given the order to go on Low Readiness alert level.
--[] Furthermore, in anticipation of the coronation at the end of the month, Army, Airforce, and Inquisition assets in the Stepstones will be placed on High Readiness until further notice.
--[] Since part of Low Readiness is that the Legions must become ready to deploy within 24 hours, this will mask the preparations of the attack on Westeros under the guise of simple caution.
--[] Barring any unforeseen events, you will escalate this general alert state to Imperium wide High Readiness for the Army, Airforce, Inquisition, and Forges in response to the death of the Small Council, and give out Imminent Offensive orders to the participating units on the day of the coronation
-[] Prepare some lettersto be sent out at the 27th of the month, which will be early enough for the recipients to make preparations for attending the coronation, but far too little for them to muster any defense worth the name.
--[] The letters will be delivered in the following ways:
---[] Staunchly loyalist houses and those who are more exposed to enemy attack, took on great personal risk to support you or are of a more prickly nature will receive the invitations delivered personally by Dowager Queen Rhealla in her function as the head of the diplomatic corps.
----[] This list includes Doran Martell (Loyalist), Monford Velaryon (Loyalist), Stannis Baratheon (Important Turncoat), Lothar Brune (Loyalist), Raymun Darry (Loyalist), Jon Royce (Loyalist), Walder Frey (Prickly), Roose Bolton (just to make sure he does nothing stupid if Ned Stark is doing something stupid), Baelor Hightower (Important Turncoat), Roderick Harlaw (Important), with more people being added if Rhealla deems it prudent to do so.
---[] Loyalist houses will receive the invitation delivered in person by a member of the diplomatic corps, if security considerations permit, or by a Three-Eyed Raven.
---[] Enemy houses will receive the invitations by regular raven, sent by the local loyalist houses.
---[] Important enemy houses (Tywin Lannister, Hoster Tully, Lysa Arryn) will receive their letters attached to a kinetic impactor fired by a Manticores steam cannons into their keeps.
[] Experiment on the remaining Carnivorous Crystals, see:
-[] How quickly they grow if fed living beings as per their ability;
--[] Whether the beings they are fed upon should have a higher brain capacity for better results (check by making some soulless brainmeat in the Fleshforge);
-[] If the Crystals require specific environmental conditions for continued growth and procreation (see method above), whether they require
-[] Whether the Crystals affect their habitat in a detrimental manner, the best containment measures.
-[] Can they be used to generate large amounts of rare/unique resources, given they are allowed to procreate in hundreds?
I don't have time to be super thorough at the moment, but I noticed you had Teana assigned to one of the Slaver's Bay actions. Remember she can only get away from the Scholarium for about five days each month without causing issues there. Would prefer to reserve her time for imminent combat or short-term missions.
Also noticed that you had all three of our Umbral Stalkers assigned. Although we have three of them right now (more to come in the future), we permanently assigned one of them to Rhaella.
I don't have time to be super thorough at the moment, but I noticed you had Teana assigned to one of the Slaver's Bay actions. Remember she can only get away from the Scholarium for about five days each month without causing issues there. Would prefer to reserve her time for imminent combat or short-term missions.
Also noticed that you had all three of our Umbral Stalkers assigned. Although we have three of them right now (more to come in the future), we permanently assigned one of them to Rhaella.
We already did the same last month. And frankly, I'm in a bit of a pinch to even scrounge up a suitable amount of people for Slavers Bay.
I've already had to throw a few tons of higher undead at it to pad out the numbers.
@egoo, replace Teana with Wylla and pull the Stalker from Astapor.
... I'm honestly out of fucks for that considering how many Scholarum magelings we make either way, with or without her.
She's firepower, she's better spent doing shit only PCs can, no?
[] Sarnori Pacification -- Continuation: The Void-touched Olethrodaemon that regulated much of the proceedings among the Undead of Sarnor may be gone now, but too much of its accursed legacy still lies in that land. Have your agents scour the lands, working with agents of the allied Sarnori Kingdoms, to end the Mindless Undead still in the area, and to, perhaps, seek out any Sentient Undead who hide still in the wake of the sound defeat of the corrupt hosts but two months ago. ----[] 1x Adult Mind Dragon (CR 15), 1x Very Old Myrkdreki Dragon (CR 15),
I disagree, I don't think we should keep Teana teaching when we have combat/adventure tasks viable for her to get XP at (and be pretty useful, to boot).
Pulling Wyla would mean not researching those mind-protecting rituals (and from what I've got, we want them ASAP..?)
Rhaella could get Umbral Spy from the Omber Group instead.
@Azel, for purposes of "slightly less fucked up SB situation" we can take out these: Admittedly not much, but still..?
I disagree, I don't think we should keep Teana teaching when we have combat/adventure tasks viable for her to get XP at (and be pretty useful, to boot).
Pulling Wyla would mean not researching those mind-protecting rituals (and from what I've got, we want them ASAP..?)
Rhaella could get Umbral Spy from the Omber Group instead.
Still got Svitran on it and I would add Leila to that project. Also, more Scholarium pupils is important, since that means more alchemists, which means more explosives.
Also, Malarys to Mereen. Completely forgot him.
Lastly:
[] You Are Cordially Invited: Deliver invitations to your coronation to the lord of Westeros who have sworn to you.
--[] Rhealla, Waymar, Seeker, 1x Umbral Stalker
Okay then, whatever.
Edits done.
Wylla and Teana switched, Leila Goldhammered into being a ritual-researcher, Umbral Stalker shaken off Astapor and into Rhaella's lap, Malarys Mereen'ed into action.
Added the costs of the Praetori to the current vote and blew the remainder of our Imperial Steel capacity on kitting out as many of them as possible. We now got 432 fully euqipped Praetori; 139 who have arms, but lack items; and 369 who have nothing yet.
@egoo, one last adjustment:
- Add 1x Praetori Squad (9x Praetori, 1x Light Warstrider) to each of the Slavers Bay cities and another 4x Praetori Squads to the combat pool. (Total of 72 Praetori and 8 Light Warstriders deployed.)
- Add 8x Praetori Squads to Sarnor (Total of 72 Praetori and 8 Light Warstriders deployed.)
- Add 2x Praetori Squads to Scouting the Neck (Total of 16 Praetori and 2 Light Warstriders deployed.)
- Add 2x Praetori Squads to Omber (Total of 16 Praetori and 2 Light Warstriders deployed.
That's 160 Praetori and all 20 Light Warstriders doing something useful.
Added the costs of the Praetori to the current vote and blew the remainder of our Imperial Steel capacity on kitting out as many of them as possible. We now got 432 fully euqipped Praetori; 139 who have arms, but lack items; and 369 who have nothing yet.
@egoo, one last adjustment:
- Add 1x Praetori Squad (9x Praetori, 1x Light Warstrider) to each of the Slavers Bay cities and another 4x Praetori Squads to the combat pool. (Total of 72 Praetori and 8 Light Warstriders deployed.)
- Add 8x Praetori Squads to Sarnor (Total of 72 Praetori and 8 Light Warstriders deployed.)
- Add 2x Praetori Squads to Scouting the Neck (Total of 16 Praetori and 2 Light Warstriders deployed.)
- Add 2x Praetori Squads to Omber (Total of 16 Praetori and 2 Light Warstriders deployed.
That's 160 Praetori and all 20 Light Warstriders doing something useful.
Added the costs of the Praetori to the current vote and blew the remainder of our Imperial Steel capacity on kitting out as many of them as possible. We now got 432 fully euqipped Praetori; 139 who have arms, but lack items; and 369 who have nothing yet.
@egoo, one last adjustment:
- Add 1x Praetori Squad (9x Praetori, 1x Light Warstrider) to each of the Slavers Bay cities and another 4x Praetori Squads to the combat pool. (Total of 72 Praetori and 8 Light Warstriders deployed.)
- Add 8x Praetori Squads to Sarnor (Total of 72 Praetori and 8 Light Warstriders deployed.)
- Add 2x Praetori Squads to Scouting the Neck (Total of 16 Praetori and 2 Light Warstriders deployed.)
- Add 2x Praetori Squads to Omber (Total of 16 Praetori and 2 Light Warstriders deployed.
That's 160 Praetori and all 20 Light Warstriders doing something useful.
Another 508 Praetorians to equip. Whew, that is pushing out capacity pretty hard. Once I get my PC set up after moving out of this hotel, I'll get started on the 4th month crafting schedule.
Worth it, though. Having 940 Praetorians is awesome.
We're gonna have a sharp drop-off in Praetorian numbers soon enough after we are done with Westeros, but making Power Armor for each is still a bit of an ask.
Shall we re-focus a little in the coming month and research ourselves a Power Armor Forge, that'll ease the burden off our already overtaxed crafters?
We're not offloading that onto anyone not reliable/Inquisition-checked after all, let alone the Genie crafters.
Also, are we gonna make new armor sets for every Praetorian once we research the following new tiers, or essentially upgrade the old ones?
God damn, 940 Praetorians? And a whole lot of Imperial Steel arming the Legions. This is so far beyond anything I even dreamed we'd be getting to this soon.
We're gonna have a sharp drop-off in Praetorian numbers soon enough after we are done with Westeros, but making Power Armor for each is still a bit of an ask.
Shall we re-focus a little in the coming month and research ourselves a Power Armor Forge, that'll ease the burden off our already overtaxed crafters?
We're not offloading that onto anyone not reliable/Inquisition-checked after all, let alone the Genie crafters.
Also, are we gonna make new armor sets for every Praetorian once we research the following new tiers, or essentially upgrade the old ones?
Adhoc vote count started by egoo on Nov 18, 2020 at 9:07 AM, finished with 91 posts and 21 votes.
[X] Plan Bulk Voting
-[X] Agree to the proposal made by the Volantene traders. (Cost: 153,000 IM)
-[X] Make retroactive equipment purchases. (Cost: 2,036,200 IM)
-[X] Make retroactive Imperial Steel orders:
--[X] Imperial Steel weapons for the 1st, 2nd and 3rd Legion. (Cost: 2,376,000 IM)
--[X] Imperial Steel weapons for the 1st and 2nd Darkenbeast Company. (Cost: 176,000 IM)
--[X] Full Imperial Steel kit for the first 432 Praetori. (399,168 IM)
--[X] Full Imperial Steel kit for further 139 Praetori of the current batch. (128,436 IM)
-[X] Pay up for the 508 new Praetori made this month. (2,286,000 IM; 20,320 pounds of Adamantine)
-[X] Total Expenses: 7,554,804 IM
-[X] Implement a new system of alert levels in the Imperium to ease emergency responses and to implement lessons learned from recent security breaches.
-[X] Until at least after the pacification of the western provinces, all Praetori will be organized in the Palace Guard.
--[X] Per default, the Praetori will guard the Imperial Palace, the royal family, foreign dignitaries and other high ranking people within Sorcerers Deep and potentially beyond.
--[X] Furthermore, the Praetori of the guard will go on combat missions whenever the need arises, be it to support the Inquisition or on direct orders from the Imperator.
--[X] The leader of the Palace Guard will be Praetori Princeps Sandor Clegane.
-[X] Don't forget to look into the infrastructure reports once you are done with the general ones. (Options struck through have been completed this month.)
We're gonna have a sharp drop-off in Praetorian numbers soon enough after we are done with Westeros, but making Power Armor for each is still a bit of an ask.
Shall we re-focus a little in the coming month and research ourselves a Power Armor Forge, that'll ease the burden off our already overtaxed crafters?
We're not offloading that onto anyone not reliable/Inquisition-checked after all, let alone the Genie crafters.
Also, are we gonna make new armor sets for every Praetorian once we research the following new tiers, or essentially upgrade the old ones?
We don't intend to make power armor for all of them. That's just for the elite of the elite. I don't see us making more than 20 or 25 suits a month any time soon, and that will only be after other crafting needs for them are taken care of.
Another 508 Praetorians to equip. Whew, that is pushing out capacity pretty hard. Once I get my PC set up after moving out of this hotel, I'll get started on the 4th month crafting schedule.
Worth it, though. Having 940 Praetorians is awesome.
Can you give me the new additions for the air-force that we produced this month?
I'm also in favor of slowing down Praetori production after this month. I want to keep the Palace Guard at 1,000 people for now and the Praetorian Guard will require so much crafting time that we won't be able to handle it without cutting somewhere.
We don't intend to make power armor for all of them. That's just for the elite of the elite. I don't see us making more than 20 or 25 suits a month any time soon, and that will only be after other crafting needs for them are taken care of.
Okay. In that case I guess as the Power Armor suits get better and better, the elites get the latest versions and the old ones are refitted for trainees or something?
Hence me asking whether we want to do a ~70-100 Progress project to crank up the production with making a factory for those.
It isn't like it'd be much different in practice from the Warforged-Forge, industrialized approach to crafting highly sophisticated Arcane mechanisms os where it's at for us.
Hm.
Now that I'm talking that, what was the last time we heard from Darleth?
How's our Forteess-Progress going?
Trying to look at the spreadsheet on Skynet the Kindle is a nightmare, and I cannot remember the exact numbers of those crafted during the 3rd month, but here are our current totals.
Also, two Gladius under construction which will be completed by the end of the 4th month. We'll need to decide what other Air Force craft we want to work on this coming month.
Trying to look at the spreadsheet on Skynet the Kindle is a nightmare, and I cannot remember the exact numbers of those crafted during the 3rd month, but here are our current totals.
Also, two Gladius under construction which will be completed by the end of the 4th month. We'll need to decide what other Air Force craft we want to work on this coming month.