@DragonParadox, could we take a Devils soul and cram it into an undead body to bypass the Pact Primeval, thus opening up recruitment from other Archdevils?
@DragonParadox, could we take a Devils soul and cram it into an undead body to bypass the Pact Primeval, thus opening up recruitment from other Archdevils?
That's the big question. Infernal Contracts work that way, but they only stipulate that the soul will be brought to Baator processing. There's no obvious answer to the question of what binds a soul after the damnation has already occurred and it rises as a Lemure.
There should at least be some provisions in the contract to allow redeemed souls to leave Baators dominion, after all, that was what originally what got promised to the gods.
There's also provisions that allow a soul to be raised, even if it went to Baator.
So the question is if these provisions can be rules-lawyered to make something that is technically alive fall through the gaps.
@DragonParadox, could we take a Devils soul and cram it into an undead body to bypass the Pact Primeval, thus opening up recruitment from other Archdevils?
@DragonParadox, could we take a Devils soul and cram it into an undead body to bypass the Pact Primeval, thus opening up recruitment from other Archdevils?
It's not simple on the scale of most people, but in the context of someone who would try to steal devils from hell it is pretty straightforward.
Vote closed.
Adhoc vote count started by DragonParadox on Sep 11, 2020 at 2:55 PM, finished with 48 posts and 7 votes.
[X] Checking in on Meraxes and the progress of creation of the "Imperial Steel".
[X] Undead to sell:
-[X] 700x Soulforged, Burning, Bloody Velociraptor Skeleton (3 HD, CR 4) - 135 IM each - 94,500 IM total
-[X] 200x Soulforged, Burning, Bloody Megaraptor Skeleton (4 HD, CR 5) - 220 IM each - 44,000 IM total
-[X] 100x Soulforged, Burning, Bloody Megatherium Skeleton (7 HD, CR 6) - 455 IM each - 45,500 IM total
-[X] Total cost: 183,000 IM
-[X] Sell at 50% markup for 276,000 IM
No, for our purposes there really isn't any significant difference. The 8th level Alchemist only really had three more ranks in the Craft (Alchemy) skill than the 5th level Hedge Mage. An Alchemist's magic is highly specialized and doesn't really transfer to our industrial Alchemy.
As a note, 8th level for pathfinder alchemists is where some pretty interesting discoveries become available. So depending on what the alchemist has already researched, they might be able to help with existing projects, or open up new ones.
Because some of those discoveries, like Alchemical simulcrum, celestial poisons, and Alchemical Zombies, seem like they could be useful even if not mass produced.
Adhoc vote count started by DragonParadox on Sep 11, 2020 at 2:55 PM, finished with 48 posts and 7 votes.
[X] Checking in on Meraxes and the progress of creation of the "Imperial Steel".
[X] Undead to sell:
-[X] 700x Soulforged, Burning, Bloody Velociraptor Skeleton (3 HD, CR 4) - 135 IM each - 94,500 IM total
-[X] 200x Soulforged, Burning, Bloody Megaraptor Skeleton (4 HD, CR 5) - 220 IM each - 44,000 IM total
-[X] 100x Soulforged, Burning, Bloody Megatherium Skeleton (7 HD, CR 6) - 455 IM each - 45,500 IM total
-[X] Total cost: 183,000 IM
-[X] Sell at 50% markup for 276,000 IM
Bargains are struck and prices weighed. Soon dead things would march to war under burning skies, puppets marching before the hosts of Balackweb, but it is news of other battles, other corpses, that soon draws you.
Yrael and expedition you had sent to pick through the ruins of Sarnor has returned with news. Thankfully it is not news of some new foe lurking in one of the other cities or biding its time after the dead god's fall. The dead are furtive in their hunger or else aimless without their masters. It will be years or mayhap even decades before a traveler may pass by the old Sarnori roads without fear at night, but there are no more armies abroad nor will there ever be.
"It will be no small task to teach them to live again, those who now dwell in the accursed twilight," the archon sighs. "More even than the arcane skill to forge them of steel and sorcery, that shall be the true challenge of Sarnor."
"Perhaps so, but worth the price a thousand times over to find more than defiled tombs and hollowed souls in Sarnor's wake," you reply.
His expression shifts lightly, the hope he had worn when he arrived is still there as it the weariness you heard in his voice, but there is something else to it, something almost tentative, an uncommon sight upon the steel-winged Archon's determined features. "And what of the day when death will have its due regardless? How goes the work to ensure that the souls once preserved are not lost again in the roiling currents of the River of Souls?"
As you converse with the Lord of Mantarys of plans great and small, of hopes for peace and plots of war, you are reminded of another dream-forged pledge that will, you hope, aid in your most ambitious of schemes.
***
Elsewhere Elsewhen
Later, as midnight chines soft and insistent outside the castle windows, you and Dany step once more into the grave of a goddess, into the halls of the Watcher, guarded by visions of death. The maze opens before you with scarce a thought. You would call it eager if this deathly place could be said to feel such bright and urgent feelings.
At last you come to the vast training field where you had heard the voice of the goddess before. It is not as empty and lonely as it was before. Figures robed in crimson walk on winding paths only to themselves known, shadows of the priests in far Volantis or even perhaps half conscious echoes of their dreaming minds called forth by the unknowing power of the dragon blood.
At first you are surprised when one of these practitioners stands before you, seemingly more awake than her fellows, then you glimpse beneath its hood and see there not the faint outline of a mortal face, but a whirling dance of crimson stars, a constellation writ in drops of burning blood. "My lady," you greet the dead goddess with the deep bow as befits a guest meeting his host.
"It is done," she proclaims, a shard of steel appearing in her hand marked by the waving patterns of dragonsteel. At first it looks brighter, a lighter grey than that the smokey hue one usually finds in the works of Valyria and its ancestors, but then you realize the pattern upon it is more ordered, catching the light and refracting it a thousand thousand times. As you reach to grasp the offering you feel its weight and purpose, and know that when you wake you would be bearing it.
Imperial Steel Seed Gained
Can absorb, gather and direct magical energy (like VS).
Can be used as a "seed" to create more of itself in a ritual (like VS). (Cost: 800 IM per 50lbs)
Is linked to it's own representation in the Dreamscape and Astral Plane. (All items made from it are Ghost Touch)
Gives a +2 Bonus to items made from it, and counts as +2 for further enchantment (like VS).
All Fire enchantments are automatically made Searing.
If enchanted with Bane against Chaos, Cold or Fey, deal +1d6 damage when that effect triggers.
What next?
[] Speak to the Watcher
-[] Write in
[] Take your prize and return to the waking world
-[] Write in what next
[] Write in
OOC: Almost did not manage to post this, my internet went out unexpectedly.
So a normal Bane enchantment means an extra 2d6 damage against the corresponding target. The Otherbane enchantment of a combination of Undeadbane + Feybane + Winterbane had a total extra damage output of 6d6 if I'm remembering correctly.
Now say we're using Imperial Steel as the base here. Is that an extra 2d6 on top of all that from point 6? One for Cold and one for Fey? Would we end up looking at 8d6 here?