Aaand here's where our understanding of the matter differs.
If rezzing a God was as easy as that, we really would've seen Meraxes rezzed long before we came to Volantis, nothing to say about other more minor God-stuff.
Summoning and capturing Quazits/Imps in such quantities is really, really not a problem even with minor spells, let alone for mid-to-high level casters.
Just gotta ignore some moral boundaries like we do, and torture out/Brainspider the True Names of random low-cr Outsiders, which we don't do.

I can see something like our 2.000 HD-meal that was spent on raising Dawn Age Heart Tree waking up the God a little.
I see a reasonable amount for an actual decent boost for God's existence in 3-4k range at the lowest.

The way I see it, what got Yss so pumped was that:
a) We got a very hard-to-ignore-and-disbelieve-at Avatar for him at the soon-to-be cultural centre of the World.
b) We had people doing acts of worship to him for years, doing sacrifices from minor to pretty major in the background, with each minor Divination given also strengthening him in return as a "fair deal" completed.
c) And those being the main things really, we also threw some really fat pieces down his gullet every now and again.
There's also the point that he wasn't dead or completely new as well. He was basically starving to death, and reversing that trend isn't the same as being the direct source of his apparent strength. If you rescued a body builder from dying of deprivation you couldn't reasonably claim that the food and water you gave them made them stronger even if they needed it to start exerting themselves again.

The cost of waking a god back up is probably a function of the context factors you brought up and how much "muscle mass" is left to reinvigorate after ages of disuse and cannibalization. Yss just happened to be stupendously fat snake before he went on his surprise diet.
 
The Armory has a lot of stuff in it that we assign to people as needed, give as gifts, or just make available to our agents.

Since we're going to be ordering a lot of stuff specifically for the Inquisition this month, I was thinking of moving a good-sized chunk of equipment to a separate tab within the Armory as a way of permanently allocating it to the Inquisition.
200 Ring of Protection from Evil
200 Healing Belt
100 Earring of Arcane Acuity
100 Beads of Newt Prevention (Single-use)
40 Handy Haversack
40 Traveler's Anytool
40 Launcher
20 Amulets of Tongues (1/Day)
10 Vial of Efficacious Medicine
30 Restorative Ointment
5 Inquisitor's Monocles
5 Inquisitor's Redoubt
5 Ribbon of Disguise, Greater

10 Spectacles of Understanding
5 Spectacles of Constant Detect Charm
10 Spectacles of Constant Detect Fiendish Presence
30 Spectacles of Constant Detect Magic
5 Spectacles of Constant Discern Shapechanger
5 Spectacles of Constant Detect Thoughts
5 Spectacles of Constant Detect Undead

20 Crystal Mask of Constant Detect Psionics
20 Gloves of Object Reading
Psionic Tattoos:
Here's what I've got so far as part of the commission for the Inquisition, most of it courtesy of @BronzeTongue.

-[] x10 Whisper Safe: 1,600 IM each (Total: 16,000)
-[] x40 Foxfire Lantern: 600 IM each (Total: 24,000 IM)
-[] x10 Eldritch Egress: 2,000 IM each (Total: 20,000 IM)
-[] x20 Spectacles of Lip Reading: 600 IM each (Total: 12,000 IM)
-[] x40 Cloak of Secrets Cloaks: 600 IM each (Total: 24,000 IM)
-[] Single-Use Charms:
--[] x30 Discretion Charm: 700 IM each (Total: 21,000 IM)
--[] x30 Mask of Mask from Divination: 490 IM each (Total: 14,700 IM)
 
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Some day a Westerosi character who hasn't been basically living in the East for years is going to look at one of our expense reports (for one government department) and shit bricks.
 
You don't need a thematic sacrifice when it comes to reviving a god, you just need sacrifices. Lots of them. And boy do we have sacrifices. I dare the Storm God to stay dead when a few hundred HD of fiends and abominations are crammed down his throat.
The thing is thematic sacrifices are going to be way more effective than non-thematic sacrifices (day of blood modifiers are a good example of this). It would not be the least bit surprising if this body alone did several thousand HD worth of sacrifice. Unless there is a unique shiny (and many times even then), its just a question of efficiency to me. Thematic sacrifice is usually a good bet for maximizing value out of this kind of loot.

You've got a point on the R'hllor vs Ymeri fight taking priority on sacrifices, but I'm confident at the end of that we're probably going to end up with a nice batch of sacrifices to claim.
I think we're better off offering those sacrifices to R'hllor as its both more thematic and avoids any political misgivings.
 
The thing is thematic sacrifices are going to be way more effective than non-thematic sacrifices (day of blood modifiers are a good example of this). It would not be the least bit surprising if this body alone did several thousand HD worth of sacrifice. Unless there is a unique shiny (and many times even then), its just a question of efficiency to me. Thematic sacrifice is usually a good bet for maximizing value out of this kind of loot.
Even then, the clincher for me is that I don't see the Storm God as worth using this on in comparison to getting Zathir's help in harnessing the last of the divine essence of the dead god to make the starmetal hammer a crafting artifact for Lya, which will no doubt pay dividends as time goes on. Yes, it would be the equivalent of thousands of HD to fully revive the Storm God otherwise, but that's something we will inevitably achieve.

Also if part of the goal is getting the dead god's crafting lore, we're going to have far better luck with Zathir's creation domain overlap than we ever would with the notably dead Storm God's sky domain overlap.
I think we're better off offering those sacrifices to R'hllor as its both more thematic and avoids any political misgivings.
Probably. Either way, there's always going to be a shot at more sacrifices.
 
Some day a Westerosi character who hasn't been basically living in the East for years is going to look at one of our expense reports (for one government department) and shit bricks.
That's how Brynden is going to kill littlefinger.
Let him "aquire" some of our ledgers through fake spies and then wait for the heart attack.
"The Dragon is a spendriff just like his father!"

Now say that again while looking in the mirror Robert.
 
"The Dragon is a spendriff just like his father!"
>Viserys' spending habits -------> here














>Viserys' wealth acquisition ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------> HERE



Seriously, though. I think people would be simultaneously not surprised to learn we are outspending probably every Targaryen monarch added together, whilst simultaneously out-earning each of them. The only people who are genuinely surprised is anyone learned of True Dragons who know they are rather miserly paymasters and obligate in their penny-pinching.

Whereas for Viserys, money only has value when you spend it.
 
There's probably a section in the Dragon Dream where the elder wyrms are banging their heads over not using their knowledge of economics like Viserys does.

"Pfft, it will never work in practice."
 
"So you're telling me if I spend money now, I can save money later?"

"Yes! You get it!"

"Why not save money now, and take all the money later?"

"...you lost it."

"Look, boy, I see your lips flapping but all I'm hearing is crazy talk."
 
Seriously, though. I think people would be simultaneously not surprised to learn we are outspending probably every Targaryen monarch added together, whilst simultaneously out-earning each of them. The only people who are genuinely surprised is anyone learned of True Dragons who know they are rather miserly paymasters and obligate in their penny-pinching.

Whereas for Viserys, money only has value when you spend it.
When you consider the whole world (possibly multiverse, eventually) your future hoard, I can see Viserys having no real issue in metaphorically moving around some of his treasures to get a hold on the others. It'll all come back to him one day, after all.
 
All roads lead to Sorcerer's Deep, and all gold funnels itself into his treasury.

But the greatest treasure of all..


...was all of the friends we made along the way. :)
 
@egoo, why do we even want the Storm God empowered on short notice? Why would it matter if it takes years?

A crafting artifact would have significantly more utility to us then another god that is mostly doing nothing most of the day and while we can empower him in other ways, we are not getting a second chance at that potential artifact.
 
@egoo just dug up plans made during discussions with @DragonParadox and got progress and cost from him.

These will make fine additions to defense systems. Think Phantom Menace, basically.

[ ] Selectively Permeable Force Effects: Allow wards, enchantments and spells to selectively ignore materials passing outward and inward through a Force effect, allowing for more complex structures and materials with further research. Not limited to examples given.
-[ ] Tier 1: Gateway research. Straight upgrade for pre-existing, simple barriers, at-cost. (Brilliant Barrier can attune to the weapon systems on airships.) - 70,000 IM / 25 Progress
--[ ] The first step to creating more delicate workings that interact with the Ethereal Plane, progressing along this path will first allow simple, contiguous objects to pass through Force effects once properly attuned. At this level of progress, mass and complexity is limited, and materialized creatures and objects with strong auras of enchantment will be unable to move outside of the effect.
-[ ] Tier 2: Better static wards. (spell creation, Sign of Sealing, Superior: Allows attuned creatures and more complex objects to selectively pass through a static force effect, otherwise as Sign of Sealing, Greater). - 210,000 IM / 50 Progress
--[ ] As a proof of concept, a spell is developed which informs upon the level of understanding one has obtained on this branch of research. The example spell is a static ward bound to a structure, allowing objects with more elements and components or strong auras of enchantment to pass through, but moreover allow properly attuned creatures to move into and out of the barrier intersecting between two planes, but will not allow incorporeal entities to pass through them.
-[ ] Tier 3: Upgraded Spell effects, at-cost. (Example spell conjunction, Brilliant Shield: Allows multiple Brilliant Barrier modules to charge an area-scale force field to keep it continuously deployed, allows larger structures e.g small aircraft to pass through them. Modules may be mounted on any moving or static structure.) - 540,000 IM / 65 Progress
--[ ] Functionally unlimited complexity for objects passing through force effects, and even large structures with overlapping auras of enchantment will pose no problem for them when properly attuned. In example given, Force effects must to some degree still be segmented, layered in hexes, etc., once a certain surface area is reached, otherwise power becomes an increasingly limiting factor.
 
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If we do this, we have to switch de Pathfinder force effects, which have hitpoints and hardness. Having a barrier that is both permeable from the inside and completely invulnerable from the outside would be utterly broken.
 
If we do this, we have to switch de Pathfinder force effects, which have hitpoints and hardness. Having a barrier that is both permeable from the inside and completely invulnerable from the outside would be utterly broken.

The suggestion was for Brilliant Barrier which has HP, but just to be clear, yes this works with HP force effects not unbreakable ones like resilient sphere
 
"So you're telling me if I spend money now, I can save money later?"

"Yes! You get it!"

"Why not save money now, and take all the money later?"

"...you lost it."

"Look, boy, I see your lips flapping but all I'm hearing is crazy talk."
Haha, this reminds me of Vainqueur the Dragon, a story I recently found over on Royal Road. It's a heartwarming tale of a Red Dragon and his hoard, which grows beyond mere shinies, eventually including his empire and his minions.

One venerable Dragon that makes an appearance in the story has more trouble hearing someone speak the poorer they are.
 
@egoo, why do we even want the Storm God empowered on short notice? Why would it matter if it takes years?

A crafting artifact would have significantly more utility to us then another god that is mostly doing nothing most of the day and while we can empower him in other ways, we are not getting a second chance at that potential artifact.
I just dont think we'll manage to restore the Hmmer, be it with Zathir, or any other God.

If we can?
Sure, let's do that instead.
(And I already said that, you know?)

But if we can't, empowering Stormy is still a nice thing to do all-around. Gets us another Deity to counter weather effects, gets us another Deity to call on in case we need a massive anti-God weapon like agaisnt Timmie, gets us one more active contender for faith in Westeros, and gets an easy way to recover Anu's lore.
@egoo just dug up plans made during discussions with @DragonParadox and got progress and cost from him.

These will make fine additions to defense systems. Think Phantom Menace, basically.

[ ] Selectively Permeable Force Effects: Allow wards, enchantments and spells to selectively ignore materials passing outward and inward through a Force effect, allowing for more complex structures and materials with further research. Not limited to examples given.
-[ ] Tier 1: Gateway research. Straight upgrade for pre-existing, simple barriers, at-cost. (Brilliant Barrier can attune to the weapon systems on airships.) - 70,000 IM / 25 Progress
--[ ] The first step to creating more delicate workings that interact with the Ethereal Plane, progressing along this path will first allow simple, contiguous objects to pass through Force effects once properly attuned. At this level of progress, mass and complexity is limited, and materialized creatures and objects with strong auras of enchantment will be unable to move outside of the effect.
-[ ] Tier 2: Better static wards. (spell creation, Sign of Sealing, Superior: Allows attuned creatures and more complex objects to selectively pass through a static force effect, otherwise as Sign of Sealing, Greater). - 210,000 IM / 50 Progress
--[ ] As a proof of concept, a spell is developed which informs upon the level of understanding one has obtained on this branch of research. The example spell is a static ward bound to a structure, allowing objects with more elements and components or strong auras of enchantment to pass through, but moreover allow properly attuned creatures to move into and out of the barrier intersecting between two planes, but will not allow incorporeal entities to pass through them.
-[ ] Tier 3: Upgraded Spell effects, at-cost. (Example spell conjunction, Brilliant Shield: Allows multiple Brilliant Barrier modules to charge an area-scale force field to keep it continuously deployed, allows larger structures e.g small aircraft to pass through them. Modules may be mounted on any moving or static structure.) - 540,000 IM / 65 Progress
--[ ] Functionally unlimited complexity for objects passing through force effects, and even large structures with overlapping auras of enchantment will pose no problem for them when properly attuned. In example given, Force effects must to some degree still be segmented, layered in hexes, etc., once a certain surface area is reached, otherwise power becomes an increasingly limiting factor.
These all sound fine to me, but I need to know whether they are of any priority.

Do we want them (first tier at most?) done before Reconquest?
Do we want to keep researching powered armor and Inquisition armaments meanwhile as well?
Or do we want to keep on "Psionic Stuff"-research and proof our forges and crafters against it, throw more people at Godcrafting, and finish stuff like "forging elemental Outsiders", or at least starting tiers there?
 
Do we want them (first tier at most?) done before Reconquest?
Do we want to keep researching powered armor and Inquisition armaments meanwhile as well?
Or do we want to keep on "Psionic Stuff"-research and proof our forges and crafters against it, throw more people at Godcrafting, and finish stuff like "forging elemental Outsiders", or at least starting tiers there?
I'd say if we delay City of Brass, it's low priority.
Westeros is unlikely to have threats that require it.

Only CoB warships or maybe the defences the Devils build in SB, if we give them time, will require those shields in the foreseeable future.
 
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