Does anyone remember where Misfits' level up votes are, not the sheets, the vote so I can see what is different? This next update happens after the battle of the dead fields.
Here ya go.Does anyone remember where Misfits' level up votes are, not the sheets, the vote so I can see what is different? This next update happens after the battle of the dead fields.
Imperial Steel for the entire Legion before they face the Uber Unsullied.Untouched by fear or pain, able to strike harder, move swifter and take more punishment than flesh alone should be able to endure, even able to shrug off many magics of the first three circles which were the pinnacle of most mages' craft, the final accounting did not make a comforting reading. Ceria hoped the Legion would prove itself in the fires of battle this month, for they had yet worse foes to face here in Slaver's Bay.
For tirelessness good thing we have an unlimited supply of Dawn Fruit. In the middle of battle just have the front lines go to the reserves and eat a fruit.Okay, those templates are decent in a fight, but where they really shine is the side-effects that are unlikely to come up in regular D&D-fights.
These are soldiers that feel no exhaustion, are significantly faster than regular humans and have darkvision, they can march day and night at a speed no mortal army can dream of and then they can still fight when the time for battle comes.
And in battle they are all thelepatically linked, not just the officers.
Essentially it was very good that we have made the Sarnor-war this month, because it was the perfect training for fighting more tireless, painless, fearless and well-coordinated soldiers.
Of course the outcome of any potential battle will still hang on the higher-leveled combatants as well, pure Unsullied armies without battlemages and champions will get murdered, but that is something the Devils can easily provide.
Patrols, mostly. We stopped raiding a long time ago. I think you can generally expect we have naval presence from the Shivering Sea ending around where Lorath is, all of the way to Slaver's Bay in the east and the Basilisk Isles in the south.@Crake Do you happen to know what our fleets are currently doing?
Switching people in the middle of combat causes losses too, but still batter than exhaustion in a long battle I guess.For tirelessness good thing we have an unlimited supply of Dawn Fruit. In the middle of battle just have the front lines go to the reserves and eat a fruit.
So any pirates in the Gulf of Grief preying on the Slaver's Bay - Qarth route would be privateers, not official military, aye?Patrols, mostly. We stopped raiding a long time ago. I think you can generally expect we have naval presence from the Shivering Sea ending around where Lorath is, all of the way to Slaver's Bay in the east and the Basilisk Isles in the south.
1) Our armies generally do not have to worry about fatigue obtained from strategic-level movements, because we have Dawnfruit. We an even also pull the "all day and night marching" BS. Technically we would need some Keep Watch items for our Legions in order to pull the "alert sentries 24/7" BS, but that's not too difficult to arrange.Okay, those templates are decent in a fight, but where they really shine is the side-effects that are unlikely to come up in regular D&D-fights.
These are soldiers that feel no exhaustion, are significantly faster than regular humans and have darkvision, they can march day and night at a speed no mortal army can dream of and then they can still fight when the time for battle comes.
And in battle they are all thelepatically linked, not just the officers.
Essentially it was very good that we have made the Sarnor-war this month, because it was the perfect training for fighting more tireless, painless, fearless and well-coordinated soldiers.
Of course the outcome of any potential battle will still hang on the higher-leveled combatants as well, pure Unsullied armies without battlemages and champions will get murdered, but that is something the Devils can easily provide.
Not going to happen. At this point, it has to be absolutely clear you're a local and intended to stay local, and past a hundred or so Unsullied, you can expect an immediate visit by the local devils to ensure you've got enough compulsions not to be in an irritating location with all your slaves once the time comes for them to take control even if you have a verifiable background, and maybe discover where you came by your funds while they're at it.Also do some further economic warfare on Slaver's Bay. Either buying a fuckton of the Unsullied from them (then using them in a counter ritual to hurt the Lady of Spears), or causing enough hunger that they can't sustain the unsullied.
Do her clerics need to be "technically dead" as well when the time comes?Well you need her 'technically dead' like Syrax, which is the sort of gambit the Fourteen would likely appreciate given their history.
Do her clerics need to be "technically dead" as well when the time comes?
Here's an edited version of the chapter, DP.A Bloody Threshold
Twentieth Day of the Second Month 294 AC
There was something surreal, Denys thought, about finding himself by muddy banks of the Worm watching the sluggish current, listening to the faint bells of the pleasure barges not twelve hours removed from the battle below the walls of Sallosh. There would be no news of the Dead Fields in Astraphor for weeks yet. The dead of Sarnor were a distant traveler's tale, the legion a frightful specter that bore only the vaguest resemblance to the real thing. The 'Good' Masters would be ill-served if their slaves started dreaming of the dragon freeing them, after all. The ones most likely to know were the very devils they had come here to fight.
The prospect was not as daunting as it might once have been. Criston was growing ever more skilled in the art of the blade with the aid of one of the Minotaur champions and Ser Lonmouth's occasional aid. Ting was just as he had always been in many ways, but growing more solid by the day, a rock to anchor themselves to, and Ceria had jested that she found how to forge a path to other Spheres between one day and the next just so she would have a way out of the madness the world had become.
They had laughed in their cups and toasted to a saner world, but none of them believed any of the others would leave now, spell or no, this world was their home, even bloody Astraphor smelling of old piss, rotting things, and a whiff of too-heavy perfume when the barges passed.
It hadn't just been the wine last night that made the last of echoed oices still.
"I'd offer a copper for your thoughts, but I'm sure they are too deep for the price," Criston prompted from behind him with a smile that edged into a smirk. "You wouldn't happen to be dreaming of dark eyes and perfumed letters, would you?"
"Not this time, no," Denys replied, trying and mostly succeeding to keep the blush off his face. One thing that could be said for having the secrets of twisting mad eternities poured into your brain, it helped put things into perspective. How long that would keep he wasn't sure.
"Two out of three isn't..." The words cut off abruptly as the two turned the corner down the Street of Singers and into the wide straight Arms' Way leading to the Plaza of Punishment. Here at the boundary between the docks and more respectable neighborhoods, one could find taverns and winesinks catering to both poor craftsmen and sailors looking to spend a windfall, and the well to do looking for excitement. It was the perfect place for the devils to lair, receiving all manner of folk looking to sell their souls following an ill-fated whisper.
Somehow, Denys did not think the scene before them was at all common, even in this place. A man with a shaved head, but whose amethyst eyes still betrayed the legacy of Valyria, was setting down what in the poor evening light might have seemed just another drunk, one down on his luck and abandoned by his drinking companions, outside the tavern door. From where they stood, however, Denys and Criston could clearly see the man's hands were covered in blood.
The murderer took one long look at them and sighed dramatically. "I do not suppose you honorable sirs would be inclined to forget you ever saw me? I assure you it is for the best of this city, the world entire really."
"What's in it for us?" Criston asked, setting his hand atop the pommel of his word.
"My personal thanks... no?" The clipped accent reminded Denys a little of Lord Justice Malarys. No, Volantine, that is what it was. "Then perhaps silver and if you will take it the blessing of the Watcher."
The Watcher, Meraxes, the young alchemist almost blurted out. What would one of her priests be doing here killing people on hell's doorstep? Denys had a vague notion that the gods of Old Valyria had a particular loathing for devils, and looking upon the man with sight of sorcery born, he could at least see that this was no devil disguised. Was this enough to reveal themselves, or should they instead let themselves be 'bribed' and hope they did not stumble upon and unexpected player at an even more delicate time?
What do Denys and Ser Criston do?
[] Reveal themselves and invite the priest back to the base to be debriefed
[] Take the silver and walk off
[] Write in
OOC: No combat yet, I just needed to acknowledge the level ups in narrative. I've been doing a poor job of that recently, which kind of makes character progression go out of focus. Ceria having 5th level spells, for instance, is a big deal.