Does anyone remember where Misfits' level up votes are, not the sheets, the vote so I can see what is different? This next update happens after the battle of the dead fields.
 
Does anyone remember where Misfits' level up votes are, not the sheets, the vote so I can see what is different? This next update happens after the battle of the dead fields.
Here ya go.

EDIT: Ceria's level up has already been applied here, @DragonParadox. I'm going to get Criston and Ting's later today. Wasn't going to send you a notice until all of them were done, though.

[] Criston Level-up
-[] Class: +2 Occult Slayer, -1 Fighter
-[] Skills: +5 Concentration, +1 Knowledge (War), +2 Spellcraft

[] Ting Level-up
-[] Class: +1 Unchained Monk
-[] Skills: +1 Acrobatics, +1 Diplomacy, +1 Listen, +1 Sense Motive, +1 Spot
-[] Bonus Feat: Medusa's Wrath
-[] Ki Power: Quivering Palm

[] Ceria Level-up
-[] Class: +1 Sacred Exorcist
-[] Feats: Retrain Expanded Arcana (Dimensional Anchor) >>> Versatile Spellcaster, Spell Penetration >>> Chain Spell
-[] Skills: +1 Dipomacy, +1 Concentration, +1 Heal, +1 Knowledge (Arcana), +1 Knowledge (Religion), +1 Sense Motive, +1 Spellcraft
-[] Spells:
--[] 0th Level Spells: Enhanced Diplomacy
--[] 2nd Level Spells: Boneshaker
--[] 3rd Level Spells: Hydrophobia
--[] 4th Level Spells: Assay Spell Resistance
---[] Retrained: Dismissal >>>
Dimensional Anchor
--[] 5th Level Spells: Geniekind, Plane Shift, Righteous Might
 
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Untouched by fear or pain, able to strike harder, move swifter and take more punishment than flesh alone should be able to endure, even able to shrug off many magics of the first three circles which were the pinnacle of most mages' craft, the final accounting did not make a comforting reading. Ceria hoped the Legion would prove itself in the fires of battle this month, for they had yet worse foes to face here in Slaver's Bay.
Imperial Steel for the entire Legion before they face the Uber Unsullied.
 
Okay, those templates are decent in a fight, but where they really shine is the side-effects that are unlikely to come up in regular D&D-fights.

These are soldiers that feel no exhaustion, are significantly faster than regular humans and have darkvision, they can march day and night at a speed no mortal army can dream of and then they can still fight when the time for battle comes.

And in battle they are all thelepatically linked, not just the officers.

Essentially it was very good that we have made the Sarnor-war this month, because it was the perfect training for fighting more tireless, painless, fearless and well-coordinated soldiers.
Of course the outcome of any potential battle will still hang on the higher-leveled combatants as well, pure Unsullied armies without battlemages and champions will get murdered, but that is something the Devils can easily provide.
 
Okay, those templates are decent in a fight, but where they really shine is the side-effects that are unlikely to come up in regular D&D-fights.

These are soldiers that feel no exhaustion, are significantly faster than regular humans and have darkvision, they can march day and night at a speed no mortal army can dream of and then they can still fight when the time for battle comes.

And in battle they are all thelepatically linked, not just the officers.

Essentially it was very good that we have made the Sarnor-war this month, because it was the perfect training for fighting more tireless, painless, fearless and well-coordinated soldiers.
Of course the outcome of any potential battle will still hang on the higher-leveled combatants as well, pure Unsullied armies without battlemages and champions will get murdered, but that is something the Devils can easily provide.
For tirelessness good thing we have an unlimited supply of Dawn Fruit. In the middle of battle just have the front lines go to the reserves and eat a fruit.
 
@Crake Do you happen to know what our fleets are currently doing?
Patrols, mostly. We stopped raiding a long time ago. I think you can generally expect we have naval presence from the Shivering Sea ending around where Lorath is, all of the way to Slaver's Bay in the east and the Basilisk Isles in the south.

About the only difference now, compared to before, is that the fleets are generally bigger than the used to be.

1st Fleet is in Sorcerer's Deep.

2nd patrols Narrow Sea.

3rd patrols the Summer Sea routes from Lys toward Sothoryos and along the Arm of Dorne.

4th has control over Slaver's Bay shipping.

5th is patrolling coastline in Sothoryos.

There's a small toll fleet in the Stepstones.

7th Fleet patrols Shivering Sea nearer the coast.

8th Fleet patrols along the waters bordering the Jade Sea and the Summer Sea.
 
For tirelessness good thing we have an unlimited supply of Dawn Fruit. In the middle of battle just have the front lines go to the reserves and eat a fruit.
Switching people in the middle of combat causes losses too, but still batter than exhaustion in a long battle I guess.

Patrols, mostly. We stopped raiding a long time ago. I think you can generally expect we have naval presence from the Shivering Sea ending around where Lorath is, all of the way to Slaver's Bay in the east and the Basilisk Isles in the south.
So any pirates in the Gulf of Grief preying on the Slaver's Bay - Qarth route would be privateers, not official military, aye?
That's good, I might try for a story there.
 
Okay, those templates are decent in a fight, but where they really shine is the side-effects that are unlikely to come up in regular D&D-fights.

These are soldiers that feel no exhaustion, are significantly faster than regular humans and have darkvision, they can march day and night at a speed no mortal army can dream of and then they can still fight when the time for battle comes.

And in battle they are all thelepatically linked, not just the officers.

Essentially it was very good that we have made the Sarnor-war this month, because it was the perfect training for fighting more tireless, painless, fearless and well-coordinated soldiers.
Of course the outcome of any potential battle will still hang on the higher-leveled combatants as well, pure Unsullied armies without battlemages and champions will get murdered, but that is something the Devils can easily provide.
1) Our armies generally do not have to worry about fatigue obtained from strategic-level movements, because we have Dawnfruit. We an even also pull the "all day and night marching" BS. Technically we would need some Keep Watch items for our Legions in order to pull the "alert sentries 24/7" BS, but that's not too difficult to arrange.

2) Pretty sure we can produce enough counters for poor lighting conditions using bright banners and servitors with darkvision can plainly fight in darkness just fine.

3) Legion coordination is probably just about as high, with the tools the officers use, plus being telepathically linked by Mind Dragons. I feel like the Unsullied might be more organized on a small-unit level, but that hardly matters on a battlefield which isn't an urban environment.

4) You're not wrong, this was good practice.
 
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I think that we should go and gather information about all the potential forges and then tear them all apart.

Also do some further economic warfare on Slaver's Bay. Either buying a fuckton of the Unsullied from them (then using them in a counter ritual to hurt the Lady of Spears), or causing enough hunger that they can't sustain the unsullied.
 
Interlude DCCCLXXII: A Bloody Threshold
A Bloody Threshold

Twentieth Day of the Second Month 294 AC

There was something surreal, Denys thought, about finding myself by the muddy banks of the Worm watching the sluggish current while listening to the faint bells of the pleasure barges not twelve hours removed from the battle below the walls of Sallosh. There was would be no news of the Dead Fields in Astapor for weeks yet, the dead of Sarnor a distant traveler's tale, the Legion a frightful specter that bore only the vaguest resemblance to the real thing. The 'Good' Masters would be ill served if their slaves started dreaming of the Dragon freeing them after all. The ones most likely to know were the very devils they had come here to fight.

The prospect was not as daunting as it might once have been. Criston was growing ever more skilled in the art of the blade with the aid of one of the minotaur champions and Ser Lonmouth's occasional aid, Ting was just as he had always been in many ways, but growing more solid by the day, a rock to anchor themselves to, and Ceria had jested that she found out how to forge a path to other Spheres between one day and the next, just so she would have a way out of the madness the world had become.

They had laughed in their cups and toasted to a saner world, but none of them believed any of the others would leave now, spell or no. This world was their home, even bloody Astapor smelling of old piss, rotting things and a whiff of too-heavy perfume when the barges passed.

It hadn't just been the wine last nigh that had made the last of the echoes from the voices still.

"I'd offer a copper for your thoughts, but I'm sure they are too deep for the price," Criston said from behind him with a smile that edged into a smirk. "You wouldn't happen to be dreaming of dark eyes and perfumed letters would you?"

"Not this time, no," Denys replied, trying and mostly succeeding to keep the blush off his face. One thing that could be said for having the secrets of twisting mad eternities poured into your brain is that it helped put things into perspective. How long that would keep he wasn't sure.

"Two out of three isn't..." The words cut off abruptly as the two turned the corner down the Street of Singers and into the wide straight Arms' Way leading to the Plaza of Punishment. Here at the boundary between the docks and more respectable neighborhoods one could find taverns and winesinks catering to both poor craftsmen and sailors looking to spend a windfall alongside the well-to-dos looking for excitement. The perfect place for the devils to lair, receiving all manner of folk looking to sell their souls following an ill-fated whisper.

Somehow Denys did not think the scene before them was at all common even here. A man with a shaved head, but whose amethyst eyes still betrayed the legacy of Valyria, was sitting down what in the poor evening light might have seemed just another drunk down on his luck and abandoned by his drinking companions outside the tavern door, but from where they stood Denys and Criston could clearly see the man's hands were covered in blood.

The murderer took one long look at them and sighed dramatically. "I do not suppose you honorable sirs would be inclined to forget you ever saw me, I assure you it is for the best of this city, the world entire really."

"What's in it for us?" Criston asked, setting his hand atop the pummel of his sword.

"My personal thanks... no?" The clipped accent reminded Denys a little of Lord Justice Malarys. No, Volantene, that is what it was. "Then perhaps silver, and if you will take it the blessing of the Watcher."

The Watcher, Meraxes, the young alchemist almost blurted out. What would one of her priests be doing out here killing people on Hell's doorstep? Denys had a vague notion that the gods of Old Valyria had a particular loathing for devils, and looking upon the man with sight of sorcery born he could at least see that he was no devil disguised. Was this enough to reveal themselves, or should they instead let themselves be 'bribed' and hope they did not stumble upon an unexpected player at an even more delicate time?

What do Denys and Ser Criston do?

[] Reveal themselves and invite the priest back to the base to be debriefed

[] Take the silver and walk off

[] Write in


OOC: No combat yet, I just needed to acknowledge the level ups in narrative. I've been doing a poor job of that recently which kind of makes character progression go out of focus. Ceria having 5th level spells for instance is a big deal.
 
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Also do some further economic warfare on Slaver's Bay. Either buying a fuckton of the Unsullied from them (then using them in a counter ritual to hurt the Lady of Spears), or causing enough hunger that they can't sustain the unsullied.
Not going to happen. At this point, it has to be absolutely clear you're a local and intended to stay local, and past a hundred or so Unsullied, you can expect an immediate visit by the local devils to ensure you've got enough compulsions not to be in an irritating location with all your slaves once the time comes for them to take control even if you have a verifiable background, and maybe discover where you came by your funds while they're at it.

At this time, no major efforts are being made to sell Unsullied, just produce them. Whoever is buying them is probably disguising troop movements.
 
A Bloody Threshold

Twentieth Day of the Second Month 294 AC

There was something surreal, Denys thought, about finding himself by muddy banks of the Worm watching the sluggish current, listening to the faint bells of the pleasure barges not twelve hours removed from the battle below the walls of Sallosh. There would be no news of the Dead Fields in Astraphor for weeks yet. The dead of Sarnor were a distant traveler's tale, the legion a frightful specter that bore only the vaguest resemblance to the real thing. The 'Good' Masters would be ill-served if their slaves started dreaming of the dragon freeing them, after all. The ones most likely to know were the very devils they had come here to fight.

The prospect was not as daunting as it might once have been. Criston was growing ever more skilled in the art of the blade with the aid of one of the Minotaur champions and Ser Lonmouth's occasional aid. Ting was just as he had always been in many ways, but growing more solid by the day, a rock to anchor themselves to, and Ceria had jested that she found how to forge a path to other Spheres between one day and the next just so she would have a way out of the madness the world had become.

They had laughed in their cups and toasted to a saner world, but none of them believed any of the others would leave now, spell or no, this world was their home, even bloody Astraphor smelling of old piss, rotting things, and a whiff of too-heavy perfume when the barges passed.

It hadn't just been the wine last night that made the last of echoed oices still.

"I'd offer a copper for your thoughts, but I'm sure they are too deep for the price," Criston prompted from behind him with a smile that edged into a smirk. "You wouldn't happen to be dreaming of dark eyes and perfumed letters, would you?"

"Not this time, no," Denys replied, trying and mostly succeeding to keep the blush off his face. One thing that could be said for having the secrets of twisting mad eternities poured into your brain, it helped put things into perspective. How long that would keep he wasn't sure.

"Two out of three isn't..." The words cut off abruptly as the two turned the corner down the Street of Singers and into the wide straight Arms' Way leading to the Plaza of Punishment. Here at the boundary between the docks and more respectable neighborhoods, one could find taverns and winesinks catering to both poor craftsmen and sailors looking to spend a windfall, and the well to do looking for excitement. It was the perfect place for the devils to lair, receiving all manner of folk looking to sell their souls following an ill-fated whisper.

Somehow, Denys did not think the scene before them was at all common, even in this place. A man with a shaved head, but whose amethyst eyes still betrayed the legacy of Valyria, was setting down what in the poor evening light might have seemed just another drunk, one down on his luck and abandoned by his drinking companions, outside the tavern door. From where they stood, however, Denys and Criston could clearly see the man's hands were covered in blood.

The murderer took one long look at them and sighed dramatically. "I do not suppose you honorable sirs would be inclined to forget you ever saw me? I assure you it is for the best of this city, the world entire really."

"What's in it for us?" Criston asked, setting his hand atop the pommel of his word.

"My personal thanks... no?" The clipped accent reminded Denys a little of Lord Justice Malarys. No, Volantine, that is what it was. "Then perhaps silver and if you will take it the blessing of the Watcher."

The Watcher, Meraxes, the young alchemist almost blurted out. What would one of her priests be doing here killing people on hell's doorstep? Denys had a vague notion that the gods of Old Valyria had a particular loathing for devils, and looking upon the man with sight of sorcery born, he could at least see that this was no devil disguised. Was this enough to reveal themselves, or should they instead let themselves be 'bribed' and hope they did not stumble upon and unexpected player at an even more delicate time?

What do Denys and Ser Criston do?

[] Reveal themselves and invite the priest back to the base to be debriefed

[] Take the silver and walk off

[] Write in


OOC: No combat yet, I just needed to acknowledge the level ups in narrative. I've been doing a poor job of that recently, which kind of makes character progression go out of focus. Ceria having 5th level spells, for instance, is a big deal.
Here's an edited version of the chapter, DP.
 
Okay, we are talking personally with Meraxes over this. We need proper comunication if she is going to do some weird shit.

We are not risking revealing ourselves just because we suspect that someone who could probably be under Mind Blank (and could be anyone) is a priest of Meraxes.
 
The ideal plan would be to capture him so incredibly fast that he doesn't know what's happened until he wakes up in the Snare (or an Inquisition base), but I fear these stupid martial PCs can't do that sort of thing.
Where are our spellcasters when we need them?
 
[X] Take the silver and walk off
-[X] They will inform the authorities, who will in turn inform Viserys, who will then ask Meraxes herself and arrange collaboration between our forces if the priest is actually a priest.

Alternatively:
[] Attack the priest but don't kill him. Get some of his blood for divination purposes.
 
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