Citing my post from Sunday:

I don't see why we should just pay for everything we want from the upcoming order that is CR 6 or lower from our corpse stockpile. It will significantly defray costs and we'll have plenty left over for more orders in following months. We'll be adding more to that stockpile before we're done in Sarnor, too.

Your current proposed order is so huge that I don't think we should try to add much to it.
Tbh, nothing really stops us except for in-story reasoning:
We don't have all the bodies from this little war gathered yet, but we'll have been growing stuff in the Forges since the month's very start, once we vote on the order - retroactively so.

Even the stuff we gathered from the previous spar could only have been used starting the, what, 20th day?
 
Among our aquatic servitors, we have:

Some of these are assigned to help out in places, but the majority are freely available at any given time. We have a lot of others who were grown as part of guard forces for specific locations.

We actually have way more aquatic servitors than we do anything else, with over 1,200 of them also having the Plant-Imbued template. Not that I don't think we should grow more, but I also want to grow a lot more that are capable of operating on land or in the air. Our Verdant Ravens and Plant-Imbued Shadow Cats are both CR 6 and they've been extremely helpful in Sarnor. I wouldn't mind a few hundred more of each of them, at least.

Among potential aquatic CR 6 servitors, I think the Advanced Plant-Imbued Gigantean Manta Ray (CR 6, 12 HD) and Plant-Imbued Electric Eel (w/+6 Racial HD) (CR 6, 10 HD) would give us the most bang for our buck. More Hippocampuses (Hippocampi?), though with increased Racial HD instead of the Giant template would feel a good niche, too.

Maybe we should grow some shock-cavalry for some Specialized companies? Something really fucking beefy and murderous which can seriously fuck up stuff.

Actually, three variant special cavalry units, one for a Knight Order.

Giant Flame Drake to get it to Huge size (edit: Actually, they might be better off with Advanced, since it would just hurt their Maneuverability without really much gained from it aside from some HP and a bit more damage), those Fireball breathweapons are great AoE weapons for the CR value, and it'll hit hard. These will be for our Order of the Burning Star.

Mage-Bred Megaraptor for a few jungle Reconnaissance Companies, for the Legion.

I also want some Shock Cavalry companies, something that is really tanky and can do some stampeding action, optionally also built for lots of attacks but not necessary. Either make it attack-y, or chargy, but generally being able to get stuck in there and take a beating is good. @Goldfish, ideas there?
 
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Maybe we should grow some shock-cavalry for some Specialized companies? Something really fucking beefy and murderous which can seriously fuck up stuff.

Actually, three variant special cavalry units, one for a Knight Order.

Giant Flame Drake to get it to Huge size (edit: Actually, they might be better off with Advanced, since it would just hurt their Maneuverability without really much gained from it aside from some HP and a bit more damage), those Fireball breathweapons are great AoE weapons for the CR value, and it'll hit hard. These will be for our Order of the Burning Star.

Mage-Bred Megaraptor for a few jungle Reconnaissance Companies, for the Legion.

I also want some Shock Cavalry companies, something that is really tanky and can do some stampeding action, optionally also built for lots of attacks but not necessary. Either make it attack-y, or chargy, but generally being able to get stuck in there and take a beating is good. @Goldfish, ideas there?
Reminder that DP gave us a green light for being able to grow Istaheqs like Bone Breaker in the Flesh Forge, so we could get a seriously powerful cavalry through that. All conveniently CR 6, too. Imagine an entire batallion of Istaheq riders.
 
A few things that should be considered as chassis for some low-level fleshforged creatures.

Worg – d20PFSRD

Already intelligent and high WIS, making it a good chassis for a Cleric- or Druid-creature.

Trollhound – d20PFSRD

Comes with Regeneration.

Owlbear – d20PFSRD

The classic fleshcrafted creature.

Intelligent, high WIS, can become Invisible at will as a Su, and can even reflect low-level spells back to the caster. Good for the Inquisition at the very least.

Cockatrice – d20PFSRD

The chassis is weak, but the Petrification Su is nice. Probably best used as part of an Amalgam creature to make the most of it. Maybe with the owlbear, to get good close combat stats.
 
Inserted tally
Adhoc vote count started by Duesal on Aug 6, 2020 at 5:32 AM, finished with 32 posts and 14 votes.

  • [X] Hunker down behind the barriers through the first charge before ordering the counter charge
    -[X] Groups:
    --[X] All the Plant servitors assigned to this front will begin using their Entangle SLAs to interfere with the enemy charge, as will any Legion or Scholarium mages who have prepared the spell or have Entangle spell scrolls. The first round of Entangles will be aimed to affect the largest groupings of enemies as possible, the second will be placed in such a way as to provide an additional obstacle between Brilliant Barriers and Walls of Stone to hinder any attempts by enemies to charge through these gaps, and the third round will be reserved to use against the enemies when they attempt to reorient and charge again.
    --[X] Each Erinyes will focus their Gravemarker Arrowfire on one or more enemy horses which have been snared in an Entangle effect, with the goal of attracting other horses within the 300ft radius of the arrow's call so that they too will run into the Entangled area and become trapped.
    --[X] Moonchasers, Manticores, and Wyverns which are covering this front, or which have a good firing solution, will direct Explosive cannon rounds and Beetle Bombs to target large concentrations of enemies who have avoided becoming Entangled or affected by the Gravemarker Arrows before they can close and attack our forces. If the charge is blunted or halted, they will then turn their attention to those enemies who have been snared in the Entangle effect, destroying them before they can escape.
    --[X] All 12 Heralds assigned to this front will use their Fireball SLAs to blunt any segments of the enemy charge that seems to be close to engaging our lines. They will also act to prevent enemies from slipping through the gaps in our defenses, using their breath weapons and engaging physically if necessary. Negative Energy will have no effect upon them.
    -[X] Individuals:
    --[X] Vee will send any Elementals or Summoned creatures she has already conjured to aid the Heralds, then have them move beyond our lines to take the fight to the enemy before they can regroup or break through our defenses. She will continue Summoning Elementals to both attack enemies and bolster our lines. If she sees a good opportunity in between Summoning to drop an Earthquake spell on a large group of enemies, she will take it.
    --[X] Teana will do the same as Vee, first sacrificing three 6th level spell slots to Summon a trio of Triceratops, then tossing Fireballs at enemies or creating additional barriers using her Shadow magic.
    --[X] Waymar will cast Fireballs into large groups of enemies or direct pinpoint Lightning Lance attacks against targets which seem more powerful or threatening.
    --[X] Benerro, Melisandre, and Relath will act as they see fit to support the above strategy.
 
Maybe we should grow some shock-cavalry for some Specialized companies? Something really fucking beefy and murderous which can seriously fuck up stuff.

Actually, three variant special cavalry units, one for a Knight Order.

Giant Flame Drake to get it to Huge size (edit: Actually, they might be better off with Advanced, since it would just hurt their Maneuverability without really much gained from it aside from some HP and a bit more damage), those Fireball breathweapons are great AoE weapons for the CR value, and it'll hit hard. These will be for our Order of the Burning Star.

Mage-Bred Megaraptor for a few jungle Reconnaissance Companies, for the Legion.

I also want some Shock Cavalry companies, something that is really tanky and can do some stampeding action, optionally also built for lots of attacks but not necessary. Either make it attack-y, or chargy, but generally being able to get stuck in there and take a beating is good. @Goldfish, ideas there?
I'd be down for some Advanced Flame Drake's. They could fill a lot of roles. Megaraptors are a nice chassis, too, but I think they would benefit more from Advanced than Magebred.

I'll have to look at the options for a tanky charger. It really depends on what CR we want them to be. Keeping them at CR 6 or less will limit our options a lot, but should be doable.
A few things that should be considered as chassis for some low-level fleshforged creatures.

Worg – d20PFSRD

Already intelligent and high WIS, making it a good chassis for a Cleric- or Druid-creature.

Trollhound – d20PFSRD

Comes with Regeneration.

Owlbear – d20PFSRD

The classic fleshcrafted creature.

Intelligent, high WIS, can become Invisible at will as a Su, and can even reflect low-level spells back to the caster. Good for the Inquisition at the very least.

Cockatrice – d20PFSRD

The chassis is weak, but the Petrification Su is nice. Probably best used as part of an Amalgam creature to make the most of it. Maybe with the owlbear, to get good close combat stats.
All of these are nice, but we can't grow most Magical Beasts by default. We have to find a corpse to chuck in to a Forge to give it the creature's pattern.

If I had to pick one to focus on, I think it would be the Mirror Serpent. Lots of great utility there, plus they're highly mobile, able to operate unimpeded on land, sea, or air. We could slap on the Advanced template to bring them up to CR 6 and call it a day. They'd be great to have with basically every branch of our service.
 
@Crake, I think a good CR 6 tanky charger would be an Advanced Thorny Rhinoceros.

They're Large-sized and have the Powerful Charge ability. The Thorny template works well for them, providing Plant creature immunities while increasing their speed, toughness, HD, and damage. Not only would their charges inflict an extra 1d6 damage, but any creature that makes a melee attack against them would automatically suffer 1d6+8 damage.
 
:thonk:

How does combining an Owl and a Bear make a creature that is just better at being a Bear?
The Owlbear is physically actually a little bit weaker than a regular Brownbear.

The only advantages come from being a magical beast, which is inherently better than an animal. Bigger HD, better BAB.

So I assume the Owl was a downgrade, but the infusion of raw magic to make it work made up for the difference.
 
I'd be down for some Advanced Flame Drake's. They could fill a lot of roles. Megaraptors are a nice chassis, too, but I think they would benefit more from Advanced than Magebred.

I'll have to look at the options for a tanky charger. It really depends on what CR we want them to be. Keeping them at CR 6 or less will limit our options a lot, but should be doable.

All of these are nice, but we can't grow most Magical Beasts by default. We have to find a corpse to chuck in to a Forge to give it the creature's pattern.

If I had to pick one to focus on, I think it would be the Mirror Serpent. Lots of great utility there, plus they're highly mobile, able to operate unimpeded on land, sea, or air. We could slap on the Advanced template to bring them up to CR 6 and call it a day. They'd be great to have with basically every branch of our service.
don't we have that 1 mirror serpent we got in the city of brass, we'r obviously not killing it but we do have him. also man i need to reread most of this months post i have not been keeping up for a while
 
On that note, any reason we can't turn some of those HD into undead? There's still plenty of ocean without anti-squid patrols.
 
The Owlbear is physically actually a little bit weaker than a regular Brownbear.

The only advantages come from being a magical beast, which is inherently better than an animal. Bigger HD, better BAB.

So I assume the Owl was a downgrade, but the infusion of raw magic to make it work made up for the difference.
...

DnD is a world lorded over by mad science wizards and I feel this is a big part of why that is so.
 
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don't we have that 1 mirror serpent we got in the city of brass, we'r obviously not killing it but we do have him. also man i need to reread most of this months post i have not been keeping up for a while
Yep, we do. Maelor got it in the City of Brass. Thanks for the reminder.

We might be able to have it examined in the Forge, maybe with some samples of tissues being taken, so that we can grow more of them without killing it.
On that note, any reason we can't turn some of those HD into undead? There's still plenty of ocean without anti-squid patrols.
We could, but Qyburn's Necrocraft Undead are so much cheaper to build that we get much more value from the corpse HD if we use them to grow Forge servitors.
 
Yep, we do. Maelor got it in the City of Brass. Thanks for the reminder.
don't we have that 1 mirror serpent we got in the city of brass, we'r obviously not killing it but we do have him. also man i need to reread most of this months post i have not been keeping up for a while
I dont think that's the same?
The snake Azel linked seems much bigger than what we bought in a little cage there?
 
Should be able to get enough genetic material from the small snake if we regularly draw blood from him. Not as good as a whole body, but I think it should suffice.

On a related note, how are the Myrkdreki Wyrmlings doing? Any got adopted yet?
 
I dont think that's the same?
The snake Azel linked seems much bigger than what we bought in a little cage there?
Nope, it's the same Large-sized Mirror Serpent Azel linked. I found its entry in the Magical Beasts section of our Mystical Subjects page.

Maybe it was just squeezed uncomfortably into a too small cage because that's how evil dickhead slavers roll?
 
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