Already being taken care of. I gave DP totals for all of our strategic resources before the fighting started. Once we're done with the fighting, I'll use the expenditures he reports to update the Armory.Speaking of being wasteful...
We should have somebody go over how much ammunition we expended during this war. I am curious to see if we manage to do better than the U.S. army.
Basically, the addition of Flame Clove doubles all of the damage values for stuff that uses Alchemist's Fire. I'll update the numbers on our Incendiary weapons once DP gives us the total munitions expended on this campaign.Anyway, since we are now apparently have been adding Fire Clove into our explosives retroactively, what the damage-table for our artillery looks like now, @Goldfish?
Wasn't there something about the shells being Explosive Pack-based and those being Half-bludgeoning?Basically, the addition of Flame Clove doubles all of the damage values for stuff that uses Alchemist's Fire.
Okay,assume we do find an entrance to a Divine Realm spilling over to the real-world, and bear with me -Going by Mel's early report it still looks like Sarnath is still the core of the issue, the seat of the dead god and we can safely assume that a little bit of firebombing won't kill it.
If we go down there now and find an entrance to its realm like there was in Kasath, we could propably end this whole thing and depower the enemy's army before we have another full battle.
[X] Stay here, there might yet be a foe to face in these crumbling halls and you trust the legion and your companions to fight even without your direct aid
-[X] Send the skyships to support the legions after one last salvo here
I don't think we can do a field refit like that, since those charms are a bit different from the usual, alchemical payloads.
@DragonParadox, do we have some Beetle Bombs prepared with those charms? Would have made sense to do so in between battles.
The Beetle Bomb Incendiary uses a small amount of explosives to help disperse the Alchemist's Fire more evenly, but it doesn't add any Bludgeoning damage.Wasn't there something about the shells being Explosive Pack-based and those being Half-bludgeoning?
And then also a whole tiered table for how much damage it does how far in the splash?
Just was kinda curious.
Not enough time for this battle then. Oh well, we'll be ready for next time.I would say you could do it given 4-5 days to equip the beetle bombs in the field.
The firebombing is less to kill the god and more to clean out the chaff. I'm pretty sure we're going in to kill the god after the firestorm is done.Going by Mel's early report it still looks like Sarnath is still the core of the issue, the seat of the dead god and we can safely assume that a little bit of firebombing won't kill it.
If we go down there now and find an entrance to its realm like there was in Kasath, we could propably end this whole thing and depower the enemy's army before we have another full battle.
[X] Stay here, there might yet be a foe to face in these crumbling halls and you trust the legion and your companions to fight even without your direct aid
-[X] Send the skyships to support the legions after one last salvo here
I talked about this.Our Explosive Pack-based bombs are constructed so that the damage is caused by the shrapnel and concussive force, inflicting higher Piercing and Bludgeoning damage over a larger area rather than less Fire & Bludgeoning damage over a smaller area.
20d6 Piercing and Bludgeoning damage in a 40 foot radius should still do a good job of removing banners, however.
There is no Bludgeoning damage for our Incendiaries, just Fire damage.@Goldfish, you are confusing me.
I talked about this.
Which now that I look at it, is it gonna be 15d6 fire and 10d6 bludgeoning, in 40ft; 4d6 fire and 2d6 bludgeoning in 80 ft, and 2d6 in 120 ft?
Or does the fire/bludgeoning distinction work in some other way I am jot getting?
Also, dont we have non-beetle!bomb explosive shells for cannons? those I meant too, I just fail to find damage values.
Also, gnight all.
Wasn't part of the reason the firebombing was so bad due to the prevalence of wooden structures in Japan at the time?
Greetings Comrades!
@DragonParadoxI read up to the moment when the Red Priests of Volantis joined the Scholarum and I had a question:
On our first visit to Volantis, we found out that Benerro's most devoted companion had been killed. Did we or Benerro resurrect this person?
Here's an edited version of the chapter, DP.Battle of Smith's Sorrows Part One
Twenty-Third of the Second Month 294 AC
"One last salvo and we fly," you call before quickly explaining what Nettles had found. Moonsong of course does not object. A battle is more interesting by far than a fire, however grand. So leaving behind the growing pyre of Sallosh, you turn to face the foe in full one last time.
By the time the air fleet had returned the order had been given and the lines set to face the army coming from the north, the siege companies had been ordered once more upon stone-shaped parapets, the cavalry set on the left flank, and the hosts of Sathar arrayed on the right. You are at first surprised but not displeased to see some of the Kasathi chariots joining them. This is the closest to vengeance against Gornath they will ever get. It does not escape your notice that their ancient enmity was likely the reason why you did not face Anu-Simung's full hosts before the walls of Sallosh.
Sending your will ahead on a thousand ravens' wings
Where the enemy had crossed the Sarne, the waters ran dark and the banks were dry and lifeless. If we had caught them here, it would have been a slaughter. The thought was distant, filtered though the bird's simple mind, or perhaps better to say the idea of birds conjured by sorcery.
On you fly, following the latest scouting reports to get a better impression of the foe.
Most of the chariots were on the right flank this time, though they did not seem so proud nor so potent as the hosts of Kasath and the usurper of Sathar, until that is, you notice something odd about them. The steeds are filled to bursting with the cold power that calls the dead from the grave, more than they can use, more than is safe. They are not meant to ride over your lines or clash with your cavalry, but smash into the lines and explode in a conflagration of dark fire that will slay who knows how many legionaries. Perhaps some of them would even rise again spontaneously as the least of the dead, adding chaos and confusion to the battle. There are death mages among the ranks, you can see their auras like ink against the golden light of late afternoon, even if you can't quite pick them out one from the other in the mass of corpses.
On the opposite flank nine desiccated corpses surrounded by the whirling spirits of their murdered kin float above a sea of spears. The dead here are hardier than the chaff you destroyed in Sarnath, but not so strong that you give them good odds of being able to best Queen Naamaru on the field. At a guess, they are supposed to pin down the flank while most of the killing is done elsewhere.
It is not hard to see where that is supposed to be. The center of the army is shrouded in a blood red mist that even your sight cannot pierce. At first you think it some dark blessing of their god. But in the roiling crimson you see faces, young and old, rich and poor, the memories of lost Sarnor, all filled with a dreadful hunger. You cannot see through it because it is its own army of the dead and the accursed, borne upon an ill wind and it has come to feed.
How do you arrange your lines in light of what you have seen?
[] Right flank
-[] Write in
[] Left flank
-[] Write in
[] Center
-[] Write in
[] Write in
OOC: Viserys is not sure if there are thousands of blood mists or just one enormous creature that envelops a third of the enemy army. Both are equally horrifying notions. Not yet edited.
Sarnath.
Here's an edited version of the chapter, DP.
An unfinished sentence is highlighted in red.