Anyway, since we are now apparently have been adding Fire Clove into our explosives retroactively, what the damage-table for our artillery looks like now, @Goldfish?
 
Speaking of being wasteful...

We should have somebody go over how much ammunition we expended during this war. I am curious to see if we manage to do better than the U.S. army.
Already being taken care of. I gave DP totals for all of our strategic resources before the fighting started. Once we're done with the fighting, I'll use the expenditures he reports to update the Armory.

I'm glad we've got more than 500 Beetle Bombs on the crafting docket this month.
Anyway, since we are now apparently have been adding Fire Clove into our explosives retroactively, what the damage-table for our artillery looks like now, @Goldfish?
Basically, the addition of Flame Clove doubles all of the damage values for stuff that uses Alchemist's Fire. I'll update the numbers on our Incendiary weapons once DP gives us the total munitions expended on this campaign.
 
Going by Mel's early report it still looks like Sarnath is still the core of the issue, the seat of the dead god and we can safely assume that a little bit of firebombing won't kill it.

If we go down there now and find an entrance to its realm like there was in Kasath, we could propably end this whole thing and depower the enemy's army before we have another full battle.

[X] Stay here, there might yet be a foe to face in these crumbling halls and you trust the legion and your companions to fight even without your direct aid
-[X] Send the skyships to support the legions after one last salvo here
 
Basically, the addition of Flame Clove doubles all of the damage values for stuff that uses Alchemist's Fire.
Wasn't there something about the shells being Explosive Pack-based and those being Half-bludgeoning?
And then also a whole tiered table for how much damage it does how far in the splash?

Just was kinda curious.
 
Going by Mel's early report it still looks like Sarnath is still the core of the issue, the seat of the dead god and we can safely assume that a little bit of firebombing won't kill it.

If we go down there now and find an entrance to its realm like there was in Kasath, we could propably end this whole thing and depower the enemy's army before we have another full battle.

[X] Stay here, there might yet be a foe to face in these crumbling halls and you trust the legion and your companions to fight even without your direct aid
-[X] Send the skyships to support the legions after one last salvo here
Okay,assume we do find an entrance to a Divine Realm spilling over to the real-world, and bear with me -

Are we suicidal enough to go there now?
With next to no prep, only a few squishy allies, and no counter-divine measures pre-applied via the bullshit Miracle and Persistomancy schemes?

Even ded, that thing is gonna have tons of power to throw around and try to squish us with.
Kinda goes with the territory.

While it giving in to the Void if we crush all of it's armies here (my worst-case scenario for the Ded!Anu) is gonna be worse, at least the armies we are relatively prepared for.

And ofc, us finding anything in the middle of bombardement-induced firestorm of a ruined ciry isn't guaranteed to begin with.

I would love for there to be a good dungeon delve, but bottom line, our people gonna be squishier without Viserys as the main firepower on the field, and we are here to get the legions bloodied, not killed needlessly.
 
Wasn't there something about the shells being Explosive Pack-based and those being Half-bludgeoning?
And then also a whole tiered table for how much damage it does how far in the splash?

Just was kinda curious.
The Beetle Bomb Incendiary uses a small amount of explosives to help disperse the Alchemist's Fire more evenly, but it doesn't add any Bludgeoning damage.

With Flame Clove added, we can just double all of the damage values, except for the damage caused to people and objects that have caught on fire.
 
Going by Mel's early report it still looks like Sarnath is still the core of the issue, the seat of the dead god and we can safely assume that a little bit of firebombing won't kill it.

If we go down there now and find an entrance to its realm like there was in Kasath, we could propably end this whole thing and depower the enemy's army before we have another full battle.

[X] Stay here, there might yet be a foe to face in these crumbling halls and you trust the legion and your companions to fight even without your direct aid
-[X] Send the skyships to support the legions after one last salvo here
The firebombing is less to kill the god and more to clean out the chaff. I'm pretty sure we're going in to kill the god after the firestorm is done.
 
@Goldfish, you are confusing me.
Our Explosive Pack-based bombs are constructed so that the damage is caused by the shrapnel and concussive force, inflicting higher Piercing and Bludgeoning damage over a larger area rather than less Fire & Bludgeoning damage over a smaller area.

20d6 Piercing and Bludgeoning damage in a 40 foot radius should still do a good job of removing banners, however.
I talked about this.

Which now that I look at it, is it gonna be 15d6 fire and 10d6 bludgeoning, in 40ft; 4d6 fire and 2d6 bludgeoning in 80 ft, and 2d6 in 120 ft?
Or does the fire/bludgeoning distinction work in some other way I am jot getting?

Also, dont we have non-beetle!bomb explosive shells for cannons? those I meant too, I just fail to find damage values.

Also, gnight all.
 
@Goldfish, you are confusing me.

I talked about this.

Which now that I look at it, is it gonna be 15d6 fire and 10d6 bludgeoning, in 40ft; 4d6 fire and 2d6 bludgeoning in 80 ft, and 2d6 in 120 ft?
Or does the fire/bludgeoning distinction work in some other way I am jot getting?

Also, dont we have non-beetle!bomb explosive shells for cannons? those I meant too, I just fail to find damage values.

Also, gnight all.
There is no Bludgeoning damage for our Incendiaries, just Fire damage.

The Steam Cannon rounds do the same damage as the Beetle Bombs versions.
 
[X] Azel

Thank goodness for outriders, we need to make that a legion doctorion to keep scouts out in the field so surprise attacks do not surprise us.
 
Wasn't part of the reason the firebombing was so bad due to the prevalence of wooden structures in Japan at the time?

Ayup! In general for Tokyo being on fire is kinda its thing. The place has a very active fire ecology. I remeber when I visited the placards of the shrines usually noted the multiple times things burned down or collapsed due to earthquakes. I got the impression that they've resolved the "Ship of Theseus" quedtion/conundrum with "Yes"

[X] Azel
 
Vote closed
Adhoc vote count started by DragonParadox on Aug 4, 2020 at 11:57 AM, finished with 47 posts and 17 votes.

  • [X] Head back at once
    -[X] The Wyverns and Manticores break off immediately and take position behind the Legion. The Wyverns will commence air-superiority duty while the Manticores will begin long-range bombardment of the enemy host at General Torchwoods discretion.
    -[X] The Moonchaser-class vessels will fire one last salvo of incendiary shells into the city center in a wide spread to ensure the area catches fire immediately. The weather control will last for hours without direct countermeasures and the fire is stabilizing the weather system further, making it pointless to wait.
    [X] Head back at once
    [X] Stay here, there might yet be a foe to face in these crumbling halls and you trust the legion and your companions to fight even without your direct aid
    -[X] Send the skyships to support the legions after one last salvo here
 
Greetings Comrades!
@DragonParadoxI read up to the moment when the Red Priests of Volantis joined the Scholarum and I had a question:
On our first visit to Volantis, we found out that Benerro's most devoted companion had been killed. Did we or Benerro resurrect this person?
 
Inserted tally
Adhoc vote count started by DragonParadox on Aug 4, 2020 at 11:57 AM, finished with 47 posts and 17 votes.

  • [X] Head back at once
    -[X] The Wyverns and Manticores break off immediately and take position behind the Legion. The Wyverns will commence air-superiority duty while the Manticores will begin long-range bombardment of the enemy host at General Torchwoods discretion.
    -[X] The Moonchaser-class vessels will fire one last salvo of incendiary shells into the city center in a wide spread to ensure the area catches fire immediately. The weather control will last for hours without direct countermeasures and the fire is stabilizing the weather system further, making it pointless to wait.
    [X] Head back at once
    [X] Stay here, there might yet be a foe to face in these crumbling halls and you trust the legion and your companions to fight even without your direct aid
    -[X] Send the skyships to support the legions after one last salvo here
 
Part MMMDCXXI: Battle of Smith's Sorrows: Part One
Battle of Smith's Sorrows, Part One

Twenty-Third of the Second Month 294 AC

"One last salvo and we fly," you call before quickly explaining what Nettles had found. Moonsong of course does not object. A battle is more interesting by far than a fire however grand. So leaving behind the growing pyre of Sarnath you turn to face the foe in full one last time.

By the time the air fleet had returned the order had been given and the lines set to face the army coming from the north, the siege companies had been ordered once more upon stone-shaped parapets, the cavalry set on the left flank, the hosts of Sathar arrayed on the right. You are at first surprised but not displeased to see some of the Kasathi chariots joining them, this is the closest to vengeance against Gornath they will likely ever get. It does not escape your notice that the ancient enmity was likely the reason why you did not face Anu-Simung's full hosts before the walls of Sallosh.

On you fly following the latest scouting reports to get a better impression of the foe.

Where the enemy had crossed the Sarne the waters ran dark and the banks were dry and lifeless. If we had caught them here it would have been a slaughter. The thought was distant, filtered through the birds' simple minds, or perhaps better to say the idea of birds conjured by sorcery.

On you fly following the latest scouting reports to get a better impression of the foe.

Most of the chariots were on the right flank this time, though they did not seem so proud, not so potent as the hosts of Kasath and the usurper of Sathar, until that is you notice something odd about them. The steeds are filled to bursting with the cold power that calls the dead from the grave, more than they can use, more than is safe. They are not meant to ride over your lines or clash with your cavalry, but smash into the lines and explode in a conflagration of dark fire that will slay who knows how many legionaries. Perhaps some of them would even rise again spontaneously as the least of the dead, adding chaos and confusion to the battlefield. There are death mages among the ranks, you can see their auras like ink against the golden light of later afternoon even if you can't quite pick them out one from the other in the mass of corpses.

On the opposite flank nine desiccated corpses surrounded by the whirling spirits of their murdered kin float above a sea of spears. The dead here are hardier than the chaff you destroyed in Sarnath, but not so strong that you give them good odds of being able to best Queen Naamaru on the field. At a guess they are supposed to pin down the flank while most of the killing is done elsewhere.

It is not hard to see where that is supposed to be.

The center of the army is shrouded in a blood red mist that even your sight cannot pierce. At first you think it some dark blessing of their god, but in the roiling crimson you see faces young and old, rich and poor, the memories of lost Sarnor, all filled with a dreadful hunger. You cannot see through it because it is its own army of the dead and the accursed borne upon an ill wind, and it has come to feed.

How do you arrange your lines in light of what you have seen?

[] Right flank
-[] Write in

[] Left flank
-[] Write in

[] Center
-[] Write in

[] Write in


OOC: Viserys is not sure if there are thousands of blood mists of just one enormous creature that envelops a third of he enemy army. Both are equally horrifying notions.
 
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Battle of Smith's Sorrows Part One

Twenty-Third of the Second Month 294 AC

"One last salvo and we fly," you call before quickly explaining what Nettles had found. Moonsong of course does not object. A battle is more interesting by far than a fire, however grand. So leaving behind the growing pyre of Sallosh, you turn to face the foe in full one last time.

By the time the air fleet had returned the order had been given and the lines set to face the army coming from the north, the siege companies had been ordered once more upon stone-shaped parapets, the cavalry set on the left flank, and the hosts of Sathar arrayed on the right. You are at first surprised but not displeased to see some of the Kasathi chariots joining them. This is the closest to vengeance against Gornath they will ever get. It does not escape your notice that their ancient enmity was likely the reason why you did not face Anu-Simung's full hosts before the walls of Sallosh.

Sending your will ahead on a thousand ravens' wings

Where the enemy had crossed the Sarne, the waters ran dark and the banks were dry and lifeless. If we had caught them here, it would have been a slaughter. The thought was distant, filtered though the bird's simple mind, or perhaps better to say the idea of birds conjured by sorcery.

On you fly, following the latest scouting reports to get a better impression of the foe.

Most of the chariots were on the right flank this time, though they did not seem so proud nor so potent as the hosts of Kasath and the usurper of Sathar, until that is, you notice something odd about them. The steeds are filled to bursting with the cold power that calls the dead from the grave, more than they can use, more than is safe. They are not meant to ride over your lines or clash with your cavalry, but smash into the lines and explode in a conflagration of dark fire that will slay who knows how many legionaries. Perhaps some of them would even rise again spontaneously as the least of the dead, adding chaos and confusion to the battle. There are death mages among the ranks, you can see their auras like ink against the golden light of late afternoon, even if you can't quite pick them out one from the other in the mass of corpses.

On the opposite flank nine desiccated corpses surrounded by the whirling spirits of their murdered kin float above a sea of spears. The dead here are hardier than the chaff you destroyed in Sarnath, but not so strong that you give them good odds of being able to best Queen Naamaru on the field. At a guess, they are supposed to pin down the flank while most of the killing is done elsewhere.

It is not hard to see where that is supposed to be. The center of the army is shrouded in a blood red mist that even your sight cannot pierce. At first you think it some dark blessing of their god. But in the roiling crimson you see faces, young and old, rich and poor, the memories of lost Sarnor, all filled with a dreadful hunger. You cannot see through it because it is its own army of the dead and the accursed, borne upon an ill wind and it has come to feed.

How do you arrange your lines in light of what you have seen?

[] Right flank
-[] Write in

[] Left flank
-[] Write in

[] Center
-[] Write in

[] Write in


OOC: Viserys is not sure if there are thousands of blood mists or just one enormous creature that envelops a third of the enemy army. Both are equally horrifying notions. Not yet edited.
Here's an edited version of the chapter, DP.

An unfinished sentence is highlighted in red.
 
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