12,000 pounds of the stuff seemed like a lot...
It's amazing how quickly modern warfare can chew through resources that would last entire adventure parties a lifetime, isn't it?
I recall the Firebombing of Tokyo. I am assuming it won't be as bad as that...though I could be wrong.
No, Tokyo was much worse because:
1. Wood and paper being used in local buildings, giving the fire ample fuel.
2. Much more bombs dropped over a much larger city.
3. This place being already a ruin and made from stone limits the amount of available fuel.

Then again, we do have the capability to turn the whole place into a blast furnace by screwing with the wind, so we should still see fires hot enough to melt stone.
 
Alright, a few things:

1. Everything in space is really, really fast. Maintaining an orbit close to earth means you are going at 7.8 km/s. Everything that is in a stable orbit thus will be very fast. If that is dangerous or not depends on the relative orbits. If you have an orbital inclination of 0° and hit something flying in a 180° orbit, you will collide with a relative speed of 7.8 + 7.8 = 15.6 km/s, which means a lot of energy. This turns specks of dust into bullets and a bowling ball would hit you with enough force to be measured in kilotons TNT equivalent.

2. Space is big. Really, really big. The odds of meeting, let alone hitting anything out there without trying to is absurdly small, unless you are diving into a field of debries.

3. Planetosi space should be entirely clean. Earth space is littered with the remnants of human space exploration, which is where all those dangerous things come from, but Planetos should have none of that.

4. Space debris are not Mindblanked. You can simply divine a hit in advance. The House of Mirrors can provide that service easily, giving ample warning ahead of time.

5. A Brilliant Barrier is a force effect and will stop any kinetic impactor dead in it's tracks. If you have divined that a hit will occur, all you have to do is to get up a Brilliant Barrier and let it hit that instead.

6. Thrust of a Moonchaser is indeed a bit low compared to rocket powered space-craft, but still much higher then that of ion-drive crafts. You need a bit more time to make large changes in velocity, such as initiating a Planetos -> Moon transfer, but we are talking about something that took Apollo 11 a few minutes taking the Moonchaser a hour, maybe two. Space exploration is easily possible.

7. The thrust characteristics of the Moonchaser change a bit depending on where you are in the system. This is, generally speaking, complicated, but no hindrance to exploring space. We will learn a lot about physics from examining why the engines keep doing weird stuff for no apparent reason. The astronomy department of the Citadel will go green with envy, get an ulcer from rage, or both.

8. Transfers to other stellar bodies take a long time. A transfer from Earth to Mars takes about 260 days and that is when you launch in the optimal time window. Said optimal window happens every few years. Such optimal transfer windows to other stellar bodies, such as the gas giants, are significantly rarer.

Overall, I would suggest focusing on getting a space station built and that network of spy satellites. Then do some exploring of the moon on the side.
Tons of good information here, and a great point about divination making avoiding impacts easy.
 
[X] Azel
The stuff about using an updraft to heat everything up and turn cellars and catacombs into infernos reminds me of watching documentaries on the Firebombing of Dresden. Also weren't the undead Sarnori kidnapping their living relatives to turn into more undead. Could we use the House of Mirrors to divine for anyone that might be alive and being used as living shields/ritual sacrifice components and either save them or kill them quickly so they don't literally get melted by the heat like what happened at Dresden?
 
No, Tokyo was much worse because:
1. Wood and paper being used in local buildings, giving the fire ample fuel.
2. Much more bombs dropped over a much larger city.
3. This place being already a ruin and made from stone limits the amount of available fuel.

Then again, we do have the capability to turn the whole place into a blast furnace by screwing with the wind, so we should still see fires hot enough to melt stone.

Ahh so the jury is out till we see how effective the weather control is. But probably not. Okay. That makes sense. The entire city will be an absolute hellscape either way.
 
My concern about the current plan is if the storm god takes the updraft we're creating, uses it to form a huge tornado, and then sends it at our troops. How far away is the legion from the city, and how long would it take for them to evacuate in case of emergency?
 
My concern about the current plan is if the storm god takes the updraft we're creating, uses it to form a huge tornado, and then sends it at our troops. How far away is the legion from the city, and how long would it take for them to evacuate in case of emergency?
Our forces are miles away from the city right now, though I doubt it would be an issue. The god can't really use what remains of its power in any complex way at this point, and it's not so much a Storm god as a Smith god with some stormy aspects. We should still have Zathir with us, and there are multiple Companions and allies with us who can cast Control Weather, Wandering Weather, Control Winds, etc.
 
My concern about the current plan is if the storm god takes the updraft we're creating, uses it to form a huge tornado, and then sends it at our troops. How far away is the legion from the city, and how long would it take for them to evacuate in case of emergency?
I think we can rely on Zathir to block an attempt like that.
 
@Azel, we oft forget about it even existing, but we've got a Flame Clove a long-ass time ago on an extraplanar market and had it started to be grown in SD.
Flame Clove
A favorite with travelers, flame clove is a garlic-like herb imbued with energy from the mental Plane of Fire.

Raw flame clove contains a mild but unpleasant poison (ingested; Fort DC 13 initial damage 1d6 fire, secondary damage 1 Dex). When boiled in salt water and crushed and blended into food, however, flame clove has a taste similar to garlic and keeps hot food hot for 1d4 days without drying out and with no outside heat source.

Adding a sprig of flame clove to alchemist's fire (which must be done when crafting the alchemist's fire originally) makes for a more potent batch. This enhanced alchemist's fire deals double the damage of normal alchemist's fire and burns for twice as long.

Flame clove is remarkably easy to grow and reaches maturity a mere five weeks after planting and remains viable for three weeks after that.

A single healthy mature bulb sells for 20 gp.
We can reasonably assume we have at least 1 per every batch if fire we are dropping on something.
So, uh, maybe ad that to the vote?

It is basically diet Wildfyre.
 
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How many war crimes have we committed again? I am curious.
*Ahem*
@ Setting off bioweapons at Lannisport, destroying the livelihood of thousands only tangentially connected to Lannisters.
@ Summoning hundreds of fiends, sacrificing most at blood rituals and having the rest serve us
@ Killing hundreds of slave soldiers in order to further our political agenda at Lys, mercilessly killing hundreds of soldiers of Golden Company at Essaria
@ Gambling with the fate of the whole realm by summoning the Archduke of Third hell in the flesh
@ Leading priests of various religions to heresies and apostasy, sometimes in as much as a few sentences
 
@Azel, we oft forget about it even existing, but we've got a Flame Clove a long-ass time ago on an extraplanar market and had it started to be grown in SD.

We can reasonably assume we have at least 1 per every batch if fire we are dropping on something.
So, uh, maybe ad that to the vote?

It is basically diet Wildfyre.
When we set up new Alchemist's Fire production lines, I want all of them to incorporate this stuff from the very beginning. Double strength Alchemist's Fire will be standard for us.
 
[X] Azel

@Azel any chance we set up some fire whirls under right conditions? They are pretty destructive under right conditions after all and with weather control stations we can make those conditions.
 
Our forces are miles away from the city right now, though I doubt it would be an issue. The god can't really use what remains of its power in any complex way at this point, and it's not so much a Storm god as a Smith god with some stormy aspects. We should still have Zathir with us, and there are multiple Companions and allies with us who can cast Control Weather, Wandering Weather, Control Winds, etc.
The god definitely has a significant storm aspect. Maybe he lost too much power, but the transportation storms were probably a lot harder than this. Most of the conditions needed to create a tornado are already present. Just add a bit of well placed wind and maybe some moisture to the air, and the tornado will form itself. A distance of a few miles won't buy much time, tornadoes can move up to about 60 mph. After this, its just a matter of can Zathir/our control weather spells stop a tornado (or slow it sufficiently), which I think will depend on the size of it. If its a small, we can absolutely stop it (assuming we survive the divine smiting, just like our first venture into storm control). If its one of the huge multi-mile wide tornadoes, I doubt our ability to stop it.

That said, as long as we are prepared to nip it in the bud, this is probably less risky than trying to deal with the enemy army conventionally.
 
Ehhh, we might get there before the year is out.

Get to Westeros, I mean. Conquer it?

Ehhh, let's not be too hasty, now. :V
Come on, I haven't looked at the charts recently but I'm pretty sure we have anyone that matters in our side, and if not, I'm sure by the time we start you guys will have applied tactical diplomacy to anyone left.
I mean it can't be that hard. Just send a declaration of war to appease Stannis and then when Robert finish reading it, pop in and behead him. Meanwhile troops start pouring into the city via demiplanes, teleport circles made before hand, mass teleports and all that bullshit while the Moonchaser, wyverns and dragons patrol the sky.
By the time anyone realizes what's happening our Ally's are already mobilizing their armies and our Legions started to arrive.
Of course I'm sure you guys already have a better plan alongside at least 20 contingencies and plans within plans to ensure maximum efficiency.
 
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Come on, I haven't looked at the charts recently but I'm pretty sure we have anyone that matters in our side, and if not, I'm sure by the time we start you guys will have applied tactical diplomacy to anyone left.
I mean it can't be that hard. Just send a declaration of war to appease Stannis and then when Robert finish reading it, pop in and behead him. Meanwhile troops start pouring into the city via demiplanes, teleport circles made before hand, mass teleports and all that bullshit while the Moonchaser, wyverns and dragons patrol the sky.
By the time anyone realizes what's happening our Ally's are already mobilizing their armies and our Legions started to arrive.
Problems in Westeros include:
1. Court of Stars, with whom we have no middle ground and will have to either fight to extinction, or loophole them to hell and back.
2. Seven's Chosen, and Lucan aside ('dealing' with him is on the books for the next month), Stranger's gonna be a royal pain on the ass. The Smith's, Crone's and (potentially) Danelle are little better unless we succeed in diplomancing extra hard.
3. Lannisters, of whose plans, preparations and allies we know jack shit so far - so they can potentially salt earth very thoroughly just so we dont get an easy win.
4. To a lesser degree, the Maester conspiracy, who'll likely try to trip us up too.
5. Dipshit lords who wont accept we already won and will insist on marching their forces, forcing us to splinter attention if we are to not incur unneeded casualties.
6. Illithids, Devils, Others, Llolth, Ymeri, etc. They all have good chances of attacking while we are busy.

So, no, the thing's not gonna be a walk in the park.
Our Legions and supplementary forces are very much "OP, pls nerf"-variety compared to what the baseline Westeros can put up, but the main players have been prepping for us coming for a while.
With access to extraplanar markets, might I add.
 
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Problems in Westeros include:
1. Court of Stars, with whom we have no middle ground and will have to either fight to extinction, or loophole them to hell and back.
2. Seven's Chosen, and Lucan aside ('dealing' with him is on the books for the next month), Stranger's gonna be a royal pain on the ass. The Smith's, Crone's and (potentially) Danelle are little better unless we succeed in diplomancing extra hard.
3. Lannisters, of whose plans, preparations and allies we know jack shit so far - so they can potentially salt earth very thoroughly just so we dont get an easy win.
4. To a lesser degree, the Maester conspiracy, who'll likely try to trip us up too.
5. Dipshit lords who wont accept we already won and will insist on marching their forces, forcing us to splinter attention if we are to not incur unneeded casualties.
6. Illithids, Devils, Others, Llolth, Ymeri, etc. They all have good chances of attacking while we are busy.

So, no, the thing's not gonna be a walk in the park.
Our Legions and supplementary forces are very much "OP, pls nerf"-variety compared to what the baseline Westeros can put up, but the main players have been prepping for us coming for a while.
With access to extraplanar markets, might I add.
Not to mention restoring order and enforcing imperial law to a bunch of scared and angry citizens.

Good god, the bureaucratic nightmare. :facepalm: Btw, we still need to talk to the Durrandons (or send someone in our stead) so we have total control of the Dornish Marches.
 
Problems in Westeros include:
1. Court of Stars, with whom we have no middle ground and will have to either fight to extinction, or loophole them to hell and back.
2. Seven's Chosen, and Lycan aside (dealing with him is on the books for the next month), Stranger's gonna be a royal pain on the ass.
3. Lannisters, of whose plans, preparations and allies we know jack shit so far - so they can potentially salt earth very thoroughly just so we dont get an easy win.
4. To a lesser degree, the Maester conspiracy, who'll likely try to trip us up too.
5. Dipshit lords who wont accept we already won and will insist on marching their forces, forcing us to splinter attention if we are to not incur unneeded casualties.
6. Illithids, Devils, Others, Llolth, Ymeri, etc. They all have good chances of attacking while we are busy.
1. I don't have an answer beyond nuking them, sadly I'm more of a murderhobo kind of guy.
2. Didn't we have a truce with them? And didn't we show them (at least the maiden party that I can remember) that they shouldn't mess with us if they didn't want to ultra die?.
3. Leanna (or whatever she's called, my memory is shit) is kind of reluctant to fight us, isn't she? I'm sure i read a plan or two about applying diplomacy on her.
4. Steal their library, Mythic SoD their building?/jk
5. Erinyes tp kill them and we have our loyals devils impersonate them?
6. Damn us and our desire to loot everything getting us enemies!!

Not to mention restoring order and enforcing imperial law to a bunch of scared and angry citizens.

Good god, the bureaucratic nightmare. :facepalm: Btw, we still need to talk to the Durrandons (or send someone in our stead) so we have total control of the Dornish Marches.
Isn't our buffeed diplomacy so powerful it's basically mind control?
Full buffs + strategically positioned mirrors + SPEECH = Happy citizens (?)
 
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Are we really sure we want to do this plan. There is a god of weather that is willing to put his all into this fight. And you want to use weather to enhance our fire. I could easily see it sucking up the fire and dropping it onto our legions.

This is ludicrously risky and falls into the classic blunder of not anticipating what the enemy will do.
 
Isn't our buffeed diplomacy so powerful it's basically mind control?
Full buffs + strategically positioned mirrors + SPEECH = Happy citizens (?)
You can't speech away every problem, and more importantly there are going to be plenty of people in the hinterlands who don't see our speeches. That's why we've bothered diplomancing as many lords as possible, so they can bring their lands under control instead of us.
 
You can't speech away every problem
Heresy!!
and more importantly there are going to be plenty of people in the hinterlands who don't see our speeches.

This just tells me we need more propaganda!

Alright I'll stop, it's late and I'm not as good a shitposter as egoo Is, I still have a lot to learn.
Though can someone remind me again why we can't kill Tywin, replace him and threaten the rest of the Lannister into compliance?
 
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1. I don't have an answer beyond nuking them, sadly I'm more of a murderhobo kind of guy.
2. Didn't we have a truce with them? And didn't we show them (at least the maiden party that I can remember) that they shouldn't mess with us if they didn't want to ultra die?.
3. Leanna (or whatever she's called, my memory is shit) is kind of reluctant to fight us, isn't she? I'm sure i read a plan or two about applying diplomacy on her.
4. Steal their library, Mythic SoD their building?/jk
5. Erinyes tp kill them and we have our loyals devils impersonate them?
6. Damn us and our desire to loot everything getting us enemies!!


Isn't our buffeed diplomacy so powerful it's basically mind control?
Full buffs + strategically positioned mirrors + SPEECH = Happy citizens (?)
All I'm saying, Westeros has more than just "capture the King's Landing, kill Robert" to taking it.
We can kill off all of the small council and Robert with them at any moment via Suicide-Varys, the simulacrum is full of Wildfyre and Adamantine shrapnel.

The problem(s) is dealing with all the other shit that will come before/after.

Lannisters are big on family pride, and even if (and that's a pretty big 'if' there) Gerion and Lana decide to give up, Tywin himself can't not have a whole lot of "open in case of betrayal" earth-scorchers of his own.

The Chosen... sure, we have agreed to not interfere with their faith.
But, objectively, us invading will, we have plans for several houses and the general Faith in Seven overall.
If we don't diplomance, or... otherwise handle the Chosen before the invasion, we gonna get our hands even more full after it with peasant revolt in their name.
We have good chances of handling Smith's and Crone's peacefully, but Lucan is too much of a Good character to just give up when he sees all the Evils we do as not worth the goals.

CoS are just a bunch of fucknuggets.

Though can someone remind me again why we can't kill Tywin
Honestly?
Cant have any less of an idea myself.

Apparently some people want him to pull shit so we are seen as more credible by everyone for saving them from his madness, or something.

Personally, I just want to alpha-strike him even before Robert and the council as Reconquest's opening move.
 
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