The room is 10 ft. tall by 30 ft. wide and 30ft. long.

Not that it would have killed any guards itself, that would rather go against the slow ruin and despair theme.
Given that Olethrodaemons are Gargantuan-sized quadrupeds that stand 25 feet tall, I hope it isn't going to try to squeeze itself into a room three sizes too small for it when the Soul Reaper is destroyed?
 
Vote closed.
Adhoc vote count started by DragonParadox on Jul 16, 2020 at 3:54 PM, finished with 44 posts and 11 votes.

  • [X] Plan Voidus Interruptus, part 1.5
    -[X] Viserys casts Assay Spell Resistance, then uses Wild Arcana and a Metamagic Rod to cast a Searing Maximized Cleansing Conflagration spell (158 Searing Fire damage, DC 34 Fortitude save for half damage) so that the area envelops the Daemonic Soul Reaper.
    --[X] He then targets it's location with a Maximized Pillar of Life spell (60 points of Positive Energy damage, no save) using Miracle followed by a Quickened Blade Barrier spell (15d6 Force damage, DC 33 Reflex save for half damage) overlapping it's area.
    ---[X] Finally, he casts Arcane Spellsurge then uses Wild Arcana to cast a Crushing Hand spell, places it between the Soul Reaper and Dany, and has the hand preposition itself to Grapple the enemy. It will not only attempt to crush the Soul Reaper, but also hold it within the various damaging effects Viserys has layered upon it. And when the Soul Reaper is destroyed, it will immediately engage the Olethrodaemon.
    ----[X] When the spell ends, Viserys readies an action to respond as needed, while using his Ring of Spell-Battle to Counterspell anything it attempts to cast as an Immediate Action. He saves the Free Counterspell from his Battlemagic Perception buff unless it proves necessary to save himself, Richard, or Dany. After all, there is a good chance the Olethrodaemon will need to be dealt with after its vessel is destroyed.
 
@DragonParadox, I cannot recall us ever using the Crushing Hand spell, or any of that spell line. Normally it just creates a Large-sized hand, likely Human, but never actually specified. Purely for fluff with no mechanical effect, it would be cool if Viserys' spell formed a Dragon's claw instead.
 
@DragonParadox, I cannot recall us ever using the Crushing Hand spell, or any of that spell line. Normally it just creates a Large-sized hand, likely Human, but never actually specified. Purely for fluff with no mechanical effect, it would be cool if Viserys' spell formed a Dragon's claw instead.
Now I gotta imagine he uses it to slap anything too big for human form but not justifying dragon form.
 
Inserted tally
Adhoc vote count started by DragonParadox on Jul 16, 2020 at 3:54 PM, finished with 44 posts and 11 votes.

  • [X] Plan Voidus Interruptus, part 1.5
    -[X] Viserys casts Assay Spell Resistance, then uses Wild Arcana and a Metamagic Rod to cast a Searing Maximized Cleansing Conflagration spell (158 Searing Fire damage, DC 34 Fortitude save for half damage) so that the area envelops the Daemonic Soul Reaper.
    --[X] He then targets it's location with a Maximized Pillar of Life spell (60 points of Positive Energy damage, no save) using Miracle followed by a Quickened Blade Barrier spell (15d6 Force damage, DC 33 Reflex save for half damage) overlapping it's area.
    ---[X] Finally, he casts Arcane Spellsurge then uses Wild Arcana to cast a Crushing Hand spell, places it between the Soul Reaper and Dany, and has the hand preposition itself to Grapple the enemy. It will not only attempt to crush the Soul Reaper, but also hold it within the various damaging effects Viserys has layered upon it. And when the Soul Reaper is destroyed, it will immediately engage the Olethrodaemon.
    ----[X] When the spell ends, Viserys readies an action to respond as needed, while using his Ring of Spell-Battle to Counterspell anything it attempts to cast as an Immediate Action. He saves the Free Counterspell from his Battlemagic Perception buff unless it proves necessary to save himself, Richard, or Dany. After all, there is a good chance the Olethrodaemon will need to be dealt with after its vessel is destroyed.
 
Part MMMDLXXXIX: By Fire and Steel
By Fire and Steel

Sixth Day of the Second Month 294 AC

Once long ago, beyond the histories of mortal men, dragons red of scale and red in tooth and claw flew to the world's defense against armies that marched beneath the banners of Night. They did not fight to shield the weak, they did not die valiant heroes, they fought for greed and died in wrath and spite. The Void burned upon the pyre, and they will again just the same.

And you remember it.

As time lurches into movement again blood-red flame envelopes the reaper and from its heart a spear of light bursts forth to burn clear through the ceiling. An echo only of those age old dragons woven under the Fourteen Fires in the days before Valyria.

However even that is enough to makes your enemy scream in agony beyond what flesh could contain. Perhaps some part of it was on the field that day, for now you see rage where before there had been only pitiless will to destroy. As the scythe descends a storm of blades rises to meet it, some conjured by your hand, but one above all others reaping a terrible toll. Ser Richard strikes once, twice, each blow tearing great rents in the midnight robes to reveal a deeper darkness underneath.

One final twist of your magic is enough to guard Dany from the enemy's wrath, by hand of a warding stone, but not alas not the knight. The scythe falls, tearing into the his shoulder and back as he only just gets his head clear, the cursed blade cutting through blessed steel as though it were little more than parchment.

Ser Richard takes 97 Damage

As a wave of blood flows from his wounds Ser Richard grits his teeth and strikes a third time, Oathkeeper twisting like a serpent in his hand to slam into the luminous void beneath the reaper's tattered hood.

The enemy died not with a scream, but with a hiss like air escaping from a distant tomb. For just a moment you see the faint out line of the daemon, outlined in its own fel light, a thing of blackened horns and eyes like festering pits, but before you can muster a spell to strike at it in vanishes from sight, unbound in spirit by the spell that found it in unliving flesh.

You would be meeting that thing again and soon, of that you are certain, but for now your gaze moves to the chamber's door where guards are already marching up to find whatever had disturbed the wards and bindings. On the one hand you are standing over manifest proof of everything you told the Lord Protector about the dangers of the Void, on the other hand you are currently standing in a prison entered under false pretenses not far from a prince you should not, by Mardoshi custom, even know exists.

What do you do?

[] Stay where you are and try to explain your presence
-[] Write in

[] Grab the Doom Weaver's remains and weapon and run. Attempt to present them to the Lord Protector under different circumstances
-[] Write in

[] Write in


OOC: The blow to Ser Richard is actually multiple attacks, but is just felt better in fluff as a single near-crippling blow.
 
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Well, that's one less enemy to handle, at least.
Wonder if we've seen a "Dragon" to this whole operation, or the Big Bad in the Daemon.

We've got the scythe, yes, @DragonParadox?
It would be the 2nd we would use up in upgrading Dark Sister :V
 
@DragonParadox, is there a way to summon the Daemon? Is seeing it in battle enough? Did it leave behind any body parts like blood or saliva or what have you? Could we divine its name using the Soul Reaper corpse?
 
Well, that's one less enemy to handle, at least.
Wonder if we've seen a "Dragon" to this whole operation, or the Big Bad in the Daemon.

We've got the scythe, yes, @DragonParadox?
It would be the 2nd we would use up in upgrading Dark Sister :V

You did indeed get the scythe

I just realized I did not write in the hand spell (I took it into consideration when rolling, it was why the reaper went for Ser Richard), but I forgot to write it in.

Editing
 
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Nice, one void beaing down, if anyone asks we have the staff of the old gods attuned to that when ever a void creature is near we are able to get a rough location on it.
 
By Fire and Steel

Sixth Day of the Second Month 294 AC

Once, long ago, beyond the histories of mortal men, dragons red of scale and red in tooth and claw flew to the world's defense against armies that marched beneath the banners of night. They did not fight to shield the weak, they did not die valiant heroes. They fought for greed and died in wrath and spite. The Void burned upon the pyre then and now they will just the same.

And you remember it.

As time lurches into movement again, blood-red flame envelopes the reaper and from its heart a spear of light bursts forth to burn clear through the ceiling. An echo only of those age old powers woven under the Fourteen Fires in the days before Valyria.

Even that is enough to makes your enemy scream in agony beyond what flesh could contain. Perhaps some part of it was on the field that day, for now you see rage where before there had been only pitiless will to destroy. As the scythe descends a storm of blades rises to meet it, some conjured by your hand, but one above all others reaping a terrible toll. Ser Richard strikes once, twice, each blow tearing great rents in the midnight robes to reveal a deeper darkness underneath.

One final twist of your magic is enough to guard Dany from the enemy's wrath, by hand of warding stone, but not alas not the knight. The scythe falls, tearing into the his shoulder and back as he only just gets his head clear, the cursed blade cutting though blessed steel as though it were little more than parchment.

Ser Richard takes 97 Damage

A wave of blood flowing from his wounds, Ser Richard grits his teeth and strikes a third time, Oathkeeper twisting like a serpent in his hand to slam into the luminous void beneath the reaper's tattered hood.

The enemy died, not with a scream but with a hiss like air escaping from a distant tomb. For just a moment you see a faint image of the daemon, outlined in its own fel light, a thing of blackened horns and eyes like festering pits, but before you can muster a spell to strike at it, it vanishes from sight, unbound in spirit by the spell that bound it in unliving flesh.

You would be meeting that thing again and soon, of that you are certain, but for now your gaze moves to the chamber's door where guards are already marching up to find whatever had disturbed the wards and bindings. On the one hand you are standing over manifest proof of everything you told the Lord Protector about the dangers of the Void, on the other hand you are currently standing in a prison entered under false pretenses, not far from prince you should not, by Mardoshi custom, even know exists.

What do you do?

[] Stay where you are and try to explain your presence
-[] Write in

[] Grab the Doom Weaver's remains and weapon and run. Attempt to present them to the Lord Protector under different circumstances
-[] Write in

[] Write in


OOC: The blow to Ser Richard is actually multiple attacks, but is just felt better in fluff as a single near-crippling blow. Not yet edited.
Here's an edited version of the chapter, DP.

Whew, that was rough. I was worried the room was about to overflow with Olethrodaemon. :o
 
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I think we should just take this opportunity to provide proof of Void interference to the Lord Protector. We should be able to explain our presence. After all, we had to scout the city out to learn who was in power, their disposition, and how to approach them. As a military man, he should understand that.

/casts Summon @Crake!
 
So where is the literally damned thing manifesting if not in the tower? Did it go back to Abaddon?

As an aside. The explanation is quite simple.

Viserys: "My sister had a hunch." :V
 
[X] Stay where you are and try to explain your presence
-[X] When the guards arrive, indicate the slain Soul Reaper as an enemy trying to subvert the people of Mardosh and ask to meet with the Lord Protector ASAP. The matter is quite urgent.
--[X] Before the guards arrive and while the situation is being sorted out, attempt to reassure the prince, surreptitiously using Wild Arcana and our Rod of Threnodic Magic to cast a Heart's Ease spell which affects Undead. Remind him that he has just come in contact with a servant of the Void, that which is enemy to all that exists, and that he survived the experience. As our victory just now shows, the Void can be fought and it can be defeated. Ask him to be patient a little while longer, for a solution to the curse afflicting the people of Mardosh will soon be revealed, one which should allow us to begin restoring them to life.
-[X] When inevitably questioned on our presence, explain that we learned of the prince upon first entering the city. We met with him as part of our attempts to discover who ruled the city and their disposition. We did not plan to return to the tower where he lives, but our sister had a premonition that the prince was in danger and that our true enemy had shown their hand. There was no time to give a warning to the proper authorities.
-[X] The Olethrodaemon who escaped is clearly an important agent of the Void. You can't know how much time you have to try and get the knowledge of it's True Name, or attempt forcing a connection to it, via the Reaper's body.

--[X] Have Dany grab a piece of the Reaper and spirit it away to safety and the other Companions - both divining all the answers we can, and trying to see if there's a connection we can exploit in order to summon the Daemon back (give her the curse-staff), while you meet with the Lord-Protector.
---[X] Keep a mental link open for updates on information newly-divined and corpse-questioned.
 
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