But tippyverse won't happen unless we wish for it to happen, we can and do artificially control the entire economy.

The elemental planes are effectively tippyverse, because its controlled by a one megapolis with outposts to collect resources.

And anyway my argument is to use them in a centralised base from where the legion can deploy as quick reaction forces.

A note here tippyverse is not something I want to exist even as a potential IC so I will make up World-building reasons why it can't be done push comes to shove. It does not fit the tone of the story I want to tell.
 
Why not, the cities are going to have the most of the economic power any way and you still need farming to feed those cities. And besides it won't really turn into a tippyverse unless we want it to, so its entirely in our control, we can put arbitrary limits on the circles if we are worried about them, or charge higher prices than shipping to keep traders relevant.
I don't see the problem here anyway.
Cities having the economic power isn't the issue, it's that trade is a major component of how settlements support themselves. Plenty of major cities today only exist for trading reasons, and in a world with teleport circle they'd starve to death.

Depending on how quickly people caught on, you could see almost every trade dependent settlement in the region collapse like one of those coal towns where the mine is played out. Not everyone could afford to leave either, so that a whole boatload of desperate people to deal with.

We could tie them down in red tape, but that's a patch at best. The pressure to change it would be significant as people got used to how cheap and easy it makes everything.

Pretty much every government that thinks it can completely and perfectly control its economy has exploded at least once. That isn't to say that you can't regulate it at all, but assuming you can do whatever you like and predict every possible consequence is a mistake.
Frankly, I don't like that cargo hold expansion for cheesiness reasons. That's stupidly overpowered for a flat cost.

Also, I don't see public transportation as a problem at all. A bicycle would be far more useful to address the few existing concerns then plots to build stuff worth millions of dollars in compared buying power.
Fair enough on the Captain's Locker, I do think we could modify it to be useful without being broken, but its not like we aren't making money hand over fist without it.

On the transport end, bikes only solve the problem now while the cities are relatively small. Planning this kind of thing in advance is pretty important to making major cities easy to navigate and live in. The earlier any given city in reality started planning for mass movement of people the better off it tends to be.

It's not even close to our biggest issue at the moment, but it's still fun to try to solve and needs to be addressed eventually. I'm fine with using trains or whatever, I was just exploring an interesting alternative.
 
A note here tippyverse is not something I want to exist even as a potential IC so I will make up World-building reasons why it can't be done push comes to shove. It does not fit the done of the story I want to tell.
Thats fine, i don't want it.

I just want to use the teleport circle as a way to quickly deploy the legion against any threats.
 
A note here tippyverse is not something I want to exist even as a potential IC so I will make up World-building reasons why it can't be done push comes to shove. It does not fit the tone of the story I want to tell.
What exaclty do you dislike about the Tippyverse?

I mean, obviously self-reloading magic traps are not a thing in your setting (which I'm happy about), but the pop-concentration through magical gates is a reasonable consequence of what we are currently doing and will propably expand upon.
 
Thats fine, i don't want it.

I just want to use the teleport circle as a way to quickly deploy the legion against any threats.

The problem with that is that it eliminates any sense of scale from the world. Legions should march (barring some kind of desperate ritual or something).

What exaclty do you dislike about the Tippyverse?

I mean, obviously self-reloading magic traps are not a thing in your setting (which I'm happy about), but the pop-concentration through magical gates is a reasonable consequence of what we are currently doing and will propably expand upon.

See above, it makes the world feel poorer and smaller. The PCs traveling around instantly is fine, convenient, everyone else doing it will create a wasteland between teleportation points, no trade caravans, no ships, no experiencing the gradation of one cultural/geographic area flowing into another. That just makes it harder to tell engaging stories.
 
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The problem with that is that it eliminates any sense of scale from the world. Legions should march (barring some kind of desperate ritual or something).



See above, it makes the world feel poorer and smaller. The PCs traveling around instantly is fine, convenient, everyone else doing it will create a wasteland between teleportation points, no trade caravans, no no experiencing the gradation of one cultural/geographic area flowing into another. That just makes it harder to tell engaging stories.
Fair enough, if you feel like it would make poorer story than thats teleportation circle goes in ths bin.
 
See above, it makes the world feel poorer and smaller. The PCs traveling around instantly is fine, convenient, everyone else doing it will create a wasteland between teleportation points, no trade caravans, no ships, no experiencing the gradation of one cultural/geographic area flowing into another. That just makes it harder to tell engaging stories.
Fundamentally, cities would be similar to planets or systems in most Sci-Fi stories.
Interesting points with a vast nothingness around them that only exists as a hindrance if you currently lack the means to cross it, and is otherwise not of greater importance.


I guess that wouldn't work well for the tone of the story though.
 
Fundamentally, cities would be similar to planets or systems in most Sci-Fi stories.
Interesting points with a vast nothingness around them that only exists as a hindrance if you currently lack the means to cross it, and is otherwise not of greater importance.


I guess that wouldn't work well for the tone of the story though.
Untill we go full sci fi atleast. Bringing battle to the void in the void.
 
Fundamentally, cities would be similar to planets or systems in most Sci-Fi stories.
Interesting points with a vast nothingness around them that only exists as a hindrance if you currently lack the means to cross it, and is otherwise not of greater importance.


I guess that wouldn't work well for the tone of the story though.

I agree it would make a cool story, just not this one. I'm not opposed to tippyverse in general (other than the food traps which are plain stupid) just for ASWAH.
 
By the way i really love how they they did teleportation in pathfinder 2e. Every time you boost it a level it becomes a bit further ranged, with a level 10 one explicitly able to travel anywhere in the galaxy.
 
On the transport end, bikes only solve the problem now while the cities are relatively small. Planning this kind of thing in advance is pretty important to making major cities easy to navigate and live in. The earlier any given city in reality started planning for mass movement of people the better off it tends to be.
We did spent some effort on this already. The Imperial Highways have tracks for wagon trains, which can easily be adapted to steam trains. For faster point to point travel, we can use anti-grav "planes".

Traffic within a city should be preferably managed by flat out eliminating it with proper city planning. SD is using a multi-core approach with decentralised zoning for a reason. For in between small centres, I'm in favour of steam powered subways. Those can be easily supplied from centralised boiler systems, allowing them to scale easily.

I'm still looking for something like cheap (<100 IM) delivery drones though, but so far the only options seem to be undead or constructs.
 
We did spent some effort on this already. The Imperial Highways have tracks for wagon trains, which can easily be adapted to steam trains. For faster point to point travel, we can use anti-grav "planes".

Traffic within a city should be preferably managed by flat out eliminating it with proper city planning. SD is using a multi-core approach with decentralised zoning for a reason. For in between small centres, I'm in favour of steam powered subways. Those can be easily supplied from centralised boiler systems, allowing them to scale easily.

I'm still looking for something like cheap (<100 IM) delivery drones though, but so far the only options seem to be undead or constructs.
How bout boosting the ravens of the maestirs. They are explicitly smarter and trained for that and can fly across kingdoms. Flesh forge thousands of them and you have a capable delivery system.
 
We need a few more votes guys, there's a tie currently.
Adhoc vote count started by DragonParadox on May 25, 2020 at 12:16 PM, finished with 33 posts and 7 votes.
 
How bout boosting the ravens of the maestirs. They are explicitly smarter and trained for that and can fly across kingdoms. Flesh forge thousands of them and you have a capable delivery system.
I'm looking for something that can deliver stuff within a single city or even the same office building.

Long range delivery will go towards trains, ships and ag-vessels due to economics.
 
So, I've just spent the last 90 minutes or so teaching my 90 year old grandmother how to use Amazon Fire TV. This is only the first of what I predict to be many sessions... 😵

BTW, need more votes, ya'll.
Adhoc vote count started by Goldfish on May 25, 2020 at 12:27 PM, finished with 38 posts and 8 votes.
 
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No, they can't. It's explicit in canon that they can fly to one, maybe two targets, which makes them useful for castle to castle communication and pretty little else.
Our construct ravens are thankfully superior in every way.

Though that said I'm very happy almost all of Westeros relies on a method of communication that is regularly subverted by Uncle Bloodraven. Makes things quite a bit easier on us.
 
Our construct ravens are thankfully superior in every way.

Though that said I'm very happy almost all of Westeros relies on a method of communication that is regularly subverted by Uncle Bloodraven. Makes things quite a bit easier on us.
It's not as if the Imperial communication ways are any better, what with the Inquisition being pretty much founded for the purpose of mass surveillance.
 
It's not as if the Imperial communication ways are any better, what with the Inquisition being pretty much founded for the purpose of mass surveillance.
Point, but we're working on it. And with us providing the communications infrastructure we get to monitor everything that much more easily.
 
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