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If so, we might be able to Tree Stride to the newly grown Heart Tree Gilly used to shatter Craster's altar and kill him.
You need a sapient life to do that safely. What do we have bottled for sacrifice?
If so, we might be able to Tree Stride to the newly grown Heart Tree Gilly used to shatter Craster's altar and kill him.
I hope we have or will have our people talk to everyone from the North for other little gems like Castors keep that are known but not discussed for various reasons.
No worries. At the end of the day the giants are the priority here. We can accomplish more later when we're not stuck playing babysitter.I'm actually inclined to stay with the caravan and leave the Keep to the Moonchaser group. I don't see the risk vs reward on this going on our favor, if something goes poorly. We know something malevolent is out and about, so leaving the caravan now is just tempting fate.
There are planting Humans in the world, but these Giants may very well be the last of their kind. Losing even a single one of them would be a tragedy.
[X] You have learned from Thennhold. The risk is too great, and the safety of the giants, not Gilly's family, is your priority. The Moonchaser will reach the Keep soon enough.
Sorry, @Duesal. Gonna steal the voting option you recommended to @egoo.
You need a sapient life to do that safely. What do we have bottled for sacrifice?
At our best possible sustained speed using Wind Walk, it would take us nearly three hours to reach a Heart Tree 50 leagues away, so that's not really a valid option here. The Moonchaser will reach the Keep in two hours or less, possibly within just a few minutes depending on how close it Plane Shifted to Castle Black.We have the larder, and some undead in amber we just captured.
I'm not sure Widen makes sense here, the area should be large enough anyway.don't forget to use sudden widen and lvl buffing before blinding glory if you want to do it that way
@DragonParadox any chance we can nudge blinding glory away from blinding our own evil followers.
what would teh range on lvl 22 blinding glory actually be, becouse we have a convoy of large creatures so it might not be enoughI'm not sure Widen makes sense here, the area should be large enough anyway.
Better keep Ancestral Awakening back, in case we need Transdimensional Spell against incorpoeral foes.
About the level, casting with Wild Arcana makes it level 22, good enough.
None of the people along with us is Evil, though some of the Giants may be of that persuasion, and the lead Giant's mammoth looked like it might be Evil, too. It has suspiciously blue eyes.@DragonParadox any chance we can nudge blinding glory away from blinding our own evil followers.
2,200 foot radius.what would teh range on lvl 22 blinding glory actually be, becouse we have a convoy of large creatures so it might not be enough
2200ft radius around us.what would teh range on lvl 22 blinding glory actually be, becouse we have a convoy of large creatures so it might not be enough
i thought the moonchaser was going to crasters keep not to the convoy so they would be fineOn average, every random sample from a large group of people will be 1/3rd Evil.
Translation: You are going to blind 1/3rd of the Moonchasers crew and 1/3rd of the Giants.
Just the Giants (and possibly Evil mammoth), not the Moonchaser's crew, since they're heading for the Keep and Artemis' plan calls for Viserys to stick with the caravan.On average, every random sample from a large group of people will be 1/3rd Evil.
Translation: You are going to blind 1/3rd of the Moonchasers crew and 1/3rd of the Giants.
I was under the impression that the spell was kept up for a while, thus also affecting the Moonchasers crew when they join the convoy.Just the Giants (and possibly Evil mammoth), not the Moonchaser's crew, since they're heading for the Keep and Artemis' plan calls for Viserys to stick with the caravan.
But the Blinding Glory can be dismissed by the Caster (house rules are that any continuous/concentration based spell effects can be canceled at the caster's will), but you'd have to ask @DragonParadox about that I guess.I was under the impression that the spell was kept up for a while, thus also affecting the Moonchasers crew when they join the convoy.
Either way, it's a bad plan due to guaranteed the friendly fire.
But the Blinding Glory can be dismissed by the Caster (house rules are that any continuous/concentration based spell effects can be canceled at the caster's will), but you'd have to ask @DragonParadox about that I guess.
I figure, since the light cast by it is also range limited, the Moonchaser could just hover outside of the radius and then the caravan could leave it, as some of the giants being blinded is a lesser evil compared to the necessity of making the camp unapproachable from all directions.