Okay, serious talk.
Does anyone care about seeing any of these on-screen?
Because I don't.
And it's only because DP tends to go "Must. Show. On. Screen!!!" that I'm bothering voting through.
Does everyone agree to skip these and just have DP confirm/deny the stuff OOC?
Would save us all a lot of time/
What Crake said. There are several good opportunities for DP to expand into a chapter in that list, but we should leave it up to him. More options for something to stand out to him.
Over half of the stuff on that list can happen and be forgotten by the end of next month for how spread out by location and character they are.
Get some OOC acknowledgement for most of it and have the absolutely essential or politically relevant stuff show up on screen and then, as you have repeatedly mentioned, we can put the entire concept of minor actions behind us forever.
Okay, serious talk.
Does anyone care about seeing any of these on-screen?
Because I don't.
And it's only because DP tends to go "Must. Show. On. Screen!!!" that I'm bothering voting through.
Does everyone agree to skip these and just have DP confirm/deny the stuff OOC?
Would save us all a lot of time/
The main thing I'd want to see covered onscreen is:
1. R'hllor temple's completion
2. Zathir's temple completion
3. Building Father Storm & Mother Earth's temples
Maybe some vague details on how the Imperial Pantheon is coming together, and how the clerics interact with each other.
The rest I'm perfectly content with having offscreened.
They start out as literal babies needing decades to grow up. You guys can accelerate physical maturation easily enough bit mental is more of a challenge.
[X] Meet with the Sealord and tour through the former Drowned Town, now the new Imperial Quarter of Braavos, first walking about to take in the sights under glamours.
-[X] A bit later, discuss what it would take to open a branch of the Scholarum in Braavos and in Pentos.
--[X] Afterwards, meet up with General Gerold and Ser Aubert and host the first official meeting of Imperial High Command through the Gemstone Table, allowing for the first time the entirety of the senior officers to meet together at the same time through the magic of the high fidelity arrays emanating from their Anchors, allowing seamless long-distance face-to-face discussion and visual displays either of maps, terrain or intelligence.
--[X] You will go over the military occupation of Pentos and how well enforcement of martial law is going there, as well as future or imminent military deployments.
Class Features: Alchemy, Bomb 5d6, Mutagen, Poison Resistance, Poison Use, Sneak attack +1d6, Swift Alchemy, Swift Poisoning, Trapfinding
Flaws:Chivalrous Courtesy Languages Spoken: Westerosi Common, High Valyrian, Low Valyrian (Stepstones), Old Tongue
Description: Standing tall, he is an ashen-haired man who holds himself with a quiet dignity, readily enough to be found in well-worn travelling clothes but knowing well the use to courtly attire for all his ill-fortune, the better to mask the faded scars of battle both real and otherwise.
HP: 74 AC: 10 + 4 (DEX) +7 (Celestial Glamered Reinforced Segmented Mithral Breastplate (+1) +4 (Mage Armor) +2 (PfE) = 21/25/27 Movement: 30 ft + 30 ft (AoRT) = 60 ft Initiative: +4 (DEX) Attack: +7/+2 BAB, Valyrian Steel Thinblade +13/+7 (1d8+6/18-20 x2) or Bomb +12/+7 (5d6+7) [At Ranges up to 30Ft, -1 to attack and damage modifier otherwise] Weapon Proficiency: Dagger, Longsword, Crossbow, Lance Immunities:Possession/Mental Control
Detect Magic/at will: An alchemist can use Craft (alchemy) to identify potions as if using detect magic. He must hold the potion for 1 round to make such a check.
Anklets of Rapid Translocation:
Benefit from a +30ft Enhancement bonus to ground movement speed.
2/Day Instantly teleport up to 10 feet to an unoccupied destination within line of sight and line of effect. The wearer can teleport with objects, up to their maximum load, but cannot bring other creatures.
Once per day on command, a Boro Bead enables the bearer to recharge any one extract that he had mixed and then consumed that day. The extract is then reconstituted and usable again, just as if it had not been drank. The extract must be of a particular level, depending on the bead. A bead works on an infusions, but not a potion, elixir, bomb, mutagen, or non-magical Alchemical material such as antitoxin.
Upon command, the armor changes shape and appearance to assume the form of a normal set of clothing. The armor retains all its properties (including weight) when it is so disguised. Only a True Seeing spell or similar magic reveals the true nature of the armor when it is disguised.
Greater Amulet of Protection from Evil: +1 Constitution
3 Charges/Day: 1 Charge (12 Temporary Hit Points), 2 Charges (18 Temporary Hit Points), 3 Charges (24 Temporary Hit Points), Duration: 10 minutes
Handy Haversack: This backpack is of high quality but appears otherwise normal.
It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a Bag of Holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.
While such storage is useful enough, the pack has an even greater power. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a Move Action, but it does not provoke the Attacks of Opportunity that retrieving a stored item usually does.
Healing Belt of Resources:
Healing (3 Charges/Day): 1 Charge (Heal 2d8 points of damage), 2 Charges (Heal 3d8), or 3 Charges(Heal 4d8)
As often as once per round as a Standard Action, using the Full Pouch spell effect, you can draw out a duplicated Alchemical item which is stored in the pouch. Only one such duplicated item can exist at any given time.
Launcher:
Somewhat resembling a crossbow where the bow mechanism has been replaced by a two foot long and two inch diameter hollow steel tube, this device allows its wielder to shoot items no larger than Tiny-size or weighing more than 10 pounds using the Launch Item spell up to 440 feet. Where applicable, the wielder must make a Ranged Attack roll to strike a target.
Poisoner's Gloves: +2 Dexterity
Each glove may be filled with a single dose of poison, a potion, alchemist infusion, holy water, or similar liquid as long as the liquid would not harm the gloves. The wearer can deliver the dose to a target as a Melee Touch attack or as part of an Unarmed Strike. In the case of a personal infused extract, the opponent receives both a Fortitude save and Spell Resistance. The wearer can use both gloves in the same round using Two-Weapon Fighting. Filling a glove is a Full-Round Action that provokes Attacks of Opportunity.
Quick Runner's Shirt:
Once per day as a Swift Action, the wearer can take an additional Move Action to move and then immediately end his turn, losing any unspent actions.
Ring of Endurance:
3 Charges/Day: 1 Charge (12 Temporary Hit Points), 2 Charges (18 Temporary Hit Points), 3 Charges (24 Temporary Hit Points), Duration: 10 minutes
Equipped Magic items:Anklets of Rapid Translocation, Boro Beads, Celestial Glamered Reinforced Segmented Mithral Breastplate (+1), Cloak of the Hedge Wizard (Conjuration), Earring of Arcane Acuity (+2 INT), Greater Amulet of Protection from Evil (+1 CON), GreaterRibbon of Disguise, Handy Haversack, Healing Belt of Resources, Launcher, Poisoner's Gloves (+2 DEX), Quick Runner's Shirt, Ring of Endurance, Ring of Sustenance,+1 Ghost Touch Bronze Longsword, +2 Valyrian Steel Thinblade
Nothing too interesting this level. Criston on the other hand gets to go through a little re-training in preparation for Paragon Knight when he levels, mostly going for a White Raven-centric build, with some other stuff thrown in here and there. The high level White Raven maneuvers are pretty naisu naisu. War Master's Charge for example is great when paired with some other martial PCs for that alpha strike game on the boss, no AoO for the enemy, and a 1 round stun. Juicy.