Amelys the Thrice Hallowed

The site of the oldest known flesh forge in Valyria, the city was built over not only a ley nexus, but also a thinning of the planar boundaries such as the Whispering Gate once guarded, or perhaps it was the flesh-smiths themselves who created the latter, regardless for this reason the city held the most important temple of Caraxes, Lord of the Dead among the Fourteen, for only by by the nearness of his withering touch that the Lords Freeholder trust the flesh-smiths with such power. Given that Xor had heard a rumor in Lys before the Doom that the Scholars of Perfection had attempted to attune the said passage to the Far Realm in the past to gain access to its transformative powers you find yourself in rare agreement with the masters of Valyria.
Fleshcrafter Roadtrip?
 
has Relath taken over Elyria yet btw? i don't remember what exactly we own in the slavers bay area besides Tolos and Mantarys which is less slaver's bay but meh
 
Oft counted most beautiful of the cities of Old Valyria Oros was the seat to the Great Library, in its day rumored to hold secrets even the Gods would wish forgotten according to Malarys. It was also the only place altars of the Fourteen Gods stood under the same roof. Some 'wild tales' even claimed that the idols could come alive to look through the collections when mortals' gazes were turned elsewhere. Dany has seen it in dreams true and clear as summer sunlight. A place to be wary for not all the Fourteen were as pragmatic as Syrax or as dutiful as Meraxes.
One day that library will be ours.
 
Do you guys remember the Raelis? The Azata? He had that interesting book reading ability right? Do you think he would be willing to let the flesh forge do some non-lethal experimentation for that?
 
Wonders of a Doomed Land

Valyria, the Fallen

The heart of the realm, eldest and mightiest of the cities of the Freehold, the city was both the secular and religious heart of the realm. Here lady the Arch of Balerion, supposedly above a river of molten stone, this vast arch is said to have contained enough chambers to house an entire city within, though only a few of his priests could walk the halls freely. Its armory was said to be 'enough to wage war on Hell itself'.

Here too in a vale between three hills raised not by nature but sorcery were the High Halls of the Lords Freeholder. While the plaza beside it where once the philosophers and orators of a thousand lands called out their ideas under sacred truce is doubtless no more, lost to flame and ash, the hall itself was warded with the eldest and strongest sorceries of the Dragon Lords. Not strong enough for any of those within to have lived,for the seed of the Fourteen lived on only in distant Dragonstone that day, but perhaps something of them endures twisted in death and sorrows.

Oros of the Singing Flames

Oft counted most beautiful of the cities of Old Valyria Oros was the seat to the Great Library, in its day rumored to hold secrets even the Gods would wish forgotten according to Malarys. It was also the only place altars of the Fourteen Gods stood under the same roof. Some 'wild tales' even claimed that the idols could come alive to look through the collections when mortals' gazes were turned elsewhere. Dany has seen it in dreams true and clear as summer sunlight. A place to be wary for not all the Fourteen were as pragmatic as Syrax or as dutiful as Meraxes.

From your mother's dreams you gather that Oros was also the home of the Dragonsingers whose path she follows even now, keepers of eldest secrets, who sung of glories past and those yet to come. The eldest of them were it was said bound bound to the thread of history as shadow to the light that casts it. Their academy, ever alive with the sounds of silvered bells once held as many as seven thousand likely youths trained in the ways of sorcery and song

Tyria, City of the Broken Claw

Few recalled the reason for this name in the last days before the Doom, but you do. You have seen rebels that would one day raise Valyria flee black armored warriors they called the Claws of the Winged Masters and you have seen those same fanatics die in the flames of the newly risen Fourteen, but Tyria's legacy remained one of martial prowess just the same, foremost in the training of dragons to war, cruel jest upon its once masters. If the twisted dragons that now call Valyria home even require breeding as most creatures of flesh do then it is a fair chance you will find most of the roosts in Tyria

According to records found by Zherys in Volantis soon after taking up the mantle of High Speaker, the city was also an important port with strong ties to the First Daughter. Scores of Volantine families claim descent from the aristocracy of Tyria and most importantly a handful of ward keys to ancestral manses survived to the present days, often in the hands of descendents who knew not their worth. Study of these talismans has revealed that at least some of the reliquaries they guarded are intact

Amelys the Thrice Hallowed

The site of the oldest known flesh forge in Valyria, the city was built over not only a ley nexus, but also a thinning of the planar boundaries such as the Whispering Gate once guarded, or perhaps it was the flesh-smiths themselves who created the latter, regardless for this reason the city held the most important temple of Caraxes, Lord of the Dead among the Fourteen, for only by by the nearness of his withering touch that the Lords Freeholder trust the flesh-smiths with such power. Given that Xor had heard a rumor in Lys before the Doom that the Scholars of Perfection had attempted to attune the said passage to the Far Realm in the past to gain access to its transformative powers you find yourself in rare agreement with the masters of Valyria.

As for the third 'hallowing' that is perhaps the strangest. Supposedly there had once been a shrine to the celestial powers amid the tangled passages of Amelys' outer circle. As the legend went one could only find it if in great need rather than merely from curiosity or as to many seekers had attempted for darker aims. You would not have thought much of the tale were it not that Dany's comunnion with the dragon dreams confirmed some truth to it

Velos, the Drowned City

Fair Velos with its places of cedar and pink marble vanished in a heartbeat beneath the rolling sea leaving behind only a handful of stricken survivors atop a tall and lonely tower. Yet it is curious indeed what manner of tower could resist the rage and madness of the Lost God and what manner of men would by fate or fortune find themselves there that day. Knowing what you do now of the plans of the Fourteen you had looked high and low for tales of them. Most vanished into obscurity, but one Naedros Nine Lives went on to become a famed explorer and strangest of all the first of House Rogare at least in family tale, though it had only bene his grandson who was ennobled.

Owing to its position on the eastern fringe of Valyria proper Velos was also a major military base for the Valyrian navy, though how much of those ancient dockyards survive you can only guess at.

OOC: And here we are, plot hooks for days. It was really fun do just do some plain world-building. Not yet edited.

The five cities remind me of Magic: The Gathering, were many planes reference five places or factions, one for each color of mana. (though Ravnica, Alara, and tarkir are exceptions.)
 
Syrax is the closest they have to one.
What's the actual Pantheon breakdown? It's sort of amusing thinking about which names you associated with which Gods. We know Ceraxes per canon is a Death God.

The funny part is Daemon didn't even name him, some other Targaryen was just that edgy. Still it seems like a Daemon thing to do.
 
What's the actual Pantheon breakdown? It's sort of amusing thinking about which names you associated with which Gods. We know Ceraxes per canon is a Death God.

The funny part is Daemon didn't even name him, some other Targaryen was just that edgy. Still it seems like a Daemon thing to do.

I have not worked that out beyond the five already mentioned. It's a bit of a daunting task

Anyway it's been a while with no new votes. I'm going to have to close this

Vote closed.
Adhoc vote count started by DragonParadox on Mar 12, 2020 at 12:32 PM, finished with 120 posts and 24 votes.

  • [X] Plan "the best battle tactic is murder"
    -[X] Have Vee cast Find the Path on Melisandre, Protection from Spells on both of them, and the following buffs.
    -[X] Melisandre and the Mighty Mind Dragon sneak in and try to kill or capture the mage. Mind Dragon uses Telepathic Bond SLA to stay in contact with the Herald, and ensures that the attack goes off with the best possible timing.
    -[X] If they managed the kill without creating an immediate uproar, the corsairs will attack first while the Enthralled & Geased ships will pretend to be chasing them to pin them against the other Efreet. If they are currently fighting their way out of the ship, simply order a fast attack.
    -[X] In either case, while Rine and Vee provide AoE, have our main PC-level fighters (Herald, Amrelath, Siduri and Yrten) stay in reserve against whatever gambit the Efreet heroes will attempt.
    [X] Although the Efreeti fleet is a tempting target, Melisandre's plan has been discovered and complete failure all too likely. We will instead order our subverted ships and Corsair allies to withdraw.
    -[X] Once the fleet has reached a suitable location, Melisandre will then begin issuing orders to her Commanded Efreeti that will make it as easy as possible for our people and Salamander corsairs to capture the crews of those ships.
    --[X] The Corsairs might be disappointed to miss out on a greater share of treasure, but an easy fight for generous pay and little danger should be acceptable, and the Efreeti will still be losing access to nine powerful and expensive vessels.
    [X] What Goldfish just said
    [X] TalonofAnthrax
 
*glances up*

It's a literal tie when factoring in everything.

Paging all lurkers, if you guys want me to write anything today pick a side, I don't like rolling for vote results.
 
[X] Although the Efreeti fleet is a tempting target, Melisandre's plan has been discovered and complete failure all too likely. We will instead order our subverted ships and Corsair allies to withdraw.
-[X] Once the fleet has reached a suitable location, Melisandre will then begin issuing orders to her Commanded Efreeti that will make it as easy as possible for our people and Salamander corsairs to capture the crews of those ships.
--[X] The Corsairs might be disappointed to miss out on a greater share of treasure, but an easy fight for generous pay and little danger should be acceptable, and the Efreeti will still be losing access to nine powerful and expensive vessels.
 
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