[X] Offer the spy a job in exchange for a means of contact. You could probably find some use for him yourself, and of course the worry about getting caught on the bad side of a grudge for giving up the ghost on his former employer can be obviated partially or entirely by uprooting.
I'm unsure of this spy's use. He's pissed off two polities in the Plane of Water which we're currently planning on courting for an alliance. Also he doesn't really seem good at his job in the first place.
 
I don't want to hire a spy, especially an inept one.

[X] Offer payment in exchange for a means of contact, no sense for having your first contact with the dragon being tainted by the direct intercession of an ill favored servant
 
Total numbers:
427 Black Knights, 490 IM each -- 209,230 IM.
520 Black Knights (mobility upgrade), 560 IM each -- 291,200 IM.
69 Black Champions, 5,360 IM each -- 369,840 IM.
955 Spitter Swarms, 60 IM each -- 57,300 IM.
174 Plant-Imbued Shadow Creature Cats, 1,200 IM each -- 206,400 IM.
224 Verdant Wolves, 1,200 IM each -- 268,800 IM.
76 Advanced Druid Lotus Leshy, 2,400 IM each -- 182, 400 IM.
38 Druid Creature Treants, 4,800 IM each -- 144,400 IM.
580 Verdant Kingfishers, 300 IM each -- 174,000 IM.
58 Verdant Ravens [Advanced Plant-Imbued Giant Raven (w/+4 Racial HD)] (CR 6, 6 HD) - 1,200 IM each, (69,600 IM total).
119 Advanced Sorcerer Creature Snapdragon Leshy, 4,800 IM each - 571,200 IM.
1 Necro-Craken -- 4,880 IM.
50 Spitter Swarms (Aquatic) - 60 IM each, -- 3,000 IM.
25 Advanced Druid Creature Seaweed Leshy (CR 6, 4 HD) - 1,200 IM each -- 30,000 IM.
5 Advanced Plant-Imbued Sea Drake (CR 10, 7 HD) - 4,800 IM each -- 24,000 IM.
10 Kelp Golems (Reskinned Aquatic Pumpkin Golem) (CR 8, 8 HD) - 2,400 IM each -- 24,000 IM.

Total Price: 2,603,450 IM.
@Goldfish, Verdant Ravens added in a relevant amount to every group with Kingfishers. Taken said birds from ACSEC office, because having full [10-birb+1] groups per every of 11 offices seems too much, added a Verdant Wolf in every office instead.
@Crake, fixed phrasing, I got it, a single Academy, we apparently only start more courses in it. The amount of guards is the same tho'.
@Azel, re-assigned brutes from ST to Stepstones Training Centre, added some Champions in ST instead. Fixed the number of cats.
 
[X] Offer payment in exchange for a means of contact, no sense for having your first contact with the dragon being tainted by the direct intercession of an ill favored servant
 
You know, out of context the second Wendigo interlude is even more amazing. It starts with epic and tragic prose as Benjen readies himself to bravely die facing the horror, only for Amrelath to come out of nowhere, shit-talk it like a boss, and tear it to pieces before playing with its corpse like a cat with a dead rat.

10/10, best tone shift ever if you aren't expecting Amrelath's arrival.
 
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@Goldfish, Verdant Ravens added in a relevant amount to every group with Kingfishers. Taken said birds from ACSEC office, because having full [10-birb+1] groups per every of 11 offices seems too much, added a Verdant Wolf in every office instead.
@Crake, fixed phrasing, I got it, a single Academy, we apparently only start more courses in it. The amount of guards is the same tho'.
@Azel, re-assigned brutes from ST to Stepstones Training Centre, added some Champions in ST instead. Fixed the number of cats.
Great. @Goldfish now we just need to figure out what wards, symbols, alarms and items to assign to them.

Spontaneous search stations, some deciding which ones have gotten Invisibility Purge + PfE Hallow effects applied by Dany, assumption of lead being inserted into the walls during construction/remodeling, and maybe even applying Forbiddance to a degree. Simply making it impossible to teleport into the interior would be a start.

Edit: Or alternatively, designated "translocation points" in every location that aren't under Forbiddance, each of which are under heavy guard.
 
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[X] Offer payment in exchange for a means of contact, no sense for having your first contact with the dragon being tainted by the direct intercession of an ill favored servant
 
[X] Offer payment in exchange for a means of contact, no sense for having your first contact with the dragon being tainted by the direct intercession of an ill favored servant
 
Great. @Goldfish now we just need to figure out what wards, symbols, alarms and items to assign to them.

Spontaneous search stations, some deciding which ones have gotten Invisibility Purge + PfE Hallow effects applied by Dany, assumption of lead being inserted into the walls during construction/remodeling, and maybe even applying Forbiddance to a degree. Simply making it impossible to teleport into the interior would be a start.

Edit: Or alternatively, designated "translocation points" in every location that aren't under Forbiddance, each of which are under heavy guard.
I haven't updated the numbers for Spontaneous Search stations counting those we crafted last month, but it was quite a few. We're going to craft more this month, too.

Eventually they'll be located everywhere of importance.
 
[X] Offer payment in exchange for a means of contact, no sense for having your first contact with the dragon being tainted by the direct intercession of an ill favored servant
 
[X] Offer payment in exchange for a means of contact, no sense for having your first contact with the dragon being tainted by the direct intercession of an ill favored servant
 
Great. @Goldfish now we just need to figure out what wards, symbols, alarms and items to assign to them.

Spontaneous search stations, some deciding which ones have gotten Invisibility Purge + PfE Hallow effects applied by Dany, assumption of lead being inserted into the walls during construction/remodeling, and maybe even applying Forbiddance to a degree. Simply making it impossible to teleport into the interior would be a start.

Edit: Or alternatively, designated "translocation points" in every location that aren't under Forbiddance, each of which are under heavy guard.
Yeah, Forbiddance is the way to go when it comes to anti-Teleportation warding. We have enough people capable of casting it that we shouldn't have any trouble getting important places ward, as a single casting can be used to ward multiple nearby structures, and it lasts indefinitely unless Dispelled.

We would have to include the password option to bypass the damage inflicted by Alignment conflicts, but that's not really an issue. The password can be made public to prevent low level people of the wrong Alignment from melting upon entering the warded areas.
 
We would have to include the password option to bypass the damage inflicted by Alignment conflicts, but that's not really an issue. The password can be made public to prevent low level people of the wrong Alignment from melting upon entering the warded areas.
The wards are mostly important for the anti-translocation functionalities. The password being known to even saboteurs isn't really that big of a deal. The constant damage is nice but they would focus on dispelling the Ward before trying to move through that area in the first place, meaning it would never really come into play. The passive defense of them not being able to simple pop into the building to start throwing around dispells is what matters.
 
Interlude DCCIX: Haunts and Memories
Haunts and Memories

Seventh Day of the Twelfth Month 293 AC

Sea Dragon Point, the North


When the dead come Mia is expecting them. It's almost a relief they are here, she tries to tell herself as the air grows chill with more than rain and sea spray as the mist rises milky white, like a blind man's eyes. Lingering Dead are reactive threats unlike the Hungry Dead. While they may act with the intelligence they possessed in life in a limited scope, they struggle to contextualize anything outside of whatever pain or sorrow binds them to the earth, she quotes to herself from the relevant passage from Lady Drekelis' In Memory of Death. It is not as comforting as it would have been away from the wind whipping about them, cold as a knife about to cut and the voices of the damned.

"What do wish for here?" the voices ask. "You need no shelter, you bear no burdens," Where the smoke of the fire touched the mist faces began to form twisted with pain and rage ravaged by half-glimpsed wounds. "No... no... she does, yes," the mist starts swirling about Leila.

Something passed between them, lost to the others but enough to make the golden haired mage's already pale face bleach as white as the mist. "They want me to kill the Ironborn, they know somehow that I was... taken."

"So kill them," Tor's voice comes unexpectedly from behind them, almost making Mia jump in spite of her training. He must have slithered back there and then taken human form again, and now there he was combing his fingers through his beard not the least concerned about the spirits of the dead. "They were going to die before we came here, slitting their throats is a swifter death than they would get at the tender mercies of wraiths."

Nothing he said was untrue, but true was not the same thing as palatable to someone who had until recently only used her magic for healing and enchantment. Mia wanted to ask the damn fiend what he as playing at but the last thing one did in a confrontation with a foe, much less one who seemed to be able to gleam more than it should, was show open dissension.

"No... I can't... we don't know..." Leila began. The wind was picking up and it was getting colder.

"We have no legal obligation to preserve their lives," the rakshasa hissed.

"What did they do, why are they here?!" Leila all but shouted the the specters. She sounded more angry than frightened.

"We called them here to meet their fate, to know our pain, to die struggling but unable to move, screaming but unable to open their mouths. Kill them... kill them... or join them."

Mia met Anya's eyes across the stretch of grey stony shore. She could see her friend agreed with her on the merits of dead Ironborn if it meant being able to talk to the ghosts instead of fighting them, but Mors Umber was looking mulish, not that he actually cared for the dying men around the fire, but someone had told him to kill them and it was not a voice he acknowledged as having authority over him. Northerners could be as fixated on heir honor as knights, for all they did not mean quite the same thing by it.

"Wait!" Kira's trained voice cuts through the gathering cacophony. "You can't kill them all like this, you'll sooner try to drink the seas dry than kill all reavers one boat at a time. You kill and kill and kill and still thralls and salt wives wail, of them are born the sons of reavers to be reavers in turn like the tides wearing away the shore."

Silence falls, unnatural as a leaden curtain, even the sea's voice seeming gone, then a whisper from a parched throat, one of the soon-to-be corpses is speaking in the thrall of the specters. "Know you of a way to kill them all?"

For a moment Kira looked around uncertainly. Fuck, she doesn't have a plan, Mia thought readying her magic and sharpening her sight enough to see the skeletal silhouettes in the mist.

"Kill the Drowned God, kill what it is that makes the Ironborn and let the children of their flesh scorn the ways of their fathers," the incarnate said with such confidence you would have thought she had actually planned this.

The mist faded, the door to the tower creaked slowly open.

"Well... it looks like we have negotiations to partake in," Mia said, her voice sounding a touch forced to her own ears.

Before she could turn towards the tower Leila burst out. "I couldn't kill them without knowing what they had done. In Tyrosh the mas... the slave trader I was sold to sometimes made slaves kill other slaves who were no longer useful, so we wouldn't think to band together. I was..."

Mia shook her head, swallowing bitter laughter that she could be standing on an island of the vengeful dead marveling at the evil of one who had been nothing more than a mortal man under the sun.

OOC: Well diplomacy saves the day again, Kira had all her buffs on and alter fortune but even so she needed good rolls to pull this off. Also, the enemies here are not just smoke haunts, that's just the base creature onto which I could add templates and character levels more readily than a more powerful undead.
 
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Flameseer (Su) A smoke haunt can sense any fire of torch size or larger within a half mile. By concentrating, it can peer through such flames as if using clairaudience/clairvoyance.

Smokehaunts have a very interesting ability.
Not as nice as Ymeri's version of course, but something to consider.
Can you cut grafts out of immaterial creatures? Time to get a Ghosttouch Scalpel and find out!
 
Flameseer (Su) A smoke haunt can sense any fire of torch size or larger within a half mile. By concentrating, it can peer through such flames as if using clairaudience/clairvoyance.

Smokehaunts have a very interesting ability.
Not as nice as Ymeri's version of course, but something to consider.
Can you cut grafts out of immaterial creatures? Time to get a Ghosttouch Scalpel and find out!
That is very interesting. I wasn't aware of any such ability except for Ymeri's variant.

Never mind grafts. If we could harness a similar ability in Forge-grown creatures, establishing city-wide surveillance would be cheap and easy.
 
Unfortunatly the party up north does not have a Cleric, so nobody can effectivly capture a few of these.
Maybe they think about calling backup, but I'm afraid we might loose our potential test subjects here.
 
Unfortunatly the party up north does not have a Cleric, so nobody can effectivly capture a few of these.
Maybe they think about calling backup, but I'm afraid we might loose our potential test subjects here.

Let's hope for the best. I want those things. If not here then they are probably roaming around in Valyria. Actually @DragonParadox what are the chances of Smoke Haunt's being in Valyria?
 
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