You say that, but it's technically possible to make sure that everyone is constantly happy!
Step one is getting that symbiotic coral tech to give everyone inborn nipple clams of exquisite pain. Then fill all our cities with Power Word Pain + Heal effects, and everyone will constantly experience exquisite pain at all times! No more misery until they all die of hunger - but we can turn them all into plants to avoid that, right?
Surely this will only end well!
I had to reread this three times to make sure those weren't typos... :V
 
That's not what I was saying, I was saying that cults of daemons is going to be a constant for us until the day we march on Abbadon. Yes the ones that slip through are mainly opportunistic, but part of that opportunism is building cults every time they get a chance.
Well yes but building a cult is hard when you're a quasit and a particularly nasty house cat or street dog has a fair shot at killing you in pitched combat.
 
In less than stellar news this whole meta conversation is not really conductive to writing particularly the roll and conflict heavy writing in the plane of fire. I'm going to step away for a bit to clear that out so the update might be late.
 
Don't undersell quasits. The bastards have an absurdly high Hide and Escape skill.
The fact that we're talking about them escaping from a house cat just makes my point. When the superstitious peasants can actually shoo you off on their own, cult building is slow. An angry mob may actually ruin your progress.
 
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On another note, part of why I love seeing opponents do things is because it makes the quest feel not just more alive but also more difficult.
I tend to go "yay, agency! And a great plot!" whenever we come across Lannister sabotage or Devil plots like in White Harbor and Gorgossos not just because it makes the world feel more alive, but also because it makes the quest feel like hard mode.
Feeling like an enemy could attack or something could go wrong and mess with our turn plan each month keeps some tension going in the quest, even if we ultimately defeat or overcome the threat (see the Wildfire attack for a good example of this).

@Duesal, while quasits are indeed hard to kill they also suck at actually building cults.

I had to reread this three times to make sure those weren't typos... :V
I mean I basically just reposted the usual "how do I produce Distilled Joy faster than by buying a brothel?" issue, replacing the usual emotion-control spells with actual constant torture and healing for the hell of it.
 
The fact that we're talking about them escaping from a house cat just makes my point.
More a point of them not being found to fight in the first place. A house cat can't hunt what it doesn't know about.
Quasits and Imps have Dr, cats and dogs can't harm them normally (except for a strong do getting a crit maybe).
This was your message from the anti-fun patrol.
I forgot they had any DR.
@Duesal, while quasits are indeed hard to kill they also suck at actually building cults.
No doubt. But I also have no faith in people. Eventually someone will be stupid enough to work with the Quasit, yet smart enough to grow the cult. Alternatively the quasit just summons a smarter demon and they go from there.
 
Honestly a big advantage of spreading very basic lore is that it makes it much harder for Quasits or basic Daemons to start a cult through trickery and lies.
 
No doubt. But I also have no faith in people. Eventually someone will be stupid enough to work with the Quasit, yet smart enough to grow the cult. Alternatively the quasit just summons a smarter demon and they go from there.
See, you are right about this, but in the time that takes, whoever is the local trouble solver will likely be able to deal with things. At this point there's a bunch of people pretty much everywhere who have had encounters with various monsters, and even if they are not the smartest or best prepared they are likely quite suspicious. Low level priest types, maybe a hedge mage or old witch type.

They act as the second filter for such cults, followed by the local authority reacting to deaths with swarms of armed men, and later the regional authority and so on. This means there's a series of obstacles prospective cults have to pass on their way to becoming what we'd call a big thing.
 
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That sounds great though. Regular low-key monster Daemon issues are a stable of every fantasy setting!
Although ir probably shouldn't be a weekly thing or anything.

Sounds like it would get tedious after a while. Every once in a while it would make sense but if it happened on a near constant monthly or bimonthly questions like "what is the inquisition doing" and a lot of salt would come up a lot. Also it would attribute to a lot more character bloat as there would be even more of an incentive to recruit any and all PCs we can to mitigate the issue. While realistic and "hard mode" I would honestly be so irritated by the fifth demon attack that I would honestly just stop caring about it and just say "Kay, oh well. Suck to suck". Or push for a extraplanar intrusion detection research every month. Probably both.
 
On another note, part of why I love seeing opponents do things is because it makes the quest feel not just more alive but also more difficult.
I tend to go "yay, agency! And a great plot!" whenever we come across Lannister sabotage or Devil plots like in White Harbor and Gorgossos not just because it makes the world feel more alive, but also because it makes the quest feel like hard mode.
Feeling like an enemy could attack or something could go wrong and mess with our turn plan each month keeps some tension going in the quest, even if we ultimately defeat or overcome the threat (see the Wildfire attack for a good example of this).
We're all fine with this. Conflict is necessary to growth.
 
Sounds like it would get tedious after a while. Every once in a while it would make sense but if it happened on a near constant monthly or bimonthly questions like "what is the inquisition doing" and a lot of salt would come up a lot. Also it would attribute to a lot more character bloat as there would be even more of an incentive to recruit any and all PCs we can to mitigate the issue. While realistic and "hard mode" I would honestly be so irritated by the fifth demon attack that I would honestly just stop caring about it and just say "Kay, oh well. Suck to suck". Or push for a extraplanar intrusion detection research every month. Probably both.
I wouldn't say it'd get tedious so long as we don't actually get to see anything but the cleanup of the Inquisition indeed doing their job. And we should totally add Extraplanar Intrusion Detection to the research list.

Right now the Inquisition mostly uses a ton of divination to do it but a passive grid would be a nice complement and quite possibly work even on things that use mind blank if it detected the act of plane shifting or being summoned instead of the creature itself.
 
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I wouldn't say it'd get tedious so long as we don't actually get to see anything but the cleanup of the Inquisition indeed doing their job. And we should totally add Extraplanar Intrusion Detection to the research list.

Cleanup is fine as long as we don't actively deal with it. A regular clean up action is fine. Hell us getting a Cult within our empire that is too minor for Viserys to deal with but taking an Inquisition action to deal with would be amazing. Mostly because all they are being used for is expansion and infiltration. Which is working as intended but again kinda dull.

I am just against random demons popping up and causing problems we have to come in and sweep up on a constant basis.
 
Cleanup is fine as long as we don't actively deal with it. A regular clean up action is fine. Hell us getting a Cult within our empire that is too minor for Viserys to deal with but taking an Inquisition action to deal with would be amazing. Mostly because all they are being used for is expansion and infiltration. Which is working as intended but again kinda dull.

I am just against random demons popping up and causing problems we have to come in and sweep up on a constant basis.
Oh I totally agree with that. At this point we have people for that.

Inquisitors and also adventurers, mages and priests of various gods who all live in our cities and would notice and deal with such things automatically. A cult would need to be able to survive all of them without being noticed and squashed by the legion in order to grow to become powerful enough to summon something that actually demanded our attention.
 
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I mean I basically just reposted the usual "how do I produce Distilled Joy faster than by buying a brothel?" issue, replacing the usual emotion-control spells with actual constant torture and healing for the hell of it.
Oh, you didn't deliberately call them "nipple clams" when talking about using coral growth to accomplish it? That makes it even better! :lol:
 
Oh I totally agree with that. At this point we have people for that, Inquisitors, adventurers, mages and priests of various gods all live in our cities and would notice and deal with such things automatically. A cult would need to be able to survive all of them without being noticed and squashed by the legion in order to grow to become powerful enough to summon something that actually demanded our attention.

I can think of a system dedicated to incursions tbh. It wouldn't be too difficult. A multi level system with the lower levels being immediately squashed and mid to high levels requiring middling to substantial Inquisition resources or companion actions to quash. A nine level system maybe?
 
Sounds like it would get tedious after a while. Every once in a while it would make sense but if it happened on a near constant monthly or bimonthly questions like "what is the inquisition doing" and a lot of salt would come up a lot. Also it would attribute to a lot more character bloat as there would be even more of an incentive to recruit any and all PCs we can to mitigate the issue. While realistic and "hard mode" I would honestly be so irritated by the fifth demon attack that I would honestly just stop caring about it and just say "Kay, oh well. Suck to suck". Or push for a extraplanar intrusion detection research every month. Probably both.
We don't have to handle this sort of tiny issue though. This is why towns have guards and our cities have an Inquisition.
And I envisioned this is a "a large town will only see a minor such Outsider every few months or years" issue, obviously. Endless repetitive threats just get boring after a while, especially if it's just chaff appearing in random places.
 
We don't have to handle this sort of tiny issue though. This is why towns have guards and our cities have an Inquisition.
And I envisioned this is a "a large town will only see a minor such Outsider every few months or years" issue, obviously. Endless repetitive threats just get boring after a while, especially if it's just chaff appearing in random places.

Oh well yeah that makes sense. In that case I am for it. We can also have cult levels with level 1 being 1 person with an Imp and level 9 being a fairly large cult with CR 15 devils/demons/daemons/Asuras leaders with a cacohopony of minions both human and otherwise if the Inquisition screws up enough.
 
EFFICIENT DIRECTION AND UTILIZATION OF HUMAN RESOURCES.

Now we need to have a Tanya omake series with her trying to become a Commissar in a not-too-major-but-not-a-rural-backwater area, but instead gets shot right past Agent office gofer to Investigator, then onto the Inquisitor track due to a series of misunderstandings about her desired career path, and finally to managing multiple-plane-spanning schemes and playing chicken with a Demon Lord/Pit Fiend/Evil Vizier.
 
So I thought about iy and I can't do the plane of fire, too many moving parts and I'm still not in the best headspace from the whole meta-discussion (it's not anyone's fault, just a subject that was uncomfortable for me).
 
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