I forgot? :oops:

To be fair, we don't have much reason to use poison ourselves. I wouldn't mind producing massive quantities of the stuff, though, to equip our forces.
That's something we need to start keeping track of. That poison is a very good resource for us.
Let's just do it the way we do the Fleshforging, then?

We don't have any restrictions on the maximum amount of creatures made a month - so logically we should be able to produce any amount of the venom simply by throwing more bling ingredients at the problem.

It is not like the Alchemy facilities that need skill and time of trained mages to create stuff, we'd literally grow that poison/venom, since it is natural enough for the forge/sacks to work on.

Make an order if ya two think we may need some soon, but otherwise, I think we can just promise it when trading just like we do with the creatures lately.
 
Let's just do it the way we do the Fleshforging, then?

We don't have any restrictions on the maximum amount of creatures made a month - so logically we should be able to produce any amount of the venom simply by throwing more bling ingredients at the problem.

It is not like the Alchemy facilities that need skill and time of trained mages to create stuff, we'd literally grow that poison/venom, since it is natural enough for the forge/sacks to work on.

Make an order if ya two think we may need some soon, but otherwise, I think we can just promise it when trading just like we do with the creatures lately.
I was just thinking of giving our PCs free reign to get supplies of it. Along with offering it to the Shaitan and the Djinn if they thought it might be useful.
 
Current Aquatic Forces Super-Chart

Triton Vassals:

Special Forces & Servitors:
Aquatic Forces:

Mercenaries:

6,000 Heavy Turtle Cavalry (CR 7, HD varies); Serega's Shields + PCs (CR ??, HD ??)

3,000 Eel-Bonded Spear Skirmishers/Dart Casters (CR 7, HD varies); Lightning Chasers + PCs (CR ??, HD ??)

8,000 Shock Infantry/Cleric Support; Immortals (CR 7/CR 8, HD varies) + Althazi the Deathless (CR 15+ (?) from equipment, 20 HD)

Allied Githzerai:

400 Psychic PCs; Adepts (CR 8-10) + 10% Masters (CR 11-15); x1 Monastery

Undead Task Forces:

x1 Heavy Assault Unit
  • x12 Advanced Skeletal Narwhal (CR 4, 4 HD)
  • x6 Swarmhost Hetkoshou (CR 14, 15 HD)
  • x48 Aquatic Spitter Swarm (CR 2, 2 HD)
  • x16 Bloodshark (CR 10, 9 HD)
  • x2 Greater Bloodshark (CR 14, 15 HD)
  • x3 Swarmhost Titanoboa (CR 14, 16 HD)
  • x16 Paralyzing Snatcher (CR 8, 8 HD)
  • x8 Snatching Terror (CR 12, 12 HD)
  • x2 Necro-Kraken (CR 15, 18 HD)
 
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Also, we can raise the average CR of that militia unit to CR 3-4 by retraining them into Men at Arms, which is equivalent to Reservists in the Legion. We will in fact be doing that, starting this turn, and any other Militia they recruit this turn and the ones leading up to our big war. They probably won't be deployed anywhere but our aquatic settlement and screening SD itself, but they will be extremely heavily armed/decently armored.

@egoo, @DragonParadox did not confirm or deny that amount was for every single Monastery, or the one we visited. @Goldfish seemed convinced it was the latter. I am only conforming to non-concurrent zeitgeist, ask DP for clarification, not me.
 
I'm pretty sure it is per all of the monasteries combined, though?

Thanks for the infopost!

Yss' champion-snek arguably could be added to this as well.
Yss' Champion is a PC, straight up. Once you're as powerful as an Archmage, you don't belong on a little info-banner, you're a mark on a map labeled "FUCK THIS PARTICULAR PLACE".
 
So if we're successful here and with all of the other suggested stops in @egoo's list, we might add a Very Old Brine Dragon and his merry band of Party Animals to our undersea jamboree, Dawa (fishnet specialists, so one can assume there's something special about their nets), Kela (probably some kind of engineering efforts in addition to their regular force contribution), and hopefully multiple mercenary units from some of the places we visit.

Assuming we can hire 3-4 more mercenary outfits of equivalent strength and utility...

We'll have Aquatic Cavalry, Skirmishers, Shock Troops, Engineers, hopefully masses of aquatic military regulars from those mercenary outfits to pad out our forces and give us some screening troops, masses of hyper-immune and hyper-specialized HP bags (Undead) who can murderblend other HP bags and chaff, Githzerai Special Forces/Infiltrators, multiple kaiju and anti-kaiju war beasts, several True Dragons, two to three dozen mid-high leveled PCs, supporting ships (and exploding drones for dayz). The Wyverns would even be fairly effective underwater. They're fairly armored and pack a punch with alchemical munitions fired from their launcher (fire, cold or explosive damage FTW).

What we need is ways to literally evaporate huge masses of disposable infantry in a way more efficient than "have our troops stab them", since any fight of attrition favors the enemy. Which I guess Undead conveniently do, being better at being disposable and cost effective than fleshcrafted slave warriors in every way.

Ironic.
 
@Crake, you should probably include the undead assault group in the Iron Isles to your list. Once the squidwar goes hot, they will definitely be part of the attack forces taking out the Sunset Sea base.
 
@Crake, you should probably include the undead assault group in the Iron Isles to your list. Once the squidwar goes hot, they will definitely be part of the attack forces taking out the Sunset Sea base.

Provided if most are still alive—eh, uhm, exist, and not ground to dust by a particularly spiteful Mind-Flayer.
 
@Crake, you should probably include the undead assault group in the Iron Isles to your list. Once the squidwar goes hot, they will definitely be part of the attack forces taking out the Sunset Sea base.
Wasn't quite sure if we made that yet?

What does it currently include? Also, can I have a dozen?

Ordering Undead is like ordering like donuts, right?
 
Wasn't quite sure if we made that yet?

What does it currently include? Also, can I have a dozen?

Ordering Undead is like ordering like donuts, right?
Well, it's being made right now.

You already linked the post with the contents. Making a dozen of them doesn't work due to requiring decent corpses. What we can mass-produce is Spitters and everything Necrocraft derived.
 
Well, it's being made right now.

You already linked the post with the contents. Making a dozen of them doesn't work due to requiring decent corpses. What we can mass-produce is Spitters and everything Necrocraft derived.
Aquatic Necrocrafts are my religion.

Edit: Added the Assault group.
 
@Duesal
To sweeten the deal, maybe throw in a chance to extensivly discuss our knowledge on Grafts and Symbionts (less of the latter) with Vee?
That seems the easiest work to copy without fleshforge and it could seriously help his Trolls.

[X] Duesal
 
@DragonParadox The discussion about economics reminded me about the Fire Whale gem harvesting project, so I would like to ask how many whales are currently participating, so we can calculate our current monthly profits from that.

If I remember right we get 50% of the gems, so our profits should be 350 IM per whale on average, minus the costs of running the business, the Fire whales are simply making 350 IM each.

I also think it's about time, we get into the business of hiring out mercenaries to them, we can certainly Flesh Forge mercenaries, and since we can now make up to CR15 beings, I'm sure we can fulfil all their mercenary needs, probably at a cheaper price than they would otherwise get, while being more reliable than normal mercenaries, and with us still making a profit.

Since the Fire Whales are very much our friends, and they aren't quite as insanely rich as the various genies, I'm thinking we give them a discount compared to what we charge other people for Flesh forged creatures, normally we charge the creatures price per CR, while we can create it for half that, with the Fire Whales I'm thinking we charge them 75% of CR, still netting us a good profit, but also being generous to the Fire Whales, who we are already profiting so much from.

Also since the Fire Whales probably haven't even considered, the idea that you can own another person, and have no preconceived notion about Flesh Forged beings, I think they should be an exception to our ban on making intelligent creatures for others, though if they want intelligent guardians, it will of course be on a contract instead of permanently.
 
@DragonParadox The discussion about economics reminded me about the Fire Whale gem harvesting project, so I would like to ask how many whales are currently participating, so we can calculate our current monthly profits from that.

If I remember right we get 50% of the gems, so our profits should be 350 IM per whale on average, minus the costs of running the business, the Fire whales are simply making 350 IM each.

I also think it's about time, we get into the business of hiring out mercenaries to them, we can certainly Flesh Forge mercenaries, and since we can now make up to CR15 beings, I'm sure we can fulfil all their mercenary needs, probably at a cheaper price than they would otherwise get, while being more reliable than normal mercenaries, and with us still making a profit.

Since the Fire Whales are very much our friends, and they aren't quite as insanely rich as the various genies, I'm thinking we give them a discount compared to what we charge other people for Flesh forged creatures, normally we charge the creatures price per CR, while we can create it for half that, with the Fire Whales I'm thinking we charge them 75% of CR, still netting us a good profit, but also being generous to the Fire Whales, who we are already profiting so much from.

Also since the Fire Whales probably haven't even considered, the idea that you can own another person, and have no preconceived notion about Flesh Forged beings, I think they should be an exception to our ban on making intelligent creatures for others, though if they want intelligent guardians, it will of course be on a contract instead of permanently.

This is going to take a while to model, I'll include it in the next plane of fire interlude, so it's not just me tossing out OOC information that people just reading the story miss.
 
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