[X] Review a report on activities of the Court of Stars, and the progress on the task we left him on, by Candlekeep Courtier
 
Those will be crafted for her, along with a lot of other gear, next month. Same goes for Sheepstealer.

The gear on the sheet is what she currently has.
Can we get these amulets crafted for all our dragonlords? It's very niche, but our needs for the dragonlords are similarly niche. Can we get these effects added to their PfE items or something?
Dragonbone Amulet


Description: This worn but still recognizable carving of a dragon marks the center of an ancient talisman surrounded by a patterns of scales. Unnaturally light to any hand that bears it, just as all dragonbone is, an heir of Valyria's blood might also feel the hint of flame within it.

Abilities:
  1. Fire Resistance 10
  2. Three times per day the bearer may re-roll a handle animal check relating to a creature with the dragon type
Caster Level: 5
Even leaving the riders aside this would be a useful tool for the people we've hired to manage the dragon habitat in Claw Island.
 
@TalonofAnathrax, Can you take one last look at Nettles' character sheet before I send it on to DP?

I've added Sheepstealer to her sheet using the Pathfinder version of a Mature Adult Red Dragon modified by the Feral template.
Nicely done, thanks. I originally made Sheepstealer as a 3.5 Red, but whatever.
Next level (which I think should either be Spellsword to work towards Abkurant Champion, or simply Stalwart Battle Sorcerer) she will have enough CL to Teleport a Huge creature like her Dragon. Convenient.
 
Finally caught back up and just in time to vote too

[X] Review a report on activities of the Court of Stars, and the progress on the task we left him on, by Candlekeep Courtier

Edit: ...Or not
 
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Interlude DCLXXXIII: Upon Northwestern Winds
Upon Northwestern Winds

Sixteenth Day of the Eleventh Month 293 AC

Aboard the Fair Horizon, the Sunset Sea


The jagged outline of Bear Island was just visible in the early morning light, mostly shrouded in the green of its pine forests, though here and there Menel's eyes, restored to the sharpness of youth, could make out patches where the forests had been cut back to make room for villages eking out a living from the hard earth or most often risking storms and reavers to harvest the bounty of the cold waters. It looked imposing, a wild beauty of the North, a gemstone in the rough. The Lorathi trader struggled to find more words of praise for what looked to his eyes to be the third most miserable patch of gods-forsaken ground he'd ever seen rising from the sea, and that only because he had visited Skagos for the second, and the first... well, that he would rather not think of lest it darken the light of day.

Still, he knew he would need to lavish praise on the island from whose not-so-tender mercies the newly founded Great Northwestern Trading Company had hopefully come to rescue its inhabitants from. There was something about being born in the worst places in the world that made one derive a perverse pride in the fact. Perhaps that was how those unfortunates got through the day, by reminding themselves how 'hardy' it made them to live in a place where they could not take more than three baths a year lest they die of lung-rot from the chill wind.

"Well, Master Whaler, have you seen enough of your quarry in these waters to be worth the journey?" Menel asked, turning to the richly dressed Ibbenese man behind him. Lam Thror did not much fit the imagine of the ordinary Ibbenese that most well traveled folk would have, the hard drinking blubber-chewing seaman who could break three arms in arm-wrestling and three legs to go with them in the ensuing bar fight. He was, or rather had been, a wealthy whaler captain of Port Ibben who had fallen afoul of the Shadow Council and thus lost much of that wealth and no small number of his kith and kin, but the Ibbenese were a clannish sort so he had still had more than most to offer in terms of expert whalers and shipwrights when Menel had traveled there by sorcery.

"Too many," the whaler grunted. "Almost enough to make a man wonder why all the Ironborn have to trouble foreign shores instead of making their fortune hunting them, 'lest until you remember that the damn Ironborn are too lazy to keep to honest work."

"I don't think there's such a thing as too many whales, unless that is you believe there's such a thing as too heavy a coin purse," Menel replied with a laugh.

***​

Mormont Keep, Bear Island, The North

Thankfully, the woman whose coin pouch would be doing the most growing out of the deal was not a fool. Oh, Maege Mormont didn't have much of a head for numbers and less for trade, but she would at least follow what Menel was proposing and did not waste her breath growling at him because the former lord of the keep had dealt with Tyroshi traders. How anyone could confuse him for one of those strutting fools Menel could not imagine...

"Listen here, boy, don't you be telling me how to hunt fer your precious furs when I've got a family to feed," Vigrik, the self-avowed best hunter in the island burst out his mane of light blond hair, bristling alongside his snow bear cloak. His otherwise very well made cloak. He's just looking for a fight...

"I was huntin' when you were sucking on your mama's teat, 'course that ain't saying much seeing as that was last winter," the man continued mockingly.

And now he has it, the Braavosi 'venturer thought coldly. He had not wanted to risk some sorcerer seeing through a glamour and raising all manner of suspicion so he had merely used his mundane craft to make his body appear a few years younger than its physical age. Alas, he appeared to have misjudged how old was 'old enough'.

The best way to regain face would be to make Vigrik eat his words and maybe knock his teeth in to go with them. Menel carefully glanced at the lady of the keep in askance, receiving a small tip of the head in reply. "Poor words to speak to a guest under your liege-lady's rooftree," the trader said, tone deliberately light and pleasant as it had been before, knowing that could be more disconcerting under such circumstances than raising his voice. "Perhaps you would like to repeat them somewhere less constrained?"

***​

Half an hour later a bloodied Menel was holding Valyrian steel under Vigrik's chin, as the man still clutched the useless haft of his axe, the head having been chopped off and kicked into the crowd. "I do not believe I ever called your skill as a hunter into question, I merely pointed out that you should concentrate on hunting beasts with an eye for not damaging the fur for which good silver can be had. I trust no one doubts my word."

"No," Vigrik growled. He would never be one to share a tankard by the fireside with, but he wouldn't make more trouble, Menel judged as he offered to heal the man with magic from his belt, surprisingly he agreed.

As Menel moved back into the keep he caught the eye of Lady Maege's elder daughter, Dacey giving him a far different look then when he had arrived, a familiar look. Well now, I'm not Lothos, but this body is surely young in every way... he thought, offering a smile of his own in return.

Create Manufacturing Business [Great Northwestern Trading Company] on Bear Island (Complete) 18/10

OOC: I did not show the duel on screen because round by round combat takes a long time to write out and I figured world-building and character moments would be more interesting.
 
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Can we get these amulets crafted for all our dragonlords? It's very niche, but our needs for the dragonlords are similarly niche. Can we get these effects added to their PfE items or something?

Even leaving the riders aside this would be a useful tool for the people we've hired to manage the dragon habitat in Claw Island.
I was actually planning to ask @DragonParadox what the base cost of them was so we could make more.
Nicely done, thanks. I originally made Sheepstealer as a 3.5 Red, but whatever.
Next level (which I think should either be Spellsword to work towards Abkurant Champion, or simply Stalwart Battle Sorcerer) she will have enough CL to Teleport a Huge creature like her Dragon. Convenient.
I was thinking that her ability to Share Spells with Sheepstealer might let her Teleport him without counting against her passenger limit. @DragonParadox?
Finally caught back up and just in time to vote too

[X] Review a report on activities of the Court of Stars, and the progress on the task we left him on, by Candlekeep Courtier
Welcome back! :)
 
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I was actually planning to ask @DragonParadox what the base cost of them was so we could make more.

I was thinking that her ability to Share Spells with Sheepstealer might let her Teleport him without counting against her passenger limit. @DragonParadox?

Welcome back! :)
  1. The enchantment is the equivalent of a third level spell
  2. Hmm... is says in the class that she can treat the dragon as a familiar so she can target it with 'self' spells, but I don;t think a mage can freely teleport their familiar without a slot so Nettles can't do it to Sheepsteeler until she has the capacity
 
  1. The enchantment is the equivalent of a third level spell
  2. Hmm... is says in the class that she can treat the dragon as a familiar so she can target it with 'self' spells, but I don;t think a mage can freely teleport their familiar without a slot so Nettles can't do it to Sheepsteeler until she has the capacity
We've always had Varys teleport with Viserys without having it spend a spell slot. I get the reluctance to have a Valyrian Dragon teleport for free, but this ruling shouldn't extend to regular familiars given that we've spent the entire quest doing it the other way.
 
@Goldfish, are you starting on the next month's crafting-list already?
Because I dug up some nice stuff last month, as you may or may not remember...
Vambraces of Evil's Warding
Magic Item
(Book of Exalted Deeds, p. 116)
Price:18,000 gp
Body Slot:
Caster Level: 5th
Aura: Faint; Abjuration
Activation:
Weight: 1.0 lb.
These golden bracers are engraved with holy runes and fit snugly over the arms of any creature that dons them. Ranged attacks made by evil creatures against the wearer take a —4 penalty.
An evil creature that dons the vambraces of evil's warding takes 2d6 points of damage per round.
Prerequisites: Craft Wondrous Item , Protection from Arrows , creator must be good.
Cost to Create: 9,000 gp, 720 XP, 18 day(s).
1 per non-Evil Companion
Sword of Subtlety
Aura
moderate illusion; CL 7th; Weight 2 lbs.; Price 22,310 gp
DESCRIPTION
A +1 short sword with a thin, dull gray blade, this weapon provides a +4 bonus on its wielder's attack and damage rolls when she makes a sneak attack with it.
CONSTRUCTION REQUIREMENTS
Feats Craft Magic Arms and Armor; Spells blur; Cost 11,310 gp
Upgrade for Garin's weapons
Headband of Conscious Effort
NameHeadband of Conscious Effort
Sorted NameHeadband of Conscious Effort
FamilyWondrous
Item SlotHead
Price4,000 gp
Price as Gold Pieces4000
AuraModerate transmutation
Caster Level6
VersionComplete Adventurer
SourcesComplete Adventurer
ConstructionCraft Wondrous Item, Combat Casting, bear's endurance
Anyone wearing a Headband of Conscious Effort can make a Concentration check in place of a required Fortitude saving throw.

This ability can be activated once per day.
Activating the headband is an immediate action that does not provoke the attacks of opportunity.
Moderate Transmutation; CL6th; Craft Wondrous Item, Combat Casting, Bear's Endurance, Price 4,000 gp.
3 or 4 of our Companions can greatly benefit from this, iirc.
Boots of Charging
These boots give the wearer the Powerful Charge feat as long as they are worn.
Faint transmutation; CL 5th; Craft Wondrous Item, longstrider; Price 5,000 gp.
Source: Miniatures Handbook
Richard, Waymar, Sandor, Bronn
Armbands of Might: These bronze armbands grant the wearer a +2 bonus on str checks and skills. If he has the power attack feat, he gains a +2 on damage for any attack he uses power attack and takes at least a –2 penalty. They occupy the same slot as bracers. Faint transmutation; CL 3; Craft wonderous item; bulls strength; price 4100gps.
Richard
Aquamarine of Spell Extending: A blue stone mounted into the center of a gold and silver hourglass. Once a day, the owner may apply the Extend Spell feat to one of her spells 6th level or lower. This does not modify the spell's level, but spontaneous casters like sorcerers must still modify their casting times for applying metamagic feats to a spell. The aquamarine must be in the caster's hand at the time of casting for the spell to be extended.
Strong (no school); CL 17th; Craft Wondrous Item, Extend Spell 3,700 gp; Wgt: 1 lb.
All Companions it applies to.
 
We've always had Varys teleport with Viserys without having it spend a spell slot. I get the reluctance to have a Valyrian Dragon teleport for free, but this ruling shouldn't extend to regular familiars given that we've spent the entire quest doing it the other way.

From what I remember Varys was never that relevant to Viserys transport capacity given her smalls size. The same would go for most familiars.
 
Upon Northwestern Winds

Sixteenth Day of the Eleventh Month 293 AC

Aboard the Fair Horizon, the Sunset Sea


The jagged outline of Bear Island was just visible in the early morning light. It was mostly shrouded in the green of pine forests, though here and there Menel's eyes, now restored to the sharpness of youth, could make out patches where the forests had been cut back to make room for villages eking out a living from the hard earth, or most often risking storm and reaver to harvest the bounty of the cold waters. It looked imposing, a wild beauty of the North, a gemstone in the rough. The Lorathi trader struggled to find more words of praise for what looked to his eyes to be the third most miserable patch of gods-forsaken ground he'd ever seen rising from the sea, and that was only because he had visited Skagos for the second, and the first... well, that he would rather not think of lest it darken the light of day.

Still, he knew he would need to lavish praise on the island from whom not-so-tender mercies the newly founded Great Northwestern Trading Company had hopefully come to rescue its inhabitants. There was something about being born in the worst places in the world that made one derive a perverse pride in the fact. Perhaps that was how those unfortunates got though the day, by reminding themselves how hardy it made them to live in a place where they could not take more than three baths a year else risk death by lung-rot from the chill wind.

"Well, master whaler, have you seen enough of your quarry in these waters to be worth the journey?" Menel asked, turning to the richly dressed Ibbenese man behind him. Lam Thror did not much fit the imagine of the ordinary Ibbenese that most well traveled folk would have. The hard drinking, blubber-chewing seaman could break three arms in arm-wrestling and three legs to go with them in the ensuing bar fight. He was, or rather had been, a wealthy whaler captain of Port Ibben who had fallen afoul of the Shadow Council and thus lost much of that wealth and no small number of his kith and kin. The Ibbenese were a clannish sort, however, so he still had more than most to offer in terms of expert whalers and shipwrights when Menel had traveled there by sorcery.

"Too many," the whaler grunted. "Almost enough to make a man wonder why all the Ironborn have to trouble foreign shores instead of making their fortune hunting them, at least until you remember that the damn Ironborn are too lazy to keep to honest work."

"I don't think there's such a thing as too many whales, unless that is, you believe there's such a thing as too heavy a coin purse," Menel replied with a laugh.

***​

Mormont Keep, Bear Island, The North

Thankfully, the woman whose coin pouch would be doing the most growing out of the deal was not a fool. Oh, Maege Mormont didn't have much of a head for numbers, and even less for trade, but she could at least follow what Menel was proposing and did not waste her breath growling at him because the former lord of the keep had dealt with Tyroshi traders. How anyone could confuse him for one of those strutting fools, Menel could not imagine...

"Listen here, boy, don't you be telling me how to hunt fer your precious furs when I've got a family to feed," Vigrik, the self-avowed best hunter on the island, burst out, his mane of light blond hair bristling alongside his snow bear cloak. His otherwise very well made cloak. He's just looking for a fight...

"I was huntin' when you were sucking on your mama's teat, 'course that ain't saying much seeing as that was last winter," the man continued mockingly.

And now he has it, the Braavosi 'venturer thought coldly. He had not wanted to risk some sorcerer seeing through a glamor and raising all manner of suspicion, so he had merely used his mundane craft to make his body appear a few years younger than its physical age. Alas he appeared to have misjudged how old was 'old enough'.

The best way to regain face would be to make Vigrik eat his words and maybe knock of his teeth in to go with them. Menel carefully glanced at the lady of the keep in askance, receiving a small tip of the head in reply. "Poor words to speak to a guest under your liege-lady's rooftree," the trader said, tone deliberately light and pleasant as it had been before, knowing that could be more disconcerting under such circumstances than raising his voice. "Perhaps you would like to repeat them somewhere less constrained."

***​

Half an hour later, a bloodied Menel was holding valyrian steel under Vigrik's chin as the man still clutched the useless haft of his axe, the head having been chopped off and kicked into the crowd. "I do not belive I ever called your skill as a hunter into question, I merely pointed out that you should concentrate on hunting beasts with an eye for not damaging the fur for which good silver can be had. I trust no one doubts my word."

"No," Vigrik growled. He would never be one to share a tankard by the fireside with, but he wouldn't make more trouble, Menel judged, as he offered to heal the man with magic from his belt. Surprisingly, Vigrik agreed.

As Menel moved back into the keep, he caught the eye of lady Maege's elder daughter, Darcy giving him a far different look then when he had arrived, a familiar look. Well now, I'm not Lothos, but this body is surely young in every way... he thought, offering a smile of his own in return.

Create Manufacturing Business [Great Northwestern Trading Company] on Bear Island Complete 18/10

OOC: I did not show the duel on screen because round by round combat takes a long time to write out and I figured world-building and character moments would be more interesting. Not yet edited.
Here's an edited version of the chapter, DP.
 
@Goldfish, are you starting on the next month's crafting-list already?
Because I dug up some nice stuff last month, as you may or may not remember...
1 per non-Evil Companion Upgrade for Garin's weapons 3 or 4 of our Companions can greatly benefit from this, iirc. Richard, Waymar, Sandor, Bronn Richard All Companions it applies to.
I'll probably start working on it some tomorrow.

Some of these have already been added to our peoples' gear this month, on your reccomendation. Off the top of my head, I know the Boots of Charging effect has been added to Richard's boots and the Vambrace's of Evil Warding effect to his amulet, and the Sword of Subtlety effect has been added to one of Garin's daggers.

I've actually got one of your item collection posts bookmarked for reference. Could you add these to that post for the sake of simplicity?
 
So right now Menel is a Noble 4/Master Spy 4, @DragonParadox. How close is he and the other Windward bros to leveling? It's been quite some time since they were Reincarnated and we've sent them on several missions since then.
 
How close are we with arranging a Lorath annexation peacefully? I know there was some progress made there. And that there has been civil unrest with the Bearded Priests of Norvos.

Well it will probably take some promises either to improve the city, to outright bribe the ruling elite or both, but generally speaking the remaining two princes in Lorath are pro-Viserys and just looking at what they can get out of the deal.
 
Well it will probably take some promises either to improve the city, to outright bribe the ruling elite or both, but generally speaking the remaining two princes in Lorath are pro-Viserys and just looking at what they can get out of the deal.
Oh. Then can we arrange to visit in person and hash out an agreement with them?

Also beforehand can we get an official report detailing the current elite of the city and outlining any people we would probably want to get rid of?
 
Well it will probably take some promises either to improve the city, to outright bribe the ruling elite or both, but generally speaking the remaining two princes in Lorath are pro-Viserys and just looking at what they can get out of the deal.
Would a turn plan proposal including their provincial holdings having tens of thousands of IM dumped into the local economy (and not "the local economy" as in some Magister's purse but actually encouraging trade and industry by hiring locals) just on the first turn (and turns thereafter) be encouragement enough? They already benefit tangentially from ACSEC operating within city limits. Believe me, they have definitely benefited from its services by now.
 
@DragonParadox, here's the updated sheet for Nettles and Sheepstealer after her retraining to be a mage.
Name: Nettles
Titles: The Witch of the Mountains
Age: 24
Alignment:
True Neutral
Race: Human
Level: 12
Class: Fighter(Thug) 1/Stalwart Battle Sorcerer 6/Skymage 5
Feats: Able Learner, Combat Casting, Dragon Cohort, Enlarge Spell(B), Expanded Arcana (Ruin Delver's Fortune, Shrink Item), Fly-By Attack(B), Improved Cohort, Iron Will, Mounted Archery(B), Mounted Combat, Mounted Spellcasting(B), Saddleback, Skill Focus (Ride)(B)
Flaws: Loudmouth, Hot-Blooded
Class features: Armored Mage (Ignore ASF in Light Armor), Flying Mount (Dragon), Extra Health (+12 HP), Share Spells (w/Mount), Weapon Training

Languages Spoken: Westerosi Common, Low Valyrian (Stepstones) (Poor), Old Tongue (Poor)

HP: 1d10+6d8+12+5d4+24 (83 HP)
AC: 22/24 (+3 Dex, +5 Armor, +3 Shield, +1 Dodge, +2 Deflection vs Evil), Touch 14/16, Flat-Footed 18/20
Movement: 30ft + 30ft (Channel Vigor) = 60ft
Initiative: +3 (DEX)
Base Attack: +8/+3 + 3 (DEX) or +1 (STR) + 1 (Channel Vigor);
  • Melee: Valryian Steel Dagger (+2): +11/+11/+6 (1d4+3; 19-20/x2)
  • Ranged: Mighty Composite [+1] Shortbow (+1): +13/+13/+8 (1d6+2)
Spell Save: DC: 10 + 5 (CHA) + spell level
Weapon Proficiency: Dagger, Bows
Immunities: Possession/Mental Control, Baleful Polymorph [Single use]

STATS:
12 (+1) Strength
14 + 3 = 17 (+3) Dexterity
12 + 2 = 14 (+2) Constitution
11 (+0) Intelligence
8 (-1) Wisdom
18 + 2 = 20 (+5) Charisma

SAVES:
FORTITUDE: 8 + 2 (CON) + 2 = 10/12
REFLEX: 3 + 3 (DEX) + 2 + 1 (CV) = 7/9
WILL: 6 - 1 (WIS) + 2 (IW) + 2 = 7/9

Skills:
Bluff: 0 + 5 (CHA) + 6 (CV) = +11
Concentration: +15 + 2 (CON) + 6 (CV) = +23; +4 when Casting Defensively, +10 when mounted
Diplomacy: 2 + 5 (CHA) = +7
Handle Animal: 15 + 5 (CHA) = +20
Intimidate: 0 + 5 (CHA) + 6 (CV) = +11
Knowledge (Geography): 2 + 0 (INT) + 4 (CV) = +6
Listen: 0 - 1 (WIS) + 4 (CV) = +3
Ride: 15 + 3 (DEX) + 3 (SF) = +21 (can always Take 10)
Spellcraft: 4 + 0 (INT) = +4
Spot: 0 - 1 (WIS) + 4 (CV) = +3

Spells Known (Caster Level 11):
Level 0: Detect Magic, Detect Poison, Ghost Sound, Light, Mending, Message, Read Magic, Resistance (5/day)
Level 1: Gravity Bow, Nerveskitter, Shield, True Strike (5+2/day)
Level 2: Mirror Image, Protection from Arrows, Scintillating Scales, Wings of Cover (5+1/day)
Level 3: Alter Fortune, Dispel Magic, Dragonskin, Shrink Item (5+1/day)
Level 4: Greater Invisibility, Heart of Earth, Ruin Delver's Fortune (5+1/day)
Level 5: Greater Blink (3+1/day)

Special Abilities:
Contingency Spells: Renewal Pact; Stalwart Pact
Sheepstealer
Size/Type: Huge (Mature Adult equivalent) Feral Red Dragon
Hit Dice: 19d12+152 (275 HP)
Initiative: -2 (DEX)
Speed: 40 ft., fly 200 ft. (poor)
Armor Class: 37 (-2 size, -2 DEX, +22 natural, +6 armor, +3 Rider's Shield), touch 6, flat-footed 34
Base Attack: +19
Attack: Bite +30 (2d8+19/19-20)
Full Attack: Bite +30 (2d8+16/19-20), 2 Claws +30 (2d6+13), 2 Wings +30 (1d8+6), Tail Slap +30 (2d6+19)
Space/Reach: 15 ft./10 ft. (15 ft. with bite)
Special Attacks: Breath Weapon (14d10 Fire damage, 50ft cone, Reflex DC 27 for half damage, Usable every 1d4 rounds), Crush (Small creatures, DC 27, 2d8+19), Frightful Presence (210 ft., DC 22)
Special Qualities: Damage Reduction 10/Magic, Spell Resistance 26, Immune to Fire, Vulnerable to Cold (+50% damage), Smoke Vision, Blindsense 60 ft., Darkvision 120 ft., Immunity to Sleep and Paralysis, Low-Light Vision, Stalking Wyrm Sovereign Archetype, Immunity to Compulsion spells
Saves: Fort +19, Ref +9, Will +12
Abilities: Str 37 (+13), Dex 6 (-2), Con 27 (+8), Int 2 (-4), Wis 13 (+1), Cha 16 (+3)
Skills: Move Silently +20 (22 - 2), Spot +23 (22 + 1)
Feats: Flyby Attack(B), Improved Multiattack, Maximize Breath, Multiattack, Power Attack, Quicken Breath, Recover Breath, Travel Devotion, Wingover
Flaws: Shaky
Equipment: Valyrian Steel Dragon Barding (+6 AC, Immunity to compulsions, can Haste self 3/day)
Anklets of Translocation:
  • 2/Day Instantly teleport up to 10 feet to an unoccupied destination within line of sight and line of effect. The wearer can teleport with objects, up to their maximum load, but cannot bring other creatures.
Boneward Belt: +2 Constitution
  • Healing (3 charges/day): 1 charge (Heal 2d8 points of damage), 2 charges (Heal 3d8 points of damage), or 3 charges(Heal 4d8 points of damage)
Earring of Arcane Acuity:
  • 3 Charges/Day: 1 Charge (Darkvision 60 ft., 1 hour), 2 Charges (See Invisibility, 10 minutes), 3 Charges (True Seeing, 1 minute)
Greater Amulet of Protection from Evil: +2 Charisma
  • 3 Charges/Day: 1 Charge (12 Temporary Hit Points), 2 Charges (18 Temporary Hit Points), 3 Charges (24 Temporary Hit Points), Duration: 10 minutes
Greater Ribbon of Disguise: Alter Self, Magic Aura, Undetectable Alignment (At Will)

Handy Haversack: This backpack is of high quality but appears otherwise normal.
  1. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a Bag of Holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.
  2. While such storage is useful enough, the pack has an even greater power. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a Move Action, but it does not provoke the Attacks of Opportunity that retrieving a stored item usually does.
Launcher:
  • Somewhat resembling a crossbow where the bow mechanism has been replaced by a two foot long and two inch diameter hollow steel tube, this device allows its wielder to shoot items no larger than Tiny-size or weighing more than 10 pounds using the Launch Item spell up to 440 feet. Where applicable, the wielder must make a Ranged Attack roll to strike a target.
Quiver of Abundant Ammunition: With a constant Abundant Ammunition enchantment, this quiver provides a never ending supply of arrows.
Scrolls:
Blur x3
Displacement x2
Fickle Winds x2
Fly x2
Freedom of Movement x2
Greater Invisibility x2
Heart of Air x2
Heart of Earth x2
Heart of Fire x2
Heart of Water x3
Invisibility x3
Life Bubble x3
Resilient Sphere x2
Sending x5
Teleport x2
True Seeing x2
Wall of Force x2

Genie Tokens
1x Plane Shift Charm
2x Sending Stone
1x Teleport Charm

Alchemical Substances:
20x Alchemist's Fire
20x Alchemist's Kindness
10x Antiplague
10x Antitoxin
5x Auran Mask
15x Fungal Stun Vial
50x Healing Salve
20x Liquid Ice
90x Night Tea
20x Sleep-Smoke
5x Smokestick
5x Sunrod
5x Tanglefoot Bag
5x Thunderstone
30x Vermin Repellent
Equipped Items: Anklets of Translocation, Bead of Newt Prevention, Boneward Belt (+2 CON), Earring of Arcane Acuity, Gloves of Zephery's Grace (+3 DEX), Greater Amulet of Protection from Evil (+2 CHA), Greater Ribbon of Disguise, Handy Haversack, Launcher, Mighty Composite Shortbow (+1) [+1 Strength bonus], Mithral Chain Shirt (+1), Mithral Rider's Shield (+1; Grants +3 AC to mount), Quiver of Abundant Ammunition, Ring of Sustenance, Valyrian Steel Dagger (+2)
 
Would a turn plan proposal including their provincial holdings having tens of thousands of IM dumped into the local economy (and not "the local economy" as in some Magister's purse but actually encouraging trade and industry by hiring locals) just on the first turn (and turns thereafter) be encouragement enough? They already benefit tangentially from ACSEC operating within city limits. Believe me, they have definitely benefited from its services by now.

Depending on rolls that might be enough, but adding a bribe would also help.

Also beforehand can we get an official report detailing the current elite of the city and outlining any people we would probably want to get rid of?

Sure.
 
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