- Location
- Germany
So, about those chariots.
There are some rules in Arms and Equipment and some in Sword and Fist and they are only a tiny bit contradictory, mostly they work.
Chariots seem to be decent instruments of war.
Chariots with competent drivers and trained animals seem to very good against non-adventurer targets.
Chariots drawn by a Huge creature might just be the unstoppable way of walzing down infantry we could use in our legion.
This is what our foes had here, though they didn't get to use it, copies with DPs permission:
Chariot, Double: Large vehicle; Handle Animal+2; Spd drawn (poor); Overall hp 80 (hardness 5); Over-all AC 4; Ram 4d6; Face 10 ft. by 5 ft.; Height 5 ft.; Crew1 (plus 1 passenger); Scythes 2d4
Make that Iron-Armored, and with Masterwork Controls into:
Large vehicle; Handle Animal+4; Spd drawn (poor); Overall hp 120 (hardness 10); Over-all AC 4; Ram 4d6; Face 10 ft. by 5 ft.; Height 5 ft.; Crew1 (plus 1 passenger) ; Scythes 2d4
Draw Animals:
2 Skeleton Heavy Warhorses (Intelligent as living)
Speed 50ft; (40ft if only one of them has to draw the chariot)
Str 18
Hp 20
Armor 16
Dr 5/Bludgeoning
Feats: Power Attack, Impoved Overrun
Attack Hoof +6 (1d6 +4)
Overrun Combat Modifier: +4 (Str) +4(Large) +4(Quadruped) +2(Double Harness) +4(Improved Overrun)
Driver:
Karnathi Skeleton/ Fighter 2
Hp 29
Armor: 21
Feats: Chariot Combat, Chariot Sideswipe, Chariot Trample, Skill Focus (Handle Animal)
Skills: Handle Animal +11 (+15 on Chariot with Masterwork Controls) (I would say that the Skeletons immense CHA-penalty propably doesn't count against his undead horses?)
Overall mechanic:
The Passenger and Driver are assumed to have Half Cover while in the Chariot.
If the Chariot attempts an Overrun the target can make an AoO against the horse in front of him.
Then he has to make a combat-maneuver check against 18 +1d20, taking his own CM based on either Strenght or Dex as his bonus +1d20.
If the chariot wins, the target is prone over, takes 4d6 damage from being hit by a big chariot and the horse that overran him can make a hoof attack with a +4 bonus against prone targets. The Chariot moves on at undiminished speed.
If the target wins the first check, the horses come to a sudden stop and the target can try to trip them instead, same modifiers.
Regardless of the overrun, whenever the chariot passes by a target, it makes a free attack with the scythes, if the Driver makes a DC 20 Handle animal check. The bonus for this the chariots current speed /10. So 50ft means +5 to hit and 2d4+5 damage on hit.
Alternatively to the overrun attempt the Chariot can also make a Charge for a Sideswipe attack with his scythes, getting the usual charge bonus and not risking any AoO from the target.
Any interest in adapting the idea for our use?
There are some rules in Arms and Equipment and some in Sword and Fist and they are only a tiny bit contradictory, mostly they work.
Chariots seem to be decent instruments of war.
Chariots with competent drivers and trained animals seem to very good against non-adventurer targets.
Chariots drawn by a Huge creature might just be the unstoppable way of walzing down infantry we could use in our legion.
This is what our foes had here, though they didn't get to use it, copies with DPs permission:
Chariot, Double: Large vehicle; Handle Animal+2; Spd drawn (poor); Overall hp 80 (hardness 5); Over-all AC 4; Ram 4d6; Face 10 ft. by 5 ft.; Height 5 ft.; Crew1 (plus 1 passenger); Scythes 2d4
Make that Iron-Armored, and with Masterwork Controls into:
Large vehicle; Handle Animal+4; Spd drawn (poor); Overall hp 120 (hardness 10); Over-all AC 4; Ram 4d6; Face 10 ft. by 5 ft.; Height 5 ft.; Crew1 (plus 1 passenger) ; Scythes 2d4
Draw Animals:
2 Skeleton Heavy Warhorses (Intelligent as living)
Speed 50ft; (40ft if only one of them has to draw the chariot)
Str 18
Hp 20
Armor 16
Dr 5/Bludgeoning
Feats: Power Attack, Impoved Overrun
Attack Hoof +6 (1d6 +4)
Overrun Combat Modifier: +4 (Str) +4(Large) +4(Quadruped) +2(Double Harness) +4(Improved Overrun)
Driver:
Karnathi Skeleton/ Fighter 2
Hp 29
Armor: 21
Feats: Chariot Combat, Chariot Sideswipe, Chariot Trample, Skill Focus (Handle Animal)
Skills: Handle Animal +11 (+15 on Chariot with Masterwork Controls) (I would say that the Skeletons immense CHA-penalty propably doesn't count against his undead horses?)
Overall mechanic:
The Passenger and Driver are assumed to have Half Cover while in the Chariot.
If the Chariot attempts an Overrun the target can make an AoO against the horse in front of him.
Then he has to make a combat-maneuver check against 18 +1d20, taking his own CM based on either Strenght or Dex as his bonus +1d20.
If the chariot wins, the target is prone over, takes 4d6 damage from being hit by a big chariot and the horse that overran him can make a hoof attack with a +4 bonus against prone targets. The Chariot moves on at undiminished speed.
If the target wins the first check, the horses come to a sudden stop and the target can try to trip them instead, same modifiers.
Regardless of the overrun, whenever the chariot passes by a target, it makes a free attack with the scythes, if the Driver makes a DC 20 Handle animal check. The bonus for this the chariots current speed /10. So 50ft means +5 to hit and 2d4+5 damage on hit.
Alternatively to the overrun attempt the Chariot can also make a Charge for a Sideswipe attack with his scythes, getting the usual charge bonus and not risking any AoO from the target.
Any interest in adapting the idea for our use?
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