- Location
- USA
Is this a reference to the real life company of that name, or is it just a coincidence?
Is this a reference to the real life company of that name, or is it just a coincidence?
That's something we're going to have to work on next month or some time after. We still don't know the mechanics of the Valyrian Steel standards which DP is supposed to give us tomorrow, so maybe we can adapt that?Dont forget the Communal PfE in some fashion added to the ship. Maybe a Imperial Emblemnin the Bridge or something instead of the standard.
Was just about to go back and edit that section out of the Moonchaser sheet for now.Also are two brilliant barrier emitters enough to cover a Moonchaser? I thought the ship was bigger than that?
It's a reference.Is this a reference to the real life company of that name, or is it just a coincidence?
Probably rituals to invoke Divine power which may or may not need direct involvement from R'hllor himself. Or which can be used to temporarily gather power through sacrifice of humans and other sentients. We have multiple examples of Red Priests doing that in canon, normally via immolation of their victims.On a more directly related note, what exactly is this lore anyway? I was under the impression that clerics operated by drawing power from a god, and most of their training was focused on how to ask for certain things properly.
How useful is the red god's phone number as a stand alone piece of lore to non-priests?
Well make it 4 then. 5 if you want to be able to put emergency sections to cover breaches in the barrier.That's something we're going to have to work on next month or some time after. We still don't know the mechanics of the Valyrian Steel standards which DP is supposed to give us tomorrow, so maybe we can adapt that?
The crew of a Moonchaser should actually be really well protected from almost every possible spell effect simply due to a lack of Line of Sight/Effect. While they're in the Moonchaser, there is a hull and a lot of armor between them and any hostile effect. It's not 100% foolproof, but it's still pretty dang good.
Was just about to go back and edit that section out of the Moonchaser sheet for now.
We have the general measurements of a Moonchaser [70m length (233ft), 18m width (60ft), 9m height (30ft)], but there is a lot of wiggle room in there because it's not a solid rectangle with those dimensions.
Two Brilliant Barrier Defense Modules being used constantly will be able to cover 3,500 square feet of hull before having to replace barrier sections whose duration has expired. That's a lot, but well short of what should be needed for full coverage. Maybe twice that would be enough.
Any ritual that the red god has for invoking divine power should involve invoking his. Why would he have anything else? The sacrificial lore in particular seems like it should all rely on him; he directly benefits from getting fed.Probably rituals to invoke Divine power which may or may not need direct involvement from R'hllor himself. Or which can be used to temporarily gather power through sacrifice of humans and other sentients. We have multiple examples of Red Priests doing that in canon, normally via immolation of their victims.
Direct reference.Is this a reference to the real life company of that name, or is it just a coincidence?
So are are we going to upgrade from two modules to four in order to get the Force Field ability on them? Or reserve that effort for beefier bois?Two Brilliant Barrier Defense Modules being used constantly will be able to cover 3,500 square feet of hull before having to replace barrier sections whose duration has expired. That's a lot, but well short of what should be needed for full coverage. Maybe twice that would be enough.
Not four for a Moonchaser. That would be even more people in the bridge who would need to be coordinating their efforts.So are are we going to upgrade from two modules to four in order to get the Force Field ability on them? Or reserve that effort for beefier bois?
[X] Goldfish
I like Benaro enough to do a slight favor for him. And the fact that Viserys is an immortal despot is enough for me to not be concerned about bad pecedent here. Seriously any future rules lawyer can probably be taken care of with "the King likes the other guy more."
Ah, sorry dude, but I switched to voting for Crake's plan. My previous vote is still posted if you want to re-use it, though.[X] Goldfish
I like Benaro enough to do a slight favor for him. And the fact that Viserys is an immortal despot is enough for me to not be concerned about bad pecedent here. Seriously any future rules lawyer can probably be taken care of with "the King likes the other guy more."
Not four for a Moonchaser. That would be even more people in the bridge who would need to be coordinating their efforts.
Two is plenty, IMO. What we might want to do later is upgrade the modules with the Extend Metamagic effect. That would double the duration to two minutes and raise the minimum caster level to 9th, allowing two modules to cover up to 9000 square feet, which should definitely be enough to shroud a Moonchaser.
It would raise the price of each module from 5040 IM to 8100 IM, though.
That would be a neat solution to maintaining the ship-wide force field.Or we could create actual command-and-control consoles using rituals and maybe a Construct Mind to manage simple programmed patterns set by the technician?
Very useful for an assault on an fortified position.So I was looking for other protective spells to supplement the brilliant barrier system when I found something that might be useful for the legion.
Absorbing Barrier works by giving all creatures and objects in its area dr 20/magic against ranged weapons until it's protected them against a collective 20 damage/caster level.
it's a 4th level spell, so having our combat mages throwing it around isn't feasible. However, it lasts an hour a caster level which makes a low uses per day item more practical for field use. Adding high power ones to our fixed emplacements would be a good idea as well.
Granted, we have a lot of enemies with magic, but we can force them to burn more valuable resources than arrows and big rocks to kill legionaries or destroy critical equipment.
If we get enough of them we could effectively force any of our mortal enemies to engage in melee with the legion instead of trying to get tricky when they realize how awful an idea getting close is.
20 per caster level up to 200 damage. Depending on the group they could burn that up quickly, but it's certainly not nothing.Eh, 20 total damage for all creatures in the spell. Meaning one volley of arrows and the spell is bust.
Well, you found a way to give us pewpews without any additional research.If we get enough of them we could effectively force any of our mortal enemies to engage in melee with the legion instead of trying to get tricky when they realize how awful an idea getting close is.
On the opposite end, would Energy Siege Shot be useful for the wyverns and moonchasers? Sort of pricy since it's 5th level, but at 10min/CL and the ability to choose the energy type at activation it's pretty flexible. Plus it specifically allows energy damage dealt by this spell to do full damage to objects, so we wouldn't even lose our on bombardment.
20 per caster level up to 200 damage. Depending on the group they could burn that up quickly, but it's certainly not nothing.