Also are two brilliant barrier emitters enough to cover a Moonchaser? I thought the ship was bigger than that?

Edit: Right I remember now. 10 times over ten rounds.

Say so any damage to a skin tight barrier would take at most 10 rounds to switch out and fill back out right?
 
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Dont forget the Communal PfE in some fashion added to the ship. Maybe a Imperial Emblemnin the Bridge or something instead of the standard.
That's something we're going to have to work on next month or some time after. We still don't know the mechanics of the Valyrian Steel standards which DP is supposed to give us tomorrow, so maybe we can adapt that?

The crew of a Moonchaser should actually be really well protected from almost every possible spell effect simply due to a lack of Line of Sight/Effect. While they're in the Moonchaser, there is a hull and a lot of armor between them and any hostile effect. It's not 100% foolproof, but it's still pretty dang good.
Also are two brilliant barrier emitters enough to cover a Moonchaser? I thought the ship was bigger than that?
Was just about to go back and edit that section out of the Moonchaser sheet for now.

We have the general measurements of a Moonchaser [70m length (233ft), 18m width (60ft), 9m height (30ft)], but there is a lot of wiggle room in there because it's not a solid rectangle with those dimensions.

Two Brilliant Barrier Defense Modules being used constantly will be able to cover 3,500 square feet of hull before having to replace barrier sections whose duration has expired. That's a lot, but well short of what should be needed for full coverage. Maybe twice that would be enough.
 
Isn't the advisor technically a member of the Scholarum already? Could we not make a formal subject matter expert position that influences who can access certain lore? If we do it that way we can always replace the priest
with someone else if we make it a position one is reaffirmed for and not given automatic extensions.

At some point we're going to need to let people access our more dangerous information who isn't a companion, and it only makes sense to limit them to what they need to know. Just letting anyone above a certain level of seniority access whatever they want from their maximum restriction level is just asking for trouble.

On a more directly related note, what exactly is this lore anyway? I was under the impression that clerics operated by drawing power from a god, and most of their training was focused on how to ask for certain things properly.

How useful is the red god's phone number as a stand alone piece of lore to non-priests?
 
On a more directly related note, what exactly is this lore anyway? I was under the impression that clerics operated by drawing power from a god, and most of their training was focused on how to ask for certain things properly.

How useful is the red god's phone number as a stand alone piece of lore to non-priests?
Probably rituals to invoke Divine power which may or may not need direct involvement from R'hllor himself. Or which can be used to temporarily gather power through sacrifice of humans and other sentients. We have multiple examples of Red Priests doing that in canon, normally via immolation of their victims.
 
That's something we're going to have to work on next month or some time after. We still don't know the mechanics of the Valyrian Steel standards which DP is supposed to give us tomorrow, so maybe we can adapt that?

The crew of a Moonchaser should actually be really well protected from almost every possible spell effect simply due to a lack of Line of Sight/Effect. While they're in the Moonchaser, there is a hull and a lot of armor between them and any hostile effect. It's not 100% foolproof, but it's still pretty dang good.

Was just about to go back and edit that section out of the Moonchaser sheet for now.

We have the general measurements of a Moonchaser [70m length (233ft), 18m width (60ft), 9m height (30ft)], but there is a lot of wiggle room in there because it's not a solid rectangle with those dimensions.

Two Brilliant Barrier Defense Modules being used constantly will be able to cover 3,500 square feet of hull before having to replace barrier sections whose duration has expired. That's a lot, but well short of what should be needed for full coverage. Maybe twice that would be enough.
Well make it 4 then. 5 if you want to be able to put emergency sections to cover breaches in the barrier.
 
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Probably rituals to invoke Divine power which may or may not need direct involvement from R'hllor himself. Or which can be used to temporarily gather power through sacrifice of humans and other sentients. We have multiple examples of Red Priests doing that in canon, normally via immolation of their victims.
Any ritual that the red god has for invoking divine power should involve invoking his. Why would he have anything else? The sacrificial lore in particular seems like it should all rely on him; he directly benefits from getting fed.

Cleric lore seems like it should be religious teachings mixed with a protocol for requesting things from the god in question.

The description of their casting even specifies an hour of contemplation or supplication; they clearly don't have to work through what they are actually doing.

As long as the god is listening, the actions of the cleric could be completely divorced from any "real" magical significance and still work.

Learning the specifics of a magical effect from the way clerics request them seems like trying to figure out how guns work from logistics paperwork filed by the quartermaster of a military base.

Something useful could be in there, but I'd bet most of the use for non-R'hllorists will be in what it implies is possible.
 
Two Brilliant Barrier Defense Modules being used constantly will be able to cover 3,500 square feet of hull before having to replace barrier sections whose duration has expired. That's a lot, but well short of what should be needed for full coverage. Maybe twice that would be enough.
So are are we going to upgrade from two modules to four in order to get the Force Field ability on them? Or reserve that effort for beefier bois?
 
[X] Goldfish

I like Benaro enough to do a slight favor for him. And the fact that Viserys is an immortal despot is enough for me to not be concerned about bad pecedent here. Seriously any future rules lawyer can probably be taken care of with "the King likes the other guy more."
 
So are are we going to upgrade from two modules to four in order to get the Force Field ability on them? Or reserve that effort for beefier bois?
Not four for a Moonchaser. That would be even more people in the bridge who would need to be coordinating their efforts.

Two is plenty, IMO. What we might want to do later is upgrade the modules with the Extend Metamagic effect. That would double the duration to two minutes and raise the minimum caster level to 9th, allowing two modules to cover up to 9000 square feet, which should definitely be enough to shroud a Moonchaser.

It would raise the price of each module from 5040 IM to 8100 IM, though.
 
[X] Goldfish

I like Benaro enough to do a slight favor for him. And the fact that Viserys is an immortal despot is enough for me to not be concerned about bad pecedent here. Seriously any future rules lawyer can probably be taken care of with "the King likes the other guy more."

This is a bad precedent to set specifically because of having to regularly show you play favorites.

Nepotism isn't our outward game. The Imperium is pretty meritocratic. But I wouldn't say we solely base our decisions off who we like more. For example if someone we like is utterly incompetent I'm pretty sure most of us here would immediately vote to shuffle them off somewhere they can't hurt themselves or anyone else the moment they fuck up enough.
 
[X] Goldfish

I like Benaro enough to do a slight favor for him. And the fact that Viserys is an immortal despot is enough for me to not be concerned about bad pecedent here. Seriously any future rules lawyer can probably be taken care of with "the King likes the other guy more."
Ah, sorry dude, but I switched to voting for Crake's plan. My previous vote is still posted if you want to re-use it, though.
 
Not four for a Moonchaser. That would be even more people in the bridge who would need to be coordinating their efforts.

Two is plenty, IMO. What we might want to do later is upgrade the modules with the Extend Metamagic effect. That would double the duration to two minutes and raise the minimum caster level to 9th, allowing two modules to cover up to 9000 square feet, which should definitely be enough to shroud a Moonchaser.

It would raise the price of each module from 5040 IM to 8100 IM, though.

Or we could create actual command-and-control consoles using rituals and maybe a Construct Mind to manage simple programmed patterns set by the technician?
 
Or we could create actual command-and-control consoles using rituals and maybe a Construct Mind to manage simple programmed patterns set by the technician?
That would be a neat solution to maintaining the ship-wide force field.

Two upgrades modules would cost a lot less, though. The two regular modules alone are already costing 10% of a new Moonchaser. That's already quite a lot for an upgrade.
 
Wait sorry derped that math.

45450 feet if it was a brick. Yeah that's a no go. Sooo derped that one.

Rounding down wed need 10 of those extended metamagic modules.
 
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So I was looking for other protective spells to supplement the brilliant barrier system when I found something that might be useful for the legion.

Absorbing Barrier works by giving all creatures and objects in its area dr 20/magic against ranged weapons until it's protected them against a collective 20 damage/caster level.

it's a 4th level spell, so having our combat mages throwing it around isn't feasible. However, it lasts an hour a caster level which makes a low uses per day item more practical for field use. Adding high power ones to our fixed emplacements would be a good idea as well.

Granted, we have a lot of enemies with magic, but we can force them to burn more valuable resources than arrows and big rocks to kill legionaries or destroy critical equipment.
 
So I was looking for other protective spells to supplement the brilliant barrier system when I found something that might be useful for the legion.

Absorbing Barrier works by giving all creatures and objects in its area dr 20/magic against ranged weapons until it's protected them against a collective 20 damage/caster level.

it's a 4th level spell, so having our combat mages throwing it around isn't feasible. However, it lasts an hour a caster level which makes a low uses per day item more practical for field use. Adding high power ones to our fixed emplacements would be a good idea as well.

Granted, we have a lot of enemies with magic, but we can force them to burn more valuable resources than arrows and big rocks to kill legionaries or destroy critical equipment.
Very useful for an assault on an fortified position.
 
Very useful for an assault on an fortified position.
If we get enough of them we could effectively force any of our mortal enemies to engage in melee with the legion instead of trying to get tricky when they realize how awful an idea getting close is.

On the opposite end, would Energy Siege Shot be useful for the wyverns and moonchasers? Sort of pricy since it's 5th level, but at 10min/CL and the ability to choose the energy type at activation it's pretty flexible. Plus it specifically allows energy damage dealt by this spell to do full damage to objects, so we wouldn't even lose our on bombardment.
Eh, 20 total damage for all creatures in the spell. Meaning one volley of arrows and the spell is bust.
20 per caster level up to 200 damage. Depending on the group they could burn that up quickly, but it's certainly not nothing.
 
If we get enough of them we could effectively force any of our mortal enemies to engage in melee with the legion instead of trying to get tricky when they realize how awful an idea getting close is.

On the opposite end, would Energy Siege Shot be useful for the wyverns and moonchasers? Sort of pricy since it's 5th level, but at 10min/CL and the ability to choose the energy type at activation it's pretty flexible. Plus it specifically allows energy damage dealt by this spell to do full damage to objects, so we wouldn't even lose our on bombardment.

20 per caster level up to 200 damage. Depending on the group they could burn that up quickly, but it's certainly not nothing.
Well, you found a way to give us pewpews without any additional research.
 
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