I like these a lot. We removed the Immunity to Cold, Electricity, and Fire from the template, though, as it is otherwise too strong to be just +1 CR. Your number for the Ranges Attack bonus is correct, BTW.Might find a more fantasy image later but I had a go at making the Verdant Spine Hawk.
Though exceedingly fragile these creatures are somewhat protected from mass destruction by aoe spells, still likely falling to a single direct blow were it to land.
Designed to harry foes both land bound and in flight the Spine Hawk knows well it's capabilities and keeps the maximum range it can while remaining a viscous and distracting threat.
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CR 1 + 1/3 = 2
Verdant Spine Hawk (Bladeleaf Variant - Replaced Leaf Swarm)
N Tiny Plant
Init +3; Senses low-light vision; Perception +14
DEFENSE
AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
hp 4 (1d8)
Fort +2, Ref +5, Will +2
Immune cold, fire, electricity, mind-affecting, poison, sleep, paralysis, polymorph,stunning, critical hits
OFFENSE
Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +5 (1d4–2)
Ranged 4 spines +5? (1d4 plus bleed and poison)
Special Attacks bleed (1d4), poison
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 6, Dex 17, Con 11, Int 2, Wis 14, Cha 7
Base Atk +0; CMB +1; CMD 9
Feats Weapon Finesse
Skills Fly +7, Perception +14; Racial Modifier +8 Perception
Thorns (Ex)
A Spine Hawk's spines are razor sharp and as a standard action, the plant can launch up to four spines as a ranged attack (with a separate attack roll for each spine). This attack has a range of 180 feet with no range increment; the range is halved underwater. The Spine Hawk may not target multiple creatures with this attack.
Poison (Ex)
Spines —injury; save Fort DC 14; frequency 1/round for 4 rounds; effect dazed; cure 1 save; no effect on creatures immune to mind-affecting effects.
I like these a lot. We removed the Immunity to Cold, Electricity, and Fire from the template, though, as it is otherwise too strong to be just +1 CR. Your number for the Ranges Attack bonus is correct, BTW.
Since Hawks are normally just 1 HD, the fractional CR kinda sucks, but you can use the PFSRD monster advancer to increase them to 2 HD to create a 1 CR creature. That will let you create a 2 CR Verdant Spine Hawk with a bit more meat on its bones, so to speak.
Here is the updated stat sheet. The only thing that actually changes, however, is the HP total. Doubled Hit Points ain't bad, though.
Hawk ( +1HD ) CR 1
XP 400
N Tiny animal
Init +3; Senses low-light vision; Perception +14
DEFENSE
AC 15, touch 15, flat-footed 0 12 (+3 Dex, +2 size)
hp 8 (2d8)
Fort +2, Ref +5, Will +2;
OFFENSE
Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +5 (1d4-2)
Space 2-1/2 ft.Reach 0 ft.
STATISTICS
Str 6, Dex 17, Con 11, Int 2, Wis , Cha Cha;
Base Atk 0; CMB 1; CMD 9
Feats Weapon Finesse
Skills Fly +7, Perception +14 Racial Modifiers +8 Perception
ECOLOGY
Environment temperate forests
Organization solitary or pair
Treasure none
Huh?I remember discussion but no ruling on the immunities, and I'd like it to stay as is given we have made literal hundreds of Bladeleaf creatures on that basis.
It's also the only thing they get from the template besides the replaced Swarm, everything else is behind a CR wall. Otherwise they're just going to die by the hundreds to a wand of literally anything aoe.
Yeah the fractional are a bit annoying but I'm glad the fix for round numbers is so easy, thanks for that.
Armor Class: Natural armor improves by +10.
Defensive Abilities: fast healing 5 (if the bladeleaf's CR is 6 or higher increase to 10, if 12 or higher increase to 20, see living form); DR 5/slashing, magic, and cold iron (if the bladeleaf's CR is 6 or higher increase to DR 10/ slashing, magic, and cold iron, if 12 or higher increase to 15/ slashing, magic, and cold iron); Immune cold, electricity, fire.
They tend to just have less use for things like coin or precious metals, but make unique objects that are hard to obtain elsewhere.I was just stuck at a traffic light on my way home and I had a funny thought. I don't think this has been mentioned, but I might have missed it or just forgotten.
Remember how we used to trade stories of our exploits to the Fey of the Orphne Court for extremely valuable goods or services? At the time it seemed crazy, but we wrote it off as a peculiarity of the Fey. They are living tales, after all, so it would make sense that the knowledge of deeds that very well might pass into legend would be of interest to them.
Now think about our own spending habits over the past years or so, how much money we have spent for books and lore, from every halfway friendly power or faction we have encountered. How different is that from the Orphne Court paying us for our stories which, when taken at face value, aren't that much different than rumors from foreign agents, Inquisition reports, or eye witness accounts of events. They wanted to learn more of the world, who the powers were and what they were getting up to, who was opposing them and how, etc., just like we want to learn more of the history of the Planes, what the gods and goddesses have gotten up to, who conquered who, etc.
Lots of things have changed throughout the quest as our power and resources have grown, along with the scope of our own goals and ambition, and the enemies we face. I just hadn't realized how we had changed in this manner. It's not that we've become more like the Fey, merely that our priorities may have shifted to align more closely with their own in at least one regard.
Huh?
No, you're misreading the template. I didn't notice you had left these out of the stat entry.
It gets all of these regardless of CR. At CR 5 or less, it merely gets the lowest tier; Fast Healing 5, DR 5/Slashing, Magic, & Cold Iron, and +10 Natural Armor.
The DR is very nice all on its own, as very few enemies will be equipped with a weapon that meets all three of the requirements to overcome.
At only HD2/CR 2, these little guys would only cost 300 IM or 6 HD to grow. At that price we could produce significant flocks of them to turn loose upon our enemies.Spine*
It's a good picture of a Hawk but I was hoping for something pretty much literally made of vegetation or at least visually nodding to that.
It is a good picture though, fierce. Maybe I can colour mod it.
Wont volleys fall under the mass combat rules?At only HD2/CR 2, these little guys would only cost 300 IM or 6 HD to grow. At that price we could produce significant flocks of them to turn loose upon our enemies.
Imagine if their master gave the command for a flock of 50 to all unleash their spine attacks simultaneously on a group of enemies, or even just a single larger, more dangerous threat. Even with just a +5 Ranged Attack Bonus, when you have dozens upon dozens of spines being launched in a round, there will be plenty of Nat 20s among those attacks, and it only takes a Nat 1 to succumb to their poison.
They would be a neat addition to the Griffon Knights, IMO. One or two Verdant Spine Hawks per Knight would be a helpful force multiplier.
Situationally, I would guess. If you have a mass of attackers firing into a mass of defenders, volley rules would likely apply. If they are all focused on a single defender, they probably would not. I think.
Should be Level 12 yeah? To match Blight's Bane who's a 12.Name: Breath Taker
Alias: Voice of the Depths
Alignment: True Neutral
Age: 126
Race: Advanced Triton (Blessing of the Merling King)
Level: 9
Class: Triton 3/ Cleric of the Merling King 9
Life extension won't be an issue for us. It's a fairly minor problem we can deal with when all the more pressing concerns are handled.I think we should do juvenat fundamentals. If we can move up to the relic material version of juvenat, then that would extend the lives of several companions and heroes of the trust with hard to replace capacities.
Life extension won't be an issue for us. It's a fairly minor problem we can deal with when all the more pressing concerns are handled.
How embarrassing, wrong thread. oops.Life extension won't be an issue for us. It's a fairly minor problem we can deal with when all the more pressing concerns are handled.
I just thought he was getting his settings crossed a bit. The mention of Companions threw me off...
Which quest were you referring to?
Embers in the dusk. Planetary governor quest in 40k after the imperium collapses.
Embers in the dusk. Planetary governor quest in 40k after the imperium collapses.
As far as this quest goes... we have cyclic reincarnation for life extension. Though I'm not sure we have anything that doesn't rely on vee. Add templete, become flesh golem that looks like you, maybe?