Interlude DCXXXVI: Rhymes and Riddles
Rhymes and Riddles

Fifth Day of the Eleventh Month 293 AC

All fey wished to be heard, all fey wished to be known for what, after all, was a tale with none to listen to it, a play without an audience, a masterpiece with none to witness it? So then, Danar wondered, who had the sharpest eyes, the keenest ears quivering for any whisper of a tale. Who would believe what most would scoff at, who would most fear the barrow and its guardians while most walked blithely by about their lives and errands? So sang the children of Barrowtown, castlefolk or smallfolk, brash or shy, but not a one older than five namedays, all summer's children, of winter knowing naught:

Three blind mice, three blind mice,
See how they run, see how they run,
They all ran after the miller's wife,
Who chops their tails with a carving knife,
Did you ever see such a thing in your life,
As three blind mice?

If one were to ask them why they sang or how they knew the words, they's scatter right quick, like mice in a barn themselves, and if you were to corner one as the Hound had done looking for a quick answer, they'd stutter something about 'hearing it 'round town' or at the most they might stutter the name of some other child they heard sing it and on it went, a garland of petty lies and worthless truths strung on a thread they couldn't grasp.

'Twas Wisdom Xor who managed with kindness and patience what gruff orders could not do. The kindly storyteller who would sit by the fire and spin stories of strange and far off lands. Squire or pot scrubber, spit turner or knight's daughter, all were welcome to listen in so long as they were quiet and mindful of the others. Finally it had been a little girl with a long pale face and messy dark hair that faintly recalled the look of the Dustins, from what Danar had heard, who answered in a whisper: "We're not supposed to say, grownups aren't supposed to know, She'll be mad and... take our eyes with the carving knife."

Danar held his breath, lest the smallest sound reveal him listening in the shadows of the 'maester's alcove', as the folk of Barrowtown called the little carved nook, close enough to the fire and thus the lord or lady to advise, but dark enough to be overlooked. There was no maester here, no more did the Lady of Barrow Hall care to spend her evenings in the great hall.

"That sounds very mean of her," Wisdom Xor said gravely, he sounded sad, but not the least as though he lorded the wisdom of age over her. Then again, who could say how old he truly was or if age meant aught to one who was a stranger in all the worlds of men and gods. "Someone should stop her before she can hurt more folk."

He said not a word more, but turned instead back to the fire and no doubt ready to carry on his own tale if the girl were not minded to say more on the matter, but the child wavered, caught between fear and a desire to pay back kindness with kindness in turn. "Oh, you shouldn't go looking for her, you'll lose... you'll lose... like the mice in the rhyme"

"My tail?" Xor asked turning around to look behind himself. "I don't seem to have one so I shan't miss it."

"Not your tail... your tale," the girl replied, hands tightening around Xor's, knuckles going white. "Chop chop, chop, a tale cut right up."

"Alys? Alys, come on Old Magda's going to put us in the stew if we don't get back to the kitchen to clean up soon," one of the pot boys tugged at the girl's hand.

With one last worried look she went leaving, more questions than she answered scattered in her wake.

OOC: That is an actual nursery rhyme by the way, because those are just fundamentally creepy in the way things that date back unchanged to the bad old days of royal purges and bubonic plague can be.
 
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Added this:
--[] Razorshark (Advanced Fungal Bladeleaf Bulette) - Price: 9,600 IM each (Our Cost: 4,800 IM each)
---[] While not as well suited to operating on multiple Planes as the Red Dragonshark, the Razorshark is far more resilient in general and can quickly heal from nearly any non-fatal wound. Otherwise, it is much the same as a Red Dragonshark save for it's lack of flight and fire immunity. Its Animated Bladeleaf Swarm and Poisonous Spore Breath also give the Razorshark additional methods of attack which the Efreeti and their slave soldiers might not be familiar with defending against.
Since they're fungal creatures and so don't eat per se, could they be trained to cough their victims up underground for later retrieval? If they only have the victims in their stomachs for seconds, then some of the magic items might be retrievable, and the corpses can be sent to the Fungus forge.
 
Rhymes and Riddles

Fifth Day of the Eleventh Month 293 AC

All fey wished to be heard. All fey wished to be known for what, after all, was a tale with none to hear it, a play without an audience, a masterpiece with none to witness it. So then Danar wondered, who had the sharpest eyes, the keenest ears quivering for any whisper of a tale. Who would believe what most would scoff at, who would most fear the barrow and its guardians while most walked blithelyabout their lives and errands. So sang the children of Barrowtown, castlefolk or smallfolk, brash or shy, but not a one older than five namedays, all summer's children, of winter knowing naught:

Three blind mice, three blind mice,
See how they run, see how they run,
They all ran after the miller's wife,
Who chops their tails with a carving knife,
Did you ever see such a thing in your life,
As three blind mice?

If one were to ask them why they sang or how they knew the words, they'd scatter right quick, like mice in a barn themselves, and if you were to corner one as the Hound had done looking for a quick answer, they'd stutter something about 'hearing it 'round town', or at the most they might stutter the name of some other child they heard sing it and on it went, a garland of petty lies and worthless truth, strung on a thread they couldn't grasp.

'Twas Wisdom Xor who managed with kindness and patience what gruff orders could not do. The kindly storyteller who would sit by the fire and spin stories of strange and far off lands. Squire or pot scrubber, spit turner or knight's daughter, all were welcome to listen in so long as they were quiet and mindful of the others. Finally, it had been a little girl with a long pale face and messy dark hair that faintly recalled the look of the Dustins, from what Danar had heard, who answered in a whisper: "We're not supposed to say, grownups aren't supposed to know or She'll be mad and... take our eyes with the carving knife."

Danar held his breath, lest the smallest sound reveal him listening in from the shadows of the 'maester's alcove', as the folk of Barrowtown called the little carved nook, close enough to the fire and thus the lord or lady to advise, but dark enough to be overlooked. There was no Maester here, no more did the Lady of Barrow Hall care to spend her evenings in the great hall.

"That sounds very mean of her," Wisdom Xor said gravely. He sounded sad, but not the least as though he lorded the wisdom of age over her. Then again, who could say how old he truly was, or if age meant aught to one who was a Stranger in all the worlds of men and gods. "Someone should stop her before she can hurt more folk."

He said not a word more, but turned instead back to the fire, no doubt ready to carry on his own tale if the girl were not minded to say more on the matter, but the child wavered, caught between fear and a desire to pay back kindness with kindness in turn. "Oh, you shouldn't go looking for her. You'll lose... you'll lose... like the mice in the rhyme."

"My tail?" Xor asked, turning around to look behind himself. "I don't seem to have one, so I shan't miss it?"

"Not your tail... your tale," the girl replied, hands tightening around Xor's, knuckles going white. "Chop chop, chop, a tale cut right up."

"Alys? Alys, come on Old Magda's going to put us in the stew if we don't get back to the kitchen to clean up soon," one of the pot boys tugged at the girl's hand.

With one last worried look, Alys went, leaving more questions than she answered scattered in her wake.

OOC: That is an actual nursery rhyme by the way, because those are just fundamentally creepy in the way things that date back unchanged to the bad old days of royal purges and bubonic plague can be. Not yet edited.
Here's an edited version of the chapter, DP.

That's a nursery rhyme I've never heard. Sounds like its from back in the day, when people knew how to properly traumatize their children.
 
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Since they're fungal creatures and so don't eat per se, could they be trained to cough their victims up underground for later retrieval? If they only have the victims in their stomachs for seconds, then some of the magic items might be retrievable, and the corpses can be sent to the Fungus forge.
Bulettes are eating machines, not corpse harvesters. They're not large enough to have the Swallow Whole ability, either, so anything they eat is going to be a mangled, macerated lump of flesh, bone, and gristle.
 
Bulettes are eating machines, not corpse harvesters. They're not large enough to have the Swallow Whole ability, either, so anything they eat is going to be a mangled, macerated lump of flesh, bone, and gristle.
Normal bulettes are eating machines, you specifically choose to make them Fungal, which specifically note that Fungal creatures don't eat, they are nourished by the earth and desire little else, unless the Bulettes hunger is a magical compulsion, Fungal creatures having the need for food removed should overpower it, although of course Fungal creatures have their own compulsion, the Fungal Bulettes are likely to try to kill their victims with their spores, to make more Fungal creatures, the template note, that Fungal creatures reproductive instincts are overpowering.
 
Permanencing spells:
[] Viserys: 17 HD (taken: Arcane Concordance (3), Channel VIgor (3), Aerial Alacrity (4), Strong WIngs (1), Greater Wings of Air (4) for total of 15 HD/Spell-Levels).
Free HD-per-spell-level: 2 HD.
[] Sir Richard: 17 HD (taken: Channel VIgor (3).
Free HD-per-spell-level: 14 HD.
[] Dany: 17 HD (taken: Channel VIgor (3).
Free HD-per-spell-level: 14 HD.
[] Lya: 17 HD (taken: Arcane Concordance (3), Channel VIgor (3) for total of 6 HD/Spell-Levels).
Free HD-per-spell-level: 11 HD.
[] Waymar: 16 HD (taken: Channel VIgor (3).
Free HD-per-spell-level: 13 HD.
[] Garin: 15 HD (taken: Arcane Concordance (3), Channel VIgor (3) for total of 6 HD/Spell-Levels).
Free HD-per-spell-level: 9 HD
[] Vee: 16 HD (taken: Channel VIgor (3).
Free HD-per-spell-level: 13 HD.
[] Tyene: 16 HD (taken: Channel VIgor (3).
Free HD-per-spell-level: 13 HD.
[] Maelor: 13 HD (taken: Channel VIgor (3).
Free HD-per-spell-level: 10 HD.
[] Xor: 15 HD (taken: Channel VIgor (3).
Free HD-per-spell-level: 12 HD.
[] Malarys: 16 HD (taken: Channel VIgor (3).
Free HD-per-spell-level: 13 HD.
[] Rina: 15 HD (taken: Channel VIgor (3).
Free HD-per-spell-level: 12 HD.

Suggestions:
Sir Richard: Titanic Anchoring (3 HD), Essense of the Raptor (4 HD), Find the Gap (3 HD), Counterattack (3 HD) - 1 HD left
Waymar: Titanic Anchoring (3 HD), Certain Grip (2 HD), Essense of the Raptor (4 HD), Find the Gap (3 HD) - 1 HD left
Garin: Certain Grip (2 HD), Essense of the Raptor (4 HD), Find the Gap (3 HD) - 0 HD left
Champion-Snek of Yss: Counterattack (3 HD), Channel VIgor (3 HD), Strong Jaw (4 HD).


...

----------------------------------------------
Eh, I've lost my enthusiasm at this point.
Unless anyone has any great spells we could permanence on our people (and not already included into gear)..?
 
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Normal bulettes are eating machines, you specifically choose to make them Fungal, which specifically note that Fungal creatures don't eat, they are nourished by the earth and desire little else, unless the Bulettes hunger is a magical compulsion, Fungal creatures having the need for food removed should overpower it, although of course Fungal creatures have their own compulsion, the Fungal Bulettes are likely to try to kill their victims with their spores, to make more Fungal creatures, the template note, that Fungal creatures reproductive instincts are overpowering.
We're keeping the instinct for eating as it is part of their hunting behavior. Their bite attack is their deadliest melee ability. Basically, I'm not going to turn them into a corpse collector.

We remove the spore-based propagation ability from our Fungal creatures.
 
We're keeping the instinct for eating as it is part of their hunting behavior. Their bite attack is their deadliest melee ability. Basically, I'm not going to turn them into a corpse collector.

We remove the spore-based propagation ability from our Fungal creatures.
Okay fine, I guess the Landsharks wont be gathering loot for their owners.
 
Inserted tally
Adhoc vote count started by egoo on Nov 10, 2019 at 8:51 AM, finished with 276 posts and 17 votes.

  • -[X] Purchases:
    --[X] Crafting Reagents: 1,000,000 IM
    --[X] x4 Permanency Scrolls (3rd Level) - Cost: 15,000 IM each (Total: 60,000)
    --[X] Metamagic Rods:
    ---[X] Greater Rod of Maximize - Cost: 31,590 IM
    ---[X] Greater Rod of Quicking - Cost: 44,200 IM
    -[X] Commissions:
    --[X] x100 Rings of Protection from Evil - Cost: 800 IM each (Total: 80,000 IM)
    --[X] x100 Healing Belts - Cost: 150 IM each (15,000 IM each)
    --[X] Bag of Tricks (Tan) for Glyra - Cost: 3,200 IM
    --[X] x3 Scabbard of Keen Edges - Cost: 3,200 IM each (Total: 9,600 IM)
    --[X] x10 Restorative Ointment - 800 IM each (Total: 8,000 IM)
    --[X] x10 Dragonbone Divination Sticks - 1,280 IM (Total: 12,800 IM)
    --[X] x5 Prophet's Pectoral (reskinned Prophet's Rod, no item slot, x2 cost) - Cost: 2,400 IM (Total: 12,000 IM)
    --[X] x50 Handy Haversack - Cost: 400 IM each (Total: 20,000 IM)
    --[X] x200 Traveler's Anytool - Cost: 50 IM (Total: 10,000 IM)
    --[X] x30 Silver Nocking Points - Cost: 630 IM each (Total: 18,900 IM)
    --[X] x10 Caller's Feather - Cost: 400 IM each (Total: 4,000 IM)
    --[X] x2 Lord's Banner of Victory - Cost: 15,000 IM each (Total: 30,000 IM)
    --[X] x5 Banner of Restful Nights - Cost: 1,008 IM each (Total: 5,040 IM)
    --[X] x20 Earring of Constant Comprehend Languages - Cost: 800 IM (Total: 16,000 IM)
    --[X] x9 Rod of Make Whole - Cost: 2,160 IM each (Total: 19,940 IM)
    --[X] x3 Rod of Greater Make Whole - Cost: 10,080 IM each (Total: 30,240 IM)
    --[X] x1 Amulet of Greater Anticipate Teleportation - Cost: 13,200 IM each (Total: 13,200 IM)
    --[X] x1 Amulet of Greater Anticipate Teleportation(Slotless) - Cost: 26,400 IM
    --[X] x5 Numerology Cylinder - Cost: 1,000 IM each (Total: 5,000 IM)
    --[X] x2 Sets of Titan's Tools - Cost: 40,000 IM each (Total: 80,000 IM)
    --[X] x2 Ring of Nine Lives for Lya & Dany - Cost: 14,000 IM each (Total: 28,000 IM)
    --[X] x2 Ring of Nine Lives (Slotless) for Viserys - Cost: 28,000 IM
    --[X] Pages of Spell Knowledge:
    ---[X] 3rd Level: Spellsword - Cost: 1,800 IM
    --[X] Spectacles:
    ---[X] x50 Constant Detect Magic - Cost: 400 IM each (Total: 20,000 IM)
    ---[X] x10 Constant Detect Charm - Cost: 800 IM each (Total: 8,000 IM)
    ---[X] x10 Constant Detect Undead - Cost: 800 IM each (Total: 8,000 IM)
    ---[X] x20 Constant Detect Fiendish Presence - Cost: 400 IM each (8,000 IM)
    ---[X] x5 Constant Discern Shapechanger - Cost: 2,400 IM each (Total: 12,000 IM)
    ---[X] x5 Constant Detect Thoughts - Cost: 2,400 IM each (Total: 12,000 IM)
    -[X] TOTAL: 1,585,410 IM
    [X] Servitors:
    --[X] Hedgethorn Hippogriff: CR 8 (Dire Greenbound Hippogriff*[advanced to 6 Racial HD, Huge-Sized]) - Price: 4,800 IM each (Our Cost: 2,400 IM each)
    ---[X] Each Huge-sized Hedgethorn Hippogriffs can carry several soldiers through the air with ease, and their size and physical power makes them deadly foes in melee combat, but there true purpose is to harass and hinder large masses of enemy troops using their Entangle and Wall of Thorn spell-like abilities while circling high overhead, safe from most landbound threats and able to fight off all but the most dangerous of aerial foes.
    --[X] Assassin Wyverns: CR 8 (Advanced Feral Quickling Forked-Tail Wyvern) - Price: 4,800 IM each (Our Cost: 2,400 IM each)
    ---[X] Assassin Wyverns are not subtle killers, but they are undoubtedly effective ones. With single-minded purpose, working either singly or in a murder several strong, they seek out their targets using their unnatural speed and rend them limb from limb. And should the wounds themselves not be enough to slay their target, their dreadful poison almost certainly is.
    --[X] Red Dragonshark: CR 10 (Primitive Half-Dragon (Red) Bulette) - Price: 9,600 IM each (Our Cost: 4,800 IM each)
    ---[X] Massive, dragon-blooded eating machines, there are few places on the Planes of Air, Earth, or Fire that a Red Dragonshark cannot reach in search of its prey. Whether burrowing through ash and stone beneath the feet of the Efreeti and their slave soldiers in order to burst forth and consume the unwary, or flying high overhead to crash down upon them like a ravenous meteor, a Red Dragonshark is rarely denied its next meal.
    --[X] Razorshark (Advanced Fungal Bladeleaf Bulette) - Price: 9,600 IM each (Our Cost: 4,800 IM each)
    ---[X] While not as well suited to operating on multiple Planes as the Red Dragonshark, the Razorshark is far more resilient in general and can quickly heal from nearly any non-fatal wound. Otherwise, it is much the same as a Red Dragonshark save for it's lack of flight and fire immunity. Its Animated Bladeleaf Swarm and Poisonous Spore Breath also give the Razorshark additional methods of attack which the Efreeti and their slave soldiers might not be familiar with defending against.
    -[X] We would, of course, be willing to trade our Forge services to offset the cost of our latest purchases and commissions.
    --[X] If the Shaitan are not adverse to the practice, we can also offer to raise limited numbers of slain war beasts as Soul-Forged Undead. This involves a process which has been specially designed to prevent the resulting Undead's presence from tainting the surrounding environment with excess Negative Energy.
 
@Goldfish, are the prices we are pulling really reasonable?
I am of half-mind to get only as much as 20-25% of the beast's price, they are fighting our common enemies after all.

Supplying them with more forces is in our best interest, no?
 
@Goldfish, are the prices we are pulling really reasonable?
I am of half-mind to get only as much as 20-25% of the beast's price, they are fighting our common enemies after all.

Supplying them with more forces is in our best interest, no?
The Shaitan are stupid rich, dude. We got rich from raiding a few Efreeti convoys and stripping their Adamantine armor. The Shaitan just pull Adamantine, Mithral, and other valuable shit right out of their surrounding Plane.

And they are at war for their existence. They can afford to pay full price. They've never offered us a discount, charging us full retail price on all the stuff we've commissioned and purchased from them.
 
The Shaitan are stupid rich, dude. We got rich from raiding a few Efreeti convoys and stripping their Adamantine armor. The Shaitan just pull Adamantine, Mithral, and other valuable shit right out of their surrounding Plane.

And they are at war for their existence. They can afford to pay full price. They've never offered us a discount, charging us full retail price on all the stuff we've commissioned and purchased from them.
Yeah we will give them discounts on things for the war effort, when they give us discounts on things we use for the war effort.

[X] Goldfish
 
OK vote closed.
Adhoc vote count started by DragonParadox on Nov 10, 2019 at 9:17 AM, finished with 282 posts and 19 votes.

  • -[X] Purchases:
    --[X] Crafting Reagents: 1,000,000 IM
    --[X] x4 Permanency Scrolls (3rd Level) - Cost: 15,000 IM each (Total: 60,000)
    --[X] Metamagic Rods:
    ---[X] Greater Rod of Maximize - Cost: 31,590 IM
    ---[X] Greater Rod of Quicking - Cost: 44,200 IM
    -[X] Commissions:
    --[X] x100 Rings of Protection from Evil - Cost: 800 IM each (Total: 80,000 IM)
    --[X] x100 Healing Belts - Cost: 150 IM each (15,000 IM each)
    --[X] Bag of Tricks (Tan) for Glyra - Cost: 3,200 IM
    --[X] x3 Scabbard of Keen Edges - Cost: 3,200 IM each (Total: 9,600 IM)
    --[X] x10 Restorative Ointment - 800 IM each (Total: 8,000 IM)
    --[X] x10 Dragonbone Divination Sticks - 1,280 IM (Total: 12,800 IM)
    --[X] x5 Prophet's Pectoral (reskinned Prophet's Rod, no item slot, x2 cost) - Cost: 2,400 IM (Total: 12,000 IM)
    --[X] x50 Handy Haversack - Cost: 400 IM each (Total: 20,000 IM)
    --[X] x200 Traveler's Anytool - Cost: 50 IM (Total: 10,000 IM)
    --[X] x30 Silver Nocking Points - Cost: 630 IM each (Total: 18,900 IM)
    --[X] x10 Caller's Feather - Cost: 400 IM each (Total: 4,000 IM)
    --[X] x2 Lord's Banner of Victory - Cost: 15,000 IM each (Total: 30,000 IM)
    --[X] x5 Banner of Restful Nights - Cost: 1,008 IM each (Total: 5,040 IM)
    --[X] x20 Earring of Constant Comprehend Languages - Cost: 800 IM (Total: 16,000 IM)
    --[X] x9 Rod of Make Whole - Cost: 2,160 IM each (Total: 19,940 IM)
    --[X] x3 Rod of Greater Make Whole - Cost: 10,080 IM each (Total: 30,240 IM)
    --[X] x1 Amulet of Greater Anticipate Teleportation - Cost: 13,200 IM each (Total: 13,200 IM)
    --[X] x1 Amulet of Greater Anticipate Teleportation(Slotless) - Cost: 26,400 IM
    --[X] x5 Numerology Cylinder - Cost: 1,000 IM each (Total: 5,000 IM)
    --[X] x2 Sets of Titan's Tools - Cost: 40,000 IM each (Total: 80,000 IM)
    --[X] x2 Ring of Nine Lives for Lya & Dany - Cost: 14,000 IM each (Total: 28,000 IM)
    --[X] x2 Ring of Nine Lives (Slotless) for Viserys - Cost: 28,000 IM
    --[X] Pages of Spell Knowledge:
    ---[X] 3rd Level: Spellsword - Cost: 1,800 IM
    --[X] Spectacles:
    ---[X] x50 Constant Detect Magic - Cost: 400 IM each (Total: 20,000 IM)
    ---[X] x10 Constant Detect Charm - Cost: 800 IM each (Total: 8,000 IM)
    ---[X] x10 Constant Detect Undead - Cost: 800 IM each (Total: 8,000 IM)
    ---[X] x20 Constant Detect Fiendish Presence - Cost: 400 IM each (8,000 IM)
    ---[X] x5 Constant Discern Shapechanger - Cost: 2,400 IM each (Total: 12,000 IM)
    ---[X] x5 Constant Detect Thoughts - Cost: 2,400 IM each (Total: 12,000 IM)
    -[X] TOTAL: 1,585,410 IM
    [X] Servitors:
    --[X] Hedgethorn Hippogriff: CR 8 (Dire Greenbound Hippogriff*[advanced to 6 Racial HD, Huge-Sized]) - Price: 4,800 IM each (Our Cost: 2,400 IM each)
    ---[X] Each Huge-sized Hedgethorn Hippogriffs can carry several soldiers through the air with ease, and their size and physical power makes them deadly foes in melee combat, but there true purpose is to harass and hinder large masses of enemy troops using their Entangle and Wall of Thorn spell-like abilities while circling high overhead, safe from most landbound threats and able to fight off all but the most dangerous of aerial foes.
    --[X] Assassin Wyverns: CR 8 (Advanced Feral Quickling Forked-Tail Wyvern) - Price: 4,800 IM each (Our Cost: 2,400 IM each)
    ---[X] Assassin Wyverns are not subtle killers, but they are undoubtedly effective ones. With single-minded purpose, working either singly or in a murder several strong, they seek out their targets using their unnatural speed and rend them limb from limb. And should the wounds themselves not be enough to slay their target, their dreadful poison almost certainly is.
    --[X] Red Dragonshark: CR 10 (Primitive Half-Dragon (Red) Bulette) - Price: 9,600 IM each (Our Cost: 4,800 IM each)
    ---[X] Massive, dragon-blooded eating machines, there are few places on the Planes of Air, Earth, or Fire that a Red Dragonshark cannot reach in search of its prey. Whether burrowing through ash and stone beneath the feet of the Efreeti and their slave soldiers in order to burst forth and consume the unwary, or flying high overhead to crash down upon them like a ravenous meteor, a Red Dragonshark is rarely denied its next meal.
    --[X] Razorshark (Advanced Fungal Bladeleaf Bulette) - Price: 9,600 IM each (Our Cost: 4,800 IM each)
    ---[X] While not as well suited to operating on multiple Planes as the Red Dragonshark, the Razorshark is far more resilient in general and can quickly heal from nearly any non-fatal wound. Otherwise, it is much the same as a Red Dragonshark save for it's lack of flight and fire immunity. Its Animated Bladeleaf Swarm and Poisonous Spore Breath also give the Razorshark additional methods of attack which the Efreeti and their slave soldiers might not be familiar with defending against.
    -[X] We would, of course, be willing to trade our Forge services to offset the cost of our latest purchases and commissions.
    --[X] If the Shaitan are not adverse to the practice, we can also offer to raise limited numbers of slain war beasts as Soul-Forged Undead. This involves a process which has been specially designed to prevent the resulting Undead's presence from tainting the surrounding environment with excess Negative Energy.
 
@Goldfish, I want to add this to Richard, Waymar, and Garin on top of Titanic Anchoring.
CERTAIN GRIP
School transmutation; Level alchemist 2, druid 2, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S, M/DF (a tiny ball of tar)
Range touch
Target creature touched
Duration 10 minutes/level (D)
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
The subject's grip and footing become sure, granting a +4 competence bonus on Climb checks, on Acrobatics checks to balance, and to CMD against bull rush, drag, reposition, and trip attempts. While affected by this spell, the target is also immune to the disarm combat maneuver.
No problem with that?
 
Here's an updated character sheet for Rhaella, ya'll.

If his mother is going to be serving as a Diplomancer in the cesspit that is Westeros, Viserys wants her to be adequately prepared.

Name: Rhaella Targaryen
Alias: The Queen Who Was, The Risen One
Age: 37
Alignment: Neutral Good
Race: Human (Medium Humanoid; Dragonblooded)
Level: 9
Class: Aristocrat 1/Dragonsinger 8
Feats: Doomspeak, Dragonfire Inspiration, Dragontouched, Greater Draconic Bloodline, Epic of the Lost King, Extra Music, Imperious Command, Lingering Song, Lyric Spell, Melodic Casting
Flaws: Noncombatant, Vulnerable
Skill Tricks: Social Recovery
Class Features: Draconic Lore (+3), Dragonsong 10/Day (Fascinate, Inspire Courage +2, Suggestion), Blood of the Forty, Dragonfire Inspiration
Languages Spoken: Westerosi Common, High Valyrian

HP: 63
AC: 10 -1 (Vulnerable) +4 (Mage Armor) + 1 (Dex) + 2 Deflection (vs Evil) = 14/16; +2 vs Undead OR +4 vs Incorporeal Undead
Movement: 30ft + 30ft (CV) = 60ft
Initiative: +1 (DEX)
Attack: 4 (BAB) + 1 DEX = 5 (Melee or Touch Attack); 4 (BAB) + 1 DEX + 4 (CV) = 9 (Ranged)
Spell Save: 10 + 6 (CHA) + 1 (Arcane Concordance) + spell level
Weapon Proficiency: N/A
Immunities: Possession/Mental Control, All Death Spells, Magical Death Effects, Energy Drain, and any Negative Energy Effects, All Mind-Affecting Effects, Divination, Blinding & Dazzling Effects, Baleful Polymorph[Single use]
Resistances: Cold 5, Electricity 5
Miss Chance: 20% as per the Blur spell

STATS:
8* (-1) Strength
10 +2 = 12 (+1) Dexterity
13 +3 = 16 (+3) Constitution
16 (+3) Intelligence
15 +1 = 16 (+3) Wisdom
19 +3 = 22 (+6) Charisma
*+8 for the purposes of determining carrying capacity

SAVES (+1 against Paralysis or Sleep):
FORTITUDE: 2 + 3 (CON) + 5 (Resistance) + 6 (CV) = 16
REFLEX: 2 + 1 (DEX) + 5 (Resistance) = 8
WILL: 8 + 2 (WIS) + 5 (Resistance) = 15

SKILLS:
Bluff
: 12 + 6 (CHA) + 6 (CV) = 24
Concentration: 12 + 3 (CON) + 6 (CV) = 21
Diplomacy: 12 + 6 (CHA) + 6 (SIN) + 5 (Ring) = 29
Intimidate: 12 + 6 (CHA) + 2 (SIN) + 4 (CV) = 26
Knowledge (Arcana): 12 + 3 (INT) + 4 (DL) + 4 (CV) = 23
Knowledge (Geography): 3 + 3 (INT) + 4 (DL) + 4 (CV) = 14
Knowledge (History): 3 + 3 (INT) + 4 (DL) + 4 (CV) = 14
Knowledge (Nobility & Royalty): 9 + 3 (INT) + 4 (DL) + 4 (CV) = 20
Knowledge (Religion): 5 + 3 (INT) + 4 (DL) + 4 (CV) = 16
Knowledge (The Planes): 5 + 3 (INT) + 4 (DL) + 4 (CV) = 16
Knowledge (All Others): 3 (INT) + 4 (DL) + 4 (CV) = 11
Listen: 3 (WIS) + 1 (DT) + 4 (CV) = 8
Perform (String): 11 + 6 (CHA) + 5 (Gloves) = 22
Perform (Sing): 6 + 6 (CHA) = 12
Spot: 1 + 3 (WIS) + 1 (DT) + 4 (CV) = 9
Sense Motive: 12 + 3 (WIS) + 5 (Ring) = 20
Spellcraft: 12 +3 (INT) + 2 (SIN) = 17

Spells Known (Caster Level 8):
Level 0: Detect Magic, Detect Poison, Mending, Message, Prestidigitation, Read Magic (6/day)
Level 1: Cure Light Wounds, Ear-Piercing Scream, Hideous Laughter, Mage Armor, Magic Missile(RotF), Magic of the Dragonheart (6+2/day)
Level 2: Alter Self, Blistering Invective, Detect Thoughts, Scorching Ray, Wings of Cover (6+2/day)
Level 3: Air of Nobility, Alter Fortune, Deep Slumber, Fireball(RotF), Overwhelming Grief (5+1/day)
Level 4: Fear, Freedom of Movement(RotF), Voice of the Dragon (3+1/day)

Grimoire of High Arcana:
Level 1: Clarion Call, Friendly Face, Moment of Greatness, Tap Inner Beauty
Level 2: Heroism, Honeyed Tongue, Tongues

Supernatural Abilities
  • Dragonsong (Su): Fascinate, Inspire Courage (10/day), Suggestion
  • Doomspeak (Su): May spend one use of Dragonsong to utter a string of condemnations and grim portents of impending doom at one enemy within 120 feet. The intended target must be able to hear and comprehend your damning remarks. A target that fails a Will save (DC 10 + your character level + your Cha modifier) is cursed with a -10 penalty on attack rolls, saves, ability checks and skill checks for 1 round. This is a supernatural, necromantic effect.
  • Dragonfire Inspiration (Su): When activating Inspire Courage, may choose to exchange the standard morale bonus to weapon attack rolls and damage for 1d6 fire damage per point of Morale bonus that Inspire Courage would grant. Expending a second use of Dragonsong on activation grants this damage a Searing-equivalent property.
  • Arcane Concordance: You benefit from a +1 Enhancement bonus to the saving throw DC of your Arcane spells, and any Arcane spells you cast are affected by the Still Spell Metamagic feat unless you otherwise choose to forego this effect. Any allies within 10 feet of you also benefit from these effects.
  • Channel Vigor: Select one of the following effects, which can be changed as a Move Action. Currently using "Spirit" effect.
Changes by Form (with Alter Self)
Shadow Dragon Wyrmling
Size: Changes to Tiny
Speed: 80 ft., fly 120 ft. (average)
Attack: +4 (BAB unchanged) + 2 (Size) -1 (STR) = 5 (1d4-1 Bite)
Reach: 2½ feet
AC: +2 (Size) + 7 (Natural Armor) = +9
Hide Skill: +8

Fire Dragon Wyrmling:
Size: Changes to Tiny
Speed: 40 ft., fly 120 ft. (poor), burrow 20 ft.
Attack: +4 (BAB unchanged) +2 (Size) -1 (STR) = 5 (1d4-1 Bite)
Reach: 2½ feet
AC: +2 (Size) + 3 (Natural Armor) = +5
Hide Skill: +8

Styx Dragon Wyrmling:
Size: Changes to Small
Speed: 60 ft., swim 60 ft., burrow 20 ft.
Attack: +4 (BAB unchanged) +1 (Size) -1 (STR) = 4 (1d6-1 Bite) and (1d6-1 two tail barbs)
Reach: 5 and 5 feet
AC: +1 (Size) + 4 (Natural Armor) = +5
Hide Skill: +4

Mercury Dragon Wyrmling
Size: Changes to Tiny
Speed: 60 ft., fly 200 ft. (perfect)
Attack: +4 (BAB unchanged) +2 (Size) -1 (STR) = 5 (1d4-1 Bite)
Reach: 2½ feet
AC: +2 (Size) + 2 (Natural Armor) = +4
Hide Skill: +8

Anklets of Translocation: 2/Day Instantly teleport up to 10 feet to an unoccupied destination within line of sight and line of effect. The wearer can teleport with objects, up to their maximum load, but cannot bring other creatures.

Apprentice's Cloak of Minor Displacement:
  1. Use the Prestidigitation and Resistance spells At Will, and the Endure Elements and Shield spells 1/Day.
  2. You are protected by a Blur spell, granting a 20% miss chance on attacks made against you. It functions continually unless suppressed as a Standard Action. Another Standard Action restores the effect.
Boneward Belt: +3 Constitution
  • Healing (3 charges/day): 1 charge (Heal 2d8 points of damage), 2 charges (Heal 3d8 points of damage), or 3 charges(Heal 4d8 points of damage)
Diplomat's Ring: +3 Charisma, +1 Wisdom
  • +5 Competence bonus to Diplomacy and Sense Motive skill checks.
Gloves of the Starry Sky: +2 Dexterity, +5 Competence bonus to Perform (Strings) skill checks.
  1. Glow as if affected with a Light spell at will.
  2. Convert any spell of 1st level and above to Magic Missile.
Greater Amulet of Protection from Evil: +5 Resistance bonus to Saving Throws
  1. 3 Charges/Day: 1 Charge (12 Temporary Hit Points), 2 Charges (18 Temporary Hit Points), 3 Charges (24 Temporary Hit Points), Duration: 10 minutes
  2. Hold breath for up to 12 hours before having to make a Constitution check.
  3. Convert any spell of 4th level and above to Freedom of Movement.
  4. Undead creatures attempting to strike you suffer a -2 penalty to Attack rolls, or -4 to Attack rolls made by Incorporeal Undead. Undead gain a +4 bonus to detect you via Listen or Spot.
  5. 3/Day use the Amplify spell at 1st caster level.
Greater Radiant Earring of Arcane Acuity:
  1. 3 Charges/Day: 1 Charge(Darkvision 60 ft., 1 hour), 2 Charges (See Invisibility, 10 minutes), 3 Charges (True Seeing, 1 minute)
  2. 1/Day: Negate stun, daze, confusion, fascination (Does not include the effects of Chronomancy)
  3. Immunity to blindness and dazzling effect
  4. Convert any spell of 3rd level and above to Fireball.
Greater Ribbon of Disguise: Alter Self, Magic Aura, Undetectable Alignment (At Will)

Handy Haversack: This backpack is of high quality but appears otherwise normal.
  1. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a Bag of Holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.
  2. While such storage is useful enough, the pack has an even greater power. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a Move Action, but it does not provoke the Attacks of Opportunity that retrieving a stored item usually does.
Jenny's Fiddle
  • Doubles the bonus of any beneficial Bardic Music the wielder creates at the cost of halving the effect of harmful bardic music
Launcher:
  • Somewhat resembling a crossbow where the bow mechanism has been replaced by a two foot long and two inch diameter hollow steel tube, this device allows its wielder to shoot items no larger than Tiny-size or weighing more than 10 pounds using the Launch Item spell up to 440 feet. Where applicable, the wielder must make a Ranged Attack roll to strike a target.
Muleback Cords (Slotless): Strength score is 8 higher than normal when determining carrying capacity.

Raiment of the Four (Incomplete): Uniting the magic of four enchanted items (Gloves of the Starry Sky, Greater Radiant Earring of Arcane Acuity, Greater Amulet of Protection from Evil) grants the following benefits:
  1. 2 Pieces: Gain resistance to cold 5; this stacks with any similar resistances you have from your race, class, or template.
  2. 3 Pieces: Gain resistance to cold 5 and electricity 5, which stacks as described above.
Soulfire Mithral Bracelets (+1): Immune to all death spells, magical death effects, and energy drain, and any negative energy effects

Scrolls:
Assay Spell Resistance x4
Cure Light Wounds x20
Greater Invisibility x5
Invisibility x5

Genie Tokens
1x Plane Shift Charm
2x Sending Stone
1x Teleport Charm

Alchemical Substances:
10x Alchemist's Fire
20x Alchemist's Kindness
10x Antiplague
10x Antitoxin
5x Auran Mask
15x Fungal Stun Vial
100x Healing Salve
10x Liquid Ice
30x Night Tea
20x Sleep-Smoke
5x Smokestick
10x Sunrod
5x Tanglefoot Bag
5x Thunderstone
30x Vermin Repellent

Equipped Magic Items: Anklets of Translocation, Apprentice's Cloak of Minor Displacement, Bead of Newt Prevention, Boneward Belt (+3 CON), Calligraphy Wyrm, Diplomat's Ring (+3 CHA, +1 WIS, +5 Diplomacy & Sense Motive), Gloves of the Starry Sky (+2 DEX), Greater Amulet of Protection from Evil (+5 Resistance), Greater Radiant Earring of Arcane Acuity, Greater Ribbon of Disguise, Grimoire of High Arcana, Handy Haversack, Jenny's Fiddle, Launcher, Mind Blank Ring, Muleback Cords (Slotless), Ring of Sustenance (Slotless), Soulfire Mithral Bracers, Valyrian Steel Dagger (+2)
 
...What level scrolls, and how many, do we have again..?
We have three 3rd level scrolls left and will be purchasing four more of them with the latest vote.

Certain Grip is 2nd level, so we would need 2nd level Permanency scrolls for it. It's neat, but it can wait until we go shopping again. We'll be going back to Vialisk in just a few weeks.
 
We have three 3rd level scrolls left and will be purchasing four more of them with the latest vote.

Certain Grip is 2nd level, so we would need 2nd level Permanency scrolls for it. It's neat, but it can wait until we go shopping again. We'll be going back to Vialisk in just a few weeks.
Alright, then let's upgrade Richard and Waymar with Titanic Anchoring to start off?

Apparently the spell-list I've been using all this time doesn't have all the spells, like aforementioned Spellsword.
:/

So imma look for more spells again.
Yay?
 
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