Anyone notice how you can edit Tags and quotes into posts and they Ping alerts now?

So there were some good things that came with the upgrade! :V

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@TalonofAnathrax We created Scholarum branches in both Mantarys and Tolos. I'm not sure about the Breath Taker bit. Probably just Egoo's disconnect between what happens in the quest updates and what happens in the spreadsheets and giant turn plans.
 
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Anyone notice how you can edit Tags and quotes into posts and they Ping alerts now?

So there were some good things that came with the upgrade! :V

Edit:

@TalonofAnathrax We created Scholarum branches in both Mantarys and Tolos. I'm not sure about the Breath Taker bit. Probably just Egoo's disconnect between what happens in the quest updates and what happens in the spreadsheets and giant turn plans.
Pretty much some of that, yes.
I've managed to remeber only 1 character teaching magic in Tolos on-screen - Breath-taker that is - and so I assumed further.

Either way, we are (almost) filling out every place with Leshies.
It literally doesn't matter :tongue:
 
Yeah, the Leshy teacher thing is insane. I've been asking for it for IC and OOC years now, but seeing it happen... Our number of magelings awakened is going to ABSOLUTELY EXPLODE.
In a few years it'll be useless to track our number of low-level magelings. We'll basically always have enough for anything reasonable. It's crazy.

Basic projections indicate that we'll be awakening them by the hundreds every cycle. A few hundred across our highly populated Imperium, but still...
 
They are an aquatic swarm species, so we don't really have to worry about them rendering our Aberration detectors useless.

Whether or not they can reproduce to propagate their species, however, is another matter entirely. I don't mind keeping an odd but benign swarm, but if it multiplies too quickly we could have serious trouble in our oceans.

Make a stone and coral tower for them to both reside in and interact with other citizens of the Empire, might as well have it be a district in the confluence of the Land and Marine markets on Sorcerer's Deep shores, gradient from dry to wet, air to water, and bubbles of each in the other etc.
 
Yeah, the Leshy teacher thing is insane. I've been asking for it for IC and OOC years now, but seeing it happen... Our number of magelings awakened is going to ABSOLUTELY EXPLODE.
In a few years it'll be useless to track our number of low-level magelings. We'll basically always have enough for anything reasonable. It's crazy.

Basic projections indicate that we'll be awakening them by the hundreds every cycle. A few hundred across our highly populated Imperium, but still...

Yeah, the way I figure it, we're an Imperium of nearly 40 million people demographically, and that will double in not very long to around 80 million.

Even around ten thousand magelings isn't very much, it's just that we have so many of them gathered together in a handful of cities for long periods of time. Eventually they'll start spreading out, going on their Journeys, conducting research, plying their skills for compensation, adventuring or entering the service of some noble family who offered them a better deal than we could (basically rank and opportunity for the highly talented, or gold and safety for the skilled but otherwise average).
 
Make a stone and coral tower for them to both reside in and interact with other citizens of the Empire, might as well have it be a district in the confluence of the Land and Marine markets on Sorcerer's Deep shores, gradient from dry to wet, air to water, and bubbles of each in the other etc.
Added to the plan.

Don't forget to vote, ya'll. If not for my plan, then for the other option.
 
Yeah, the way I figure it, we're an Imperium of nearly 40 million people demographically, and that will double in not very long to around 80 million.

Even around ten thousand magelings isn't very much, it's just that we have so many of them gathered together in a handful of cities for long periods of time. Eventually they'll start spreading out, going on their Journeys, conducting research, plying their skills for compensation, adventuring or entering the service of some noble family who offered them a better deal than we could (basically rank and opportunity for the highly talented, or gold and safety for the skilled but otherwise average).
Pretty much. We'll have enough for any specific project we want to make in one place... But a critical deficit when it comes to providing services across the length of our empire. And both the size of our empire and the demand for magic users in various fields are only going to increase from now on.

So we'll be talking about the mage deficit for a long time, both in terms of the empire-wide infrastructure projects we'll build that will require mages to staff them and in terms of the private sector systematically snatching every mage that pops up.
 
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Added to the plan.

Don't forget to vote, ya'll. If not for my plan, then for the other option.

Hey, you know what we could do? As Deliste suggested, we could make a resort city on that gradient scheme, with a surface level, sculpted paths with lots of water-works and shops and even some beach-front property, and in the center it spirals down into a huge clear crystal shaft, which then expands into a dome, with segments partially submerged to allow for convenient interactions between aquatic citizens and non-aquatic ones. It would attract lots of immigrants from Water.

And rather than simply trying to copy-cat Vialesk, we could have lots of nice eerie mage-lights. You want sunshine? Surface! You want twilight festivities? Submerge! You want adventure?! Selling Auran Masks! Get your Auran Masks here! Triton tour guides charge hourly!
 
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Wow, Tolos sure does have a big Manpower cap. We could stick another 13 Leshies there, easy!

And Volantis doesn't need Leshies - it actually has more teachers than it can support!
We can pay the extra cost (it's tiny) but I find it amusing that they had 44 teachers all along, and yet didn't adopt "churn out as many mages as possible" strategy - but didn't try to power-level their existing mages either!
 
What even is, again, our layout of "underwater" SD?
Destrark's amazing map really helped with imagining SD itself - but I have no idea about the Triton's part of the city, and it apparently had been built some time ago...

And we even bought Titan Tools (Coral Edition) to help with that?

And now we are building a reserve for Not!Illithids?
 
What even is, again, our layout of "underwater" SD?
Destrark's amazing map really helped with imagining SD itself - but I have no idea about the Triton's part of the city, and it apparently had been built some time ago...

And we even bought Titan Tools (Coral Edition) to help with that?

And now we are building a reserve for Not!Illithids?

Tritons aren't really living out of the Harbor or anything. They're a little ways off the coast near some kind of rocky landmark.
 
SD, Tolos, Naath, Volantis updated. Mantarys still missing 3 Archons, and Braavos waiting on answers from DP. Whatever happens, we're producing stupid amounts of magelings next go-around.
I'm not sure why we're doing this apart from "bragging rights", "seeing numbers go up" and "pushing the words further towards magic" but right now all of those goals feel worth it.

Good night!
 
SD, Tolos, Naath, Volantis updated. Mantarys still missing 3 Archons, and Braavos waiting on answers from DP. Whatever happens, we're producing stupid amounts of magelings next go-around.
I'm not sure why we're doing this apart from "bragging rights", "seeing numbers go up" and "pushing the words further towards magic" but right now all of those goals feel worth it.

Good night!
It's also another form of infrastructure building. We grow baby mages now, then not too far down the line we have hundreds of additional minor crafters, magic becoming common throughout the Imperium, the rare few able to advance far enough in power to be useful as true adventurers, etc.

But bragging rights are nice, too.
 
It's also another form of infrastructure building. We grow baby mages now, then not too far down the line we have hundreds of additional minor crafters, magic becoming common throughout the Imperium, the rare few able to advance far enough in power to be useful as true adventurers, etc.

But bragging rights are nice, too.
That's the cool part about Averages.

The chances of 1 mage at the soft cap Breaching and becoming a PC? Abysmal!

The chances of 1 in 10? Mediocre.

5 in 100? Fair odds.

50 in 1000? Great odds.

100 in 10,000? Now you're pod racing.
 
I was going to go to bed, but I will in fact share a design decision that I unilaterally took :
  • For some reason we still maintain a separation between battle sorcerer and enchantment sorcerer. This feels like something which should now be far below out level of abstraction... But both builds are cool, so let's keep doing this to have an excuse to keep the builds threadmarked :D
  • In any case, I now have a pile of Volantene Sorcerers to add in. As they are Diviners and Mesmerists, I counted them all as "enchantment" sorcerers. So now the "Enchantment Sorcerer" box can include Mesmerists as needed.
  • This is really an abstraction level issue. Doing this now makes bookeeping easier.
EDIT : The non-affiliated Sorcerers were made Battle Sorcerers, because DP once offhandedly mentioned that they often wanted glory. Why not?

That's the cool part about Averages.

The chances of 1 mage at the soft cap Breaching and becoming a PC? Abysmal!

The chances of 1 in 10? Mediocre.

5 in 100? Fair odds.

50 in 1000? Great odds.

100 in 10,000? Now you're pod racing.
The system no longer includes such a chance. DP has to manually say "it has happened", after a major battle or event (or whenever he needs to pull something out of his pocket).
I didn't want to leave the creation of exceptional individuals up to random chance... And it makes things SO MUCH EASIER if I don't have to somehow include that into the spreadsheet.
 
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This is going to look like such bullshit to Westeros and the rest of the world. Even the best of them are dealing with Mysterium and Golden Shield scale entities.

People are going to be assuming anyone from the imperial heartlands is a mage for centuries after the first few big classes graduate.
 
I was going to go to bed, but I will in fact share a design decision that I unilaterally took :
  • For some reason we still maintain a separation between battle sorcerer and enchantment sorcerer. This feels like something which should now be far below out level of abstraction... But both builds are cool, so let's keep doing this to have an excuse to keep the builds threadmarked :D
  • In any case, I now have a pile of Volantene Sorcerers to add in. As they are Diviners and Mesmerists, I counted them all as "enchantment" sorcerers. So now the "Enchantment Sorcerer" box can include Mesmerists as needed.
  • This is really an abstraction level issue. Doing this now makes bookeeping easier.
EDIT : The non-affiliated Sorcerers were made Battle Sorcerers, because DP once offhandedly mentioned that they often wanted glory. Why not?


The system no longer includes such a chance. DP has to manually say "it has happened", after a major battle or event (or whenever he needs to pull something out of his pocket).
I didn't want to leave the creation of exceptional individuals up to random chance... And it makes things SO MUCH EASIER if I don't have to somehow include that into the spreadsheet.

Wasn't really talking mechanically, just that with more people knowing magic, more people who are extraordinary will be extraordinary people with magic... so basically minor walking demigods.
 
It's not unreasonable to expect that, within a few human generations, magic talent could be expressed by 10% or more of the populace, between inborn ability, proper education, and a surplus of compatible deities.

The Magical Training feat could become very common in the Imperium, too.

 
People are going to be assuming anyone from the imperial heartlands is a mage for centuries after the first few big classes graduate.

That's the beauty of centralised production followed by generous distribution.

As we send out Journeymen certain areas, particularly the economically remote but magically interesting, are going to be interacting with our most competent citizens.

Hyper-competence isn't a bad reputation to have for our city.
 
Remember when we started interacting with Westerosi lords and they called us "Lord Targaryen" and it didn't piss us off, but instead gave us a minor evil-gasm?

I like those updates... and I like rereading sections of the quest where people start connecting the dots and realize 'oh crap, he's actually a threat now'. :evil:
 
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