Advanced Mighty Gigantean Telepathic Sorcerer Creature Pseudodragon
Size/Type: Huge Dragon
Hit Dice: 12d12 + 120 + 120[Mighty] (318 HP)
Initiative: +5 (Mighty) + 2 (DEX) = +7
Speed: Ground: 90 ft, Swim: 90ft (
Heart of Water) + 30 (
Tail-Ring) = 120 ft, Fly: 270 ft + 30 ft (
Tail-Ring) = 300 ft (Good)
Armor Class: 30 (-2 Size, +2 Dex, +5 Dodge, +11 Natural,
+4 Mage Armor), Touch 19, Flat-Footed 23
Base Attack/Grapple: +35/+48
Attack: Tail Sting +35(
+37) (2d6+24
+2 plus poison)
Full Attack: Tail Sting +35(
+37) (2d6+24
+2 plus poison), Bite +30(
+32) (2d8+18
+2), 2 Claws +30(
+32) (2d6+11
+2), 2 Wings +30(
+32) (1d8+11
+2), Crush +35(
+37) (2d8+24
+2)
Space/Reach: 15 ft./10 ft. (15ft. with bite, 20 ft. with tail)
Special Attacks: Poison
Special Qualities: Damage Reduction 4/--, Blindsense 240 ft, Darkvision 240 ft, Low-Light Vision, Immunity to Sleep & Paralysis, Immunity to Mind-Affecting effects, Spell Resistance 27, Telepathy 240 ft,
Immunity to Possession, Resist
Cold &
Electricity 5
Saves: Fort +23(
+25), Ref +15(
+17), Will +19(
+21)
Abilities: Str 34(
36)
*, Dex 11(
14), Con 27(
30), Int 14, Wis 16(
18), Cha 18(
22);
*+8 for the purposes of determining carrying capacity
Skills: Bluff +16, Concentration +30, Diplomacy +31, Hide +11*(+15 in forests & overgrown areas), Knowledge (Arcana) +22, Knowledge (Dungeoneering) +22, Knowledge (The Planes) +17, Listen +14, Sense Motive +29, Spellcraft +22, Spot +14, Swim +28
Feats: Arcane Mastery,
Draconic Bloodline,
Expanded Arcana (
Ancestral Awakening,
Battlemagic Perception),
Expanded Arcana (
Dispel Magic,
Hydrophobia),
Iron Will,
Mindsight,
Versatile Spellcaster
Languages: Draconic, Low Valyrian (Braavosi), Valyrian, Westerosi (Common)
Poison (Ex): Injury, Fortitude DC 28, initial damage sleep for 1 minute, secondary damage sleep for 1d3 hours. The save DC is Constitution-based and includes a +2 racial bonus.
Telepathy (Su): Pseudodragons can communicate Telepathically with any creature who speaks one of its known languages, provided they are within 240 feet.
Informed Prediction (Su): If the Pseudodragon has successfully used Detect Thoughts against a creature within 24 hours, it gains a +2 Dodge bonus against that creature's attacks and a +2 Insight bonus on saves against that creature's spells and special attacks.
Skills: Pseudodragons have a chameleon-like ability that grants them a +4 racial bonus on Hide checks. *In forests or overgrown areas, this bonus improves to +8. A Telepath gains a +5 racial bonus to Bluff, Diplomacy, and Sense Motive checks.
Spell-Like Abilities (Sp): Caster Level: 12th, At Will:
Detect Thoughts (DC 25), 1/Day:
Dream,
Mind Blank,
Phantasmal Killer (DC 27),
Telepathic Bond.
Spells Known (Caster Level 12): DC: 10 + 6 (CHA) + 7 (Mighty) + Spell Level
Level 0:
Arcane Mark,
Detect Magic,
Detect Poison,
Light,
Mage Hand,
Mending,
Message,
Prestidigitation (6/day)
Level 1:
Comprehend Languages,
Enlarge Tail,
Mage Armor,
Magic Missile(RotF),
Nerveskitter,
Shield,
True Casting (6+2/day)
Level 2:
Darkvision,
Mirror Image,
Scintillating Scales,
Wings of Cover (6+2/day)
Level 3:
Ancestral Awakening,
Battlemagic Perception,
Dispel Magic,
Fireball(RotF),
Heart of Water,
Hydrophobia,
Protection from Energy,
Venomfire (5+1/day)
Level 4:
Dimension Door,
Fear,
Freedom of Movement(RotF) (3+1/day)
Aerial Anklets of Translocation:
- 3/Day use Wings of Air to increase your aerial maneuverability from Good to Perfect for three minutes.
- 2/Day Instantly teleport up to 10 feet to an unoccupied destination within line of sight and line of effect. The wearer can teleport with objects, up to their maximum load, but cannot bring other creatures.
Boneward Belt: +3 Constitution, +2 Strength
- Strength score is 8 higher than normal when determining you carrying capacity.
- Healing (3 charges/day): 1 charge (Heal 2d8 points of damage), 2 charges (Heal 3d8 points of damage), or 3 charges(Heal 4d8 points of damage)
Enhanced Tail-Ring of Zephyr's Grace: +3 Dexterity
- Benefit from a +30ft Enhancement bonus to flight and swim speed.
Greater Radiant Circlet of Arcane Acuity:
- Immunity to blindness and dazzling effect
- Convert any spell of 3rd level and above to Fireball.
- 1/Day: Negate stun, daze, confusion, fascination (Does not include the effects of Chronomancy)
- 3 Charges/Day: 1 Charge(Darkvision 60 ft., 1 hour), 2 Charges (See Invisibility, 10 minutes), 3 Charges (True Seeing, 1 minute)
Greater Amulet of Protection from Evil:
- Convert any spell of 4th level and above to Freedom of Movement.
- Hold breath for up to 12 hours before having to make a Constitution check.
- 3 Charges/Day: 1 Charge (12 Temporary Hit Points), 2 Charges (18 Temporary Hit Points), 3 Charges (24 Temporary Hit Points), Duration: 10 minutes
Raiment of the Four(Incomplete): Uniting the magic of three enchanted items (Ring of Untarnished Glory, Greater Radiant Circlet of Arcane Acuity, Greater Ring of Protection from Evil) grants the following benefits:
- 2 Pieces: Gain resistance to cold 5; this stacks with any similar resistances you have from your race, class, or template.
- 3 Pieces: Gain resistance to cold 5 and electricity 5, which stacks as described above.
Ring of Untarnished Glory: +4 Charisma, +2 Wisdom
- Glow as if affected with a Light spell at will.
- Convert any spell of 1st level and above to Magic Missile.
- Your Natural Attacks benefit from a +2 Enhancement bonus to Attack and Damage rolls.
- 5/Day as a Swift Action, add +2 Competence bonus on any Dispel Magic checks made before the end of the turn.
Equipped Magic Items:
Aerial Anklets of Translocation, Boneward Belt (+3 CON, +2 STR),
Enhanced Tail-Ring of Zephyr's Grace (+3 DEX),
Greater Amulet of Protection from Evil,
Greater Radiant Circlet of Arcane Acuity,
Ring of Untarnished Glory (+4 CHA, +2 WIS)