@DragonParadox
1. Where do we go to hire crafters, and how many can we hire without stepping on too many toes?
2. What can we get in the Mirror Market? Aquatic Beasts? Lore? Maps? Magic Items?
3. Where can we try to hire mercenaries and/or tempt new vassals into our service?
4. Where are the underwater temples located? What gods have a presence here aside from the Merling King?
 
@DragonParadox
1. Where do we go to hire crafters, and how many can we hire without stepping on too many toes?
2. What can we get in the Mirror Market? Aquatic Beasts? Lore? Maps? Magic Items?
3. Where can we try to hire mercenaries and/or tempt new vassals into our service?
4. Where are the underwater temples located? What gods have a presence here aside from the Merling King?
  1. Crafters would be near the Glass Pit
  2. Magic items maps and lore yes, if you want aquatic beasts you are going have to go into the depths of the Lower city to Appareimos's Abyss
  3. The Market, there will be taverns where the Free Companies hire out
  4. Temples are dotted throughout the city, you can find shrines and temples to most sea gods and elemental lords, though also to the goddess of the Moonsingers
 
  1. Crafters would be near the Glass Pit
  2. Magic items maps and lore yes, if you want aquatic beasts you are going have to go into the depths of the Lower city to Appareimos's Abyss
  3. The Market, there will be taverns where the Free Companies hire out
  4. Temples are dotted throughout the city, you can find shrines and temples to most sea gods and elemental lords, though also to the goddess of the Moonsingers
... There isn't even a moon here. How does that work? I understand there's a tide and all that, but everywhere in this plane is water. There's no sky, no space, no celestial bodies, etc. It's like a temple to a sun god in the Opaline Vault.
 
To Balance the Scales

Fifth Day of the Eleventh Month 293 AC

"As a start, I would find that most pleasing indeed," you reply sincerely. "Perhaps after some exchanging of goods and works of culture, eventually a branch of Astral Currents Stock Exchange might open its doors here in the City of Splendid Waves?"

"Many of Vialesk's artists and scholars will be fascinated to learn more about the Garden from which we have been barred for so long, and I imagine I do not need to tell one so adept in trade how the merchats will react at the thought of an entire new market for their goods and services." Lady Anora replies, her smile growing wider with relief. For the first time since greeting him she turns to Breath Taker. "I do not seek to offend, holy one, but I imagine many of your kin who would not be driven by faith alone in your great exodus, might reconsider when safety and prosperity become more apparent. "

"I am not lightly offended by words, and never to this day by truth. I strive that it may remain so," the priest's voice is soft and even, though you can hear an echo of pain in his words, perhaps over those who chose to remain behind rather than hear the call of their god, but more likely at the thought of cleaving his kindred in two. "For myself, I welcome any who would swim in the seas of home, though I do not deny that others may have grown bitter from the peril and the loss of the war in the deep."

You exchange telling looks with your mother. Such friction is worth bearing in mind for the future, mayhap something the envoys she had trained could help with once they have cut their teeth on more worldly matters.

For now you turn to the liaison and more immediate gains. "Returning to the matter of trade, information on the current value and movements of trade goods all over my realm and my capital, as much as those sold in Armun Kelisk and Opaline Vault, would be of some value for those not fortunate enough to possess their own network of informants and merchants themselves. The less fortunate... burghers, that is, might benefit greatly from such knowledge, but all would benefit greatly if the Council pondered upon the possibility of selling land for the opening of another Planar Terminus, to link all four cities together in truth."

The smile slides off the envoy's face, though her expression does not quite freeze as deeply as the first time she thought she was giving you ill news. Of such small steps is trust built. "Such a gate would be seen by many as a chink in Vialesk's armor, I fear. We are a city of traders, but also one that has endured countless sieges by those who would subjugate us. You would have to prove yourself a staunch and unwavering ally of the city to convince the Council to allow such a connection, though to be sure trade makes a excellent beginning."

About what you had expected. This is not the heart of an empire, but a free city that must look to its own defence against rapacious neighbors. Nodding in understanding, you continue, "Ah, but of course, we have just discussed the possibility of drawing the flaming eye of particularly odious nature upon this fair city. Rarely does a vast influx of wealth not accompany a commensurate increase in protections one might acquire, nor the influence thereby that might be wielded to... mutual benefit."

Only for a moment does she hesitate at the implication. "True, the swords of the Marid and the claws of the Brine Lords are sharp indeed and we would not weep to see them dulled in... worthy causes."

Realth gives a slow hissing laugh at the notion of other Brine Dragons, many of them his elders, being made into pawns.

The formalities of establishing an embassy are handled with surprising ease... or perhaps not so surprising when one considers the likely patience, or lack thereof, of most dragons with mortal bureaucracy. The embassy is to be established in the building that once hosted the headwaters of the Vialesk Silver Scouts, a defunct Free Company which had run afoul of a draconic grudge.

Lost 18,000 IM

Gained Embassy Location


Although there might be friction between the local Tritons and those who dared the perilous journey to the seas of their birth, Breath Taker assures you that he can see to it that the embassy is staffed with those among his people not only knowledgeable of the Endless Ocean, but also level-headed and open to gaining new allies wherever they may be found.

Where do you go next?

[] The Mirror Market, where the submerged part of the city meets the air filled dome to sell your wares and mayhap buy more

[] The Guild Master's Hall to try and forge relations with one of the city's many trading houses or use the ones Relath already formed

[] The Glass Pit, the molten furnace deep in the heart of the city where the smiths practice their craft to see if any of them might be interested in joining your realm as Breath Taker hopes

[] Write in


OOC: The location is more expensive than it would have been in other areas of the city, but I figured that given your funds it was not worth a second vote. Not yet edited.
Here's an edited version of the chapter, DP.
 
[X] The Glass Pit, the molten furnace deep in the heart of the city where the smiths practice their craft to see if any of them might be interested in joining your realm as Breath Taker hopes
-[X] Hire as many magical artisans as you can to take back with you to Sorcerer's Deep
-[X] Browse the rare materials used in smithing here and consider them for purchase
-[X] See if high level enchanters are available for commissions
 
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This is where we need to go to hire more crafters, so that's where I want to go.

[X] Duesal
 
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[X] The Glass Pit, the molten furnace deep in the heart of the city where the smiths practice their craft to see if any of them might be interested in joining your realm as Breath Taker hopes
-[X] Hire as many magical artisans as you can
-[X] Browse the rare materials used in smithing here and consider them for purchase
Please see if we can get stuff crafted too. From the ones we cant poach anyway. No war economy here.
 
[X] Duesal
I'm still not sure how we'll go about getting ourselves support against illithid beyond mere mercanaries here...
And well need a lot more than random groups of mercs...

But that can wait.
Shiny time.
 
Riverine:
"Riverine: This unusual material is made from water under extremely high pressure, usually obtained from the Elemental Plane of Water but sometimes from the blackwater trenches far below the ocean's surface. The water swirls and flows continuously, sandwiched between fields of magical force.

Half of the Armor Class bonus from armor and shields made from riverine is a deflection bonus (round down). For example, a suit of riverine chainmail would provide a +2 armor bonus and a +3 deflection bonus to AC. This substance is considered masterwork and can be enhanced magically as any other armor.

Riverine is sometimes also used to create walls and even containers. Being enclosed in magical force, it is immune to all damage and is unaffected by most spells. However, disintegrate immediately destroys an item made of riverine, as does a rod of cancellation, a sphere of annihilation, or a Mordenkainen's disjunction spell, causing the water to spill out in a sudden rush. Armor and shields made of riverine do not form a complete enclosure, so breath weapons and spells do still affect the wearer. However, walls of riverine block ethereal travel, breath weapons, and spell effects, just as a wall of force does."

That material doesn't make any sense. If I already use walls of force - "sandwiched between fields of magical force", I don't need some water.
 
Y'all remember the first time we journeyed to Molten Skies to visit the Bazaar of Beggars? We were so weak and poor back then. Lya had just gained access to 5th level Arcane spells, allowing us to Fabricate materials and the only Adamantine we had seen so far was purchased from Stone Giants while in route to the Bazaar.

Things sure have changed since that first trip, eh? :cool:
 
Riverine:
"Riverine: This unusual material is made from water under extremely high pressure, usually obtained from the Elemental Plane of Water but sometimes from the blackwater trenches far below the ocean's surface. The water swirls and flows continuously, sandwiched between fields of magical force.

Half of the Armor Class bonus from armor and shields made from riverine is a deflection bonus (round down). For example, a suit of riverine chainmail would provide a +2 armor bonus and a +3 deflection bonus to AC. This substance is considered masterwork and can be enhanced magically as any other armor.

Riverine is sometimes also used to create walls and even containers. Being enclosed in magical force, it is immune to all damage and is unaffected by most spells. However, disintegrate immediately destroys an item made of riverine, as does a rod of cancellation, a sphere of annihilation, or a Mordenkainen's disjunction spell, causing the water to spill out in a sudden rush. Armor and shields made of riverine do not form a complete enclosure, so breath weapons and spells do still affect the wearer. However, walls of riverine block ethereal travel, breath weapons, and spell effects, just as a wall of force does."

That material doesn't make any sense. If I already use walls of force - "sandwiched between fields of magical force", I don't need some water.
Because it's compressed water it also makes it ideal for aquatic use. That's the reason Blight's Bane has a Riverine shield. I was hoping to purchase some armor for him, unless @Goldfish already had something else in mind.
 
What are the odds of the Forge having a surplus of Anti Deep one specked equipment since this is immediately after the end of their war? The last production runs for war stuff should be up for sale right?

Basically want to buy out the Army Surplus before contacting all manufacturers for more production runs for another Deep One war.
 
Because it's compressed water it also makes it ideal for aquatic use. That's the reason Blight's Bane has a Riverine shield. I was hoping to purchase some armor for him, unless @Goldfish already had something else in mind.
Regular material armor, Adamantine, Mithral, or Valyrian Steel, would probably be best for him. Deflection bonuses don't stack, so it's actually a good deal less efficient to use Riverine if you're going to be benefiting from another Deflection bonus, such as the +2 from PfE, or the bonus from a Shield of Faith spell.
 
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Riverine:
"Riverine: This unusual material is made from water under extremely high pressure, usually obtained from the Elemental Plane of Water but sometimes from the blackwater trenches far below the ocean's surface. The water swirls and flows continuously, sandwiched between fields of magical force.

Half of the Armor Class bonus from armor and shields made from riverine is a deflection bonus (round down). For example, a suit of riverine chainmail would provide a +2 armor bonus and a +3 deflection bonus to AC. This substance is considered masterwork and can be enhanced magically as any other armor.

Riverine is sometimes also used to create walls and even containers. Being enclosed in magical force, it is immune to all damage and is unaffected by most spells. However, disintegrate immediately destroys an item made of riverine, as does a rod of cancellation, a sphere of annihilation, or a Mordenkainen's disjunction spell, causing the water to spill out in a sudden rush. Armor and shields made of riverine do not form a complete enclosure, so breath weapons and spells do still affect the wearer. However, walls of riverine block ethereal travel, breath weapons, and spell effects, just as a wall of force does."

That material doesn't make any sense. If I already use walls of force - "sandwiched between fields of magical force", I don't need some water.

The difference between Riverrine and regular Wall of Force is the metaphysical qualities that allows it to occur naturally.

It has the Concept of Compression bound up with the Concept of Pressure and Water.

A regular wall of force effect is expensive and probably not worth the commiserate hassle of throwing one together, especially if it's meant to be carried around or deployed in a variety of shapes. People still use that spell, but it's totally a "niche spell that only a mage is eccentric enough to find a use for", or a high magic empire who can just hire mages.

Riverrine is used by people with access to deposits for basically whatever they can think of at virtually no cost.
 
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