@DragonParadox, does our engeneering understanding as a state yet achieve heights needed to make something like these:
Not as a purely mechanical device, you would have to use alchemy or enchantment to fill in the gaps.
@DragonParadox, does our engeneering understanding as a state yet achieve heights needed to make something like these:
I've been looking through Pathfinder's alchemical stuff and I found one that might be of use for Legions.
Why?
Because I resised that apparently we don't even have anything resembling gasmasks for Legions.
Fighting Daemons? Instant fail with them breathing all sorts of nasty shite on em.
Same for many nature-related things with spores, Illithids with nasty stuff...
And even plain smoke of a burning land/city.
@DragonParadox, does our engeneering understanding as a state yet achieve heights needed to make something like these en-mass?
Source.
More to the point, @Goldfish, would we be able to set up production of at least "1 per Legioner", economically?
Maybe adding the filtres as a basis to all helmets?
Honestly, all the gear is about 1-2 CR all by itself, and 2 MRs translate to 1 CR iirc.
I'd say Viserys is clean CR20 even before his "Dragonness" is taken into account.
We have 467 of them unassigned right now and another 264 scheduled to be produced.Auran Mask: (C. Mage 134) This mask fits over the character's nose and mouth. The bulk of the item is a cloth packet holding a porous spongelike substance. It requires a move action to put on or remove, and once a single breath is taken through the mask its benefits last for only 1 hour (or less if taken underwater). A creature wearing an auran mask receives a +5 circumstance bonus on Fort saves against inhaled toxins. In addition, the wearer can breather underwater is if under the effect of a water breathing spell, though immersing the auran mask in water reduces its remaining duration to 10 minutes (or les, if less than 10 minutes remain).
Well then.Not as a purely mechanical device, you would have to use alchemy or enchantment to fill in the gaps.
Oh right he's level 18, that would be CR 17 before the mythic stuff.
@DragonParadox, can we make something more akin to Gasmask described above for less components (with no research spent beforehand) by combining our lore on subjects of Alchemy and Engeneering?
Ideally, of course, is the longer filter-duration, if they are to be army-wide equipment.
*looks traumatised*That would be a research project that needs an alchimist and someone skilled in smithing. I'd day 20 progress.
She's gun get even more terrifying to all the students.Anyone have any objects to this for Teana's level up?
[] Teana Level Up
-[] Class: +1 Shadowcraft Mage
-[] Feat:
--[] Retrain: Blood Warding >>> Mindsight
-[] Skills (8 points): +1 Concentration, +1 Knowledge (Arcana), +1 Profession (Instructor), +1 Sense Motive, +1 Spellcraft, +3 Knowledge (The Planes)
-[] Spells:
--[] 1st Level:
---[] Retrain: Net of Shadows >>> Silent Image
--[] 4th Level: Heart of Earth
---[] Retrain: Shadow Conjuration >>> Celerity
--[] 5th Level: Mirage Arcana
---[] Retrain: Shadow Evocation >>> Friend to Foe
--[] 6th Level: Telethapy
Anyone have any objects to this for Teana's level up?
[] Teana Level Up
-[] Class: +1 Shadowcraft Mage
-[] Feat:
--[] Retrain: Blood Warding >>> Mindsight
-[] Skills (8 points): +1 Concentration, +1 Knowledge (Arcana), +1 Profession (Instructor), +1 Sense Motive, +1 Spellcraft, +3 Knowledge (The Planes)
-[] Spells:
--[] 1st Level:
---[] Retrain: Net of Shadows >>> Silent Image
--[] 4th Level: Heart of Earth
---[] Retrain: Shadow Conjuration >>> Celerity
--[] 5th Level: Mirage Arcana
---[] Retrain: Shadow Evocation >>> Friend to Foe
--[] 6th Level: Telethapy
She's not really losing them, though. This level of Shadowcraft Mage gives her the ability to use Silent Image + Heighten Spell to accomplish the same results.Trading away those shadow spells would sacrifice a lot of the character's flavor. It might be worth scaling back some.
Shadow Illusion (Su): Beginning at 3rd level, a shadowcraft mage is able to infuse some of her figments (see the list below) with material from the Plane of Shadow, making them partially real. The subschool of these spells changes from figment to shadow. A shadowcraft mage can use the altered spell to mimic any sorcerer or wizard conjuration (summoning), conjuration (creation), or evocation spell at least one level lower than the illusion spell. The altered spell functions identically to the shadow conjuration or shadow evocation spell, except that the spell's strength equals 10% per level of the figment spell used. For example, a shadowcraft mage who uses silent image to create an acid splash would deal 10% of the normal damage to a creature that succeeds on its Will save to disbelieve the shadow. If she used programmed image to mimic summon monster V, the creature would have 60% of the hit points of a normal creature of its kind, and its damage would be 60% normal against a creature that succeeds on its Will save to disbelieve. A shadowcraft mage can apply shadow illusion to any of the following figment spells: silent image, minor image, major image, persistent image, and programmed image.
She's not really losing them, though. This level of Shadowcraft Mage gives her the ability to use Silent Image + Heighten Spell to accomplish the same results.
EDIT: So if she used Silent Image and Heightened it to 6th level, she could duplicate any Conjuration (Summoning/Creation) or Evocation spell of 5th level or less with 60% realism if disbelieved.
Technically that only works if you have Telepathy permanently, not as a spell.
I don't really want to bring the Shadow Weave lore or fluff into play in this quest unless DP would allow us to use the feats without that aspect?Technically that only works if you have Telepathy permanently, not as a spell.
How about this: Shadow Weave Magic – Feat – D&D Tools
It's not that great, but the follow-ups of Tenacious and Insidious magic really make it worth it.
I don't really want to bring the Shadow Weave lore or fluff into play in this quest unless DP would allow us to use the feats without that aspect?
@DragonParadox, can Teana benefit from the Mindsight feat if she only has Telepathy from a spell? Also, can she learn Shadow Weave feats without needing to introduce that aspect of magic to the quest?
Permanencied Telepathy spell?Mindight only works with natural telepathy, there simply is not enough time to fine-tune one's sense of other minds in the brief windows of telepathy a spell allows
That's a neat solution, but it would cost us a 30,000 IM Permanency scroll if we wanted to avoid it being vulnerable to Dispelling.
Ahah, alright, this is pure gold.that the target isn't actually Polymorphed, meaning that Beads of Newt Prevention and their equivalents don't prevent it from functioning.
Ahah, alright, this is pure gold.
Had we only had a way of doing that ourselves... Or making our enemies believe we can overcome even such defenses as Spell Immunity just to fuck with them...
She mostly overcame her fear of fighting, too, iirc.
This might just be quite useful.
That's really weird by the way.Picking up Shadow Weave Magic on @Artemis1992's suggestion since DP confirmed the Faerun metaphysics won't be involved. That does require Teana to retrain her Light cantrip to something else, though, since she will no longer be able to cast any Light-based spells.
That's really weird by the way.
She can easily make illusions of light, which do the same thing, just not spells with the Light descriptor.