How do people feel about letting Mance keep his position of King beyond the Wall assuming he survives the Long Night? In canon was good leader all things considered and could be good neighbor to Thenns who have their rich valley.
 
How do people feel about letting Mance keep his position of King beyond the Wall assuming he survives the Long Night? In canon was good leader all things considered and could be good neighbor to Thenns who have their rich valley.
We're planning on dismantling typical free folk culture by dispersing the refugees across the Imperium, with the exception of the Thenns. It doesn't exactly work in our favor to tolerate a King Beyond the Wall after the Long Night is dealt with.
 
We're planning on dismantling typical free folk culture by dispersing the refugees across the Imperium, with the exception of the Thenns. It doesn't exactly work in our favor to tolerate a King Beyond the Wall after the Long Night is dealt with.
Fair, some kind of leadership position possible for him if nothing else since didn't grow up Free Folk so will likely take more to civilization anyway.

On another note here is a new really detailed map of Westeros made by someone.
 
Winning vote
Adhoc vote count started by egoo on Oct 11, 2019 at 9:20 AM, finished with 130 posts and 21 votes.

  • [X] Get Out of There
    -[X] Buffs to Viserys and Companions
    -[X] Wild Arcana Greater Mindscape
    -[X] If entering into a Mindscape with N'Gath to face Viserys and his companions.
    -[X] Create the Mindscape with Harmful trait, a Finite, Immersive scape of a short beach surrounded by ever towering cliffs and ocean stretching into the distance.
    -[X] All available re-rolls and alterations bent towards succeeding the contest of will.
    -[X] Benerro and Ser Richard to stand guard over those who enter the Mindscape.
    [X] Confer with your Companions and Allies: "What do you think? Could we return him to life with a light heart? Perhaps not, but it would save the lives of others to consider it at least."
    -[X] You may be Lord of Volantis but that rule is newly forged, so obviously you won't go forward with it without at least tentative agreement from the others.
    -[X] Viserys makes it clear just by suggesting it this is his desired route, but he elaborates to everyone on why. He has four ideas given the information presented and he challenges anyone to present an alternative:
    -[X] Option #1, we resurrect Tagor and we can likely put this threat to rest here and now with the minimum amount (still quite a good deal) of risk to personal safety.
    -[X] Option #2, we lie our asses off to someone who likely could not remember one good thing about that night and would really rather be as far away from this mansion as possible at all costs. This might not even work.
    -[X] Option #3, we prepare a ritual using divine aid from the Old Gods, guaranteed to be painful and require a number of powerful mages and champions to defend the caster and weirwood sapling all the way through. Could be extremely dangerous if interrupted.
    -[X] Option #4, canvas the place for hidden traps and tricks while fighting off the environment, disarm any we find, and then destroy the whole complex. No building, no bindings, but plenty of residue and material to track it down or even curse it from afar if necessary.
    [x] Restore Tagar to life
    [X] Seek a blood relative of Tagar and try to fulfill the conditions to undo the binning
 
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Part MMMCX: Dreamer's Guile
Dreamer's Guile

Second Day of the Eleventh Month 293 AC

You cannot help but wonder if Ymeri had chosen the one to usher her herald into the world based on some strange affinity. The conditions of the binding are of an almost Fey-like nature, which is to say as frustrating to navigate as a maze made of thorn-bushes. What would N'Gath even do while you take to the streets of Volantis seeking out an heir to the dead magister explaining the binding and convincing him of the necessity of undoing it? Worse still if you took the easy path and return the unwitting architect of Volantis' woes to life. Quite apart from what Zherys, Teana, or Benerro might think, you shudder to imagine the result if it were to be publicly known. Those resentful at the annexation would be only too happy at the chance to proclaim that you orchestrated the Day of Flame, never mind that you and Dany were struggling to survive on the streets of Braavos at the time.

'What worth this mortal's paltry workings against a Dragon's will?' Varys hisses in your ear. 'Shatter them by the strength of your sorcery, and let us see the mettle of this spirit that scurries through the walls like a rat.'

It does have a certain appeal to it you must agree, though on the other side of the scales it is the same appeal that facing Mammon in battle for the right to hold Mereth's oath had. You turn to the others to converse by your familiar's silent voice, weighing one risk against another to see how your foe might be slain.

In the end Benerro and Rina advise to restore the Magister Tagar, giving him the chance to make amends for his sins, Zherys and Teana are agreed that it would be best to contest the bindings with sorcery, and Ser Richard perhaps unsurprisingly suggests anything but the latter option. Perhaps he had made the connection to summoning Mammon also. The small smile fades quickly from your lips as quickly as it had come. He has a point about the dangers of wild magic, not to yourself or your companions but to the city. This is not some barrow in the Far North, or a temple lost in the jungles of Sothoryos, but one of the most populous cities in all of Essos.

You close your eyes first with a sigh of frustration, but then turn your thoughts to the dream hovering ever at the edge of your perception, the whispered voice of all Wyrms that had come before. How do you bring to battle that which is in brick and mortar snared?

The answer you discover is not merely of the deep dreams, but dreaming itself. Long ago, before even the Sundering, there dwelt a Dragon Sage who sought to tangle the insight of his rivals, to give false counsel and drive them all to ruin. His work was never finished, for he had made too many foes too swiftly, but still that which he knew he dreamed, and now you remember.

"I know of a way to get at the enemy without damaging its bindings," you send across the ether. "However, some of us will have to remain here to guard the bodies of those who are to face the Herald."

"Astral projection?"
Zherys asks, intrigued enough to have grown impatient with echoing his thoughts through Varys. "It does not seem to me that the wards here cross the borders of the Material Sphere."

"Not quite, but similar in execution,"
you reply, turning to Ser Richard you add. "I could find no more worthy a protector than you, Ser."

The knight nods quickly, ever dutiful, though you can also read the pride in his gaze at the words.

"Holy Benerro, I ask that you would turn R'hllor's light to ensuring our passage stays undisturbed also," you add.

With a gesture is closer to a bow than a nod the mage-priest steps closer to the knight, carefully watching him, you suspect to measure the enchantments upon him. He briefly lays a hand upon the Dragonsteel breastplate and whispers a benediction of true sight. "More long lasting than the enchantment you bear can provide."

Other blessings are cast, other wards enforced, then you, Zherys, Teana, and Rina approach the far wall as you call to mind the words of that long wrought spell, the twisting syllables as familiar upon the tongue as the bedside tales you heard as a child.

Your souls sink through the wards like a blade through hot wax, N'Gath's curses booming around you. The betrayer is obviously surprised by the treachery.

What shape do you give the Mindscape?

[] An underwater battleground, utterly alien to the creatures of fire

[] The Circle of Battle, in an attempt to use the Fey's tale-bound nature against it

[] A Dragonstone Labyrinth, using your skill at architecture to befuddle and ambush the foe

[] Write in


OOC: Here we are, we are not in battle yet, but I figured it was worth exploring the character dynamics as well as where Viserys might have gotten the spell which he has never used or seen before.
 
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Dreamer's Guile

Second Day of the Eleventh Month 293 AC

You cannot help but wonder if Ymeri had chose the one to usher her Herald into the world based on some strange affinity. The conditions of the binding are of an almost fey-like nature, which is to say as frustrating to navigate as a maze made of thorn bushes. What would N'Gath even do while you take to the streets of Volantis to seek out an heir to the dead magister, explain the binding, and convincing him of the necessity of undoing it? Worse still, if you took the easy path and return the unwitting architect of Volantis' woes to life. Quite apart from what Zherys, Teana or Bennero might think, you shudder to imagine the result if it were to be publicly known. Those resentful at the annexation would be only too happy at the chance to proclaim that you orchestrated the Day of Flame, nevermind that you and Dany were struggling to survive on the streets of Braavos at the time.

What worth this mortal's paltry workings against a dragon's will? Varys hisses in your ear. Shatter them by the strength of your sorcery, and let us see the mettle of this spirit that scurries through the walls as a rat.

It does have a certain appeal to it, you must agree, though on the other side of the scales it is the same appeal of facing Mammon in battle for the right to hold Mereth's oath. You turn to the others to converse by your familiar's silent voice, weighing one risk against another to see how your foe might be slain.

In the end, Bennero and Rina advise to restore Magister Tagar, giving him the chance to make amends for his sins. Zherys and Teana are agreed that it would be best to contest the bindings with sorcery, while Ser Richard, not unsurprisingly, suggests anything but the latter option. Perhaps he, too had made the connection to summoning Mammon. The small smile fades quickly from your lips as quickly as it had come. He has a point about the dangers of wild magic, not to yourself or your Companions, but to the city itself. This is not some barrow in the Far North, or a temple lost in the jungles of Sothoryos, but one of the most populous cities in all of Essos.

You close your eyes with a sigh of frustration, but then turn your thoughts to the dream hovering ever at the edge of your perception, the whispered lore of all wyrms that had come before. How do you bring to battle that which is in brick and mortar snared?

The answer, you discover, is not merely of the deep dreams but Dreaming itself. Long ago, before even the Sundering, there dwelt a dragon sage who sought to tangle the insight of his rivals, to give false counsel, and drive them all to ruin. His work was never finished, for he had made too many foes too swiftly, but still that which he knew he dreamed, and now you remember.

"I know of a way to get at the enemy without damaging its bindings," you send across the ether. "Some of us will have to remain here, however, to guard the bodies of those who are to face the Herald."

"Astral projection?"
Zherys asks, intrigued enough to have grown impatient with echoing his thoughts through Varys. "It does not seem to me that the wards here cross the borders of the material sphere?"

"Not quite, but similar in execution,"
you reply. turning to Ser Richard, you add, "I could find no more worthy a protector than you, Ser."

The knight nods quickly, ever dutiful, though you can also read the pride in his gaze at the words.

"Holy Bennero, I ask that you would turn R'hllor's light to ensuring our passage stays undisturbed," you add.

With a gesture that is closer to a bow than a nod, the mage-priest steps closer to the knight, carefully examining him, you suspect to measure the enchantments he bears. He briefly lays a hand upon the steel breastplate and whispers a benediction of true sight. "More long lasting than the enchantment your earring can provide."

Other blessings are cast, other wards enforced, then you Zherys, Teana, and Rina approach the far well as you call to mind the words of that long wrought spell, the twisting syllables as familiar upon the tongue as the bedside tales you heard as a child.

Your souls sink through the wards like a blade through hot wax, N'Gath's curses booming around you. The betrayer obviously surprised by treachery.

What shape do you give the Mindscape?

[] An underwater battleground, utterly alien to the creatures of fire.

[] The Circle of Battle, in an attempt to use the fey's tale bound nature against it.

[] A Dragonstone Labyrinth using your skill at architecture to befuddle and ambush the foe.

[] Write in


OOC: Here we are, we are not in battle yet, but I figgured it was worth exploring the character dynamics as well as where Viserys might have gotten the spell which he has never used or seen before. Not yet edited.
Here's an edited version of the chapter, DP.
 
[X] A Labyrinth of Cold Iron flooded with icy water, using your skill at architecture to befuddle and ambush the foe.
 
[] A ravine of jagged rocks and sky-spearing tip. It's edges are flowing with fresh blood and the grounds littered with bones and skeletons. The moan of the dead laden with despair and hatred.

—Just because I wanna write it.

[X] A Labyrinth of Cold Iron flooded with icy water, using your skill at architecture to befuddle and ambush the foe.
 
Question about the Cold Iron. Does it actively weaken the fey? Or is it just for purposes of architecture? Also since it is a labyrinth should we trap it all the way to nine hells with Cold Iron traps?
 
Sure about the water?
It does limit our options as much as his and we aren't really used to fighting under water either.
Better keep it to the Labyrinth.
Viserys should be using Heart of Water, and everyone should have Freedom of Movement. They shouldn't be impaired. Fire Elementals and some other Fire-based beings actively take damage when submersed underwater.
 
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