Can we boost some of those attacks with PA? Since his normal AC is 35 and we're rocking +45 BAB right now. Or do you expect him to be with greater defenses?Preliminary plan.
[X] Plan "They'll have to get in line..."
-[X] Viserys casts Assay Spell Resistance, then targets the Asurendra with Avasculate. If the Asurendra attempts to use any magic after Dany has already Counterspelled it once, he discharges his Battlemagic Perception spell to Counterspell it as a Free Action.
-[X] Xor casts Assay Spell Resistance, then targets the Asurendra with Stun Ray. If the Stun Ray misses or fails to overcome the Asura's Spell Resistance, Xor casts Celerity and targets the Asura with one of his Irresistible Dance Occular Spells.
-[X] Dany casts Assay Spell Resistance, then targets the Asurendra with Lucent Lance. If the Asurendra attempts to use any magic, she discharges her Battlemagic Perception spell to Counterspell it as a Free Action.
-[X] Siduri casts Greater Heroism on Richard.
-[X] Richard uses his Fleet Charge Mythic Power to close with the Asurendra and make an extra attack against it at his full Attack Bonus, then makes a full attack (+37/+37/+32/+27/+22 [7d6 + 25 + 1 Constitution damage; 17-20/x2]; Critical Threat range doubled due to previous use of Richard's scabbard to grant Oathkeeper the Keen Edge effect). He then activates his Belt of Battle using all three charges to gain a Full-Round Action in order to use his Avalanche of Blades maneuver while canceling his Moment of Greatness buff in order to double the Morale bonus from Siduri's Greater Heroism spell to his attack and damage rolls from +4 to +8.
Is there a way to have Richard make all his attacks at the same bonus?
Was gonna leave that up to Richard, but good point. Plan updated to include Power Attack numbers for Richard.Can we boost some of those attacks with PA? Since his normal AC is 35 and we're rocking +45 BAB right now. Or do you expect him to be with greater defenses?
Either way even a two point dip will give +48 damage to the first routine, if we somehow can stun him we can go as far as -5BAB/+10 DMG per hit since with our +25 BAB we would only miss on a 1 anyway.
Richard gets other abilities which make up for him not being able to use quite the same cheese as the Seeker.Is there a way to have Richard make all his attacks at the same bonus?
Seeker achieving that was via a method Richard can't get, wasn't it?
I will concede Richard as having "enough" sword only once:
1) All his attacks go at 35+ to hit,
2) His Mageslayer abilities apply to Psionic archetypes (currently only Arcane and Divine),
3) He can sword at multiple enemies in a round (Cleave is useless, but far too awesome not to try to get - just imagine him ripping through dozens low-cr enemies in a round, what with his bullshit movement speed)
That is quite close to Sufficient Sword.Richard gets other abilities which make up for him not being able to use quite the same cheese as the Seeker.
BTW, the numbers you quoted were what I copy/pasted straight from Richard's character sheet. I forgot to include relevant bonuses from buffs.
Right now, his attack line is more like this +43/+43/+38/+33/+28, though we're reducing that by -5 via Power Attack to boost his damage by +10 per attack. If just the first six attacks Richard makes land, he will inflict 42d6 + 200 damage + 6 Constitution damage (which equates to another 66 HP damage).
Unchecked Far Realm influence, you have forgotten, but egoo was once a normal looking magpie.
Close-ish.
If he is Mindblanked, it's going to bounce off.Unfortunately, Viserys needs to cast ASR this round to have better than 50/50 odds to overcome the Asurendra's SR. If the fight goes into another round, though, we're going to use that for sure
By being a flesh-crafted golem with four arms, yes.Seeker achieving that was via a method Richard can't get, wasn't it?
Bask in the presence of the Spider-Fish Abomination and all with gain the Gifts of Far Realm.Unchecked Far Realm influence, you have forgotten, but egoo was once a normal looking magpie.
Damn. That Asura is going to get so much shit once he reforms. Maybe he should put five of those swords down till he knows how to use one to Richard's standards.Richard gets other abilities which make up for him not being able to use quite the same cheese as the Seeker.
BTW, the numbers you quoted were what I copy/pasted straight from Richard's character sheet. I forgot to include relevant bonuses from buffs.
Right now, his attack line is more like this +43/+43/+38/+33/+28, though we're reducing that by -5 via Power Attack to boost his damage by +10 per attack. If just the first six attacks Richard makes land, he will inflict 42d6 + 200 damage + 6 Constitution damage (which equates to another 66 HP damage).
The guinea lion is the best mix of animals; it may take a bit of work to keep it from exploding into an nth dimensional mass of tumor eyes, but the effect is worth it.Unchecked Far Realm influence, you have forgotten, but egoo was once a normal looking magpie.
Not really something I'm willing to leave to chance. Even if we Wild Arcana'd the spell to raise the caster level to 22nd, that's still only a 55% chance of success for Viserys. It would be significantly less for everyone else.If he is Mindblanked, it's going to bounce off.
Tbh, our CL is good enough to just go with it.
Don't forget the Move action to look through the book.Not really something I'm willing to leave to chance. Even if we Wild Arcana'd the spell to raise the caster level to 22nd, that's still only a 55% chance of success for Viserys. It would be significantly less for everyone else.
If ASR won't work, a Quickened True Casting will, at least for Viserys.
That, or a Quickened Blood Wished/Wild Arcana'd True Casting (though that would be kinda wasteful...) or using Quickened Ancestral Awakening to learn Arcane Mastery.
Arcane Mastery isn't Metamagic, so I think Ancestral Awakening doesn't work there.That, or a Quickened Blood Wished/Wild Arcana'd True Casting (though that would be kinda wasteful...) or using Quickened Ancestral Awakening to learn Arcane Mastery.