Okay, this is literally just paranoia running rampant, again.

The eggs hatching and maturing on their own isn't feasible because someone needs to take care of and teach the hatchlings. At the facility's height maybe the construct oozes could have done that, but as they are now they're barely keeping the place running. At bare minimum they're smart enough to recognize that adult serpentfolk are needed to rear the eggs. So they'll look at the current candidates and pick someone, probably Riz'Neth, as the designated heir to the city.

They aren't stupid enough to look over the candidates and not pick any of them when their entire facility is on the verge of collapse, especially after we destroy the power source keeping the eggs preserved in time.
And if they do, what's the trouble?

These three weapons won't fall to dust in the next few years and we are not starved for magic blades or maces, indeed we prefer to make our own for the important characters.

If it takes a few years to get them because some snake-AI has a bug, so be it.
 
And if they do, what's the trouble?

These three weapons won't fall to dust in the next few years and we are not starved for magic blades or maces, indeed we prefer to make our own for the important characters.

If it takes a few years to get them because some snake-AI has a bug, so be it.
It's honestly way less the loot, and more inability to properly restore the facility, and order things around, that would happen if AI buggs out and doesn'[t choose any of our sneks as proper descendants.
 
And if they do, what's the trouble?

These three weapons won't fall to dust in the next few years and we are not starved for magic blades or maces, indeed we prefer to make our own for the important characters.

If it takes a few years to get them because some snake-AI has a bug, so be it.
I give a damn about the weapons, we could recreate them fairly easily. However, I'm anticipating that the designated heir to the city is the one who will be granted access to the hatchery.
 
I give a damn about the weapons, we could recreate them fairly easily. However, I'm anticipating that the designated heir to the city is the one who will be granted access to the hatchery.
That doesn't make sense.

If they heir can be chosen from among the current eggs, when they are grown up, then obviously the Hatchery has to open first.
 
That doesn't make sense.

If they heir can be chosen from among the current eggs, when they are grown up, then obviously the Hatchery has to open first.
While it didn't exclude the possibility of the heir being chosen from among the eggs, there was nothing that implied a serpentfolk adult wouldn't be chosen. With the ruins in total disrepair it's a safe bet that the Guardian AIs decide waiting for 30+ years for an egg to hatch and reach maturity isn't worth it, especially with Lolth stirring in the background.
 
Did someone already mention our guardian Nagas?(1) I mean, who if not they should have access?
(1) I'm the one with the really bad memory when it comes to names. ... btw, where is the superscript/subscript function nowadays?
 
So spellbane lasts for a long time and we have used it to mess up all the spells he has so we only have to worry about melee now. Still I would really like to deflect his Disintegrates back at him to prove a point. Don't know what that point is but it sounds fun.
 
While it didn't exclude the possibility of the heir being chosen from among the eggs, there was nothing that implied a serpentfolk adult wouldn't be chosen. With the ruins in total disrepair it's a safe bet that the Guardian AIs decide waiting for 30+ years for an egg to hatch and reach maturity isn't worth it, especially with Lolth stirring in the background.
I mostly mean it doesn't matter.

This location is ruined, so who cares who the AI calls boss?
We can loot down everything not heavily secured and cursed and loot the rest later when the eggs have grown up even if the AI fails to make a sensible decision (which is entirely possible for something that had no maintenance for millenia and several earthquakes in the time.
 
I mostly mean it doesn't matter.

This location is ruined, so who cares who the AI calls boss?
We can loot down everything not heavily secured and cursed and loot the rest later when the eggs have grown up even if the AI fails to make a sensible decision (which is entirely possible for something that had no maintenance for millenia and several earthquakes in the time.
I have faith this won't happen save for a catastrophically poor roll. DP wouldn't roll up loot and dangle it in front of us only to deny it to us for 30+ years.
 
Plan updated.

[X] Return to the shaft and fight the Spirit of Oblivion
-[X] Caution everyone to remain within the protection of the Spellbane effect blocking Time Stop, Disintegrate, and Deeper Darkness effects. Use spells as necessary to properly illuminate the shaft containing the Oblivion when we approach it.
-[X] Before we enter the Oblivion's chamber, Lya uses her Bead of Karma plus Harmonic Chorus and Moment of Greatness to raise her caster level to 24 while casting Owl's Insight on Malarys, in order to raise his Wisdom attribute by another 12 points, increasing his spell DCs to 24 + spell level.
--[X] Before we enter the Oblivion's chamber, Malarys activates his Bead of Karma to raise his caster level to 19th. Upon encountering the Oblivion, he cancels his Sign buff to maximize his Initiative check, casts Assay Spell Resistance, then targets the Ooze with a Quickened Reached Sacramental Seal spell (Will DC 32) to capture it.
---[X] Vee casts Mass Aid again, places Shield of Warding spells on her own, Dany's, and Richard's Shields, and uses Summon Nature's Ally VII to Summon 1d4+2 Huge Orglash-templated Air Elementals and Summon Nature's Ally to Summon 1d4+2 Large Thomil-templated Earth Elementals. She then casts Particulate Form before we move to engage the Oblivion.
---[X] Dany and Malarys cast Sign and Entropic Shield. Malayrs casts Shield of Warding on his shield.
---[X] Richard activates his armor's Greater Celestial Healing and Holy Aura powers.
---[X] Viserys uses Wild Arcana to duplicate a Repulsion spell.
-[X] If Malarys fails to capture the Oblivion;
--[X] Viserys and Lya both cast Assay Spell Resistance then target the Oblivion with Avasculate.
-[X] Dany casts Assay Spell Resistance, then targets the Oblivion with a Reached Heal spell.
-[X] Vee sets all of her Summoned Air Elementals to blast the Oblivion with their Cone of Cold SLAs while the Earth Elementals engage it in melee, and targets it with a Pillar of Life spell. She uses Alter Fortune to help Malarys' Sacramental Seal spell, if necessary.
 
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Plan updated.

[X] Return to the shaft and fight the Spirit of Oblivion
-[X] Caution everyone to remain within the protection of the Spellbane effect blocking Time Stop, Disintegrate, and Deeper Darkness effects. Use spells as necessary to properly illuminate the shaft containing the Oblivion when we approach it.
-[X] Before we enter the Oblivion's chamber, Lya uses her Bead of Karma plus Harmonic Chorus and Moment of Greatness to raise her caster level to 24 while casting Owl's Insight on Malarys, in order to raise his Wisdom attribute by another 12 points, increasing his spell DCs to 24 + spell level.
--[X] Before we enter the Oblivion's chamber, Malarys activates his Bead of Karma to raise his caster level to 19th. Upon encountering the Oblivion, he cancels his Sign buff to maximize his Initiative check, casts Assay Spell Resistance, then targets the Ooze with a Reached Sacramental Seal spell (Will DC 32) to capture it.
---[X] Vee casts Mass Aid again, places Shield of Warding spells on her own, Dany's, and Richard's Shields, and uses Summon Nature's Ally VII to Summon 1d4+2 Huge Orglash-templated Air Elementals.
---[X] Dany and Malarys cast Sign and Entropic Shield. Malayrs casts Shield of Warding on his shield.
---[X] Richard activates his armor's Greater Celestial Healing and Holy Aura powers.
-[X] If Malarys fails to capture the Oblivion;
--[X] Viserys and Lya both cast Assay Spell Resistance then target the Oblivion with Avasculate.
-[X] Dany casts Assay Spell Resistance, then targets the Oblivion with a Reached Heal spell.
-[X] Vee sets all of her Summoned Elementals to blast the Oblivion with their Cone of Cold SLAs, and targets it with a Pillar of Life spell.
How about positioning?
If we get close enough for reached Spells, the Ooze can attack our squishier members and would quickly kill Lya, for example.
Any ideas for defence against that?
 
To capture this thing it needs to roll less than 13. Oh god I am so excited.

Edit: Also wouldn't it be better to just hit him with Int affecting spells and bring him into unconsciousness with that? That way the issue comes down to our spells hitting and not probability.
 
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How about positioning?
If we get close enough for reached Spells, the Ooze can attack our squishier members and would quickly kill Lya, for example.
Any ideas for defence against that?
Plan updated to help with this as much as possible. It's really hard to dictate positioning or even order of battle. I trust @DragonParadox to have everyone act intelligently rather than like robots beholden to our plan.
 
Inserted tally
Adhoc vote count started by DragonParadox on Jul 19, 2019 at 11:20 AM, finished with 33 posts and 8 votes.

  • [X] Return to the shaft and fight the Spirit of Oblivion
    -[X] Caution everyone to remain within the protection of the Spellbane effect blocking Time Stop, Disintegrate, and Deeper Darkness effects.
    -[X] Before we enter the Oblivion's chamber, Lya uses her Bead of Karma plus Harmonic Chorus and Moment of Greatness to raise her caster level to 24 while casting Owl's Insight on Malarys, in order to raise his Wisdom attribute by another 12 points, increasing his spell DCs to 24 + spell level.
    --[X] Before we enter the Oblivion's chamber, Malarys activates his Bead of Karma to raise his caster level to 19th. Upon encountering the Oblivion, he cancels his Sign buff to maximize his Initiative check, casts Assay Spell Resistance, then targets the Ooze with a Reached Sacramental Seal spell (Will DC 32) to capture it.
    ---[X] Vee casts Mass Aid again and uses Summon Nature's Ally VII to Summon 1d4+2 Huge Orglash-templated Air Elementals.
    ---[X] Richard activates his armor's Greater Celestial Healing and Holy Aura powers.
    -[X] If Malarys fails to capture the Oblivion;
    --[X] Viserys and Lya both cast Assay Spell Resistance then target the Oblivion with Avasculate.
    -[X] Dany casts Assay Spell Resistance, then targets the Oblivion with a Reached Heal spell.
    -[X] Vee sets all of her Summoned Elementals to blast the Oblivion with their Cone of Cold SLAs, and targets it with a Pillar of Life spell.
    [X] Return to the shaft and fight the Spirit of Oblivion
    -[X] Caution everyone to remain within the protection of the Spellbane effect blocking Time Stop, Disintegrate, and Deeper Darkness effects. Use spells as necessary to properly illuminate the shaft containing the Oblivion when we approach it.
    -[X] Before we enter the Oblivion's chamber, Lya uses her Bead of Karma plus Harmonic Chorus and Moment of Greatness to raise her caster level to 24 while casting Owl's Insight on Malarys, in order to raise his Wisdom attribute by another 12 points, increasing his spell DCs to 24 + spell level.
    --[X] Before we enter the Oblivion's chamber, Malarys activates his Bead of Karma to raise his caster level to 19th. Upon encountering the Oblivion, he cancels his Sign buff to maximize his Initiative check, casts Assay Spell Resistance, then targets the Ooze with a Reached Sacramental Seal spell (Will DC 32) to capture it.
    ---[X] Vee casts Mass Aid again, places Shield of Warding spells on her own, Dany's, and Richard's Shields, and uses Summon Nature's Ally VII to Summon 1d4+2 Huge Orglash-templated Air Elementals and Summon Nature's Ally to Summon 1d4+2 Large Thomil-templated Earth Elementals. She then casts Particulate Form before we move to engage the Oblivion.
    ---[X] Dany and Malarys cast Sign and Entropic Shield. Malayrs casts Shield of Warding on his shield.
    ---[X] Richard activates his armor's Greater Celestial Healing and Holy Aura powers.
    ---[X] Viserys uses Wild Arcana to duplicate a Repulsion spell.
    -[X] If Malarys fails to capture the Oblivion;
    --[X] Viserys and Lya both cast Assay Spell Resistance then target the Oblivion with Avasculate.
    -[X] Dany casts Assay Spell Resistance, then targets the Oblivion with a Reached Heal spell.
    -[X] Vee sets all of her Summoned Air Elementals to blast the Oblivion with their Cone of Cold SLAs while the Earth Elementals engage it in melee, and targets it with a Pillar of Life spell. She uses Alter Fortune to help Malarys' Sacramental Seal spell, if necessary.
 
No Alter fortune to guarantee the Sacramental Seal?
Added.
To capture this thing it needs to roll less than 13. Oh god I am so excited.

Edit: Also wouldn't it be better to just hit him with Int affecting spells and bring him into unconsciousness with that? That way the issue comes down to our spells hitting and not probability.
It would take a minimum of two Ray of Stupidity spells to do that, but possible three if we had bad rolls.

Two Avasculates, on the other hand, will shave off nearly 300 HP guaranteed, if we beat SR, and has a good chance to Stun it for one round. A follow-up Heal and Pillar of Life will probably finish it off, never mind any Cone of Cold damage that sneaks through. I don't want to mess around and try to capture it too much, when we can just kill it.
 
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Two Avasculates, on the other hand, will shave off nearly 200 HP guaranteed, if we beat SR, and has a good chance to Stun it for one round. A follow-up Heal and Pillar of Life will probably finish it off, never mind any Cone of Cold damage that sneaks through. I don't want to mess around and try to capture it too much, when we can just kill it.

Ahh makes sense. It gets one chance to live. I got it.
 
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