Grappling is a pretty good pick for the Golem, besides generally beating people up with his metal fists. He has a lot of Strenght, and sky-high BAB.

More BAB than PF Balerion, even.
 
Nope. Add it to the list?
What were the circumstances of the meeting, again?

I barely can remember anything beyond "he was a bit of an asshole".
:confused:

Why he got banished off PM?
How did we interact with him, did he act in good faith, etc.?

Basically - why would we summon him, really?
 
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What were the circumstances of the meeting, again?

I barely can remember anything beyond "he was a bit of an asshole".
:confused:

Why he got banished off PM?
How did we interact with him, did he act in good faith, etc.?

Basically - why would we summon him, really?
He got Banished by a scroll from that Cambion, Azema's half-brother.
It was in a battle we called him to.

For our prior interactions, he was a bit weird, made us solve riddles, but we did it, he promised future help and once we knew of a demon in town he immediatly jumped up to help us.
Seemed like the kind of guy who would be happy about Azema's semi-redemption. Also an Azata, so propably one of the few left of his kind.
 
What were the circumstances of the meeting, again?

I barely can remember anything beyond "he was a bit of an asshole".
:confused:

Why he got banished off PM?
How did we interact with him, did he act in good faith, etc.?

Basically - why would we summon him, really?
He assisted us in fighting Lileath Azema's mom, and got either banished or killed for his troubles I don't remember which, but being a Celestial there's not much difference.
 
He got Banished by a scroll from that Cambion, Azema's half-brother.
It was in a battle we called him to.

For our prior interactions, he was a bit weird, made us solve riddles, but we did it, he promised future help and once we knew of a demon in town he immediatly jumped up to help us.
Seemed like the kind of guy who would be happy about Azema's semi-redemption. Also an Azata, so propably one of the few left of his kind.
Fair enough then, I didn't participate then, so little memory remains of that.
Will add trying to call him to Background Summoning.
 
What were the circumstances of the meeting, again?

I barely can remember anything beyond "he was a bit of an asshole".
:confused:

Why he got banished off PM?
How did we interact with him, did he act in good faith, etc.?

Basically - why would we summon him, really?
The CG Artisits muse guy we partnered with once while facing the Bright One. Back during thebBravos stages of the quest. The guy was the boyftiend/Divine Muse of some Artist. He got banished in the fight. We didnt have the level to be able to call him back and let it go.

Never even called the girlfriend to explain it I think.

Edit: Whoop, just noticed this got covered already. Never mind.
 
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Part MMCMXL: Memory of Morn
Memory of Morn

Ninth Day of the Tenth Month 293 AC

Fixing in mind the long face and greying hair of the Lord of Tarth, you do your best to fit the requirements of courtesy within the limitations of the spell upon which your words fly: "Pardon the intrusion, I would converse on matters of great import, but circumstances require secrecy. Look not to Viserys Targaryen but Jon the Reacher merchant."

Unsurprisingly his first answer is a sense of wordless shock, before he realizes the spell gives him the chance to speak back in like manner. "Be welcome in my home, I will send my steward."

You breathe an audible sigh of relief. If he had chosen to deny your visit there would have been little you could have done to persuade him otherwise without an intrusion in truth, not just in the eye of common courtesy. It seems, however that the memory of your parley ten months ago is still enough to at least earn you an audience with the Lord of Evenfall Hall.

Soon after the steward arrives, an unassuming dark-haired young man with a stutter that is owed at least in part to knowing who he is escorting, and together with Dany and Ser Richard you ascend the path to the keep, each playing your roles. Or perhaps it is better to say you play the merchant satisfied for the call, Dany plays the curious child, and Ser Richard plays himself in watchful silence. He certainly had not forgotten that your last visit to Tarth had included an Assassin Devil.

***​

Having crossed under the ancient granite arches of the keep, your guide takes a surprising turn, not up the wide steps towards the Lord's solar but through the glass gardens under sparkling panes set by some forethoughtful lord of old until you come at last to the ebony door of the castle sept. Here the steward hesitates, giving you more than enough time to look upon the carvings set into the wood, old but lovingly polished. They show Ser Galladon of Morne, not in any of his more famed poses—defiant in the face of the Iron Tyrant or boldly striding into the lair of the Lidless Wyrm—but rather working peacefully in his garden to grow the roses he would present his lady love. The Maiden is shown to watch sadly from one side, knowing of their love to be doomed, while the Warrior stands on the other in stern vigil.

The posture seems strangely familiar, recalling scenes you had seen carved in stone at the Wall where Magnars of the First Men were shown tending to Heart Trees in the hopes of gaining their prophetic gifts. Is there some lingering memory to this, beneath the marks of the Seven, unknowingly copied by the long dead artist from a time older still?

There is little time to ponder the question as the doors swing open to reveal the Lord of Tarth standing to greet you, looking much as you remember him, save for deepening lines of worry around his eyes and mouth. "Be welcome in my home, my lord, my lady, ser knight."

A small cynical part of you wonders if he had chosen to greet you here to see if you would burst into flames as you cross the threshold, but cross it you do and with a smile upon your face. "I am happy for the greeting, my lord. I understand that these are not the safest times to receive a visit from a Targaryen, but to remain apart, each in our own corner of the world is more perilous by far. The world is growing darker, and the ones who dwell in the dark thrive among sealed lips and stoppered ears."

Lord Tarth nods cautiously, more for courtesy than committing to any agreement. "What brings you to the shores of Tarth, my lord?"

What do you reply?

[] Write in


OOC: I was tempted to continue this since it's really short, but negotiations like this work best in player hands. I do not want to push you guys in one direction or another.
 
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Probably, but due the wording I'm not 100% sure.

His ECL is technically 30 + LA + class levels.

We could consider his level equal to his CR for that, much like how we are treating Amy in regards to leveling.
Stunning Fist: (DC 10 + ½ your character level + your Wis modifier)
Aren't monster HD equivalent to character level?
Also, does he count as armored like a warforged with adamantine body feat?
 
Memory of Morn

Ninth Day of the Tenth Month 293 AC

Fixing in mind the long face and greying hair of the Lord of Tranth, you do your best to fit the requirements of courtesy within the limitations of the spell upon which your words fly: "Pardon the intrusion, I would converse on matters of greatest import, but circumstances require secrecy. Look not to Viserys Targaryen, but Jon the Reacher merchant "

Unsurprisingly his first answer is a sense of wordless shock, before he realizes the spell gives him the chance to speak back in like manner. "Be welcome in my home. I will sent my steward."

You breathe an audible sigh of relief. If he had chosen to deny your visit there would have been little you could have done to persuade him otherwise without an intrusion in truth, not just in the eye of common courtesy. It seems, however, that the memory of your parley ten months ago is still enough to at least earn you an audience with the lord of Evenfall Hall.

Soon after, the steward arrives, an unassuming dark haired young man with a stutter that is owed at least in part to knowing who he is escorting. Together with Dany and Ser Richard, you ascend the path to the keep, each playing your roles. Or perhaps it is better to say you play the merchant satisfied for the call, Dany plays the curious child and Ser Richard plays himself in watchful silence. He certainly had not forgotten that your last visit to Tarth had included and assassin devil.

***​

Having crossed under the ancient granite arches of the keep, your guide takes a surprising turn. Not up the wide steps towards the Lord's solar, but through the glass gardens under sparkling panes set by some forward thinking lord of old, until you come at last to the ebony door of the chapel. Here the steward hesitates, giving you more than enough time to look upon the carvings set into the wood. Old but lovingly polished, they show Ser Galladon of Morne, not in any of his more famed poses, defiant in the face of the Iron Tyrant, or boldly striding into the lair of the Lidless Wyrm, but rather working peacefully in his garden to grow the roses he would present his lady love. The Maiden is shown to watch sadly from one side, knowing of their love to be doomed, while the Warrior stands on the other in stern vigil.

The posture seems strangely familiar, recalling scenes you had seen carved in stone at the Wall where magnars of the First Men were shown tending to Heart Trees in the hopes of gaining their prophetic gifts. Is there some lingering memory to this, beneath the marks of the Seven, unknowingly copied by the long dead artist from a time older still?

There is little time to ponder the question as the doors swing pen to reveal the Lord of Tarth standing to greet you, looking much as you remember him, save for deepening lines of worry around his eyes and mouth. "Be welcome in my home, my lord, my lady, Ser Knight."

A small cynical part of you wonders if he had chosen to greet you here to see if you would burst into flames as you cross the threshold, but cross it you do and with a smile upon your face. "I am happy for the greeting, my lord. I understand that these are not the safest times to receive a visit from a member of the Targaryen family, but to remain apart, each in our own corner of the world, is more perilous by far. The world is growing darker and the ones who dwell in the dark thrive among sealed lips and stoppered ears."

Lord Tarth nods cautiously, more for courtesy than committing to any agreement. "What brings you to the shores of Tarth, my lord?"

What do you reply?

[] Write in


OOC: I was tempted to continue this since it's really short, but negotiations like this work best in player hands, I do not want to push you guys in one direction or another.
Made some edits to the chapter, DP.
 
Do we even want to negotiate with Selwyn? Or just tell him that word of Brienne's deeds is beginning to spread and we've come to hear the stories from her father rather than rumors and hearsay passed among travelers and commoners. If even half of what we've heard is true, then Brienne has made a hero of herself, and we would like to assist her in that.

I'm looking forward to pulling this out of our cloak;

This large Masterwork treasure chest (75 lbs. empty, 6 cu ft of storage space) is crafted from cedar and banded in Mithral, all magically Hardened, and emblazoned with the Tarth family crest. It is secured with a Superior quality lock (DC 40 to open using Disable Device). It contains;

Equipment:
  • Amulet of Tears:
    • 3 Charges/Day: 1 Charge (12 Temporary Hit Points), 2 Charges (18 Temporary Hit Points), 3 Charges (24 Temporary Hit Points), Duration: 10 minutes
  • Anklets of Rapid Translocation:
    • Benefit from a +30ft Enhancement bonus to ground movement speed.
    • 2/Day Instantly teleport up to 10 feet to an unoccupied destination within line of sight and line of effect. The wearer can teleport with objects, up to their maximum load, but cannot bring other creatures.
  • Boneward Belt of Giant's Growth (+2 CON):
    • Healing (3 charges/Day): 1 charge (Heal 2d8 points of damage), 2 charges (Heal 3d8), or 3 charges(Heal 4d8)
    • 3/Day use Enlarge Person(self only) as a Swift Action for up to 10 rounds per day. The effect can be dismissed as a Free Action.
  • Cloak of the Hedge Wizard (Divination):
  • Earring of Arcane Acuity (+1 CHA):
    • 3 Charges/Day: 1 Charge(Darkvision 60 ft., 1 hour), 2 Charges (See Invisibility, 10 minutes), 3 Charges (True Seeing, 1 minute)
  • Gloves of Zephyr's Grace (+2 DEX, +2 STR)
  • Greater Ribbon of Disguise: Alter Self, Magic Aura, Undetectable Alignment (At Will)
  • Greatreach Bracers of Quickstrike:
    • 3/Day as a Swift Action, your arms stretch and elongate extending your Reach by 10 feet for one round.
    • 1/Day you can make one extra attack with any weapon you are holding if you already made a full attack on this turn. This attack is made at your full base attack bonus, plus any modifiers appropriate to the situation. This effect is not cumulative with any other effect that grants you an extra attack when making a full attack, such as the Rapid Shot feat, a speed weapon, or the haste spell.
  • Handy Haversack: This backpack is of high quality but appears otherwise normal.
    • It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a Bag of Holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.
    • While such storage is useful enough, the pack has an even greater power. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a Move Action, but it does not provoke the Attacks of Opportunity that retrieving a stored item usually does.
  • Muleback Cords(Slotless): Strength score is 8 higher than normal when determining carrying capacity.
  • Ring of Protection from Evil
  • Ring of Sustenance
  • +1 Reinforced Segmented Glammered Adamantine Fullplate
  • +1 Razor Sharp Adamantine Shortsword
  • +1 Razor Sharp Cold Iron Shortsword
  • +1 Razor Sharp Mithral Shortsword
  • +1 Heavy Mithral Shield
Single-Use Charms:
  • x1 Sending Stone
  • x1 Plane Shift (with personal instruction from us on how to use it to reach Armun Kelisk and our embassy there)
Alchemical Supplies:
  • x30 Antiplague
  • x20 Antitoxin
  • x5 Auran Mask
  • x100 Healing Salve
  • x20 Smoke Sticks
  • x20 Sunrods
  • x30 Vermin Repellent
  • x20 Alchemist's Fire
  • x20 Fungal Stun Vials
  • x20 Liquid Ice
  • x20 Sleep-Smoke
  • x10 Tanglefoot Bag
  • x10 Thunderstone
Study Material:
  • Canticle of Decay
  • Journals of the Betrayed
  • In Memory of Death
  • Reign of Madness
  • The Bitter Cub
  • Bestiary of the Bizarre
  • Plus notes on Devils, Fey, Demons, and other assorted beasties.

I disagree.

This is a social visit, maybe a political one, but not anything of greatest import.
We are not telling him about an upcoming Deep One Invasion, we are just asking his daughter how things are going.
What is his attitude toward his daughter? To some people, the well being of their children is of the utmost importance.
 
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Do we even want to negotiate with Selwyn? Or just tell him that word of Brienne's deeds is beginning to spread and we've come to hear the stories from her father rather than rumors and hearsay passed among travelers and commoners. If even half of what we've heard is true, then Brienne has made a hero of herself, and we would like to assist her in that.

Well he is a lord of significant power in the Stromlands.
 
Canon Omake: Behind Hidden Thoughts
<<Previous
Behind Hidden Thoughts

Ninth Day of the Tenth Month 293 AC

During the day, The Furtive Smile lost most of its mysterious atmosphere. The wooden sign was only that, and in fact the bronze decorations gleamed like any mundane piece of metal. Maybe it was the idea. The demand would be less during these times of the day, when everyone was busy working while the sun was still up. We can now still work during the night thanks to the Great Tree. She surely wasn't expecting that to happen.

Dirron looked at the perfumed invitation letter once more. He didn't really understand so much why he was put in the path of this woman, but he was also curious.

Curiosity will be the end of me, right? The thought slipped uninvited into his mind. A hand with warts instinctively reached for his dewlap to scratch it despite not feeling anything similar to an itch. But if something was certain is that for some reason, this woman was allowed to be in this city, then the Dragon King was okay with it. He shuddered.

How many fiends are around without me even noticing? He steeled himself and walked to the door and knocked, if only to get that thought away from his mind.

A pair of bright green eyes welcomed him. The girl, because if older than him could probably be barely above seven-and-ten years, begun to explain that the place wasn't open yet, but he clumsily handed her the invitation. She simply smiled, and let him come inside.

"Please, have a seat while I tell Lady Rosebud of your arrival," she said as she calmly walked away. So he was again in the hall, staring at the paintings of heavenly and fiendish struggles. Not epic battles, but struggles of the heart. Something brushed against his shoulder. And as he turned to see a pair of leathery wings he could not help but to jump.

"Welcome back. I dearly missed you," said her host. "I am afraid that I couldn't spare time to meet you before, I had a lot of work to do."

"I—"

"Yes, dear, you need to ask more questions. More important ones that whatever ruse that gremlin told you to make you come here. That was a really stupid decision, but again, I probably wouldn't be standing here if I hadn't been helped by poorly made choices" She had a seat beside him and cupped her chin with her hand, a finger delicately tapping her cheek. "So, what are you going to ask?"

"W-Why is that you are here?" It was poorly worded, but it was better worded than 'how is it possible that you haven't been bled in front of a tree yet'. She raised an eyebrow, clearly seeing what he truly intended to ask.

"I'm friends with Viserys. I'm working for him, actually."

"What?" He blurted out. A fiend working for the Dragon King? How could he trust her? Did he have more of her kind around?

"With all the sorts of things he has around, are you really surprised to see me?"

She had mortal heritage, though. In a sort of way it made sense. How many slavers and pirates had chosen to take the Dragon Banner?

"Then how did you meet the King?"

"That's a really long story for another time. You only need to know that I helped him and he helped me." She moved in her seat as to face directly at him. "You thought that because I have the filth of the Pit itself running in my veins I would be like every other Tanar'ri around, am I wrong?"

He instinctively opened his mouth to object, not even knowing what to say, but she cut him off. "Still, back when I was toying with you, you didn't really try to hurt me. Why?"

He stopped and swallowed. Even if he hadn't intended to hurt her, there was no point in looking as a vulnerable child in front of her. "I-I was prepared to unleash a spell of agony had you kept pursuing me," the child counting scarcely two years above ten replied. She smiled.

"How tough, trying to spare me the pain of suffering a spell like that…" And with that her smile turned predatory, small fangs showing while the green snake eyes bore into his own. "… I didn't know you were so fond of me." And with that she placed her hand on his own. He instinctively moved his arm away, and she started giggling.

"Don't worry, young lad, I don't bite… unless you want me to." The horror must have surely showed on his face, because her laughter didn't last long. "Enough for now, I'll take this as payment for leaving me momentarily blinded a month ago. You are too young for these jokes anyway."

"What jokes?" he blurted in confusion.

"That's exactly what I mean, boy." And with that her posture relaxed and she allowed herself to lean against her comfy seat. "You did cast that spell without speaking. That is nice trick you have around. Did you learn it at the Scholarum?"

"Yes, I did. Well, kind of. I had to train a lot myself to get used to channeling the right matrixes without verbal input, but I managed to do it." There was no small amount of pride, until he realized that he had spoken far too much.

"I see. Teana was right in that you were a clever boy, then," she said.

Dirron started. "Why did she tell you that?"

"Because I asked her, that's why." Her mocking smile returned. "Who would have thought that behind that tough face hid a bookworm? I could have easily seen your face behind a criminal band on the Old Deep. Life always surprises me."

He looked downwards. "I just look like a frog-faced aberration. I couldn't scare anyone even if I tried."

"What do I look like, then? Like my father had decided to mate with a bat and a snake?" She extended her wings as if to emphasize her point.

"But you are different, you are—"

"An actual spawn of the Pit?" She turned to him. "Then I am afraid that I am confused, because I am not bathing in the blood of innocents right now while I try to invoke the endless hordes to drive the world to chaos."

He looked at her, unsure about what to answer. "You are not fully a demon." It was the best he could come up with. Her look was disapproving, but there was something else he couldn't read right there. At last she spoke:

"What if I were? Wouldn't I be able to decide what to do with my own existence?"

"Then you would have a harder time doing so?" came the half-reply-half question. He didn't truly know. In some way, he didn't want to know. What if he had to start offering a helping hand to fiends when he saw them? Life was simpler this way. The woman who called herself Lady Rosebud simply sighed, her answer barely a whisper:

"I guess I would have needed far more help, then." And with that her eyes wandered to the same painting on the wall he had seen the last time he stood in the same hall, the one that depicted a knightly being from Elysium offering a hand to a demonic woman.

"Was he the one to change you?" Dirron asked, or rather blurted as curiosity overcome him. Why can't I keep my mouth shut?

She giggled. "No, he was just the first idiot to have some faith in me. I should ask Viserys to call him back, I want him to see how far I've come and not thanks to him," she said with a smile that made him remember of Glyra.

She then turned to him, "How about we change you, too?" And just to lend more credibility to the words she changed back to her human disguise and extended a hand towards him.

"Come, I'll show you what I've done with this place."

OOC: And the inner struggles of Azema and her new friend continue. They struggle against the urge to strangle Glyra by having put them in this uncomfortable position.
 
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