So I have to ask again do you guys intend to use those rare metals you keep accumulating for something? It just feels odd to be dedicating narrative space to their acquisition just to have them sorted onto the front page and forgotten.
A very fair point, actually.So I have to ask again do you guys intend to use those rare metals you keep accumulating for something? It just feels odd to be dedicating narrative space to their acquisition just to have them sorted onto the front page and forgotten.
I for one intended to use the metals on a large scale. Right now it's a matter of experimentation to figure out where they can be used and how, but once that legwork is done we'll be dipping into the stockpiles.So I have to ask again do you guys intend to use those rare metals you keep accumulating for something? It just feels odd to be dedicating narrative space to their acquisition just to have them sorted onto the front page and forgotten.
2,672,821 lbs of Adamantine
Adamantine is extremely strong and favored by weapon and armor smiths alike for its ability to cut through solid barriers with ease and endure heavy blows.
53,303 lbs of Aszite Steel
Mined in the shifting gloom where the depths of the Plane of Earth spill into the Shadow Plane Aszite enhances magics of darkness and stealth
300 lbs of Blue Ice
Found only in the depths of the most ancient glaciers or the bones of eldest frost-touched beings, veins of blue ice hold within some of the deathless power of Winter.
48,457.7 lbs. of Cold Iron
This iron, mined deep underground and known for its effectiveness against demons and fey creatures, is forged at a lower temperature to preserve its delicate properties.
24,229 lbs of Dreamstone
Dreamstone looks almost like a pale green crystal to the untrained eye, but can be worked as iron despite its appearance. It is associated with abjuration magic, dreamers, and musicians.
1,994 lbs of Dragonbone
The boones of Dragons true of lesser all holdthe same innate power, making excelent bows as well as prestigious decorations
40 lbs. of Elysian Bronze
Wrought of Lost Elysium this bronze is now mostly kept for its rarity, more precious by far than Adamantine or True Silver, though the powers that saw the Azata forge arms and armor from it still slumber within
300 lbs of Fiendish Spider Chitin (Grants DR 2-5/Good)
Plates of ancient titanic spiders that once goarded the ruins of Venthar. Though not as strong as steel in other regards the mateial retain some of the power of the Pit warding against all but blessed weapons.
37 lbs. of Horacalum
This dull, coppery substance warps time around it, making things seem to speed up or slow down. Almost never found in amounts greater than a pound, horacalcum is the same weight and density as steel, but is much more durable.
24,417 lbs of Mithral
When worked like steel, True becomes a wonderful material from which to create armor, and is occasionally used for other items as well. It also harms the moon-touched and devils just as other silver might.
96 lbs. of Noqual
Noqual looks like a pale green crystal to the untrained eye, but can be worked as iron despite its appearance. Noqual is light—half as heavy as iron, yet just as strong. More importantly, noqual is strangely resistant to magic.
54,630 lbs of Living Brass
The metal most beloved of the Efreeti this flowing arcane metalis capable of many impresive feats for the faint magic it emanates, from coins sorting themsleves instantly as they fall from the hand to weapons seeming to reject the touch of blood and need no cleaning. This power is obtained by forging the very souls of unfortunate foes of the Brazen Throne into it.
100 lbs. Singing Steel
This lustrous golden metal emits beautiful bell-like tones when struck. An alloy of gold and mithral, singing steel was common on the Upper Planes
100 lbs. Sun Silver
A weapon made of sunsilver counts as alchemical silver for all purposes, it cannot rust and when polished to a shine can reflect light in wonderous coronas
18,611 lbs of Valyrian Steel
40 lbs of Thinaun
This dark, glittering steel alloy holds an attraction to souls recently released from their bodies.
Stockpiles of arcane metals are not useless. If we start having money problems, which we won't (we are nowhere close to a treasury crisis), then we'll consider selling off some of them.Like, seriously.
I made a mistake in putting all those "shiny" materials on search to begin with![]()
Like, seriously.
I made a mistake in putting all those "shiny" materials on search to begin with![]()
Off the top of my head, incorporating Living Iron into warforged would be great.It's not a mistake, there is plenty of interesting storytelling to be hand there, it's just that you guys need to remember them and actually use them. @Duesal's idea of experimenting is perfectly reasonable but it needs to actually be planed for.
So brainstorming, addressed to everyone what would you like to use them for?
Thank you for finally saying it out loud.So I have to ask again do you guys intend to use those rare metals you keep accumulating for something? It just feels odd to be dedicating narrative space to their acquisition just to have them sorted onto the front page and forgotten.
Off the top of my head, incorporating Living Iron into warforged would be great.
Sadly it's all a limitation of research actions and crafting time and people. Seriously we haven't event gotten on those Blue Ice Coolers yet. Weve had 300 pounds of it for ages and we never even made a evercool mug using a couple flecks layered on the bottom of a cup.
Spider Chitin? Cheap pod grown body armor. The original organic weaponry project. Aszite steel? Shadow magic focuses for shadow spells like our slotless everflame lantern ring. Dream stone? Same but for Abjuration spells and Dremland related stuff. Mostly for our baby mages.
Cold Iron? Original last ditch weapons for our Captain level legion units for magic creature encounters. Rendered obsolete with mass Valyrian Steel production. Noqual? Better magic insulation like the lead shielding we have on all government buildings or the lead boxes we keep putting cursed stuff in.
Thinaun soul capture daggers. Companion only. Singing steel and Sun silver? Eh, equipment for Bards.
Elysium Bronze is armor and stuff for Waymar and the Time metal stuff is for some Time Research and eventual nick nacks and dodads that do some weird timey wimey stuff for fun.
All on the back burner due to action limitations and hard crafting time limits.
Personally I'd vote for the chitin as the one to focus on because with Living Iron research going on I kinda want to see if we can mass grow it in equipment form instead of smiting it later. Combined to give the DR bonus as well as the regeneration of course.
Living Brass everyone knows already. I miss anything?
Which is fairly powerful. @DragonParadox, how much do we need to incorporate into a Warforged to get them that regeneration? Does the Warforged need to be fully comprised of the Living Iron, or can we mesh a few pounds into each one and use different arcane metals as the base?
All good ideas though you guys should keep in mind that you can fabricate anything in an instant. It's enchanting that takes crafter time.
Which is fairly powerful. @DragonParadox, how much do we need to incorporate into a Warforged to get them that regeneration? Does the Warforged need to be fully comprised of the Living Iron, or can we mesh a few pounds into each one and use different arcane metals as the base?
That's still fantastic. I want Living Iron for every Warforged now.Living iron would have to be the only arcane metal to get true regeneration, if you mixed something else in you could get burst healing, like a Cure Light Wounds SLA once per day
Like I said Alchemical Revolution! Mo Crafters for hire? Fine we will use our nearly 1000 Hedge Mages to flood the world in nifty potions!
Also mele specked Living Iron Warforged. Heh, metal trolls with Warrior Levels.That's still fantastic. I want Living Iron for every Warforged now.
Those were the original ideas. Especially for the stuff we got way earlier. People just got distracted by the newer and newer shines and this stuff never got put into the background votes of what we do in the month crafting and infrastructure wise.All good ideas though you guys should keep in mind that you can fabricate anything in an instant. It's enchanting that takes crafter time.
Like I said Alchemical Revolution! Mo Crafters for hire? Fine we will use our nearly 1000 Hedge Mages to flood the world in nifty potions!
Also mele specked Living Iron Warforged. Heh, metal trolls with Warrior Levels.
It costs 30,000 IM to start a new production line, one month to set up the line and train workers, and another month to begin receiving the products of that line.Also what's the action economy feasibility of making a dozen or two more of the Alchemical Substancss factories? Because I wanna invest atleast 1 or 2 percent of the at raids profits into ramping up Alchemical production for every alchemical good we know from Abjuration Salt to Vermin Repelent and everything in between.
Stuff like the Abjuration salt to a Inquisitor Standard Equipment level of production. The Vermin Repellent to a just household good level.
Sun rod, smokestack and tangle foot bags for every soldier. Along with healing salves and a handy bottle of that Male birth control.
We can work with that. They have proven workable and safe right? Cheap and profitable too at our current reserve level and their output.It costs 30,000 IM to start a new production line, one month to set up the line and train workers, and another month to begin receiving the products of that line.
We're at 16 production lines now, with 13 through 16 just coming online this month. We'll be producing a huge quantity of Explosive Packs this month.
We can vote to add more lines this month, but won't actually receive anything from them until the 12th month.
Keep in mind I said minor regen, that means 1/round compared to a troll's 5/round.
Heh, Necron battle tactics.For battlefield scale, that's essentially invulnerability against attrition tactics.
In a one-on-one CR equivalent fight it's nothing, but masses of soldiers are better off walling them off with the corpses of their comrades.
There is a bottleneck on suitable project managers. Our industrial Alchemy requires a manager for each facility to have at least 8 ranks in Craft(Alchemy). We barely have enough Hedge Mages for the 16 production lines, with a couple more filling in for those who are taking time off. We're actually running with fewer than Hedge Mages than would be ideal, but it's workable.We can work with that. They have proven workable and safe right? Cheap and profitable too at our current reserve level and their output.
10 new ones is 300k, a 100 is 3 mil. Id say 50 more which is about what we spent in one shopping trip now. Anyone wanna put a list of Alchemical products you want a literal ton of?