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That's... huh. A bit counter-intuitive, but alright. I want a few of these in the Plane of Fire.
That's... huh. A bit counter-intuitive, but alright. I want a few of these in the Plane of Fire.
Energized Golem (CR +2) – d20PFSRD@Goldfish @Artemis1992 @TotallyNotEvil @TalonofAnathrax
Is there a way to make a construct's attacks have special weapon properties? Specifically Bane.
Yeah it's getting to be kind of a problem, with the way we throw around fancy magic items, they are getting less fancy, in a couple of years, no one will bat an eye, at a Hedge Knight with a Valyrian steel sword with added enchantments.
Just wait for us equipping all Legioners with VS swords/other weapons.Yeah it's getting to be kind of a problem, with the way we throw around fancy magic items, they are getting less fancy, in a couple of years, no one will bat an eye, at a Hedge Knight with a Valyrian steel sword with added enchantments.
We absolutely want to. I want the Legions prepared for the Long Night.Just wait for us equipping all Legioners with VS swords/other weapons.
And no, in not joking.
With Mammon-machine, and all the residual Devils of his we pick up, we explicitly can afford that.
We may not want to, since, well, a shitton of money... But we can.
Fuck dem Westerosi appreciation for VS, they will know fear when first Legion marches down on them in Mastercrafted Adamantine Fullplate with equally Mastercrafted VS weapons.
Well, duh.We absolutely want to. I want the Legions prepared for the Long Night.
Could the Glassmaker Guild act like a researcher in this case?Potentially yes, but I'm not sure you guys need more research projects.
Can they be put into a bag of holding?They'll go great with an Erinyes holding their control talismans.
Yes. Give it enchanted claws (or normal claw attacks with a Necklace of Natural Weapons). Problem solved !@Goldfish @Artemis1992 @TotallyNotEvil @TalonofAnathrax
Is there a way to make a construct's attacks have special weapon properties? Specifically Bane.
We need more detail on how plain the basic swords are - any sword gifted to someone should have some detail on the intricacy of the filigree.Yeah it's getting to be kind of a problem, with the way we throw around fancy magic items, they are getting less fancy, in a couple of years, no one will bat an eye, at a Hedge Knight with a Valyrian steel sword with added enchantments.
Necklace of Natural Attacks with the properties you want should do it. Our golems already have +1 Slams IIRC.@Goldfish @Artemis1992 @TotallyNotEvil @TalonofAnathrax
Is there a way to make a construct's attacks have special weapon properties? Specifically Bane.
I applaud your creative application of Evil, but this sounds a bit too likely to unleash a devastating plague of high end Undead upon the Plane of Fire.Hey, @Goldfish.
Remember how you said that we won't be able to ensure taht Adamantine Mine will stay closed if we go and wreck it now?
Well, I just had an idea how we can, possibly manage that, and make a huge distraction for Efreeti in the process.
Bear with me...
Step 1: We go and fish out the Char-serpent out of lava.
If it shows itself reasonable enough, and willing to co-operate...
Step 2: Feed it to bursting with Devils.
How much Devils? Approximately 500 HD we'll have left in Larder after this month's sacrifice.
Step 3: We have it reproduce, and pump out as many horrible abominations of everything Good and Divine as it can.
We also have it bound, by Oath (to Yss and Jazzirian, maybe?), that after the war with Efreeti is over, it and it's "children" will enter our Emperium as subjects, with all benifits and responsibilities.
Step 4: We go and wreck the mine. Flood the place with lava. And release the Char-serpents inside to make the nest there.
We'll, of course, take the mine back after the Efreeti are dealt with.
The end result?
Mine is overtaken by a bunch of high-CR monsters that can perfectly orient in lava-flooded caverns.
The territory around the Mine becomes incredibly dangerous for Efreeti to sail through.
We get to set some forces there too, probably.
And the best part is, we can even probably sustain them as citizens of Emperium.
Mammon-machine would be decent enough in pumping out Devil-essense they seem to enjoy so much (as well as Efreeti, from DP's descriptions), methinks.
And later?
They would be just wonderful to use against Devils.
I applaud your creative application of Evil, but this sounds a bit too likely to unleash a devastating plague of high end Undead upon the Plane of Fire.
Basically, it all hinges upon what we see when we fish it out.If it shows itself reasonable enough, and willing to co-operate...
2d6+2, as you get an extra +2 enhancement with bane too.
Having one of these for each proper champion is going to come in handy for sure.2d6+2, as you get an extra +2 enhancement with bane too.
So a "plain" VS Otherbane weapon would cost 3000 IM to enchant (as the VS's inherent enhancement only counts as +1 for enchanting), and against the Others, or something that triggers all three Bane effects, would be a +8 weapon with 6d6 bonus damage.
Bane is really good when you can plan for it.