You know I just noticed it, but Amrelaths one liner was interesting.

Not for the substance necessarily, but that he felt there was a point to turning up the charm on them.

Red dragons can be scarily charming if they remember to do so, and I think he picked up how useful that is from watching Viserys.
 
One of the requirement for the template was at least 11 levels of druid. Now I don't know how levels and CR translate with one another but it should have the capacity to cast at least sixth level spells (11 levels in druid mean 6th level spells...stupid divine casters). Also what did Amy hit this guy with if it was the template? The template gives an immunity to fire and unless I am getting my draconology wrong Red Dragons breathe fire.

The fire did not to much but the sheer weight of monk-dragon attacks broke it.
 
Had some time to write up the first shiny you got from cutting a deal with the Dreadful Duo.

Template - Imperfect Soulforged Undead (CR +1)
Wrought from profane research into the nature of life and death, coupled with the lore found in the Citadel and the archives of House Bolton, the ex-maester Qyburn managed to create a process that implants an arcane construct into an undead creature that takes over a role similar to that of a soul. A simple guiding intelligence suppresses the urge to destruction that undead usually show and regulates the flow of negative energy that breaths a semblance of life into putrid fresh and calcified bone.

Creating an undead creature with this template costs 5 IM x HD of the creature x CR of the creature in addition to any other costs necessary to create a creature of this type.
This template can be applied to any corporeal, non-intelligent undead creature and bestows the following special abilities:

Delegated Control (Ex):
A Imperfectly Soulforged Undead is easier to control then regular undead. The owner can choose to have this creature not count towards his limit of controlled undead or give control over the creature to any other character, even characters who are normally unable to control undead creatures. While this is done, the creature gains the Berserk Special Quality.

Berserk (Ex):
Each round that this creature is in combat, there is a cumulative 1% chance that it goes berserk. Should this happen, the creature will attack the nearest other creature and will continue to do so until destroyed or no more creatures are nearby, in which case it begins to destroy objects in it's vicinity. When the creature goes berserk, the controller can make a Charisma check with a DC of 10 + the creatured HD. If this check succeeds, the creature does not go berserk and is instead Paralyzed for 3 + 2d6 rounds. This Paralysis bypasses all immunities and can not be removed in any way before it's duration is over. Should a character with the Turn Undead class feature be able to turn a berserk Imperfect Soulforged Undead, he becomes the new controller and the creature is paralyzed as if the Charisma check had been passed.

Turning Resistance (Ex):
The creature gains Turning Resistance equal to half it's HD rounded down.

Lessened Taint (Ex):
Compared to other undead, this creature exudes much less waste negative energy, lessening the burden on it's surroundings. When wearing armor that has been lined with lead, even these faint traces become fully contained, stopping all taint from spreading and making it impossible to detect the nature of the creature as an undead with effects such as Mage Sight that would normally be able to pick up the aura of death surrounding it.
 
Had some time to write up the first shiny you got from cutting a deal with the Dreadful Duo.

Template - Imperfect Soulforged Undead (CR +1)
Wrought from profane research into the nature of life and death, coupled with the lore found in the Citadel and the archives of House Bolton, the ex-maester Qyburn managed to create a process that implants an arcane construct into an undead creature that takes over a role similar to that of a soul. A simple guiding intelligence suppresses the urge to destruction that undead usually show and regulates the flow of negative energy that breaths a semblance of life into putrid fresh and calcified bone.

Creating an undead creature with this template costs 5 IM x HD of the creature x CR of the creature in addition to any other costs necessary to create a creature of this type.
This template can be applied to any corporeal, non-intelligent undead creature and bestows the following special abilities:

Delegated Control (Ex):
A Imperfectly Soulforged Undead is easier to control then regular undead. The owner can choose to have this creature not count towards his limit of controlled undead or give control over the creature to any other character, even characters who are normally unable to control undead creatures. While this is done, the creature gains the Berserk Special Quality.

Berserk (Ex):
Each round that this creature is in combat, there is a cumulative 1% chance that it goes berserk. Should this happen, the creature will attack the nearest other creature and will continue to do so until destroyed or no more creatures are nearby, in which case it begins to destroy objects in it's vicinity. When the creature goes berserk, the controller can make a Charisma check with a DC of 10 + the creatured HD. If this check succeeds, the creature does not go berserk and is instead Paralyzed for 3 + 2d6 rounds. This Paralysis bypasses all immunities and can not be removed in any way before it's duration is over. Should a character with the Turn Undead class feature be able to turn a berserk Imperfect Soulforged Undead, he becomes the new controller and the creature is paralyzed as if the Charisma check had been passed.

Turning Resistance (Ex):
The creature gains Turning Resistance equal to half it's HD rounded down.

Lessened Taint (Ex):
Compared to other undead, this creature exudes much less waste negative energy, lessening the burden on it's surroundings. When wearing armor that has been lined with lead, even these faint traces become fully contained, stopping all taint from spreading and making it impossible to detect the nature of the creature as an undead with effects such as Mage Sight that would normally be able to pick up the aura of death surrounding it.
...I get a distinct feeling that Qyburn's going to give Faceless Men all the Aneurism while in our employ.
:V

These things are far from perfect indeed, but already look way more manageable than the usual kind of Undead.
Thanks for a write-up!

FYI, everyone, here's the follow-up on that research we recovered:
[] The Secret of Life and Death: Analyze the lore obtained from Lord Bolton and Qyburn and see to bring the efforts made by the ex-maester to their conclusion, creating undead creatures that neither spread decay, nor need the constant attention of a skilled mage. (Progress 25, Cost 30,000 IM)

[] Stabilization of Sentient Undead (requires The Secret of Life and Death):
While the process to craft lesser undead has been greatly refined, those who still posses sentience are a different matter. Their state makes the process meant to stabilize a soulless husk impossible to apply, but further research might be able to find an alternative. (Progress 30, Cost 100,000 IM, needs at least one sentient undead as a test subject)

[] Undead Template Research (requires The Secret of Life and Death)
-[] Advanced Template: Qyburn had been trying to use alchemical substances to treat the bodies of his creations before animation to make them stronger and sturdier. With some aid by skilled alchemists, he might be able to finish this process. (Progress 10, Cost 20,000 IM)
-[] Metal-Clad Template (Mundane Metals): Qyburn was trying to incorporate the lead shielding into his creations by applying it directly to the bones, but was met with some troubles in actually raising them afterwards. Additional research with other metals would be costly, but might yield are useful process. (Progress 10, Cost 30,000 IM)
-[] Metal-Clad Template (Mythral and Adamantine): Unlike the Dreadfort, the Imperium has vast stocks of arcane metals. Some of those might yield exceptionally strong coatings for undead bones. (Requires Metal-Clad Template (Mundane Metals), Progress 20, Cost 100,000 IM)
-[] Metal-Clad Template (Valyrian Steel): With the bonding of arcane metals to undead bones having been researched, the possibility arises to look into applying Valyrias most enduring legacy to these arts. (Requires Metal-Clad Template (Mythral and Adamantine), Progress 30, Cost 50,000 IM and 500 lb. of Valyrian Steel)
 
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Had some time to write up the first shiny you got from cutting a deal with the Dreadful Duo.

Template - Imperfect Soulforged Undead (CR +1)
Wrought from profane research into the nature of life and death, coupled with the lore found in the Citadel and the archives of House Bolton, the ex-maester Qyburn managed to create a process that implants an arcane construct into an undead creature that takes over a role similar to that of a soul. A simple guiding intelligence suppresses the urge to destruction that undead usually show and regulates the flow of negative energy that breaths a semblance of life into putrid fresh and calcified bone.

Creating an undead creature with this template costs 5 IM x HD of the creature x CR of the creature in addition to any other costs necessary to create a creature of this type.
This template can be applied to any corporeal, non-intelligent undead creature and bestows the following special abilities:

Delegated Control (Ex):
A Imperfectly Soulforged Undead is easier to control then regular undead. The owner can choose to have this creature not count towards his limit of controlled undead or give control over the creature to any other character, even characters who are normally unable to control undead creatures. While this is done, the creature gains the Berserk Special Quality.

Berserk (Ex):
Each round that this creature is in combat, there is a cumulative 1% chance that it goes berserk. Should this happen, the creature will attack the nearest other creature and will continue to do so until destroyed or no more creatures are nearby, in which case it begins to destroy objects in it's vicinity. When the creature goes berserk, the controller can make a Charisma check with a DC of 10 + the creatured HD. If this check succeeds, the creature does not go berserk and is instead Paralyzed for 3 + 2d6 rounds. This Paralysis bypasses all immunities and can not be removed in any way before it's duration is over. Should a character with the Turn Undead class feature be able to turn a berserk Imperfect Soulforged Undead, he becomes the new controller and the creature is paralyzed as if the Charisma check had been passed.

Turning Resistance (Ex):
The creature gains Turning Resistance equal to half it's HD rounded down.

Lessened Taint (Ex):
Compared to other undead, this creature exudes much less waste negative energy, lessening the burden on it's surroundings. When wearing armor that has been lined with lead, even these faint traces become fully contained, stopping all taint from spreading and making it impossible to detect the nature of the creature as an undead with effects such as Mage Sight that would normally be able to pick up the aura of death surrounding it.
That is quite the impressive research. I can't help but notice, however, that it's titled Imperfect Soulforged Undead. @Azel what would Qyburn need to complete his research and improve upon this template?
 
Something you guys might find interesting is that the Metal Clad - Lead template combined with the natural immunities of the Undead effectively makes them Mindblanked.

That is quite the impressive research. I can't help but notice, however, that it's titled Imperfect Soulforged Undead. @Azel what would Qyburn need to complete his research and improve upon this template?
That's the "The Secret of Life and Death" research action @egoo just posted.
 
Had some time to write up the first shiny you got from cutting a deal with the Dreadful Duo.

Template - Imperfect Soulforged Undead (CR +1)
Wrought from profane research into the nature of life and death, coupled with the lore found in the Citadel and the archives of House Bolton, the ex-maester Qyburn managed to create a process that implants an arcane construct into an undead creature that takes over a role similar to that of a soul. A simple guiding intelligence suppresses the urge to destruction that undead usually show and regulates the flow of negative energy that breaths a semblance of life into putrid fresh and calcified bone.

Creating an undead creature with this template costs 5 IM x HD of the creature x CR of the creature in addition to any other costs necessary to create a creature of this type.
This template can be applied to any corporeal, non-intelligent undead creature and bestows the following special abilities:

Delegated Control (Ex):
A Imperfectly Soulforged Undead is easier to control then regular undead. The owner can choose to have this creature not count towards his limit of controlled undead or give control over the creature to any other character, even characters who are normally unable to control undead creatures. While this is done, the creature gains the Berserk Special Quality.

Berserk (Ex):
Each round that this creature is in combat, there is a cumulative 1% chance that it goes berserk. Should this happen, the creature will attack the nearest other creature and will continue to do so until destroyed or no more creatures are nearby, in which case it begins to destroy objects in it's vicinity. When the creature goes berserk, the controller can make a Charisma check with a DC of 10 + the creatured HD. If this check succeeds, the creature does not go berserk and is instead Paralyzed for 3 + 2d6 rounds. This Paralysis bypasses all immunities and can not be removed in any way before it's duration is over. Should a character with the Turn Undead class feature be able to turn a berserk Imperfect Soulforged Undead, he becomes the new controller and the creature is paralyzed as if the Charisma check had been passed.

Turning Resistance (Ex):
The creature gains Turning Resistance equal to half it's HD rounded down.

Lessened Taint (Ex):
Compared to other undead, this creature exudes much less waste negative energy, lessening the burden on it's surroundings. When wearing armor that has been lined with lead, even these faint traces become fully contained, stopping all taint from spreading and making it impossible to detect the nature of the creature as an undead with effects such as Mage Sight that would normally be able to pick up the aura of death surrounding it.
Although I'm not a proponent of utilizing Undead, this is a pretty damned nice leap forward in Necromantic research and development.

We need to loot more mad scientists.
 
Well, this is pretty much the life work of Qyburn and he poured a lot of time and effort into it. With very limited resources at that.
I get the feeling he's going to be deliriously happy to have access to our lore and being able to speak with the Companions and Wyla about their research.
 
-[] Metal-Clad Template (Mythral and Adamantine): Unlike the Dreadfort, the Imperium has vast stocks of arcane metals. Some of those might yield exceptionally strong coatings for undead bones. (Requires Metal-Clad Template (Mundane Metals), Progress 20, Cost 100,000 IM)

Ok, who else wants to make Wolverine?

Let's see what he can do with a budget and an interplanar market.


"Ludevic Qyburn saw it in a dream and set to work immediately, every detail already known. Can such genius be taught?"
Stitcher Geralf Lya
 
Expect visiting his laboratory to quickly turn into a test of bravery for Scholarium students.

Ok, who else wants to make Wolverine?




"Ludevic Qyburn saw it in a dream and set to work immediately, every detail already known. Can such genius be taught?"
Stitcher Geralf Lya
You see, there is a very special kind of creature very near and dear to my heart. One that requires unparalleled mastery of necromancy, and the skill of crafting constructs.










 
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Winning vote

[] Some Compromise V3
-[] We are not tearing down Storm's End.
--[] What we can do is build a temple to the Storm God within the castle. It was designed to keep his fury at bay, but now the inhabitants would pay homage to him.
-[] We can bring those of his bloodline to the cliffs to pay homage to him. From among them he can find a descendant of his to be a suitable champion, a Chosen of the Storm God to serve as his cleric in Prime Material, provided they agree.
-[] With sending a storm to wipe out the false temples, we could send a smaller storm to do pinpoint damage (like Call Lightning). That said, this would need to wait. We need to see how the situation unfolds before we commit to this last part.
-[] In general, though, we can build him temples so the people know him again.
 
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Part MMDCCCLXIV: The Stillness of the Storm
The Stillness of the Storm

Nineteenth Day of the Ninth Month 293 AC

There amid the howling wind that is the ancient god's breath and the whirling clouds that are the tattered substance of his very being you weigh the worth of the bargain before you, not so different from the one the Old Gods offered long ago, in some ways even less onerous, for all the Storm God asks for is broken stone, not blood to feed the hungry earth. Yet you are not the boy you were in Braavos, and this is not Bloodraven before you, offering knowledge and power for a price, only a lonely spirit lost amid fading dreams.

"Breaking Storm's End will not restore you to your place of honor, no matter what mortals names it," you begin, then more softly though without allowing any trace of the pity you feel into your voice you add: "It will not bring your daughter back."

Lightning flares bright enough to sear the eye and the mind, thunder rolls as though to drown out your words, but you only wait. The lightning fades, the thunder stills, the rains come thick and heavy in the painful since.

"What then do you ask of me? To leave it there, forever mocking me?"


"It is no mockery," you shake your head, as though to clear the rain from it, though of course that is impossible. "Once it was a mark of defiance and of loss, but now it is more, it is part of your legacy and hers. For eight thousand years those who reigned with strength and justice from the fastness of that ancient keep named themselves Storm Kings. Though kings they are no more, the blood of the storm still flows within them. Let them come to their legacy in joy not fear and pledge themselves wholehearted, that they might invite you into their home."

"You name it a place of my blood, of her legacy..." The words are pained and wrathful still, but to your ear there is also hope to be found buried within. "Then let it be that my temple and my temple alone stands within those walls, and let it be that the lord of that keep pay me homage first among his kin."

Stannis,
you remember well the man's unbending stubbornness, yet he had never been known as one to care overmuch for the Seven. It could be done, you know, though it would be no small task even for you. Still you do not yet say yea or nay for there is one last offer to make, balanced upon the edge of a knife. "Of the Storm you ask I cannot now make any lasting pledge, though if such a thing should come to pass then it will be against brick and mortar split by lightning from on high, not flesh and blood. Whether this comes to pass or not I pledge to see your temples raised far and wide that your children might return to you."

For a long moment there is silence, true silence so sudden as to almost leave you bewildered at the notion. Then the voice of the God speaks anew, and it is a kingly thing fit to herald the turning of the world, and so it might: "A bargain then, scion of flame in scale garbed, that you would return the line of my daughter to me and see that I am given a place of honor in the Hall from which I was so long exiled and the land in which I am all but forgotten, while I should grant to you and your realm all the boons I did of old."

Do you accept the deal?

[] Yes, it is fair

[] No, leave this place

[] Try to continue negotiations
-[] Write in


OOC: I was tempted to just go with accept and move on, but the promise to get Stannis to worship the Storm God is pretty weighty so I feel you guys should have it. I will say that for all Stannis' general disdain for gods the man is actually one of the most likely to be open to a utilitarian argument for conversion, so it's definitely not an impossible task.
 
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