- Location
- Brazil
Do we know of it, then?
- No, you know how to make Kobolds and Draconians, but not how to alter humans in subtler ways.
- I've seen it in bestiary of Kyrm, yes
Also holy fucking shit, we can make kobolds?
Do we know of it, then?
- No, you know how to make Kobolds and Draconians, but not how to alter humans in subtler ways.
- I've seen it in bestiary of Kyrm, yes
There are all sorts of 'super-soldier' programs available out in the Planes, mostly in the form of various types of templates which can be applied to creatures. Some of them might even get used for that purpose.In summation, there should a reason for why there aren't oodles and oodles of beings geting Super Soldier Serum-ed across the planes. Same reason for why I dislike the commonality of Greater Demiplane, there should logically be shittons of private demiplanes around.
So it needs to have some real bottlenecks, such as cost and very, very hard to find compatibility.
For Project Praetorian, I find Dragon Vassal from the Bestiary of Krynn infinitely more thematic than part-plant people, generally more balanced but similarly effective. So I'd prefer to pursue that instead.
The inhabitants of most planes (particularly the ones with money and magical power to throw around) don't need augmentations to be super soldiers, they're already super. Many also do have natural ways to improve their powers too.In summation, there should a reason for why there aren't oodles and oodles of beings geting Super Soldier Serum-ed across the planes. Same reason for why I dislike the commonality of Greater Demiplane, there should logically be shittons of private demiplanes around.
The inhabitants of most planes (particularly the ones with money and magical power to throw around) don't need augmentations to be super soldiers, they're already super. Many also do have natural ways to improve their powers too.
Forcing our Heathen Gods on Westeros before we've even conquered it, I see.
Kinda.
We still need to spend a Research Action on that.[] That Which Stands Forbidden: search through Scrolls of Forbidden Lore recovered in Lyceos (Spellscale, Draconian, and Kobold templates)(Progress: 8)
Do we know of it, then?
Also holy fucking shit, we can make kobolds?
As for the Praetorians, @TotallyNotEvil, I would like to reduce the number of features built into them, with a corresponding reduction in creation cost, research time, and installation time.
Right now, they have all of this;
Effects:
+7 NA
DR 2/-
at 5 HD, add DR 5/Chaotic
Light Fortification (gain Fast Healing 3 when it fails for Con-Mod rounds)
Darkvision (120 ft.)
Resistance to Fire, Cold, Acid 5, becomes 10 at 5 HD and 15 at 11 HD
can channel fire into his blade, see Searing Hands (Su)
SR 7 + HD
+4 to all attributes
+4 on saves against Mind-Affecting effects
+2 on Reflex saves
+2 on Initiative
+2 to Spot and Listen
1/day Cure Serious Wounds, Remove Disease (CL = HD) as SLAs
1/day Smite Chaos (Su)
Scent (Ex)
Monkey Grip as a Bonus Feat
proficiency with all Simple and Martial Weapons, all Armor and all Shields
Cost:
4,500 IM
40 lb. of Adamantine
I would prefer this;
It's much more basic, but still very good, IMO. Should be much less difficult to implement and easier on the volunteers.Effects:
+7 NA
DR 2/-
+4 to all attributes
+2 on Initiative
Cost:
1,500 IM
40 lb. of Adamantine
@DragonParadox Is my proposed cost of 1,500 IM an acceptable cost for the truncated version of the Praetorians? How much research time would be involved? I think the full version had a required Progress of 30? Or was it 40?
...I'd like you to take this up with Azel, please.As for the Praetorians, @TotallyNotEvil, I would like to reduce the number of features built into them, with a corresponding reduction in creation cost, research time, and installation time.
Right now, they have all of this;
Effects:
+7 NA
DR 2/-
at 5 HD, add DR 5/Chaotic
Light Fortification (gain Fast Healing 3 when it fails for Con-Mod rounds)
Darkvision (120 ft.)
Resistance to Fire, Cold, Acid 5, becomes 10 at 5 HD and 15 at 11 HD
can channel fire into his blade, see Searing Hands (Su)
SR 7 + HD
+4 to all attributes
+4 on saves against Mind-Affecting effects
+2 on Reflex saves
+2 on Initiative
+2 to Spot and Listen
1/day Cure Serious Wounds, Remove Disease (CL = HD) as SLAs
1/day Smite Chaos (Su)
Scent (Ex)
Monkey Grip as a Bonus Feat
proficiency with all Simple and Martial Weapons, all Armor and all Shields
Cost:
4,500 IM
40 lb. of Adamantine
I would prefer this;
It's much more basic, but still very good, IMO. Should be much less difficult to implement and easier on the volunteers.Effects:
+7 NA
DR 2/-
+4 to all attributes
+2 on Initiative
Cost:
1,500 IM
40 lb. of Adamantine
@DragonParadox Is my proposed cost of 1,500 IM an acceptable cost for the truncated version of the Praetorians? How much research time would be involved? I think the full version had a required Progress of 30? Or was it 40?
I agree with the rest of your post, but not with this: there are very probably a shitton of private demiplanes around. Everything we have seen so far suggests it.Same reason for why I dislike the commonality of Greater Demiplane, there should logically be shittons of private demiplanes around
I'm saying they don't see an urgent reason to start messing around with dangerous self alteration. And that the ones who could invest the necessary resources are the ones who have least reasons to try, because they themselves are super, and if they want an elite force they just promote their subordinates more.You're implying that they would see any reason to stop at that point unless there was a pressing reason to do so. Humans do not have a monopoly on ingenuity.
I don't really have plans to lobby for my proposed alternative. It was mostly just a follow-up to my initial answer to TNE's question....I'd like you to take this up with Azel, please.
No, really.
It's his project through and through, and he can both give best explanations of emcsnics, and it wouldn't feel like we are doing this behind his back :/
And as for research-times...
I think its reduceable by certain stuff? Like cutting up that one Devil will reduce it by 5?
When everyone's super, no one is super.The inhabitants of most planes (particularly the ones with money and magical power to throw around) don't need augmentations to be super soldiers, they're already super. Many also do have natural ways to improve their powers too.
Just for comparison:As for the Praetorians, @TotallyNotEvil, I would like to reduce the number of features built into them, with a corresponding reduction in creation cost, research time, and installation time.
Right now, they have all of this;
Effects:
+7 NA
DR 2/-
at 5 HD, add DR 5/Chaotic
Light Fortification (gain Fast Healing 3 when it fails for Con-Mod rounds)
Darkvision (120 ft.)
Resistance to Fire, Cold, Acid 5, becomes 10 at 5 HD and 15 at 11 HD
can channel fire into his blade, see Searing Hands (Su)
SR 7 + HD
+4 to all attributes
+4 on saves against Mind-Affecting effects
+2 on Reflex saves
+2 on Initiative
+2 to Spot and Listen
1/day Cure Serious Wounds, Remove Disease (CL = HD) as SLAs
1/day Smite Chaos (Su)
Scent (Ex)
Monkey Grip as a Bonus Feat
proficiency with all Simple and Martial Weapons, all Armor and all Shields
Cost:
4,500 IM
40 lb. of Adamantine
I would prefer this;
It's much more basic, but still very good, IMO. Should be much less difficult to implement and easier on the volunteers.Effects:
+7 NA
DR 2/-
+4 to all attributes
+2 on Initiative
Cost:
1,500 IM
40 lb. of Adamantine
@DragonParadox Is my proposed cost of 1,500 IM an acceptable cost for the truncated version of the Praetorians? How much research time would be involved? I think the full version had a required Progress of 30? Or was it 40?
Indeed. The difference between that situation and the situation of mortals (which encourages us specially to go crazy with augments) is that the situation of mortals is best defined as 'When everybody but you is super, you're kinda screwed'.
How are you misssing the point?Indeed. The difference between that situation and the situation of mortals (which encourages us specially to go crazy with augments) is that the situation of mortals is best defined as 'When everybody but you is super, you're kinda screwed'.
I know right?!?!?!Do we know of it, then?
Also holy fucking shit, we can make kobolds?
Aaaaaawwwwwwwwwwww*rolls for it*
Unfortunately not, it was really obscure since the Forty did not like the idea.
*Shrug*Just for comparison:
6x +4 enhancement item: 9600 IM to craft.
Or 7700 gets a non-magical version of those, alongside a shitton of other features.
I already find 7700 IM trivially cheap for what they get.
No, because the whole reason we're doing augments is we're worried about Outsiders. We don't want Praetorians to fight squishy humans, the Legion is enough to dominate all mortal armies we've faced. By the same token, Outsiders don't want Praetorian equivalents to fight other Outsiders.How are you misssing the point?
The baseline for outsiders is higher. You just moved your function a bit to the right, but otherwise nothing's changed.