Vote closed.
Adhoc vote count started by DragonParadox on May 1, 2019 at 2:56 AM, finished with 196 posts and 22 votes.

  • [X] Arrange a meeting at once so that Lucan has little chance of interfering
    -[X] Ask Roland to meet with us immediately. If Lucan caanot be expected to honor a parlay, we will simply have one without his knowledge.
    -[X] Send Leto to SD to gather everyone available around a Scrying Mirror and prepare for heavy combat. They will Scry Yrael. If he gives the signal to attack, they will all immediately Teleport to his location. He will only give the signal if Lucan breaks the Parley and Viserys casts a attack spell in response.
    -[X] Inform the Deva of this arrangement and apologize for the implied threat, but you do need a reassurance that this Parley arranged in good faith does not turn into an ambush on you.
    -[X] Ask the Deva calmly what he is doing here, why he supports a man who turns brother against brother, not as a figure of speech, but literally.
    -[X] Ask him why he helps to pave the ground for a bloody civil war that will weaken Westeros while the enemies are at the gates. The Illithid have turned Old Town into a testing ground for their abominations, the Baatezu are tempting one lord after another and in the far north, death itself stirs. So what exactly does he think Lucan is achieving with this?
    [X] Xor Level Up
    -[X] Class: +1 Beholder of Wonder
    -[X] Skills (8 points): +1 Perform(Singing), +1 Spellcraft, +3 Knowledge(Arcana), +3 Knowledge(The Planes)
    -[X] New Spells: Irresistible Dance, Mass Charm Monster
    -[X] Updated Spell List & Spell Loadout: HERE
    [X] Deliste
 
Would adjusting his existing armor to allow his full dex bonus work?

Making his natural armor and letting him go around naked?

Leaving it as is?

Remove the dex cap on his armor period?

His armor is very nice, is why I ask. Orante Sanctified segmented reinforced mithril full-plate.
We can adjust it later. Yes, current maximum is +4, but there's an easy enchant to raise it to +6, like we've done for Erynies.

+6 NA is plenty as he is a creature that's supposed to wear armor. And he can grant everyone a whopping +6 sacred bonus to AC through Protection Devotion.
Pretty much the only virtue as a ruler canon Dany can be said to have after the mess in Slaver's Bay is good intentions, sadly the sort the road to Hell is paved with.
S08E02: "Find me a way to win the Iron Throne, or I will find a Hand that can." - Dany to Tyrion, paraphrased.

Tyrion, perhaps the single most competent guy in the cannon show.
I would like to add that S8E3 managed to be both great and yet murdered any and all hype for the remaining episodes.
Oh yea, absolutely.

I was spoiled on how it ended, and even then, that music was masterful and just elevated the latest minutes to a sublime standard.
 
Yes. Let us go from combating Ice Satan himself, or optionally Everyone's Favorite Traitorous Ancestor, the Night's King...

...to warring with the MASTERMIND upon the Iron Throne herself, Cersei Lannister.

I could not be any more compelled, unless you gave Euron two teleporting fleets!
 
@DragonParadox On that note, we're in a High Magic setting these days. Is Euron going to launch his attack on SD with his teleporting warfleet manned by mute mage-Janissary soldiers sold to him by the boat load by that lost empire across the Sunset Sea for pennies on the dollar because some seer somewhere saw we'd eventually conquer their asses?

Still a better plot-thread than show!Euron. You better not hold out on me in terms of insane ploys that nobody would think of doing but Euron both does anyway and has the chutzpah and panazz to pull off regardless. Or I will be mildly disappointed.
 
Yes. Let us go from combating Ice Satan himself, or optionally Everyone's Favorite Traitorous Ancestor, the Night's King...

...to warring with the MASTERMIND upon the Iron Throne herself, Cersei Lannister.

I could not be any more compelled, unless you gave Euron two teleporting fleets!
Yeah, I can't dredge up any fucks to give about Queen Screwup and her rapist.

The only thing left to look forward to is Clegane Bowl and more Arya being a badass action hero.

Though Arya being Azor Ahai is kinda neat.
 
I think the thing with Roland not being able to guarantee that a Parley is respected by Lucan is more "Lucan has more divine authority as invested by the Father than I do" than "I'm under a geas."

So as the Father's Chosen, Lucan is in command, but Roland and his fellows can still exercise free will-ish.
Unless a geas is involved that shouldn't matter, Lucan might have more divine authority than Roland, but the divine law of the Seven is above both of them, and I think the Seven downright has a rule, that parlay is sacred and must be respected, if nothing else they have such a rule for guestrights. So if it was merely that Lucan has command, then Roland could have gotten around that, by simply asking for the meeting to be in SD under guestrights.
 
Yes. Let us go from combating Ice Satan himself, or optionally Everyone's Favorite Traitorous Ancestor, the Night's King...

...to warring with the MASTERMIND upon the Iron Throne herself, Cersei Lannister.

I could not be any more compelled, unless you gave Euron two teleporting fleets!
They really kinda messed up the relative values and hype there.

The enemy that will collapse in itself once you stop propping it up is not an appropriate endboss after beating the END OF ALL LIFE!!! guy.
 
Also, just plotting out courses that our Angel friend could lead this conversation, but isn't it just a bitch and a half that we can't just be told "stay in Essos and out of Westeros bruh".

Just us holding the Stepstones having monumentally huge implications for trade and travel through the Seven Kingdoms notwithstanding (and I don't think anyone would quite have the audacity to tell Viserys to fuck off out of the islands he forged into a economic powerhouse). Merely being alive and prospering and naming ourselves a Emperor Tier ruler erodes the legitimacy of anyone ruling in Westeros if they intend to rule all Seven Kingdoms at any rate. We set the bar on competent/favorable lordship unfortunately. If what whoever sits on the Iron Throne offers isn't as pleasing as what they even think we are offering, they will never be able to sit stably, or probably even for long, on top of it.

Literally, they would basically have to ask us to kindly exile ourselves off plane, and oh isn't it so generous that we're not asking you to surrender unto the mercy of the Father's judgement despite your heathen ways? Because anything less than our destruction, under the terms that Lucan for instance, but pretty much anyone with Tywin or the Tyrells' ambitions, demands no less than our utter destruction or subjugation.

@DragonParadox We don't even have to argue this, it is obvious to anyone who understands Feudal Relations-based politics 101 and has more than two brain cells to rub together, and all Outsiders tend to be quite bright thanks to racial stats. They would have the be lobotomized by divine fiat to not see this, or else arguing in bad faith... which. Angel. Not gonna happen.
 
Also, just plotting out courses that our Angel friend could lead this conversation, but isn't it just a bitch and a half that we can't just be told "stay in Essos and out of Westeros bruh".

Just us holding the Stepstones having monumentally huge implications for trade and travel through the Seven Kingdoms notwithstanding (and I don't think anyone would quite have the audacity to tell Viserys to fuck off out of the islands he forged into a economic powerhouse). Merely being alive and prospering and naming ourselves a Emperor Tier ruler erodes the legitimacy of anyone ruling in Westeros if they intend to rule all Seven Kingdoms at any rate. We set the bar on competent/favorable lordship unfortunately. If what whoever sits on the Iron Throne offers isn't as pleasing as what they even think we are offering, they will never be able to sit stably, or probably even for long, on top of it.

Literally, they would basically have to ask us to kindly exile ourselves off plane, and oh isn't it so generous that we're not asking you to surrender unto the mercy of the Father's judgement despite your heathen ways? Because anything less than our destruction, under the terms that Lucan for instance, but pretty much anyone with Tywin or the Tyrells' ambitions, demands no less than our utter destruction or subjugation.

@DragonParadox We don't even have to argue this, it is obvious to anyone who understands Feudal Relations-based politics 101 and has more than two brain cells to rub together, and all Outsiders tend to be quite bright thanks to racial stats. They would have the be lobotomized by divine fiat to not see this, or else arguing in bad faith... which. Angel. Not gonna happen.

Are we explaining reasons we're hyped AF for this meeting?

Reason #2 - Stuntin on Lucan's stupid fucking face.
 
In the book version I would at least add some willingness to learn and listen to others to that.
Maybe she could be a good ruler eventually.
But it's unlikely the world will give her the time.

Problem is that she'd sooner murder her enemies then meet them even part way. Especially if they're morally repugnant. Even when it looks like her attempts at peace are successful, she pretty much hates it and is miserable.
 
We most certainly didn't put our best foot forward on the diplomacy front with Baelor.

Because we didn't even try to diplomance him.

The two situations aren't even remotely equivalent. They're more like... opposite. :V
 
Baelor the Blessed had been designed and empowered to be a Viserys Targeryen Terminator. The Kingkiller template is no joke. It would have been like trying to negotiate with the T-1000 from Terminator 2.
 
Name: Yrael, Archon of Mantarys (Archon Lord)
Titles: Lord of Mantarys, The Bright Lord, Angel of Vengeance
Age:
???
Alignment: Lawful Good
Race: Medium outsider (archon, extraplanar, good, lawful)
Level/Class: 16HD
Flaws: Honorable Challenge, Sentimental
Feats: Improved Critical (Greatsword) (B), Whirlwind Attack(B), Power Attack, Extra Turning, Protection Devotion, Mage Slayer, Practiced Spellcaster, Improved Initiative, Quicken Spell, DMM quicken spell,
Skill Tricks: Clarity of Vision
Senses: Darkvision 60 ft. Detect Evil, Low-Light Vision;
Aura: Aura of Menace (DC 18)
Languages Celestial, Draconic, Ancient Valyrian, Abyssal Infernal; truespeech
SQ: Second Skin, Deliver Judgement, Staff of Authority, Aspersorium


DEFENSE
hp: 212 (16d10+112)
AC: 35 = 10 (base) +4 (dex) +13 (full plate) +6 (natural) +2 (deflection)
Speed 30ft., fly 90 ft. (average)
Initiative: +6

Attack: Melee
+1 Holy Icy Burst Greatsword +28/+23/+18/+13 = (2d6 + 1d6 Cold + 16/19-20 x2) - +2d6 damage against Evil targets, +2d10 fire damage on critical.
[+16/+11/+6/+1 (bab) +8 (str) +1 (magic) + 3 (morale)]; [2d6 (base) +1d6 (flaming) + 12 (STR) +1 (Enchantment) + 3 (morale)]


Ranged +1 Holy Frost javelin +27/+22/+17/+12 = (1d6 + 1d6 Cold + 13/ x2) - +2d6 damage against Evil targets - 30 ft range increment
[+16/+11/+6/+1 (bab) +6 (dex) +1 (magic) + 4 (morale)]; [1d6 (base) +1d6 (Cold) + 8 (STR) +1 (Enchantment) + 4 (morale)]


[16d6+60]

Holy Ice Barrage.
Range medium (100 ft. + 10 ft./level) = 260ft
1 Full round action, any number of targets, no two of which may be more than 10ft apart

27 = [+16 (bab) +7 (wisdom) +4 (morale)]; [1d6 (base) +1(cold) +1(holy water) +4 (morale)
Repeat fifteen times.
[13d6+78]

Special:
Spell Save: 10 + 7 (wis) + Spell level =
Weapon Proficiency: Simple, Martial
Immunities: Electricity, Petrification, All Death Spells, Magical Death Effects, Energy Drain, and any Negative Energy Effects
SR: 24
DR: 10/evil

STATS:
26 (+8) Strength
20 +2 =22 (+6) Dexterity
22 +2 =24 (+7) Constitution
18 (+4) Intelligence
22 +2 =24 (+7) Wisdom
20 +2 = 22 (+6) Charisma

SAVES
Fort
+17, Ref +16, Will +17; +4 vs. poison, +2 vs. evil

SKILLS 228/228
Skills: Diplomacy +38, Intimidate +27, Knowledge (the planes) +23, Knowledge (War) +23, Knowledge (Local) +23, Listen +26, Sense Motive +26, Spell craft +23, Spot +26, Bluff +25, Knowledge (Nobility) +23, Profession (Management) +25,


Spell like abilities:
Constant
detect evil, magic circle against evil, discern lies (DC 20),
At willaid, continual flame, greater teleport (self plus 50 lbs. of objects only), message,
3/daymass align weapon, mass versatile weapon, Mark of Justice,
Holy Ice (wall only)

Maneuver like abilities: Initiator level 13
Constant- Golden Generals Attitude,
3/day- Defending the Pride,
1/day- Endurance of the Strong,


Deliver Judgement (Su)

Lastly When an Archon detects a creature lying in his presence, he can immediately target said creature with his Mark of Justice SLA as a free action. More than one careless fiend has met their doom attempting sweet lies or false promises against an Archon Lord.

Staff of Authority (Ex)
A Warlord Archon can Manifest a Suzerian Scepter as a move equivalent action. The Scepter vanishes when the Warlord Archon dies, or when the Scepter leaves its hand.

Aspersorium (Su)
A Warlord archon can manifest a +1 Holy Icy Burst greatsword or +1 Holy Frost javelin as a free action. The legion archon's sword vanishes if it leaves its hand, and its javelin vanishes after striking or missing its target. Or after one round, whichever is shorter. It melts into water if another creature attemps to use them.

A Warlord archon may also launch a barrage of Holy Ice Javelins (from the spell Holy Ice) as a full round action that does not provoke attacks of opportunity at caster level 13.

Cleric Spells: Caster level 13 (13 levels of spells) [Prepared] (Protection and War domains for spells)
0th: (6) Cure Minor Wounds x2, Detect Poison, Detect Magic, Mending, Light,
1st: (7+1) Barbed Chains, Bless, Moment of Greatness, Sign, Divine Favor, Shield of Faith, Clarion Call, Sanctuary(D),
2nd: (7+1) Silence, Close Wounds, Divine Protection, Ironskin, Divine insight, Sound Burst, Elation, Spiritual Weapon(D),
3rd: (6+1) Alter Fortune, Dispel Magic, Mass Aid, Mass Conviction, Mass Resist Energy, Knight's Move, Magic Vestment(D)
4th: (5+1) Assay Spell Resistance, Blessing of Fervor, Freedom of Movement, Mass Shield of Faith, Recitation, Divine Power(D)
5th: (4+1) Fickle Winds, Revivify, Righteous Wrath of the Faithful, True Seeing, Spell Resistance(D)
6th: (3+1) Banishment, Chains of Light, Heal, Antimagic Field(D)
7th: (2+1) Mass Spell Resistance, Radiant Assault, Power Word Blind(D)

Boneward Belt Powers (3 charges/day):
1 charge: Heals 2d8 points of damage
2 charges: Heals 3d8 points of damage
3 charges: Heals 4d8 points of damage

Anklets of Translocation (2/day) (Slotless):
Ability: Instantly teleport as per a short dimensional hop (with no chance of error) up to 10 feet. The new space must be within line of sight and line of effect. One cannot use the anklet to move into a space occupied by another creature, nor can one teleport into a solid object; if such an attempt is made, the anklet's activation is wasted. The Wearer can bring along objects weighing up to your maximum load, but you can't bring another creature with you.

Headband of the Whisper Within:
5/day as a Swift Action, add +2 Competence bonus on any Dispel Magic checks made before the end of the turn.

Earring of Arcane Acuity (3 charges/day):
1 charge: Darkvision 60 ft. for 1 hour
2 charges: See Invisibility for 10 minutes
3 charges: True Seeing for 1 minute

Amulet of Tears (3 charges/day):
1 charge: 12 temporary hit points
2 charges: 18 temporary hit points
3 charges: 24 temporary hit points
Duration: 10 minutes

Permant Channel Vigor:
You focus the energy of your mind, body, and spirit into a specific part of your being, granting yourself an exceptional ability to perform certain tasks. When you cast the spell, choose one of the following portions of your self as your focus target. Thereafter, you may change the focus target as a move action. You can gain the benefit of only one channel vigor spell at a time.

Equipped Items: Boneward Belt, Anklets of Translocation, Headband of the Whisper Within (+2 WIS), Gloves of Zephyr's Grace (+2 DEX), Earring of Arcane Acuity, +1 Soulfire Mithral Bracers, Amulet of tears. Ring of Untarnished Glory (+2 CHA), Armor of the Radiant Savior: Segmented Reinforced Ornate Sanctified Mithral Fullplate (+1)

Name: Yrael, Archon of Mantarys (Archon Lord)
Titles: Lord of Mantarys, The Bright Lord, Angel of Vengeance
Age:
???
Alignment: Lawful Good
Race: Medium outsider (archon, extraplanar, good, lawful)
Level/Class: 16HD
Flaws: Honorable Challenge, Sentimental
Feats: Improved Critical (Greatsword) (B), Whirlwind Attack(B), Power Attack, Extra Turning, Protection Devotion, Mage Slayer, Practiced Spellcaster, Improved Initiative, Quicken Spell, DMM quicken spell,
Skill Tricks: Clarity of Vision
Senses: Darkvision 60 ft. Detect Evil, Low-Light Vision;
Aura: Aura of Menace (DC 18)
Languages Celestial, Draconic, Ancient Valyrian, Abyssal Infernal; truespeech
SQ: Second Skin, Deliver Judgement, Staff of Authority,


DEFENSE
hp: 212 (16d10+112)
AC: 35 = 10 (base) +4 (dex) +13 (full plate) +6 (natural) +2 (deflection)
Speed 30ft., fly 90 ft. (average)
Initiative: +6
Attack: Melee
+1 Holy Flaming Greatsword +28/+23/+18/+13 = (2d6 + 1d6 Fire + 16/19-20 x2) - +2d6 damage against Evil targets, +2d10 fire damage on critical.
[+16/+11/+6/+1 (bab) +8 (str) +1 (magic) + 3 (morale)]; [2d6 (base) +1d6 (flaming) + 12 (STR) +1 (Enchantment) + 3 (morale)]


Ranged +1 Holy Flaming javelin +27/+22/+17/+12 = (1d6 + 1d6 Fire + 13/ x2) - +2d6 damage against Evil targets - 30 ft range increment
[+16/+11/+6/+1 (bab) +6 (dex) +1 (magic) + 4 (morale)]; [1d6 (base) +1d6 (frost) + 8 (STR) +1 (Enchantment) + 4 (morale)]

Special:
Spell Save: 10 + 7 (wis) + Spell level =
Weapon Proficiency: Simple, Martial
Immunities: Electricity, Petrification, All Death Spells, Magical Death Effects, Energy Drain, and any Negative Energy Effects
SR: 24
DR: 10/evil

STATS:
26 (+8) Strength
20 +2 =22 (+6) Dexterity
22 +2 =24 (+7) Constitution
18 (+4) Intelligence
22 +2 =24 (+7) Wisdom
20 +2 = 22 (+6) Charisma

SAVES
Fort
+17, Ref +16, Will +17; +4 vs. poison, +2 vs. evil

SKILLS 228/228
Skills: Diplomacy +38, Intimidate +27, Knowledge (the planes) +23, Knowledge (War) +23, Knowledge (Local) +23, Listen +26, Sense Motive +26, Spell craft +23, Spot +26, Bluff +25, Knowledge (Nobility) +23, Profession (Management) +25,


Spell like abilities:
Constant
detect evil, magic circle against evil, discern lies (DC 20),
At willaid, continual flame, greater teleport (self plus 50 lbs. of objects only), message,
3/daymass align weapon, mass versatile weapon, Mark of Justice, Wall of Fire,
1/dayMass Fire Shield,


Maneuver like abilities: Initiator level 13
Constant- Golden Generals Attitude,
3/day- Defending the Pride,
1/day- Endurance of the Strong,


Deliver Judgement (Su)

Lastly When an Archon detects a creature lying in his presence, he can immediately target said creature with his Mark of Justice SLA as a free action. More than one careless fiend has met their doom attempting sweet lies or false promises against an Archon Lord.

Staff of Authority (Ex)
A Warlord Archon can Manifest a Suzerian Scepter as a move equivalent action. The Scepter vanishes when the Warlord Archon dies, or when the Scepter leaves its hand.

Vibhuti (Su)

A Warlord archon can manifest a +1 Holy flaming burst greatsword or +1 Holy flaming javelin as a free action. The legion archon's sword vanishes if it leaves its hand, and its javelin vanishes after striking or missing its target. Or after one round, whichever is shorter. It crumbles to ash if another creature attemps to use them.

In addition a when Warlord Archons uses its Wall of Fire and Mass Fire Shield spell like abilities half the damage is fire damage, but the other half results directly from divine power and is therefore not subject to being reduced by resistance to fire-based attacks.

Finally a Warlord Archons Mass Fire Shield has a duration of 1 minute/level, and grants immunity to all damage dealt by the Archons Wall of Fire spell like ability.

Cleric Spells: Caster level 13 (13 levels of spells) [Prepared] (Protection and War domains for spells)
0th: (6) Cure Minor Wounds x2, Detect Poison, Detect Magic, Mending, Light,
1st: (7+1) Barbed Chains, Bless, Moment of Greatness, Sign, Divine Favor, Shield of Faith, Clarion Call, Sanctuary(D),
2nd: (7+1) Silence, Close Wounds, Divine Protection, Ironskin, Divine insight, Sound Burst, Elation, Spiritual Weapon(D),
3rd: (6+1) Alter Fortune, Dispel Magic, Mass Aid, Mass Conviction, Mass Resist Energy, Knight's Move, Magic Vestment(D)
4th: (5+1) Assay Spell Resistance, Blessing of Fervor, Freedom of Movement, Mass Shield of Faith, Recitation, Divine Power(D)
5th: (4+1) Fickle Winds, Revivify, Righteous Wrath of the Faithful, True Seeing, Spell Resistance(D)
6th: (3+1) Banishment, Chains of Light, Heal, Antimagic Field(D)
7th: (2+1) Mass Spell Resistance, Radiant Assault, Power Word Blind(D)

Boneward Belt Powers (3 charges/day):
1 charge: Heals 2d8 points of damage
2 charges: Heals 3d8 points of damage
3 charges: Heals 4d8 points of damage

Anklets of Translocation (2/day) (Slotless):
Ability: Instantly teleport as per a short dimensional hop (with no chance of error) up to 10 feet. The new space must be within line of sight and line of effect. One cannot use the anklet to move into a space occupied by another creature, nor can one teleport into a solid object; if such an attempt is made, the anklet's activation is wasted. The Wearer can bring along objects weighing up to your maximum load, but you can't bring another creature with you.

Headband of the Whisper Within:
5/day as a Swift Action, add +2 Competence bonus on any Dispel Magic checks made before the end of the turn.

Earring of Arcane Acuity (3 charges/day):
1 charge: Darkvision 60 ft. for 1 hour
2 charges: See Invisibility for 10 minutes
3 charges: True Seeing for 1 minute

Amulet of Tears (3 charges/day):
1 charge: 12 temporary hit points
2 charges: 18 temporary hit points
3 charges: 24 temporary hit points
Duration: 10 minutes

Permant Channel Vigor:
You focus the energy of your mind, body, and spirit into a specific part of your being, granting yourself an exceptional ability to perform certain tasks. When you cast the spell, choose one of the following portions of your self as your focus target. Thereafter, you may change the focus target as a move action. You can gain the benefit of only one channel vigor spell at a time.

Equipped Items: Boneward Belt, Anklets of Translocation, Headband of the Whisper Within (+2 WIS), Gloves of Zephyr's Grace (+2 DEX), Earring of Arcane Acuity, +1 Soulfire Mithral Bracers, Amulet of tears. Ring of Untarnished Glory (+2 CHA), Armor of the Radiant Savior: Segmented Reinforced Ornate Sanctified Mithral Fullplate (+1)

Well. Unsurprisingly I am still terrible.

I cant bring myself to think I know better than Goldfish or TNE, but I also can't bring myself to toss out the icy barrage ability. So... I did both? Not that big a difference in hindsight

I needed to tweak the fire a bit, but after doing so and sitting down and thinking about it. I am... pleased with it. I would be happy to have either of these.



Icy barrage is (now) roughly in line with a full attack in terms of damage? but far more accurate.

While wall of fire, and mass fire shield offer a bevy of tactical options for unique sight line blocking and cheekiness.

Wall of ice has to be placed on the ground, and is solid. Wall of fire can be put in the air and is permeable to friend and foe alike.

Wall of ice can be used to create platforms... bridges... domes... and to simply prevent enemy movement, rather than merely discouraging it.

With Mass fire shield wall of fire can be used a defensive and offensive tool. Allowing The Archons allies to duck into and out of cover at leisure while making foes pay dearly for attacking them.

(If you can get Yrael and his buddies a version of fire eyes that works on magical fire this is rapidly going to become hilarious.)

Shrug*

Lay into eet.

@TotallyNotEvil I think Yraels max dex bonus in full plate is +4, if I am wrong please feel free to correct me.
I like the Ice version, except for the At Will Holy Ice Javelin barrage. That's just too much, dude. 3/Day Holy Ice is quite nice, IMO, allowing Yrael to use the barrage or Wall of Ice as needed.

But it makes more sense for him to stay Fire-based. Not only does the transition from fire to ice not really make any sense, I would prefer he keep the fire theme so he's more useful against the Others.
 
Winning vote

[] Arrange a meeting at once so that Lucan has little chance of interfering
-[] Ask Roland to meet with us immediately. If Lucan caanot be expected to honor a parlay, we will simply have one without his knowledge.
-[] Send Leto to SD to gather everyone available around a Scrying Mirror and prepare for heavy combat. They will Scry Yrael. If he gives the signal to attack, they will all immediately Teleport to his location. He will only give the signal if Lucan breaks the Parley and Viserys casts a attack spell in response.
-[] Inform the Deva of this arrangement and apologize for the implied threat, but you do need a reassurance that this Parley arranged in good faith does not turn into an ambush on you.
-[] Ask the Deva calmly what he is doing here, why he supports a man who turns brother against brother, not as a figure of speech, but literally.
-[] Ask him why he helps to pave the ground for a bloody civil war that will weaken Westeros while the enemies are at the gates. The Illithid have turned Old Town into a testing ground for their abominations, the Baatezu are tempting one lord after another and in the far north, death itself stirs. So what exactly does he think Lucan is achieving with this?
[] Xor Level Up
-[] Class: +1 Beholder of Wonder
-[] Skills (8 points): +1 Perform(Singing), +1 Spellcraft, +3 Knowledge(Arcana), +3 Knowledge(The Planes)
-[] New Spells: Irresistible Dance, Mass Charm Monster
-[] Updated Spell List & Spell Loadout: HERE
 
Last edited:
Part MMDCCCVIII: Judgements of History
Judgments of History

Tenth Day of the Ninth Month 293 AC

You agree to a meeting at once, though the others will be gathered around the scrying mirror should it turn into a battle. Rather than try to hide the fact you ask Yrael to explain the precaution to Roland, courtesy and the first argument of the day all at once. If Brother Lucan cannot be trusted to honor a parley with an honorable foe then how could he be trusted with the fate of Westeros, the souls of its people?

Though it is clear the Lord of Mantarys understands the game you are playing he does not seems overly troubled. Perhaps not so surprising after all, for it is not subtlety the scions of Heaven disdain but deception and you have nothing at all to hide of your opinion of Lucan. So it is that you and he together make your way to the meeting spot Roland had chosen.

It does not seem so far removed from the forest path Garth and his companions ride through, a clearing where the trees draw back from fragrant spring grasses. The moonlight falls upon worn stone walls among the sleeping windflowers, a stone circle perhaps. No, a foundation you realize and not a circle at all but a heptagon, the ruins of an ancient sept long abandoned, though whatever calamity had driven its people away has long since faded from the memory of the land, leaving naught but a nesting ground for small chirping birds and the odd intrepid squirrel.

The light of Yrael's wings dims slightly so as not to disturb their sleep, for it is not as though any of you need it to see by light. Hopefully Roland will not prove blinded in a far more important manner:

"Thou wished to speak and so I have come, in recognition of the one who has chosen to stand at thine side," the angel's voice is echoes with soft otherworldly harmonies from behind his helm, but there is something more to it, and accent in the use of the Common Tongue that does not bespeak of the tongues of the Heavens, so faint another ear could easily have missed it you hear the Vale in his words. "Ask thine question and I will answer as much as my duties allow."

You nod, laying aside for now the thought of what this soul may once have been to focus upon the matter at hand: "I have but one question for you, though from it might spring others: Why?" Unwavering before the angel's gaze you continue: "Why do you help pave the ground for a bloody civil war that will weaken the Seven Kingdoms while the enemies of all are are at the gates? The Deep Ones have turned Oldtown into a testing ground for their abominations, the Baatezu are tempting one lord after another, and in the far North death itself stirs. What do you think Brother Lucan is achieving in all this?"

"The Deep Ones twist the mind and the flesh, fiends tempt the soul, and the Fey would bind all in the world to their mad games, heir of Aegon, and you ask what purpose is there in strengthening the hearts of the Faithful against these perils?" He shakes his head as though in sadness. "Better to ask the question you had meant to from the start, why fight you?"

"So you would lay all that I have said at the feet of simple ambition?" Though the words are harsh your voice shows no sign of the frustration you are feeling. "Scores, hundreds of 'witches' true and false have already suffered, died at the hands of mobs. How many of those who follow Lucan do so because they fear the same fate?"

"Faith is born in the performing of good words, in the aid they have given against the horrors of the sea and the Otherworlds. Some have found it, others have chosen instead to lay aside the temptations of magic and return to their ordinary lives..."


This time you interrupt, sensing a flaw in the reasoning: "In Sorcerer's Deep and beyond there are those who do not desire to use magic for battle, be it in the service of the Father or any other cause, but simply to make a craft of it—smiths at their anvils, healers by their patients' side, diviners peering into the future to see if the harvest will be good or the ship will return to port. Are they then the evil you see at my back, a world in which magic improves the lives of all?"

"As it improved Valyria?" The answer is cold and unyielding as stone. "Magic ate at their hearts and blood was their only succor, as they made beasts of men and consorted with ever darker horrors, unbound by the laws of gods and men until their blasphemies consumed them. You wish to usher in an age of marvels, blind to the horrors that walk ever in their shadow. So it was in the Days of Dawn, whose Greatest Sin yet scars the lands east of Assahi. So it was with the 'Freehold' that shackled all under its shadow. You think me blind for naming sorcery perilous, but the past does not lie."

He speaks of the Lost God and its influence as one who has seen it with his own eyes, you realize. Though he knows not the beast only its shadow. It is then you realize that the way his words lie is not of the Vale, though that is the closest comparison, it reminds you of how Azema at times uses the Common Tongue in the manner of Andalos. Who had he been in the life that came before being given the grace of his god? A warrior, a septon, a simple pious soul lost in the desperate battles of those days?

"So you would have us sacrifice the hopes of the future on the altar of past sins," Yrael speaks up for the first time, sounding not angry but disappointed. "You see hope and name it hubris."

"That is not for me to judge but those wiser by far, those who see further. Do you truly think that good can come of opening the gates of Hells that you may spill their blood upon the pale altars of savage gods?" Roland asks, unmoved.

"If the Old Gods are savage then what of those who brought torches and axes into their holy groves? What of those who yoked the conquered and worked them to death in the building of their legacy?" you counter, glad indeed that you had spent some time reading chronicles before coming to Oldtown. "The Eyrie is no less mortared in blood than the Red Keep for the fact that it was more carelessly spilled."

For the first time your words seem to resonate. The angel hesitates. "The evils of the past do not deserve to be echoed, yet that is what they will do, the Gods of the North and of the howling clansmen. These are the allies you have chosen for yourself."

What do you reply?

[] Write in

OOC: It bears remembering that angels are not just driven towards the common good, they have their fears and their biases just like everyone else and this is an angel of the Father, made from the soul of a pious Andal. On the other hand he still cannot be blind to the harm Lucan is doing so you have your leverage if you can thread the needle.
 
Last edited:
Back
Top