@Everyone, note, that after we take care of this mess (for a given defenition of "take care"), we also have this to do in Oldtown:
[X] Inform laternbearers of Oldtown and your Ironborn allies of the newfound way to treat the physical corruption of Illithids via holy waters of Merling King on Toad Isle, for you all stand against the Mindflayers.
-[X] If needed, offer help for transportation across waters, which clearly won't be safe for such individuals.
-[X] Also warn of the perils such treatment carries, and offer powerful magical healing for worse cases out there.
 
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So, the first is probably best left to before we move in.

The second carries some significant risk, as we aren't Garin.

So the third it is, as long as they don't divine for them knowing about them, only attacking. Even then, we should be able to Wild Arcana a Mindblank, or lend a ring, to that old hardcore fellow we met.

I'm busy right now, so just a quick and simple plan:
[X] Contact the Lantern Bearers
-[X] Look for the one you met, he seemed reasonable enough. Do Mindblank him before you reveal any critical information, however.
-[X] Do reveal to him the situation as you know it, and ask about his plans .
Under what name?

Viserys, Dywen, someone else?
 
We know him as Viserys, so I didn't feel the need to specify.
Ah, that one.
I thought you meant the one we just saw.

Then I'm against it by the way, Viserys shouldn't be involved in this whole mess with dragon-demons and eastern mages at all.
Not remotely.

Better to let Dywen work on that part.
We can still help the Lanterns as Viserys against the Deep Ones, but not now before the conclave, better act anonymously or simply later this month there.

Right now we don't want Viserys to be anywhere near the conclave, the resulting Chaos can't be seen as his fault.
 
Wouldn't the current plan impair our capacity to influence the conclave directly? If only because we then can't implicate the faith with any of the enemy faction?
 
Why would the current plan hinder us in any way?

We can reasonably explain that we've discovered one of our enemies is planning to besmirch our name, and moved to stop it. Along the way, freaking Deep Ones living next door, because things are fucked up.

And only our point of contactn needs to know, anyway.
 
Dywen is no combatant. He is a peaceful philosopher.

As I said before when this was brought up. Any man of reason would be driven to battle against the pawns of the Bitch Queen. That Dywen is a man of power - and he is - just makes it more in line with how he's been shown. He does not appreciate combat, sure. But don't even try to tell me he's a pacifist. He follows the Old Gods, after all. In combat, I'd use him as a buff source (Fire Shield and Magic Army) and a source of counterspelling/removing the protections of Tiamat's servants. The argument here isn't to make him fight, not like we do, but to have him be there to help. That's in line with the persona that's been built for him as far as I can see it.

The rest of the party goes in against the mansion and tries to capture everyone they can as quietly as possible. If we can, make it appear as if the rest of the Golden Company agents just up and ran at the first sign of trouble/after the servants of their slavemistress fell.
 
Why would the current plan hinder us in any way?

We can reasonably explain that we've discovered one of our enemies is planning to besmirch our name, and moved to stop it. Along the way, freaking Deep Ones living next door, because things are fucked up.

And only our point of contactn needs to know, anyway.
Agreed.

And this is a great opportunity to further build our reputation with one of the few effective institutions in Westeros who aren't our enemies.
 
Tbh, trying to insert Dywen here is weird, and smacks me as overcomplicating things.

We have perfectly valid reasons to be here, and this shows we are definitely enemies with Tiamat.
 
Tbh, trying to insert Dywen here is weird, and smacks me as overcomplicating things.

We have perfectly valid reasons to be here, and this shows we are definitely enemies with Tiamat.

Having us show up is just...unwise. It's far too easy to connect the two groups together in the minds of the uninformed (most of the Faithful) and the Lantern Bearers cannot be seen to take aid from us.

Trying to do it like you want to might be simpler, but it's also dangerous on political grounds. Dywen is sufficiently mysterious that he can basically just appear anywhere and do whatever without really being called on. And there's something deliciously karmic about using a servant of the Old Gods to cleanse a Sept of the Seven.

Plan is done, but my laptop is refusing to recognise that my mobile hotspot exists, so I'm going to have to improvise a bit in posting it.
 
As I said before when this was brought up. Any man of reason would be driven to battle against the pawns of the Bitch Queen. That Dywen is a man of power - and he is - just makes it more in line with how he's been shown. He does not appreciate combat, sure. But don't even try to tell me he's a pacifist. He follows the Old Gods, after all. In combat, I'd use him as a buff source (Fire Shield and Magic Army) and a source of counterspelling/removing the protections of Tiamat's servants. The argument here isn't to make him fight, not like we do, but to have him be there to help. That's in line with the persona that's been built for him as far as I can see it.

The rest of the party goes in against the mansion and tries to capture everyone they can as quietly as possible. If we can, make it appear as if the rest of the Golden Company agents just up and ran at the first sign of trouble/after the servants of their slavemistress fell.
That is decidedly not the character I was aiming for when writing him. Buffing and healing out of combat is one thing, but having him go into battle would be entirely unfitting.
 
I dunno implicating the faith with two different 'demonic' factions seems like it would go a long way towards humbling the Seven, and to be blunt I don't see the worth of the lantern bearers, ultimately they're the equivalent of a regional Inquisition branch or the silver eye and they're bound to be absorbed into that or dispersed when we finally take Westeros. In the campaign itself they'd do as much good fighting on our side as the Watch that is to say it would cost us a lot more in the long run and leave a critical area open to supernatural enemies.
 
That is decidedly not the character I was aiming for when writing him. Buffing and healing out of combat is one thing, but having him go into battle would be entirely unfitting.

What came through to me was decidedly not a pacifist by any definition of the term, Azel. I'm fine keeping him back from frontlining, hell, I'm find with restricting his aid to what you've suggested here, buffs and healing. But I don't really see the basis of his refusal to engage in combat when circumstances are dire enough to make it necessary. Plan follows:

[X] Honesty and Deception v2
-[X] Make a note to look into the Shermer household with nonmagical means, specifically their actions in recent months and what power the family holds within Oldtown.
-[X] Scry the Lantern Bearer that you saw observing the Smith's Sept, with the aim of finding a way to make contact.
--[X] Make your introduction in the guise of Dywen, a powerful follower of the Old Gods, whose dreams have led him to the city and the infestation within.
---[X] If it would be in keeping with thematics, say that in those dreams that you were guided towards the Lantern Bearers, as the true magical protectors of the city.
--[X] Before speaking further, offer a blessing to veil the man's actions from the vision of the Bitch Queen's servants, explaining that they divine six times a day if they will be attacked.
--[X] If he accepts, proceed to explain as much as you know of the conspiracy within the Sept. Offer your aid to the Lantern Bearers to strike this corruption from their city. If asked why one who follows the Old Gods would wish to worshipers of the Seven, point out that it is not for them, but those deceived in their prayers that you have come to aid. The power that has come to infest the Smith's Sept cannot be allowed to simply persist with the Conclave so close at hand.
---[X] Dywen's focus on the Conclave in this is driven by his primarily peaceful nature, awareness of the powers of those within the Sept, and the entirely human desire to not place hundreds or thousands of lives in danger - as Faithful will surely flock to the city as the Conclave gathers.
--[X] If questions on his ability to actually aid an assault, promise blessings of the Old Gods (tangible and real) and healing to any who might require it after the battle is done. If pushed, offer that you are a man poorly suited to violence, but if it is truly necessary, you could work to stymie that magics of your shared foes.
-[X] Meanwhile, Lya and the rest of the party are to plan out an assault on the manse. Vee is to summon several Thoqqua with SNA to get a picture of the ground floor and any guard routes via their Tremorsense ability, and that plan will be used to build a swift assault on the building with the aim of securing as many captives as quietly as possible. If there is sufficient time after combat, magic is to be used to repair as much damage as possible, to make it appear that the Golden Company cell simply ran.
--[X] Ensure that any sign of the mutated Darkenbeast is purged.

Suggestions are as always welcome. I'll be home in 70-90 minutes.
 
What came through to me was decidedly not a pacifist by any definition of the term, Azel. I'm fine keeping him back from frontlining, hell, I'm find with restricting his aid to what you've suggested here, buffs and healing. But I don't really see the basis of his refusal to engage in combat when circumstances are dire enough to make it necessary. Plan follows:
It's called being a character with his own motivations instead of a heroic fantasy cardboard cutout that is shoved in whenever "the circumstances are dire enough" (read: whenever The Call To Adventure rings).

[X] Keep Dywen out of this. He is vastly more useful as a peaceful preacher attending the conclave then as another facade to lob combat spells around from.
 
It's called being a character with his own motivations instead of a heroic fantasy cardboard cutout that is shoved in whenever "the circumstances are dire enough" (read: whenever The Call To Adventure rings).

[X] Keep Dywen out of this. He is vastly more useful as a peaceful preacher attending the conclave then as another facade to lob combat spells around from.

Dear god are you even listening. This is not how you've written the man. It might be what you intended, but it's not how you wrote him. No one with power and a decent conscience (which he has) can ignore horror in front of them.

I'm not trying to turn him into a combat frontliner of any sort, no matter how much you persist to imply I am. At most I'm saying dispels. That's literally it.

Please actually engage with me before throwing what certainly feels like a not-so-veiled insult vote. You could start by actually explaining how his motivations prevent action here instead of, again, making a barely single line reference to them.
 
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I dunno implicating the faith with two different 'demonic' factions seems like it would go a long way towards humbling the Seven, and to be blunt I don't see the worth of the lantern bearers, ultimately they're the equivalent of a regional Inquisition branch or the silver eye and they're bound to be absorbed into that or dispersed when we finally take Westeros. In the campaign itself they'd do as much good fighting on our side as the Watch that is to say it would cost us a lot more in the long run and leave a critical area open to supernatural enemies.
They probably will be absorbed into our own peace keeping/law enforcement/monster hunting apparatuses, but that doesn't mean we should overlook them.

They're effective, get their job done with minimal support, including little in the way of magic or equipment, and they have been making PCs out of commoners.

It's sad to say, but they're literally one of the only good things about the entire continent at this point. At least that won't need massive overhauling or gutting when we take charge.
 
Dear god are you even listening. This is not how you've written the man. It might be what you intended, but it's not how you wrote him. No one with power and a decent conscience (which he has) can ignore horror in front of them.

I'm not trying to turn him into a combat frontliner of any sort, no matter how much you persist to imply I am. At most I'm saying dispels. That's literally it.

Please actually engage with me before throwing what certainly feels like a not-so-veiled insult vote. You could start by actually explaining how his motivations prevent action here instead of, again, making a barely single line reference to them.
1. Please explain where your interpretation is coming from then. So far, we used Dywen to chat up Grafton, break up a lynch-mob in the Riverlands with words alone, and help an old lord in the Iron Isles. At no point was Dywen involved in any combat. Your assertion that "no on with power would X" is a personal opinion and shoehorning a default character trait in. You basically want to force him into some cardboard hero roll, because different people are not allowed to have different reactions to a situation.

2. The issue to me is that you want to send him into combat. Period. That's not a place he has any business being in my opinion.

3. DP has written him, not me.

4. My vote isn't meant as an attack, but you could grab any other persona we used or make a new one on the spot without changing anything about your plan. There is no reason for Dywen to be the one to do this. And this ease to replace characters with each other is what bothers me so much.
 
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